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Log for #openttd on 12th May 2017:
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08:07:38  <crem> regex
08:13:29  <Arveen> [A-Za-z0-9]
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11:00:42  <[dpk]> uhm, how do i transport clay by rail with UKRS2 and FIRS 2.1.5?
11:00:49  <[dpk]> i don't see anything capable of being refitted for it
11:01:42  <[dpk]> oh, only the 5-plank open wagon, the later, faster open wagons (at least up to 1959 where i am) don't support it?
11:01:57  <FLHerne> [dpk]: The big hoppers should be able to
11:02:19  <[dpk]> https://i.imgur.com/VD2lljO.png
11:02:50  <FLHerne> :-/
11:04:32  <FLHerne> [dpk]: The covered hopper can here
11:05:03  <[dpk]> hmm, when is that introduced?
11:05:12  <[dpk]> as you see, it's not in my list
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11:07:36  <FLHerne> [dpk]: 1960, apparently
11:07:41  <[dpk]> ah
11:07:47  <[dpk]> i don't have long to wait then :-) thanks
11:12:23  <FLHerne> Hm, it's the covered hopper with FIRS 1, too
11:12:52  <FLHerne> Why do I think I remember the bogie hopper working for that?
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11:35:20  <Wolf01> o/
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13:06:19  <Wolf01> Mmh, it looks like they added some intelligence to the BITS, at least since the last update the windows store doesn't seem to eat all the bandwidth
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13:42:19  <Alberth> moin
13:43:09  <crem> moin << 1
13:44:41  <Wolf01> o/
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15:43:41  <_dp_> hi, why does it increase station rating even when vehicle doesn't load anything?
15:44:00  <_dp_> i.e. it's full
15:45:38  <_dp_> makes it pretty much impossible to distinguish rating pushing from legit transfer or preloading
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16:09:50  <peter1138> rating pushing? legit?
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16:26:13  <_dp_> peter1138, rating pushing = making contraptions to keeping station rating high in absence of actual transport
16:26:35  <_dp_> peter1138, legit = meaningful types of activity :p
16:28:07  <_dp_> basically openttd mechanincs encourages adding truck without orders to every station
16:28:09  <Alberth> just transport between two stations?
16:28:36  <Alberth> you can't fix pushing by some mechanic, I think
16:28:45  <_dp_> *loading station
16:29:38  <_dp_> Alberth, not with a simple fix at least, but question is not about fixing it completely
16:35:48  <_dp_> 0 units load makes no sense whatsoever
16:36:04  <_dp_> even wiki fails to explain it
16:37:07  <_dp_> nvm, there is a clarification
16:37:47  <_dp_> ah, no, it's about different thing, so yes
16:38:35  <_dp_> "Days since last cargo pickup" is wrong
16:39:06  <_dp_> it really is since last vehicle with loading order stopped on a station
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17:02:28  <frosch123> hoi
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17:11:21  <_dp_> speaking of some mechanic, making it so it counts since last time stockpile hit 0 instead of just pickup would probably fix pushing
17:12:44  <Alberth> until you get too much supply, and never hit 0
17:13:32  <Cubey> Then the rating would decrease until the supply dwindles and hits zero again
17:14:09  <_dp_> it may not hit 0 but pushing will be useless anyway
17:14:21  <Alberth> moving 1 wagon cargo back and forth between 2 nearby stations still works
17:14:59  <_dp_> Alberth, only if there is no extra cargo incoming
17:15:25  <_dp_> Alberth, otherwise you'll have to constanly increase amount of wagons
17:15:58  <Alberth> who said it was a cargo that is regularly transported at both stations?
17:17:36  <_dp_> Alberth, I don't get it, for 1 wagon to increase rating there should not be any other cargo waiting, and increasing rating on station without cargo is meaningless anyway
17:18:27  <Alberth> oh, not 0 for each separate cargo?
17:18:49  <Alberth> hmm, that thus kills multi-cargo stations completely
17:18:50  <_dp_> Alberth, ofc separete for each, all ratings are separate
17:20:23  <_dp_> hm, or is it currently counting any cargo pickup? i don't even know
17:20:48  <Alberth> no idea, I never even look at ratings
17:23:24  <_dp_> Alberth, just checked, it's counting pickup separately for each cargo
17:24:41  <frosch123> i think albert is talking about town rating and dp is talking about station rating
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17:59:50  <Wolf01> _dp_, why do you even care about station ratings?
18:00:32  <_dp_> Wolf01, because players abuse it
18:01:56  <Wolf01> And lately people abuse of my patience, but I don't care too, I just carry on
18:03:13  <peter1138> provide a patch to fix whatever the issue is
18:03:34  <_dp_> Wolf01, we host competitive servers and I don't want adding stupid truck to every station be a legit way of playing the game
18:03:47  <Wolf01> Ban players, problem solved
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18:05:14  <Wolf01> o/
18:05:20  <_dp_> Wolf01, yeah, and to do that it needs to be clearly defined what is allowed and what not
18:05:47  <Wolf01> Yes
18:05:57  <_dp_> which is quite hard with 0 load being considered a pickup
18:06:13  <_dp_> because every unfinished station breaks rules
18:06:21  <_dp_> or rather route
18:07:40  <_dp_> without 0 load rating pushing could be at least defined as moving cargo in a loop
18:08:52  <_dp_> but that's still hard to check, so making pushing useless would be even better
18:16:54  <_dp_> btw, looks like some huge virus attack is going on right now, most win PCs are in danger
18:16:55  <_dp_> https://securelist.com/blog/incidents/78351/wannacry-ransomware-used-in-widespread-attacks-all-over-the-world/
18:17:49  <andythenorth> o/
18:32:35  <frosch123> o/
18:32:44  <frosch123> andythenorth: fs#6561 is for you
18:33:23  * andythenorth was expecting a mac bug
18:33:47  <frosch123> i forgot whether you made it intentionally like that
18:34:04  <andythenorth> ach dunno
18:34:11  <andythenorth> I think that perhaps everything should just be in tonnes
18:39:12  <frosch123> andythenorth: anyway, it's the "units_of_cargo" property, if you want to define it
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18:50:08  <andythenorth> thanks
18:50:16  <andythenorth> I dunno, sacks might be unrealistic
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22:24:35  <Wolf01> 'night
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