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Log for #openttd on 25th April 2017:
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00:03:23  <Samu> noob question
00:03:43  <Samu> when chosing an engine what's better, tractive effort or power?
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00:22:43  <supermop> depends on what you want it for I guess
00:23:13  <supermop> but generally if you have a heavy freight train, you want both
00:23:45  <ST2> [01:09:11] <Samu> [02:03:43] when chosing an engine what's better, tractive effort or power?  <<-- what's the map? need to climb hills (TE) or only acceleration?
00:24:57  <ST2> fun fact is: Samu test all the small things... and from times to times makes this "global" questions that leaves us dumb xD
00:40:05  <Samu> the map is server 7
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00:57:11  <Ox4> hello guys
00:57:30  <Ox4> could somebody help me with playing mid files in game?
00:58:55  <Ox4> I have downloaded openmsx and put it to .openttd/data directory on my Linux machine. I can play mid files using either timidity or fluidsynth programs, but in the game not :-(
01:04:31  <glx> I think the right debug level should give more info
01:05:22  <Ox4> hm, ok, just a moment
01:07:47  <Ox4> dbg: [driver] Successfully loaded music driver 'extmidi'
01:08:36  <Ox4> glx: ^^^
01:09:18  <Ox4> here is the full log: https://paste.pound-python.org/show/3mgWKT8OgGzc5VYnnOPn/
01:10:33  <glx> "-d driver" should be enough ;)
01:12:19  <Ox4> ALSA lib pcm.c:8306:(snd_pcm_recover) underrun occurred
01:12:26  <Ox4> and nothing other lines
01:13:54  <Wolf01> 'night
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01:19:58  <glx> http://wiki.openttd.org/FAQ_troubleshooting#The_Jukebox_won.27t_play_any_music.2Fskips_through_tracks_really_fast
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01:20:31  <Ox4> glx: I saw this article
01:25:06  <supermop> ah man
01:25:32  <Ox4> huh?
01:25:35  <supermop> try to look up best way to debride a steel pan after cooking something greasy
01:25:56  <supermop> and its all pictures of gross flesh wounds
01:26:23  <supermop> forgot that real meaning of debride is to remove dead tissue from a wound
01:26:42  <supermop> I'm glad I decide to clean this pan after I ate my dinner
01:31:31  <glx> Ox4: I don't know then, maybe double check the file location
01:31:48  <glx> but I'm not a specialist on linux
01:36:43  <glx> but if openmsx is shown in options then the files are in the right place
01:39:32  <glx> and indeed your log tells the files are found
01:41:33  <glx> original_windows is also added to the list but all the files are missing
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01:43:03  <Ox4> mmmm
01:43:24  <Ox4> "log tells the files are found" and "but all the files are missing" what does it mean?
01:44:30  <glx> I mean openttd finds openmsx files
01:44:42  <Ox4> yes, I see
01:44:46  <glx> and it doesn't finds original_windows files
01:45:02  <Ox4> should it find?
01:45:09  <Ox4> I am using Linux systemd
01:45:15  <Ox4> system*
01:45:16  <glx> only if you have them
01:45:37  <Ox4> hm
01:45:51  <glx> the file list is included in openttd but the files are not mandatory
01:46:44  <glx> anyway you can check in options which music set is enabled
01:46:58  <Ox4> OpenSMX
01:47:09  <Ox4> I set it manually through the game menu
01:47:22  <glx> so this is correct
01:47:45  <glx> the problem may be the extmidi command then
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01:50:22  <Ox4> fluidsynth -a pulseaudio -i /home/int/dev/tmp/openttd/fluid-soundfont-3.1/FluidR3_GM.sf2 $*
01:50:28  <Ox4> here it is ^^^
01:51:39  <glx> openttd uses execlp(this->command, "extmidi", this->song, (char*)0);
01:51:56  <glx> and by default this->command = "timidity"
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01:55:14  <Ox4> yes, I know
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01:55:40  <Ox4> I have tried both timidity and fluidsynth programs :-(
01:55:48  <Ox4> but have no results yet
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01:57:02  <ST2> btw, why is hard to have an answer for this: http://bugs.openttd.org/task/6556
01:57:12  <glx> using musigdriver = "extmidi:cmd=<command>" ?
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01:57:48  <glx> in openttd.cfg
01:57:50  <ST2> I've already made some questions about the Installer
01:58:52  <glx> nobody really want to touch nsi files ;)
01:59:18  <Ox4> glx: yup
02:05:13  <glx> I can't help more Ox4, you should ask later when more people is awake
02:05:48  <Ox4> ok, thank you for the support anyway :)
02:06:48  <glx> the chan member are mostly in CEST timezone
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06:53:09  <Ox4> good morning every one
06:55:13  <Ox4> Could somebody help me with playing mid musing in openttd? I can play mid files which I downloaded and placed to ~/.openttd/data directory by timidity program, but there is no any music in the game. I only see the list of compositions in the player.
