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Log for #openttd on 16th April 2017:
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02:13:23  <Soni> has anyone ported OpenTTD to Minecraft command blocks yet?
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04:29:37  <Flygon> Soni: I'm still waiting for someone to port PCSX2 and then Final Fantasy X to Minecraft command blocks.
04:29:39  <Flygon> Because, really.
04:29:46  <Flygon> There is absolutely no kill like Overkill.
04:29:55  <Flygon> Depending on the amount of damage caused.
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07:07:14  <andythenorth> o/
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07:40:36  <Alberth> o/
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08:19:56  <andythenorth> so Extreme might be quite distinct chains, food, goods etc
08:20:13  <Alberth> seems that way
08:20:42  <Alberth> I see I need to move the vehicles back to the mines :)
08:20:49  <andythenorth> dunno what others
08:20:49  <andythenorth> building materials
08:21:32  <Alberth> I think I got at the point of producing vehicles, haven't checked what to do with them
08:22:16  <Alberth> could do many food chains
08:23:06  <Alberth> lots of different food kinds
08:23:30  <Alberth> usually not too long
08:23:47  <Alberth> could add 'supplies' such as oils for baking etc
08:24:21  <Alberth> win
08:24:23  <andythenorth> Steeltown? o_O
08:24:24  <Alberth> wine
08:24:41  <Alberth> foodonomy
08:25:21  <andythenorth> I think that would either be highly rural
08:25:24  <andythenorth> or highly urban
08:25:29  <andythenorth> I’ve always wanted 'cheese'
08:25:31  <andythenorth> :P
08:25:44  <Alberth> sounds good
08:25:53  <Alberth> several farm types
08:28:12  <Alberth> high valued food like cakes :)
08:28:20  <Alberth> and massive low-value, like bread
08:29:46  <andythenorth> game misses a ‘polymetallic base metal mine'
08:29:52  * andythenorth found one on google :P
08:30:20  <Alberth> I thought google did data instead of mining :p
08:30:57  * andythenorth ponders specialised economies
08:31:03  <andythenorth> ‘logging’ would be quite good
08:31:06  <Alberth> what does it do, sort of all kinds of base metals?
08:31:16  <andythenorth> yes, zinc, copper, tin etc
08:31:21  <Alberth> yeah, wood is fun
08:32:07  <andythenorth> ‘forest supplies’ instead of ‘farm supplies’ :P
08:32:33  <Alberth> wood-peckers :p
08:32:53  <andythenorth> possibly there should have just been one cargo: ‘supplies’
08:32:55  <andythenorth> but eh
08:33:14  <andythenorth> is it too late to change? o_O
08:33:18  <Alberth> for a specialised economy, just supplies makes sense
08:33:39  <andythenorth> hmm, some of the producers of FMSP accept ENSP
08:33:42  <andythenorth> so eh, no
08:33:46  <Alberth> on the other hand, different supply kinds make a lot of sense in more diversified economies
08:34:11  <Alberth> so I think specialized supplies are a bit more useful
08:34:19  <andythenorth> they give more gameplay options
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09:28:01  <Flygon> Alberth: Why do I read Woodpeckers.
09:28:18  <Flygon> And think of this robot on Battlebots that operated entirely by pecking robots to score points.
09:28:32  <Flygon> ...I think they patched that rule loophole.
09:28:47  <Flygon> The weapon was nearly useless. It was purely there to score points really fast. :V
09:35:26  <Alberth> maybe you played too much Battlebots?
09:36:56  <Flygon> It's a TV show. :P
09:37:23  <Flygon> Basically - If MMA used Robots.
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09:38:18  <Alberth> haven't watched TV for several years :)
09:38:20  <Alberth> wc andy
09:38:44  <Eddi|zuHause> i think shows like that were around 15 years ago
09:38:47  <Flygon> ^
09:38:47  <Alberth> *wb
09:39:03  <Eddi|zuHause> back when mtv stopped being about music
09:39:03  <Flygon> Eddi|zuHause is right. The majority of shows like that are early 00s material.
09:39:16  <Flygon> Granted, they have started making them again.
09:41:03  <Flygon> Shower time @_@
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09:51:19  <andythenorth> hmm
09:51:32  <andythenorth> chemicals might be a good specialised economy
09:52:02  <Alberth> sufficiently large area imho
09:53:49  * andythenorth incorrectly thought chemicals~=petrochemicals
09:54:12  <andythenorth> there are so many other important chemical chains, besides crude oil
09:54:42  <Alberth> petro chemicals is the first thing you think about
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09:59:56  <andythenorth> salt, potash, soda ash, coal tar, natural gas, forest products, limestone
10:00:04  <andythenorth> amongst others :)
10:02:26  <Alberth> tooth paste, washing powders, and pretty much anything else that comes in a plastic bottle :)
10:02:46  <Alberth> not to mention the plastic itself :p
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10:22:44  <Eddi|zuHause> i'd argue that plastics fall under petrochemicals
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10:35:01  <andythenorth> is ‘plastic’ a valid cargo?
