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00:16:50 *** HerzogDeXtEr has quit IRC 01:28:04 *** Biolunar has joined #openttd 02:14:08 *** Biolunar_ has joined #openttd 02:14:08 *** Biolunar has quit IRC 02:14:46 *** Arveen has joined #openttd 02:18:37 *** glx has quit IRC 02:19:39 *** Arveen2 has quit IRC 02:30:38 *** Biolunar_ has quit IRC 03:39:03 *** Supercheese has joined #openttd 03:45:14 *** sla_ro|master has joined #openttd 04:07:54 *** sla_ro|master has quit IRC 06:53:27 *** Cubey has quit IRC 07:12:53 *** tycoondemon has joined #openttd 07:19:38 *** FLHerne has joined #openttd 07:53:34 *** Sova has joined #openttd 08:03:37 *** Sova has quit IRC 08:04:00 *** Sova has joined #openttd 08:27:22 <Alkel_U3> @logs 08:27:22 <DorpsGek> Alkel_U3: https://webster.openttdcoop.org/index.php?channel=openttd 08:35:53 *** Wolf01 has joined #openttd 08:36:12 <Wolf01> o/ 08:44:17 <Alkel_U3> o/ 08:45:22 <crem> \o 08:46:24 <Alkel_U3> question - is it possible to code dual-gauge track so I can have a shared track for narrow-gauge and standard one? I want this because of reasons (Iron Horse actually). 08:47:08 <Alkel_U3> I couldn't find whether I asked already :-) 08:48:24 *** FLHerne has quit IRC 08:50:18 <Wolf01> I think it is possible, look at the compatible railtypes section 08:56:47 *** FLHerne has joined #openttd 09:05:01 *** tokai has joined #openttd 09:05:01 *** ChanServ sets mode: +v tokai 09:11:59 *** tokai|noir has quit IRC 09:14:18 *** Supercheese has quit IRC 09:23:25 <Alkel_U3> so, one railtype would have multiple labels? 09:26:10 <Alkel_U3> the 'compatible railtypes' affects rolling stock of this particular railtype, it doesn't say what other types can run on it 09:27:12 <Wolf01> Then is the powered railtypes, or both 09:28:30 <Alkel_U3> that's also 'Provide a list of rail types that trains of this type are powered on.' 09:30:29 <Wolf01> Then you should make a XYZ railtype and change both RAIL and NG to have power on XYZ 09:32:35 <Alkel_U3> oh, right, I took RAIL for something untouchable but it probably is overridable... 09:33:42 <Wolf01> I always find this way not intuitive, it should be the current railtype to define what it can run on it, not the others 09:35:05 <Wolf01> But I think it was made this way to not lookup continuously the tile railtype from a vehicle 09:35:59 <__ln___> https://i.imgur.com/jaU0iTI.jpg 09:36:13 <Wolf01> :D 09:37:06 <Alkel_U3> I'd like to see them encrypt punch cards :-) 09:37:48 <Arveen> aes256 encryption sure is fast on that box 09:38:10 <Alkel_U3> well, thanks for adwice Wolf01, I hope I'll actually amount to make use of it 09:40:31 <Wolf01> Luckily on NRT is easier as there isn't the "compatible" stuff 10:30:34 *** Sova has quit IRC 10:42:59 *** EnraBahn has joined #openttd 10:43:33 <EnraBahn> hi all.. just wondering if there is a 32bpp build available since i can't seem to find it on the site 10:44:35 *** Biolunar has joined #openttd 10:44:57 <Wolf01> You need to download a 32bpp baseset from the content download within the game 10:47:54 <EnraBahn> ahh, the turorial i found must be a bit outdated then lol 10:48:01 <EnraBahn> thanks for that Wolf01 10:54:40 <FLHerne> Are there any such basesets yet that aren't zBase? 