07:00:02  <Eddi|zuHause> you need to create an .obm file which lists the midi files and their checksum
07:00:04  <Supercheese> I believe you have to compile them into a ca....
07:00:06  <Supercheese> that
07:00:08  <Supercheese> dangit
07:01:25  <Ox4> Eddi|zuHause: I am using opemsx package which I downloaded from openttd server
07:01:51  <Eddi|zuHause> does it show up in settings?
07:02:09  <Ox4> sure, I selected it from drop-down menu
07:03:05  <Eddi|zuHause> then i don't know what you do wrong
07:03:48  <dihedral> good morning
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07:09:29  <Ox4> Eddi|zuHause: btw I use linux system
07:10:38  <Eddi|zuHause> you could try some options to the -m command line parameter, but i must go, i cannot help you with that
07:14:29  <Ox4> anyway here is the debug log, maybe someone else will help: https://paste.pound-python.org/show/CYqgtWVlZGXfLj8mxA5H/
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07:59:21  <__ln__> aaaaaand it's snowing. more snow on the ground than often on christmas.
07:59:54  <crem> And after that they say about global warming!
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08:01:15  <__ln__> it can be an effect of global warming :/
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10:07:20  <Ox4> hello?
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10:13:19  <Wolf01> o/
10:13:56  <Wolf01> The sky is falling :O
10:18:30  <Alkel_U3> Not yet. But I'm getting my umbrella ready.
10:22:10  <Wolf01> Lol, I started a new game in factorio before figuring out that I didn't select the beta "why is all the same?"
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10:30:08  <Alkel_U3> oh, and I there I was thinking I'm playing XCOM tonight, or get some sleep
10:32:20  <Wolf01> Nah, succumb to the factorio call and play 72 hours straight
10:37:39  <Alkel_U3> I bet I can run OPENTTD on second monitor
10:38:11  <Wolf01> I play 2 games at time when they don't need much attention
10:40:00  <Alkel_U3> well, maybe Insaniquarium in screensaver mode... :-)
10:41:19  <Wolf01> The what?
10:43:15  <Alkel_U3> insane aquarium clicker where you feed fish so they grow and fart out coins you collect to buy lasers to protect your aquarium prom invading aliens
10:43:48  <Alkel_U3> In a nutshel... There's a bit more to it :-)
10:44:04  <Wolf01> Lol
10:44:31  <Alkel_U3> It's from the same guys who made Plants vs Zombies
10:45:44  <Wolf01> I play transport empire, which is a mobile game, too bad it pauses when the window loses focus
10:46:39  <Wolf01> But I set up the things and close the game, just to look back at it twice a day
10:48:17  <Wolf01> Oook, let's play factorio instead
10:48:22  <Alkel_U3> Insaniquarium had a pocketpc version. Made my classmates think I was having an epileptic seizure : -)
10:49:39  <Wolf01> I used to play chuzzle on pocketpc
10:50:04  <Alkel_U3> There was something about mobile Factorio in some FFF...
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10:51:18  <Alkel_U3> Also, Age of Empires. Like, almost full desktop version. On a pocketpc. That was awesome.
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10:57:31  <Wolf01> I had the scummvm installed too :P
10:57:52  <Wolf01> I still have it on my lumia, I can even play monkey 3
10:57:57  <peter1138> is scummvm a the?
11:00:03  <Wolf01> Isn't it?
11:00:24  <peter1138> well
11:00:35  <peter1138> i don't play the openttd or buy games on the steam
11:03:33  <Wolf01> Ok, I admit I put some italian there, we use to say that even for people names, like "the peter1138" when talking about them, but is most used for female names
11:04:35  <__ln__> also not 'the batman', but yes 'the hulk'
11:06:16  <peter1138> incredible!
11:06:44  <Alkel_U3> incredible the hulk
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12:01:43  <Wolf01> I hope this time I would be able to get that evil achievement in factorio (craft only 111 items)
12:02:56  <Wolf01> I'm at 105 so far, and I only crafted the exact amount of things to have the assembly machine 1
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12:08:45  <Wolf01> Shit... automation 2 is 2x40 not 40 :( I need more gears
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14:21:56  <Alberth> o/
14:22:04  <crem> \o
14:23:09  <LordAro> o|
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16:02:42  <Alberth> o/
16:03:52  <andythenorth> hi
16:12:37  <Eddi|zuHause> is scummvm female in italian?
16:17:15  <quiznilo> I have a FIRS question, on the primary industries, the Port type, it takes 3 inputs, good, fruit, and manufacturing supplies... beyond the 'Current production' levels 'normal/enhance/gung-ho', is there any return to shipping more stuff to it?
