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Log for #openttd on 3rd June 2017:
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06:38:17  <andythenorth> o/
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11:26:39  <andythenorth> ghost town
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12:15:00  <andythenorth> quak quak
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12:31:08  <frosch123> hoi
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13:09:52  <andythenorth> CHIPS is annoying
13:12:47  <andythenorth> also wtf @ station spec
13:14:33  * andythenorth tries to understand property 8
13:15:50  <andythenorth> specifically how station class is associated to a string
13:20:36  <andythenorth> C4xx
13:24:09  * andythenorth fixed CHIPS
13:34:31  <supermop_home> ?
13:34:55  <supermop_home> frosch123how do I composit sprites ?
13:35:26  <frosch123> you set some flag in some property
13:35:35  <frosch123> and then make a switch for the i-th sprite to draw
13:37:59  <frosch123> https://devs.openttd.org/~frosch/diffs/vehstack/vehstack.nml <- that was my testgrf
13:38:35  <frosch123> for the magic value in 'misc_flags' there should be a constant in the nml wiki
13:38:50  <frosch123> the toher getbits magic with extra_callback_info1 is still the same
13:40:19  <frosch123> https://devs.openttd.org/~frosch/diffs/vehstack/vehstack_screenshot.png <- that's the result
13:40:28  <frosch123> the front engine has 3 layers
13:40:36  <frosch123> the middle and back part have 2 layers
13:41:34  <andythenorth> supermop_home: Unsinkable Sam does it if you need some more code examples
13:42:03  <andythenorth> when will consist-management be done? o_O
13:42:28  <andythenorth> currently changing a large group of trains is yak shaving
13:42:34  <frosch123> when we get a purchase list sandbox
13:42:42  <frosch123> and when someone reviews the template based replacement
13:42:48  <supermop_home> for some reason all images hosted somewhere ottdish have been taking forever fo me to load from home last week or so
13:42:57  <andythenorth> that’s a better answer than I expected tbh :)
13:46:45  <supermop_home> I'm hoping to can do something like flatbed truck
13:47:13  <supermop_home> in one direction the truck cab overlaps the cargo, in the other, the cargo overlaps the cab
13:47:32  <supermop_home> so I assume I need truck chassis + Cab + cargo
13:47:53  <supermop_home> and the draw order changes based on direction?
13:49:58  <andythenorth> it gets trickier when the body has sides :P
13:50:01  <andythenorth> but pretty much yes
13:50:19  <andythenorth> there is probably a variable for current vehicle orientation
13:50:44  <supermop_home> andythenorth: I don't mind having one crate sprite for the open truck and one for the flatbe
13:50:45  <supermop_home> d
13:51:38  <supermop_home> but I already have my open truck/hopper sides and flatbed stakes on a different layer to draw them in front of cargo in PS
13:51:56  <supermop_home> I can just make a sprite of the sides
13:52:30  <supermop_home> in my grf all hoppers and truck beds are symmetrical
13:55:43  <andythenorth> wise
13:58:42  <supermop_home> in my stupid notepad all of your code showed up on one line frosch123
13:59:03  <supermop_home> so now I'm just trying to find each { or } and return
13:59:18  <supermop_home> really need a better editor
13:59:38  <frosch123> supermop_home: try wordpad
13:59:44  <frosch123> or really get notepad++
13:59:47  <frosch123> or ask your wife
14:00:09  <supermop_home> my wife scolded me for trying to code in wordpad once
14:00:17  * andythenorth plays Villages is Villages
14:00:21  <frosch123> it's better than nodepad iirc
14:00:26  <supermop_home> andythenorth: nice
14:00:35  <andythenorth> can’t build any industries and towns don’t sprawl
14:00:41  <andythenorth> quite interesting
14:01:04  <supermop_home> frosch123 I haven't bothered to get office on this computer yet and wordpad works fine for writing text/docs etc
14:01:23  <supermop_home> andythenorth viv is my go to script for some time now
14:01:40  <supermop_home> if you use .se houses yu still get a ton of pax
14:01:49  <andythenorth> needs a feedback mechanism about industries
14:01:58  <andythenorth> there’s no goal window or storybook info
14:02:02  <supermop_home> if you use pikkas houses you stay in a sleepy era forever
14:02:45  <supermop_home> sublime text is 70 god damn dollars
14:03:03  <frosch123> use nodepad++ first
14:03:12  <frosch123> s/d/t/
14:03:20  <supermop_home> although when you consider I pay  every month just to keep autocad LT on my computer...
14:03:49  <supermop_home> frosch123 nodepad sounds cooler than notepad
14:04:05  <Taede> sublime text is free, you pay  for the privilige of not having to close the reminders to buy
14:04:22  <supermop_home> andythenorth i think it could use some work, but it's not really goal oriented
14:04:47  <supermop_home> Taede: i switched from WinRAR to 7zip years ago just to stop seeing those
14:05:46  <supermop_home> thinking of compositing my cc stripes onto my buses too
14:05:53  <supermop_home> not sure why
14:06:10  <supermop_home> anything to procrastinate finally doing trams
14:08:06  <supermop_home> once i finish this I have to draw the arc furnace for andy, so dragging it out as long as possible
14:09:12  <Taede> then i would also recommend notepad++
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14:15:35  <Deactivated> Gosh this map is taking forever to load...
14:15:40  <Deactivated> *generate
14:15:52  <supermop_home> Deactivated only play 64x64
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14:43:48  <Deactivated> lmao no
14:43:57  <Deactivated> generating a 4096*8192 on Spring PP...
14:44:16  <frosch123> lmao no
14:45:39  <Deactivated> seems to be stuck at the industries part gg
14:45:44  <Deactivated> dun switch it to High
14:48:09  <Deactivated> well I guess this is the idle aspect of OTTD?
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14:58:33  <Deactivated> honestly yeah one day I may consider a 64*64 map openttdcoop style
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16:22:13  <Snail> hey Andythenorth
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18:47:56  <andythenorth> o/
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20:07:24  <qwebirc28895> what are the names of page up and page down key in hotkeys.cfg ?
20:09:07  <frosch123> looks like they don't exist
20:09:09  <frosch123> no idea why
20:11:44  <glx> yes seems there are missing
20:13:35  <glx> and the 4 other keys in this block are missing too I think
20:14:30  <glx> hmm no del is present :)
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20:39:14  <qwebirc28895> lol. odd.
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20:44:17  <andythenorth> @seen pikka
20:44:17  <DorpsGek> andythenorth: pikka was last seen in #openttd 9 weeks, 5 days, 1 hour, 24 minutes, and 58 seconds ago: <Pikka> not really sure yet
20:44:26  <andythenorth> NARS 2 wagons make no sense :)
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21:29:00  <qwebirc28895> so, i guess i'm going to write a ahk script then ... :|
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