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Log for #openttd on 7th June 2017:
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07:41:45  <__ln__> Wolf01, you seem to get up earlier and earlier every day
07:41:49  <Wolf01> o/
07:41:56  <Deactivated> xD
07:42:03  <Deactivated> 3:40pm here
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07:43:26  <Wolf01> That's not true, I login earlier every day, but I get up always at 9.00, sometimes at 12-13.00 but only when I made it very late
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07:44:12  <__ln__> what, you don't login as the first thing after waking up?
07:44:23  <Wolf01> No :D
07:44:46  <Deactivated> wait  you login in your sleep?
07:44:59  <Deactivated> how is this possible?
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07:45:54  <Wolf01> Scheduled operations, they are really easy to set up
07:46:28  <Deactivated> lol ok
07:46:41  <Wolf01> Also chatbots
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07:46:58  <Wolf01> Don't try to ask me to sort objects by size at morning
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07:47:55  <Deactivated> sort this by randomness: qwerty, abcabcabc, hi
07:48:16  <Wolf01> Slugs
07:48:21  <cHawk> abcabcabc, hi, qwerty
07:48:23  <cHawk> happy?
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07:48:30  <Deactivated> Slugs are found in NUTS
07:48:34  <Deactivated> xD
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07:49:13  <Wolf01> Slugs is always the answer, the other answer is 42... and 42 slugs is the very truth of the universe
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07:49:53  <Deactivated> heh
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07:50:34  <Wolf01> Bhootrk_ fix your client
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07:55:57  <Wolf01> Mmmh, steam did it again... bandwidth limited to 384KB/s, peak 612, current 432
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07:56:45  <Wolf01> Ok, new peak at 3,631,585,792 GB/s
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07:59:12  <Deactivated> I think Bhootrk's on a bot
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07:59:54  <Deactivated> on #openttdcoop we banned Bhootrk and we're now chill
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08:01:50  <Wolf01> Time to factorio
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08:02:22  <Deactivated> ermm mods here?
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08:05:42  <Wolf01> Oooh, hi-res inserters
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08:06:40  <peter1138> oh him again
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08:07:04  <peter1138> Bhootrk_, please sort your shitty connection out, thanks.
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08:09:06  <Wolf01> I think is the same problem as Snail's, the computer tries to go on standby but the client or some other piece of junk... ehm software... resumes it at regular intervals
08:09:42  <Deactivated> nah if that was the case the com would be going to standby nearly instantly
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09:35:22  <Wolf01> V453000, is possible to show the turret range overlay when building other turrets?
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09:48:23  <Deactivated> lmao he ain't here
09:48:52  <__ln__> who isn't?
09:49:01  <Wolf01> He is, just busy drawing hidden slugs on assembly machines
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10:18:10  <Alkel_U3> his bouncer is marked away -> probably isn't here
10:19:32  <Wolf01> Maybe he is out for a ride on his slug
10:20:02  <Alkel_U3> that is definitely the most plausible theory
10:20:07  <Wolf01> https://inkblotsandtypingspots.files.wordpress.com/2014/05/nes_snail.jpg
10:20:08  <Wolf01> XD
10:20:15  <Wolf01> (but that's a snail)
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11:54:02  <Wolf01> So... what anime should I start to watch today on netflix?
12:06:16  <__ln__> Wolf01: dirk gently's holistic detective agency
12:06:35  <__ln__> fair enough, that my be stretching the definition of anime
12:10:53  <Wolf01> Already seen it
12:11:21  <Wolf01> Not so bad
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13:54:57  <supermop> i wish i could run nmlc on a flash drive from command line
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14:59:10  <luisa> Look how I'm fucking online → http://best-sexchat.top
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15:00:15  <sim-al2> some truely awe-inspiring link dropping there
15:00:56  <Wolf01> Clickety-click
15:06:58  <supermop> Look how I'm trucking online → https://www.tt-forums.net/viewtopic.php?f=26&t=76402
15:07:42  <supermop> really wish i had a new update up there to take advantage of that...
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15:12:50  <sim-al2> lol that truck with the trailer riding in front
15:12:59  <sim-al2> https://www.tt-forums.net/viewtopic.php?f=26&t=76402#p1186804
15:13:27  <peter1138> errr
15:13:31  <sim-al2> looks like a good set
15:13:38  <peter1138> glad it says test
15:13:45  <supermop> sim-al2: that's ling since fixed, but I keep going down rabbit holes adding more stuff
15:13:55  <supermop> so i haven't posted a new version
15:15:40  <supermop> currently I have all rigid and articulated buses for diesel, trolley, and dual mode,
15:15:52  <supermop> mostly missing a few more rigid truck types, and trams
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15:16:29  <supermop> i just couldn't resist dropping the link
15:16:33  <supermop> and making the pun
15:21:00  <supermop> i am moving the rigid trucks to be stacked sprites, with truck bed and cargo drawn over the vehicle body
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15:21:16  <supermop> lets be do a lot more without an explosion of sprites
15:21:31  <supermop> like easter-egg cab paint jobs
15:24:14  <supermop> so now instead of finishing a viable RV set i am adding layers and layers of switches to add frivolous details
15:25:30  <supermop> also- what percentage of players ever even choose a 2cc? i bet most people will never see that a truck has a different 2cc stripe bc their 2nd cc is same as 1st
15:29:28  <Alberth> given there is a complete trainset for it, seems pretty important :)
15:29:37  <Alberth> I never set colours though
15:35:17  <supermop> light blue + orange or yellow makes every train look better
15:44:09  <Alberth> just add it to the sprite :)
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15:50:14  <supermop> if i 'improve' ogfx trains i will certainly keep the yellow warning panels part of the sprite when adding 2nd cc
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15:55:00  <supermop> tempted to stack tailights as another sprite layer
15:55:08  <supermop> so they can light up when braking
15:55:20  <supermop> but i think i only get 4 layers
15:55:41  <supermop> truck body + cab + bed + cargo uses that up
15:55:47  <supermop> hmm
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15:56:28  <supermop> not too bad to combine bed+cargo
15:57:25  <supermop> that gives me one more layer for pantograph
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16:00:45  <Alberth> don't think vehicles ever brake
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16:07:17  <supermop> i am sure there is a cb of vehicle is decelerating?