10:55:36 <planetmaker> there's only zBase as a complete 32bpp baseset 10:55:53 <planetmaker> iirc. Unless something changed 10:56:38 <Wolf01> There's aBase (derived from zBase) and the one from V, which might take some time to be finished 10:56:41 <peter1138> heh yeah, all builds for years are 32bpp :p 10:56:42 <planetmaker> Alkel_U3, one railtype can only have one label. but it can have compatible railtypes. thus you could make one which is compatible to two others 10:58:20 <Wolf01> planetmaker, I think there's a bit of confusion, we should make a drawing XD 10:58:41 <planetmaker> :) 11:12:20 *** Sova has joined #openttd 11:12:58 <Alkel_U3> planetmaker: yes, but if I understand the issue correctly I can't just make DUAL and declare "RAIL vehicle type can use this", only that DUAL vehicle can go on RAIL track. So if there isn't a way of altering/overriding RAIL (and possibly ELRL) I'd have to make a new arbitrary regular railtype in place of RAIL and have the trainset use that railtype as default. Right? 11:15:26 <Alkel_U3> or just that all RAIL vehicles would become DUAL vehicles. DUAL vehicles can also go on RAIL and NRGL can also go on DUAL. 11:16:12 <Alkel_U3> tl;dr: is it possible to bend the default railtype to allow the compatibility? 11:19:19 <planetmaker> Alkel_U3, yes, you can change the meaning of RAIL. And you can define a tracktype which is compatible with RAIL, so that RAIL vehicles can drive on it, too (e.g. like RAIL vehicles can use ELRL by default) 11:19:48 <planetmaker> it should suffice to define for an arbitrary type to be compatible with RAIL so that RAIL vehicles can drive on it 11:21:03 <Wolf01> You have to make the vehicles as DUAL and RAIL.powered -> DUAL, NG.powered -> DUAL as far as I remember 11:22:08 <planetmaker> so yes... you probably want to modify RAIL with the property compatible_railtype_list and add your DUAL to that 11:22:28 <planetmaker> and define a new NRGL which is also compatible with DUAL 11:22:38 <Alkel_U3> ok, thanks for clarifying 11:22:48 <planetmaker> then any vehicle powered for RAIL *or* NRGL can drive on DUAL 11:23:19 <Alkel_U3> yeah, that's the way I hoped would be possible :-) 11:23:24 <planetmaker> (you might additionally need to define them also in the powered_railtype_list property 11:24:37 <planetmaker> there is another way: define all your own track labels. And make use of the alternative_railtype_list; add RAIL to the railtype which shall replace RAIL. 11:25:12 <planetmaker> then it works in an environment where RAIL is not available - or re-defined by some other NewGRF to something else 11:25:45 <planetmaker> but that seems to be thought around too many corners :) 11:30:16 <Alkel_U3> I think I'll stick with just bending the defaults :-) 11:46:55 <planetmaker> good choice, I think 12:04:22 *** sla_ro|master has joined #openttd 12:13:00 *** DDR has joined #openttd 12:35:10 *** Deactivated has joined #openttd 12:42:28 *** chomwitt has joined #openttd 12:43:05 *** Hiddenfunstuff has joined #openttd 12:54:08 *** Deactivated has quit IRC 13:11:44 *** TheMask96 has quit IRC 13:13:37 *** TheMask96 has joined #openttd 13:41:47 *** sim-al2 has quit IRC 13:53:12 *** EnraBahn has quit IRC 13:55:12 *** FLHerne has quit IRC 13:58:40 *** FLHerne has joined #openttd 14:01:58 *** Alberth has joined #openttd 14:01:58 *** ChanServ sets mode: +o Alberth 14:02:03 <Wolf01> o/ 14:02:08 <Alberth> hi hi 14:02:13 <supermop> yo 14:03:34 <Wolf01> supermop, I agree with your post about unspooled, but it would be really cool to have some road connections between cities pre-generated too 14:03:41 <Wolf01> I should look into that 14:10:50 *** kiwitree has joined #openttd 14:18:29 *** juzza1_ has quit IRC 14:19:38 <supermop> Wolf01: i think a GS that builds some would be nice 14:19:52 <supermop> or let cities build more types of roads 14:20:51 <supermop> obviously, like i real life, a trucking company will be more profitable when the state builds nice roads it can use 14:27:30 <Wolf01> A gamescript which runs on map generation 14:35:13 <supermop> if a freight company build's it's own roads, they usually are dirt or gravel, or some other lower speed type 14:36:00 <supermop> that may not be fun for those players who like to play the role of a public transit company shaping an urban area 14:36:16 <Alberth> they favour safe driving of their employees :) 14:38:41 <Wolf01> I think a gamescript or such, configurable to [try to connect major cities|try to connect all cities|try to connect cities and industries] could be a good approach 14:39:02 <Wolf01> Maybe with NRT support too 14:39:47 <Wolf01> IIRC there was something already on some gamescript tutorial 14:42:21 <FLHerne> There's an AI that tries to do it in-game 14:42:21 <FLHerne> But it's too slow 14:42:21 <FLHerne> WMDoT, IIRC 14:54:45 <Alberth> CityConnector may also work, it seems https://wiki.openttd.org/Comparison_of_AIs#Other_AIs 14:56:51 *** Sova has quit IRC 15:04:11 *** andythenorth has joined #openttd 15:07:26 <Alberth> o/ 15:08:56 *** Wormnest has joined #openttd 15:10:57 <andythenorth> hi 15:10:58 <andythenorth> bye 15:10:58 *** andythenorth has left #openttd 15:11:28 <LordAro> short visist 15:11:35 <LordAro> visit* 15:34:16 <quiznilo> since when was ottd 1.7 released? 15:34:37 <quiznilo> hell, I didn't even notice 1.6 was in my package system and installed 15:35:06 <Alberth> it's old anyway :p 15:35:12 <Alkel_U3> since 1st april as tradition dictates 15:35:47 <quiznilo> perhaps I'm getting my versions mixed up 15:36:18 <Alkel_U3> what system / repo are you using? 15:38:26 <quiznilo> gentoo portage, but I was doing out of band downloading from the repo 15:38:36 <quiznilo> compiling 15:39:00 <Alberth> as long as you don't install in system-space, it should be alright 15:44:51 *** Stimrol has joined #openttd 15:53:29 <supermop> Wolf01: i don''t think it should build fast highways at game start though 15:54:59 *** FLHerne has quit IRC 15:59:47 *** FLHerne has joined #openttd 15:59:50 *** Bhootrk_ has joined #openttd 16:16:03 *** Cubey has joined #openttd 16:25:30 <supermop> maybe dirt trails to small villages 16:39:23 <supermop> planetmaker: is there any apetite, if i output my trolleybi sprites with 1st CC cabs and no trolleypoles, use those in ogfx+? 