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Log for #openttd on 16th June 2017:
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08:57:24  <Wolf01> o/
08:57:50  <Wolf01> Mmmh, today's ebook is "Scala Design Patterns", seems really useful... what is Scala? XD
08:58:58  <Wolf01> Oh look, another wild factorio update
08:59:46  <crem_> I heard lots of people praised scala. But it runs on JVM, and for some reason I don't want to look into anything running on JVM.
09:01:02  <Wolf01> "Object oriented meets functional: have the best of both worlds." I don't think I want to
09:03:13  <Wolf01> You can start to use it as a “Java without semicolons”.
09:03:16  <Wolf01> WTF?
09:04:47  <Wolf01> The more I read, the more it looks like this: https://luminusdadon.wordpress.com/2006/05/04/how-english-becomes-german/
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09:07:58  <Eddi|zuHause> there is a german version of that, which was passed around a lot during the spelling reform years (1996-2006-ish)
09:08:58  <crem_> I heard it's easy to write massively parallel things in scala (so it's Erlang replacement), and also how easy is to parse even complex input. (I guess it has lots of lexer/parser support in standard library).
09:13:43  <Wolf01> Meh, 84% moisture... It's even difficult to breathe, I hate it :|
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11:32:44  <Alberth> o/
11:32:49  <Wolf01> o/
11:59:55  <crem_> o
12:00:00  <crem_> o/
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12:08:38  <Eddi|zuHause> some news aren't even fitting the "wtf" category: "customs at frankfurt airport about to destroy 35 tons of fidget spinners because they were deemed too dangerous"
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12:45:30  <__ln___> what's up with the poles' idea of numbering tracks on railway stations? seems confusing.
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13:00:09  <Snail> hey andythenorth
13:01:13  <Alberth> not here, currently
13:02:25  <Snail> ok
13:02:32  <Snail> I’ll post something on his thread then, thanks
13:07:02  <Eddi|zuHause> __ln___: i've never been at a polish train station, what's their speciality of numbering?
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13:25:54  <__ln___> Eddi|zuHause: they have two separate concepts: peron (bahnsteig) and tor (gleis).  there can be e.g. perons 1,2,3 on a station, and e.g. peron 1 has tracks 501 and 502
13:26:50  <supermop> yo
13:27:39  <supermop> __ln___: isn't that the same as the german way?
13:28:01  <__ln___> and those 'peron' numbers are shown on signs leading to platforms, and track numbers mostly by the tracks
13:28:17  <supermop> at least i recall from german lessons back in england years ago, instruction that platforms are numbered like that in germany
13:29:13  <supermop> i guess as a warning, because they assumed that an english kid travelling in germany would be too dumbfounded by a different number system and would get lost,
13:29:14  <__ln___> i can't say i know the whole german railway network, but at least i haven't paid attention to such during my trips to germany.
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13:30:06  <supermop> most americans outside of nyc probably have never been in a train station with more than two platforms, if any
13:30:39  <supermop> so they wouldn't have any preconception about how they should be numbered, thus the concept never came up in german class here
13:31:19  <supermop> instead the chapters focusing on travel highlighted the novelty of the concept of travelling by train at all
13:31:34  <crem_> Polish way of numbering perrons and tors is very confusing!  They made it in the most confusing way. In timetables they write perrons in roman numerals and Gleis in arabic. But in tableou they write only perrons, in arabic. And also audioanouncement is perron only.
13:32:33  <supermop> i never understood the remaining abundance of roman numerals in the eastern block countries
13:33:49  <supermop> here they number track only, at the major NYC terminals
13:34:37  <supermop> they use the word platform to refer to the physical thing you stand on in some cases, like in warnings about watching your step
13:34:54  <supermop> but they only announce and label the track that a train will be on
13:35:29  <supermop> the subway is a bit different, but track numbering is never exposed to the passenger in subway stations
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13:36:02  <supermop> except maybe at some of the three track terminals
13:36:07  <__ln___> i think german announcements refer to both gleis and bahnsteig, but i can't recall whether they are used as synonyms or is there a distinction
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13:44:10  <Eddi|zuHause> supermop: while the distinction between peron and track may exist in german railways internally, the user-facing interface is track numbers, as far as i have seen
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15:13:21  <supermop> hmm if want to randomly recolor one part of a sprite stack from1cc to 2cc
15:13:39  <supermop> do i do that in the recolor part of the stack switch?