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16:13:04  <supermop> hmm i didn't make a fake swedish tram company, only for diesel trucks
16:14:14  <supermop> i should have drawn a dalatram for yesterday
16:15:18  <supermop> don't theink there are any warm enough reds that are not in fire cycle colors
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16:15:31  <supermop> dont want to add 32bpp just for one tram
16:17:54  <Alberth> https://newgrf-specs.tt-wiki.net/wiki/NML:Vehicles#Vehicle_callbacks  no deceleration cb in nml
16:19:44  <supermop> :(
16:19:47  <Alberth> https://newgrf-specs.tt-wiki.net/wiki/Callbacks#List_of_callbacks  neither in newgrf specs, it seems
16:19:59  <supermop> lots of others to add bad features based on though
16:20:17  <Alberth> closest is start/stop
16:20:30  <supermop> no way to make trams built on june 6th have a dalahorse theme livery
16:21:08  <Alberth> can't make a vehicle available for one day?
16:22:34  <supermop> not that i can tell
16:23:19  <supermop> hmm i need to ask frosch when he gets here about stacking these sprites
16:23:31  <supermop> if it is only 4 that kind of screws me
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16:26:02  <Alberth> and it's already 4x more than 1
16:26:35  <Alberth> write a Python script that merges some layers :)
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16:48:01  <andythenorth> hmm
16:48:06  <Wolf01> Yes
16:48:11  <andythenorth> we have a 32 bit app?
16:48:18  <andythenorth> or is there a 64 bit compile option?
16:48:44  <Wolf01> Why not both?
16:50:00  <andythenorth> I don’t know :)
16:50:03  <andythenorth> above my pay grade
16:50:14  <Wolf01> What do you need exactly?
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16:57:01  <andythenorth> Apple are killing 32 bit apps in the OAS
16:57:03  <andythenorth> OS *
16:58:41  <Alberth> I run 64 bit-only Linux for years already
16:58:55  <Alberth> configures itself
16:59:22  <Alberth> needs 64 bit compiler + libraries, of course
16:59:31  <Eddi|zuHause> but did anyone check the apple build system in the last 5 years? :p
16:59:40  <Alberth> andy?
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17:01:50  <supermop> hmm ideal stack would be chassis + cab + bed back/bottom + cargo + bed front/sides + optional cover + decoration like pantograph
17:02:07  <supermop> that's 7 out of 4 available
17:02:53  <Eddi|zuHause> Alberth: excuse me if i'm not very confident with that result :p
17:02:55  <supermop> bed, cargo, sides can be combines
17:03:18  <supermop> just need more sprites though
17:03:50  <andythenorth> Eddi|zuHause: you’re excused :P
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17:04:45  <Alberth> depends on your value of "check"  :)
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18:05:02  <supermop> can i nest sprite stacks?
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18:10:33  <supermop> there's the stack man
18:13:03  <frosch123> hola
18:14:01  <supermop> no more than 4 layers in a stack right?
18:14:10  <frosch123> do you need more?
18:14:20  <frosch123> it's an arbitrary limit
18:14:27  <supermop> need, no but want, maybe
18:15:45  <supermop> i was thinking: chassis of truck + cab of truck + floor and back of bed + cargo + front side of bed + decoration (like panto graph etc)
18:16:25  <frosch123> stacks make little sense if you do not combine different sprites
18:17:20  <supermop> well the panto switches between up+down, the cab is separate from chassis because sometimes it is in front of bed, sometimes behind
18:17:48  <supermop> and conceivably a switch could change cab color in some cases
18:18:25  <supermop> cargo separate from bed means can interchange beds and cargos
18:19:28  <supermop> so instead of open truck+mineral hopper+other hopper * Sand+coal+ore etc, just choose one from each column
18:20:26  <supermop> but to separate cargoes from the hoppers etc, it is helpful to separate the front of the hopper from the bottom and back
18:20:58  <supermop> i can make it work with just 4 layers, just means making more sprites in photoshop
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18:21:44  <supermop> anyway sorry to dump all that on you
18:21:51  <supermop> just my thinking today
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19:28:57  <andythenorth> o/
19:29:00  * andythenorth was lurking
19:29:25  <andythenorth> supermop: one step closer to a python compile :P
19:29:46  <andythenorth> arbitrary layer combining is why I use Python Imaging Library (PIL)
19:30:14  <supermop> if i learn python i better get a better job out of it
19:32:44  <andythenorth> I would strongly not recommend PIL as ‘my first python’ :)
19:35:37  <supermop> wife's tolerance for bad code seems to have reduced to the point i'd be afraid to have her teach me anymore
19:38:00  <andythenorth> what’s marriage without conflict? o_O
19:42:49  <frosch123> at least it's python, not php
19:42:56  <frosch123> or perl
19:43:16  <Wolf01> PHP is not SO bad... until is Wordpress
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20:00:31  <supermop> andy: truck body + cab + bed , or cab + combined bed and wheels/mudflaps?
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20:05:42  <andythenorth> ah wheels :)
20:05:48  <andythenorth> wheels are a total PITA :)
20:06:15  <andythenorth> I don’t know which route is best, probably potato / potato
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20:12:00  <frosch123> sweet potatoes are pretty meh
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22:22:56  <Wolf01> 'night
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