16:39:29 <supermop> to use? 16:40:43 *** kiwitree has quit IRC 16:46:02 *** Biolunar has quit IRC 16:46:15 <supermop> i don't know if i really want a separate, non-trolleybi truck set as weel, seeing as the intent was to match the stats and function of ogfx+ RVs 16:46:42 <supermop> and the truck cabs/bus bodies are still same as ogfx 16:47:14 <supermop> just the truck bodies are a bit more 'improved', and 2cc is added 16:55:34 <quiznilo> don't have to open no browser to get train radio scanner now: mplayer -cache 256 http://relay.broadcastify.com/569957272.mp3 17:01:56 *** glx has joined #openttd 17:01:56 *** ChanServ sets mode: +v glx 17:02:28 *** chomwitt has quit IRC 17:05:12 *** juzza1 has joined #openttd 17:09:11 *** Bhootrk_ has quit IRC 17:09:18 *** sla_ro|master2 has joined #openttd 17:09:44 *** Bhootrk_ has joined #openttd 17:11:02 *** Bhootrk_ has joined #openttd 17:12:33 *** Bhootrk_ has joined #openttd 17:12:34 *** sla_ro|master has quit IRC 17:13:45 *** Bhootrk_ has quit IRC 17:13:58 *** dihedral has quit IRC 17:14:03 *** Bhootrk_ has joined #openttd 17:14:10 *** dihedral has joined #openttd 17:15:15 *** Bhootrk_ has quit IRC 17:15:33 *** Bhootrk_ has joined #openttd 17:17:03 *** Bhootrk_ has joined #openttd 17:18:33 *** Bhootrk_ has joined #openttd 17:19:45 *** Bhootrk_ has quit IRC 17:20:03 *** Bhootrk_ has joined #openttd 17:21:15 *** Bhootrk_ has quit IRC 17:21:34 *** Bhootrk_ has joined #openttd 17:23:03 *** Bhootrk_ has joined #openttd 17:24:15 *** Bhootrk_ has quit IRC 17:24:33 *** Bhootrk_ has joined #openttd 17:25:45 *** Bhootrk_ has quit IRC 17:26:03 *** Bhootrk_ has joined #openttd 17:27:15 *** Bhootrk_ has quit IRC 17:27:33 *** Bhootrk_ has joined #openttd 17:29:03 *** Bhootrk_ has joined #openttd 17:30:15 *** Bhootrk_ has quit IRC 17:30:33 *** Bhootrk_ has joined #openttd 17:31:45 *** Bhootrk_ has quit IRC 17:32:02 *** Bhootrk_ has joined #openttd 17:33:15 *** Bhootrk_ has quit IRC 17:33:32 *** Bhootrk_ has joined #openttd 17:35:03 *** Bhootrk_ has joined #openttd 17:35:32 *** HerzogDeXtEr has joined #openttd 17:35:35 *** frosch123 has joined #openttd 17:36:15 *** Bhootrk_ has quit IRC 17:36:33 *** Bhootrk_ has joined #openttd 17:37:45 *** Bhootrk_ has quit IRC 17:38:03 *** Bhootrk_ has joined #openttd 17:38:25 *** Compu has quit IRC 17:39:15 *** Bhootrk_ has quit IRC 17:39:33 *** Bhootrk_ has joined #openttd 17:41:02 *** Bhootrk_ has joined #openttd 17:42:15 *** Bhootrk_ has quit IRC 17:42:33 *** Bhootrk_ has joined #openttd 17:43:45 *** Bhootrk_ has quit IRC 17:44:02 *** Bhootrk_ has joined #openttd 17:45:15 *** Bhootrk_ has quit IRC 17:45:33 *** Bhootrk_ has joined #openttd 17:45:48 *** Compu has joined #openttd 17:46:45 *** Bhootrk_ has quit IRC 17:47:03 *** Bhootrk_ has joined #openttd 17:48:15 *** Bhootrk_ has quit IRC 17:48:33 *** Bhootrk_ has joined #openttd 17:49:45 *** Bhootrk_ has quit IRC 17:50:03 *** Bhootrk_ has joined #openttd 17:51:15 *** Bhootrk_ has quit IRC 17:51:34 *** Bhootrk_ has joined #openttd 17:53:03 *** Bhootrk_ has joined #openttd 17:54:15 *** Bhootrk_ has quit IRC 17:54:33 *** Bhootrk_ has joined #openttd 17:55:45 *** Bhootrk_ has quit IRC 17:56:03 *** Bhootrk_ has joined #openttd 17:57:15 *** Bhootrk_ has quit IRC 17:57:33 *** Bhootrk_ has joined #openttd 17:59:03 *** Bhootrk_ has joined #openttd 18:00:15 *** Bhootrk_ has quit IRC 18:00:33 *** Bhootrk_ has joined #openttd 18:01:45 *** Bhootrk_ has quit IRC 18:02:03 *** Bhootrk_ has joined #openttd 18:03:15 *** Bhootrk_ has quit IRC 18:03:33 *** Bhootrk_ has joined #openttd 18:04:57 <frosch123> how many stations does isr have? 18:05:03 *** Bhootrk_ has joined #openttd 18:06:15 *** Bhootrk_ has quit IRC 18:06:33 *** Bhootrk_ has joined #openttd 18:06:34 *** andythenorth has joined #openttd 18:06:35 <LordAro> Bhootrk_: you need a better internet connection 18:06:37 <andythenorth> o/ 18:06:51 <frosch123> andythenorth: how many station does isr have? :) 18:06:58 <andythenorth> ‘lots’ 18:07:02 <andythenorth> want me to count? 