16:17:35  <quiznilo> would love to see the output calculation for it
16:19:08  <andythenorth> http://dev.openttdcoop.org/projects/firs/repository/entry/src/templates/produce_primary.pynml#L10
16:19:38  <andythenorth> http://dev.openttdcoop.org/projects/firs/repository/entry/src/templates/check_primary_supplies_delivered.pynml
16:19:50  * andythenorth taking that literally :P
16:20:05  <andythenorth> there’s no return to delivering above the gung-ho threshold
16:20:17  <andythenorth> it’s typically quite hard to achieve
16:20:18  <quiznilo> excellent
16:20:30  <quiznilo> I'm on my way to becoming a FIRS expert
16:20:34  <andythenorth> at that point, you can fund another port-type industry adjacent :P
16:20:45  <andythenorth> a row of 5 bulk terminals looks quite good
16:20:49  <quiznilo> clever
16:21:06  <quiznilo> if you can get the bulk terminal to build :p
16:21:16  <quiznilo> "This is not a suitable area"
16:21:30  <andythenorth> it’s a faff
16:21:36  <andythenorth> I swear there’s a bug with coast tiles
16:22:00  <quiznilo> I usually just spam click in the general vicinity until it takes :)
16:23:54  <andythenorth> try bulldozing the coast first
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16:33:06  <andythenorth> how many parameters should there be? o_O
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16:55:22  <quiznilo> 42!
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18:40:46  <andythenorth> hmm
18:42:41  <Alberth> it is, isn't it?
18:55:46  <andythenorth> solid hail here
18:55:55  <andythenorth> looks like 2cm of snow
18:56:59  <Alberth> :O
18:57:17  <Alberth> kids go wild!
18:57:31  <Alberth> (bit too late for them, perhaps)
19:06:33  <andythenorth> they have been out in it
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19:10:26  <Eddi|zuHause> <andythenorth> how many parameters should there be? o_O <-- that question can only ever have wrong answers
19:11:01  <frosch123> is there a parameter to select the number of parameters?
19:17:02  <Eddi|zuHause> i'm sure there would be, if the grf specs allowed it :p
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19:22:34  <Eddi|zuHause> for example the base cost grf could really use that
19:26:22  <andythenorth> maybe parameter setting level
19:26:29  <andythenorth> basic, advanced, expert
19:26:39  <andythenorth> hide or show according to that :P
19:26:45  <Eddi|zuHause> that never worked
19:26:54  <frosch123> what level is required to find the setting?
19:27:24  <Eddi|zuHause> people always look for settings that aren't shown, and fail to find the expert switch
19:27:34  <Eddi|zuHause> and all other people are on expert anyway
19:28:02  * andythenorth always favoured sensible defaults
19:28:06  <andythenorth> Apple style
19:28:10  <andythenorth> but then users
19:28:23  <Eddi|zuHause> (disregarding the vast majority who never change any settings anyway)
19:28:26  <andythenorth> and also Apple have 9,000 hidden settings
19:29:54  <peter1138> under advanced settings
19:34:21  <andythenorth> so I need to add to FIRS: station name parameter; date restriction parameter
19:35:03  <frosch123> do date restrictions exist outside of "extreme"?
19:35:23  <andythenorth> somewhat
19:35:30  <andythenorth> what’s the coast distance parameter for?
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20:42:50  <andythenorth> such ttd http://www.smartcitiesdive.com/news/new-siemens-venture-aims-to-create-internet-of-trains-in-the-us/441219/
20:45:42  <andythenorth> also bed
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23:06:36  <quiznilo> anyone know how something like this could happen? http://i.imgur.com/mg0FTCj.png
23:07:00  <quiznilo> I suspect that the trains hit their 180 day maintenance deal on way to surprise
23:07:15  <quiznilo> so they sailed on through the station to the depot
23:07:32  <quiznilo> and now they're just sitting there... trying to get back to surprise station?
23:07:34  <quiznilo> makes no sense
23:07:54  <Wolf01> Try to place depots before stations
23:09:34  <quiznilo> k, I can do that, but there will still be rare edge-cases when a train passes the last depot, hits 180 day maintenance, and sails right on through a station... to get stuck on the other side, strangely
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23:21:47  <quiznilo> https://www.up.com/aboutup/reference/glossary/railroad_terms/index.htm
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23:29:01  <supermop> quiznilo play without breakdowns
23:29:12  <supermop> or use explicit depot orders
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23:35:19  <quiznilo> okay
23:35:45  <supermop> if a train has a depot order somewhere it wont decide to go on it's own
23:36:41  <supermop> if you want to use depot intervals and breakdowns, I guess you could build a loop so that a train that is stuck can return to the station
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23:37:55  <quiznilo> that's an idea
23:45:16  <FLHerne> quiznilo: There's a distance limit for the spontaneous maintenance
23:46:06  <Wolf01> 'night
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23:46:15  <FLHerne> If a train tries to go to a depot, but there isn't one within a couple of dozen tiles, it'll just carry on as normal
23:47:22  <FLHerne> So 'after stations' is often safe with typical spacing
23:48:01  <FLHerne> Er, 'before stations'
23:48:13  * FLHerne -> sleep, obviously needed
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23:51:09  <quiznilo> ya thanks guys, I decided to put one in just before the station and funnel trains into it before they can move on to the station
23:51:48  <quiznilo> does YAPF do the pathing?
23:51:53  <quiznilo> for the depots, I mean

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