10:35:16  <andythenorth> it tends to come out of petrochemical plants in bead form, for moulding
10:43:46  <andythenorth> coke oven WIP http://dev.openttdcoop.org/attachments/download/8419/coke_oven_2.png
10:44:04  <andythenorth> better than yesterday http://dev.openttdcoop.org/attachments/download/8418/coke_oven_1.png
10:45:58  <Alberth> quite :)
10:46:14  <Alberth> needs some fire or hot metal :)
10:51:49  <andythenorth> Zimmlock :P https://www.tt-forums.net/viewtopic.php?p=640814#p640814
10:52:00  <andythenorth> that is an incredible amount of animation :)
10:58:55  <Alberth> omg :D
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11:30:23  <andythenorth> bbl
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11:48:35  <Alberth> o/
11:52:32  <frosch123> moi
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12:31:49  <Samu> hi
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12:55:59  <Wolf01> o/
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13:10:18  <Alberth> o/
13:56:02  <supermop_home> yo
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15:13:28  <Samu> DDR4-4333MHz already exists
15:13:29  <Samu> wow
15:13:47  <Soni> Flygon: well ok but I was thinking of using Minecraft as an interface for OpenTTD
15:14:00  <Soni> like, placing blocks and stuff
15:14:21  <Flygon> So you're using programming blocks to simulate a game with semi-programmable signals.
15:14:25  <Flygon> How meta do we wanna go?
15:14:38  <Flygon> Should we port DooM to standard OTTD signals?
15:14:41  <Flygon> :3
15:15:17  <Wolf01> Why not? They made music videos with factorio
15:15:33  <Wolf01> We'll make FPS with trains
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15:16:15  <Soni> OpenTTDooM?
15:16:32  <Flygon> OpenMincraftTTDooM
15:18:20  <Soni> we could also just port the MC interface to OpenTTD
15:20:28  <Soni> but eh, that doesn't sound as cool as millions of command blocks and stuff
15:20:48  <Flygon> Port Minecraft to OpenTTD to Minecraft
15:20:55  <Flygon> To DooM
15:21:48  <Soni> voxel-based OpenTTD interface based on Minecraft creative mode flying
15:22:10  <Alkel_U3> is there any space for Dwarf Fortress in this?
15:22:40  <Soni> lol
15:23:43  <Soni> slow down, we're not trying to make a VM in a VM until it's so laggy that your desktop crashes
15:24:50  <Soni> not that it wouldn't be impressive
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17:20:10  <peter1138> hi
17:20:54  <Jibberandtwitch> Hello
17:22:19  <Jibberandtwitch> been lurking on these forums for several years now, thought Id actually join in the conversation fins
17:22:24  <Jibberandtwitch> *finally
17:22:58  <peter1138> welcome
17:23:52  <Jibberandtwitch> thanks!
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17:45:45  <DorpsGek> Commit by translators :: r27855 trunk/src/lang/spanish.txt (2017-04-16 19:45:36 +0200 )
17:45:46  <DorpsGek> -Update from Eints:
17:45:47  <DorpsGek> spanish: 3 changes by SilverSurferZzZ
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18:48:56  <Soni> is openttd illegal?
18:49:42  <Jibberandtwitch> I don't believe so, that's why the original graphics/sounds aren't included in the download isn't it?
18:50:09  <Soni> is reverse engineering illegal?
18:50:33  <Soni> also what about google v oracle?
19:04:38  <Eddi|zuHause> who knows? it took some highly paid people a very long time to figure that out
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19:33:32  <Wolf01> Another depressing holiday has finished
19:40:14  <Alkel_U3> It has? I thought Easter Monday is a holiday in most of Europe
19:41:02  <Alkel_U3> ... please don't tell me it's Monday and I somehow lost a day.
19:41:34  <Jibberandtwitch> Monday is still to come!
19:41:48  <debdog> \o/
19:43:02  <Alkel_U3> Well that's a relief
19:43:10  <Wolf01> Isn't tuesday tomorrow? awww :(
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19:44:33  <Jibberandtwitch> As a teacher, I have Tuesday off as well :P
19:52:28  <Eddi|zuHause> aww, i can't get endless space to run in wine :/
19:57:18  <Alkel_U3> what a neat-looking game. Why didn't anyone tell me about it when I was still on Windows? I guess I'll try my luck, too, considering that price :-)
20:01:13  <Wolf01> Mmmmh, some power rage play at fallout 4 or a boring 4 hours scenario in train simulator?
20:04:19  <Alberth> do you want to be able to sleep afterwards? :p
20:04:22  <Alberth> nn
20:04:26  <Wolf01> nn
20:04:35  <Wolf01> Sleep is not a requirement
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23:36:47  <Wolf01> 'night
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23:40:06  <quiznilo> 'Can't move vehicle... Train too long'
23:40:20  <quiznilo> I thought Long Trains had been merged
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23:54:06  <Eddi|zuHause> there's a setting for max train length

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