18:07:14 <frosch123> more than 200? 18:07:21 <andythenorth> tiles? 18:07:45 *** Bhootrk_ has quit IRC 18:08:03 *** Bhootrk_ has joined #openttd 18:08:08 <frosch123> things to select from the build menu 18:09:15 *** Bhootrk_ has quit IRC 18:09:33 *** Bhootrk_ has joined #openttd 18:09:35 <andythenorth> I count about 168 buildable things 18:09:37 <andythenorth> approx 18:10:06 <andythenorth> it’s quite hard in my station gui as I have 2x zoom, and it’s hard to use :D 18:10:19 <frosch123> some unknown (to me) guy submitted a patch to increase the limit of stations per newgrf from 255 to 65535 18:10:45 *** Bhootrk_ has quit IRC 18:10:51 <andythenorth> that’s….useful? 18:11:03 *** Bhootrk_ has joined #openttd 18:11:08 <andythenorth> probably useful for AIs 18:11:10 <frosch123> @ban Bhootrk_ 18:11:46 <andythenorth> I think the game doesn’t need any more patches :) 18:11:48 <andythenorth> it’s done 18:11:48 <frosch123> @mode +b Bhootrk_ 18:11:48 *** DorpsGek sets mode: +b Bhootrk_!*@* 18:12:15 *** Bhootrk_ has quit IRC 18:12:32 <andythenorth> is it a good patch? 18:13:08 <frosch123> it bumps the grf version to 9 18:13:32 <frosch123> i would rather modify grf version 8 retroactively 18:14:01 <andythenorth> seems like it’s worthy-but-useless 18:14:08 <andythenorth> how many station tiles does Michael need? 18:14:13 <andythenorth> maybe he has a case for it 18:14:20 <frosch123> and modify some related things in a similar way 18:14:42 <andythenorth> are there 65536 name strings? 18:15:34 <frosch123> only the recently added 8k 18:16:37 <frosch123> but i guess 8k is also enough for the gui :p 18:17:59 <FLHerne> frosch123: Dutch Stations Addition is another one with an insane number of buildable types 18:18:01 <FLHerne> (counts) 18:20:06 <FLHerne> frosch123: Dutch Stations Addition has 248 buildable types 18:20:41 <frosch123> ok, so people really reach the 256 limit 18:20:43 <frosch123> thanks :) 18:21:04 <frosch123> i wanted to know whether it's one of the "i can easily make a savegame with 5k trains" guys 18:21:31 <FLHerne> Well...I've hit 5000 RVs before 18:21:48 <andythenorth> they shouldn’t be making so many station tiles :P 18:21:54 <andythenorth> but nobody put andythenorth in charge 18:22:20 <FLHerne> andythenorth: It has, like, ten different kinds of lineside cabinet ;-) 18:22:26 <andythenorth> right 18:22:30 <FLHerne> All of which are about six pixels of tiny box 18:22:36 <andythenorth> but the realism 18:22:42 <frosch123> andythenorth: you only have not reached that amount with cargos/industries, because you remove them at about the same speed as you add them 18:23:15 <andythenorth> it’s important to cull the weakest 18:31:49 <Alberth> think of all the evolutionary buildings you could have throughout the ages! :p 18:37:42 <supermop> i