15:14:11  <supermop> or like in a switch between the sprite group and the stack
15:14:47  <Eddi|zuHause> wouldn't it be easier to have 2cc all the time, and just use sprites without 2nd cc in places where you don't want it?
15:15:39  <supermop> no, like, i have an open bed truck, and the truck bed is 2nd cc
15:15:59  <supermop> but i want it to have a 50% chance of being 1st cc
15:16:24  <Eddi|zuHause> so you either flip the sprite, or the recolour map
15:16:34  <supermop> wondering if i can do that without having a whole 2nd set of sprites that are drawn with 1st cc
15:16:47  <Eddi|zuHause> yes, that should be possible
15:17:21  <supermop> can i specify what recolor map to use in the spritegroup definition?
15:17:55  <Eddi|zuHause> yeah
15:18:07  <supermop> ok
15:18:25  <supermop> then i just have 2 sprite groups referencing the same sprite sets
15:18:39  <supermop> and the switch chooses which one
15:23:06  <Eddi|zuHause> it's not open source, and doesn't use the fancy new sprite composition, but the germanrv set uses a lot of magic for sprite recolouring
15:24:16  <supermop> i think andy also uses it, would poke around in his nml
15:24:36  <supermop> ugh i messed up all the diesel smoke offsets
15:24:59  <supermop> so the smoke is coming out of the air 8 feet in front of the truck
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17:07:38  <frosch123> ahoi
17:08:41  <Alberth> o/
17:08:57  <supermop> yo
17:09:54  <frosch123> turns out traveling prague on foot by gps is a bad idea
17:10:15  <supermop> good exercise
17:11:05  <frosch123> suddenly you are on top of a wall, and it down 50m vertical on the other side
17:13:45  <frosch123> it took me 3 hours for 2.8 km on map
17:16:09  <Alberth> lots of sight-seeing thus
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17:49:14  <Alberth> o/
17:49:42  <andythenorth> o/
17:52:26  <frosch> o/
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17:57:07  <frosch123> somehow this wlan is unstable
18:00:00  <Alberth> it's trying to be too fast
18:00:22  <Alberth> there is a trade-off between speed and stability
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18:12:52  <Alberth> andy, shouldn't a sawmill also have some stacks of sawn wood?
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18:18:26  <andythenorth> Alberth: sawmill needs redrawn
18:18:27  <andythenorth> :)
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18:38:41  <qwebirc99660> Hello
18:38:51  <Alberth> o/
18:39:24  <qwebirc99660> Is the server lag over yet?
18:39:37  <Alberth> "the server" ?
18:40:08  <Alberth> irc is still working, what server are you talking about?
18:40:13  <qwebirc99660> Wrong channel
18:40:22  <Alberth> perhaps :)
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18:46:20  <Alberth> ok, I'll wait then, thanks :)
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18:54:38  <Eddi|zuHause> why would you not know which server he means? isn't it obvious?
18:54:59  <Alberth> 127.0.0.1 ?
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19:15:17  <LordAro> 20:13:28 < ddm> if you replace a helidepot with a heliport while there is an order for a helicopter to go to the helidepot hangar
19:15:31  <LordAro> 20:14:33 < ddm> the hangar is not an invalid order, and it "lands" in the heliport's "hangar" (it floats above it and just stops) - and then it gets stuck there
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22:14:31  <supermop_home> can I put a callback for the vehicle name string in the graphics block?
22:16:31  <Eddi|zuHause> no
22:16:56  <supermop_home> ;_;
22:16:59  <Eddi|zuHause> name is static
22:16:59  <supermop_home> oh well
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