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Log for #openttd on 30th May 2017:
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02:47:08  <Vadtec> is there by chance a "copy n paste" script/mod/grf/whatever? would make dealing with these tetrathorps so much easier
03:02:50  <supermop_home> there was a patch
03:07:04  <supermop_home> https://www.tt-forums.net/viewtopic.php?f=26&t=76402&p=1187190#p1187190
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09:06:43  <__ln___> @seen meush
09:06:43  <DorpsGek> __ln___: I have not seen meush.
09:06:56  <__ln___> do we have a polish representative currently?
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09:55:37  <Speedy> no, but I play on polish server atm :)
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10:59:37  <Wolf01> Moin
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11:44:39  <crem> (sorry for offtopic) Does anyhave have rough idea how much a zip drive costed around year 2000?
11:51:13  <__ln___> no, but i have an idea about irregular verbs in english.
11:51:43  <__ln___> crem: https://en.wiktionary.org/wiki/cost#Usage_notes
11:52:26  <crem> Learning German has all my english knowledge ruined. :)
11:54:30  <crem> Hm, but I didn't know about to cost being irregular even before starting to learn German. That's interesting piece of knowledge. :)
11:56:46  <Alkel_U3> I'm learning German right now. My palate is going numb from pronouncing the German "r" too much.
11:58:01  <debdog> no one said you have to imitate Adolf ;)
11:59:27  <Wolf01> What's the point to learn german then?
11:59:28  <Alkel_U3> but what's the point otherwise :D
11:59:47  <Wolf01> ROTFL
11:59:51  <debdog> lol
12:03:29  <crem> :)
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12:59:25  <supermop> yo
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14:09:52  <andythenorth> o/
14:15:12  <supermop> yo
14:15:43  <andythenorth> isn’t it
14:15:53  <andythenorth> trucks eh?
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14:16:22  <Alberth> hi hi
14:16:32  <andythenorth> hi Alberth
14:17:10  <supermop> work wont allow work on trucks today, too many fires
14:19:16  <andythenorth> such fire
14:19:21  <supermop> so many br set pages
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14:22:36  <supermop> may have some time to name some trucks today
14:31:40  <supermop> hmm buses should be white with 1/2cc stripe
14:32:12  <supermop> solid color all over buses can be an easter egg  or something
14:32:40  <supermop> advertising wrap
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16:19:59  * andythenorth paints a diamond mine
16:20:14  <andythenorth> turns out that diamond mines are just like soda ash mines :P
16:20:40  <andythenorth> or at least, I can’t find any good RL pictures proving they look different
16:32:09  <supermop> hot country diamond mine looks odd in arctic land
16:32:43  <supermop> or is it tropic basic?
16:32:53  <supermop> one of the hot economies
16:41:29  <andythenorth> it used to use the default sprites
16:43:23  <supermop> believe it still does?
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16:56:33  <andythenorth> working on it :P
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17:03:09  <supermop> my fault for insisting on playing mismatched climates
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17:46:14  <supermop> appaently you can have a switch based on if a vehicle is bought during the prototype/preview year
17:46:33  <supermop> tempted to add bad features based on that
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17:58:17  <andythenorth> http://dev.openttdcoop.org/attachments/download/8447/diamond_mine.png
17:58:19  <andythenorth> WIP
17:58:29  <andythenorth> deliberately garish
17:58:33  <andythenorth> diamonds are not subtle :P
17:58:59  <Wolf01> It misses the huge crater next to it
18:00:34  <andythenorth> yes
18:00:59  <andythenorth> http://www.handleysoflondon.com/wp-content/uploads/2015/05/KAS7835.jpg
18:01:06  <supermop> i like the tonka trunk - i assume they drive one of those full of cut diamonds out the mine each shift
18:01:20  <supermop> it might want a fence
18:01:44  <andythenorth> yeah
18:01:53  <andythenorth> I’m trying to draw some kind of high-security building :P
18:01:54  <andythenorth> also
18:01:56  <supermop> presumably they dont want workers walking off the lot on lunch without a checkpoint to search their pockets
18:02:33  <supermop> i had an old chainlink fence in MLSS that never got used if you want one
18:02:43  <supermop> isr has some fence too
18:04:29  <andythenorth> there is the default fence, I’ll try that
18:04:41  <andythenorth> more likely I should draw some post fence
18:04:47  <andythenorth> tedious though :)
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19:46:24  <rubenwardy_> Hi! Anyone know if it's possible to see traffic density on tracks/roads? Would be a nice tool. More trains means darker. Optionally redder if more stopping
19:46:34  <rubenwardy_> mod/patch/otherwise
19:46:44  <rubenwardy_> couldn't find anything with a search
19:46:54  <frosch123> eddi had a patch for that
19:46:57  <rubenwardy_> if it doesn't exist, then it would be great to know how hard this would be
19:47:06  <frosch123> it would color pixels on the map red, if trains were waiting long at signals
19:47:45  <rubenwardy_> can
19:47:47  <rubenwardy_> oops
19:47:49  <FLHerne> rubenwardy_: There's a mode on the minimap that shows vehicles, which can be useful for spotting jams
19:48:00  <FLHerne> It's a bit pixelly, though
19:48:03  <rubenwardy_> Can't find anything with a quick google, would you happen to have a link frosch123?
19:48:13  <rubenwardy_> FLHerne, good suggestion
19:48:28  <rubenwardy_> really wish the map had LOD so you could zoom in
19:49:12  <rubenwardy_> will use my OS's zoom in feature to see it better :)
19:49:15  <frosch123> https://www.tt-forums.net/viewtopic.php?t=47095
19:49:44  <rubenwardy_> thanks!
19:50:23  <rubenwardy_> What's the dev scene like? Is it mostly bug fixes now, or do new things still get added? From the blog it looks like the former
19:50:43  <rubenwardy_> ooh, that's quite a short diff
19:52:26  <andythenorth> mostly bug fixes
19:52:47  <V453000> evening humenz
19:52:48  <andythenorth> also UI tweaks, newgrf tweaks
19:52:51  <FLHerne> The roadtypes thing is interesting
19:52:54  <andythenorth> and occasionally a big feature
19:53:14  <FLHerne> Also Cirdan's giant pile of really nice features that'll never get merged :-(
19:54:28  <andythenorth> Diamonds https://www.tt-forums.net/viewtopic.php?p=1187237#p1187237
19:56:17  <frosch123> V453000: i'll probably arrive friday late afternoon
19:56:23  <V453000> fucking amazing =D
19:56:28  <frosch123> haven't decided for a hotel yet
19:56:35  <V453000> if you want any guidance or help just say :)
19:58:19  <rubenwardy_> https://bugs.openttd.org/task/3406   not merged :(
20:01:11  <frosch123> there is essentially the same for the left mouse button
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20:06:22  <andythenorth> ha
20:06:29  * andythenorth has idea
20:06:58  <andythenorth> haber process ammonia plant, works like a port industry
20:07:15  <andythenorth> always supplies x tonnes, deliver cargo for more output
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22:18:14  <Wolf01> 'night
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