honestly could see myself doing that 18:49:44 <andythenorth> is FIRS done yet? 18:49:51 * andythenorth keeps finding new bugs :P 18:50:15 *** gelignite has joined #openttd 18:50:16 <Alberth> I agree with andy, it's simple to throw everything at one big heap and dump the selection problem onto the user, as author of set however, it's very nice if you save that work for your users 18:50:35 <Alberth> bugs in new stuff, or also in old? :) 18:50:42 <andythenorth> newly found old bugs 18:50:45 *** Gja has joined #openttd 18:50:51 <andythenorth> or genuine refactoring needed 18:50:58 <andythenorth> also…station names need work 18:50:59 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/code_reference.html#industries 18:51:07 <andythenorth> (sort by ‘station name’) 18:51:26 <andythenorth> ideally there would be more variety, or all unique 18:51:34 * andythenorth is out of ideas right now 18:51:57 <andythenorth> mines particularly could use more 18:52:48 <FLHerne> andythenorth: I tend to rename them to "North Shaft" or so 18:52:56 <FLHerne> Er, coal 18:53:33 <Alberth> I mostly disable station names, so I don't see them at all :p 18:54:07 <andythenorth> ha 18:54:08 <Alberth> but I'd remove the bad ones, and leave it at that 18:54:17 <FLHerne> Of course, in multiplayer it's just <Foo> Coal Mine #n :P 18:54:30 *** sla_ro|master2 has quit IRC 18:54:36 <andythenorth> it’s tempting to remove them all and use the industry name :P 18:54:52 <andythenorth> but that might be in the same direction as making all cargo units 'tonnes' 18:54:57 <Alberth> hmm, I'd think the ones with the industry names are bad :p 18:55:00 <andythenorth> logical, but less interesting 18:55:32 <Alberth> as well as "power plant", but ymmv 18:55:56 <andythenorth> it appeals to me to use quirky UK-specific things 18:56:07 <andythenorth> just to test the will of translators :) 18:56:25 *** FLHerne has quit IRC 18:56:41 *** FLHerne has joined #openttd 18:57:00 <Alberth> UK-specific things add flavor, imho 19:00:22 * andythenorth googles 19:02:08 <Alberth> google is not a UK company :p 19:03:33 *** Gja has quit IRC 19:04:33 <andythenorth> they have a UK campus :P 19:04:38 <andythenorth> I saw it today 19:20:08 *** Hiddenfunstuff has quit IRC 19:36:24 *** frosch123 has quit IRC 19:45:48 <Alberth> :) 19:59:13 *** Alberth has left #openttd 20:04:13 *** sim-al2 has joined #openttd 20:07:03 *** mindlesstux has quit IRC 20:07:34 *** mindlesstux has joined #openttd 20:09:32 *** chomwitt has joined #openttd 20:26:11 *** andythenorth has left #openttd 20:38:47 *** Progman has joined #openttd 21:48:16 *** gelignite has quit IRC 21:58:18 *** Stimrol has quit IRC 22:01:21 *** Progman has quit IRC 22:16:38 *** welshdragon has joined #openttd 22:42:42 *** welshdragon has quit IRC 22:44:01 *** welshdragon has joined #openttd 22:55:48 *** FLHerne has quit IRC 23:03:28 *** welshdragon has quit IRC 23:06:45 *** welshdragon has joined #openttd 23:11:41 *** welshdragon has quit IRC 23:11:45 *** Wormnest has quit IRC 23:12:11 *** welshdragon has joined #openttd 23:20:23 *** welshdragon has quit IRC 23:21:46 *** welshdragon has joined #openttd 23:37:06 *** Wolf01 has quit IRC 23:47:01 *** welshdragon has quit IRC 23:55:07 *** welshdragon has joined #openttd