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00:18:47 *** Hiddenfunstuff has quit IRC 00:43:20 *** Supercheese has joined #openttd 00:45:23 *** dihedral has joined #openttd 00:57:37 *** dihedral has quit IRC 00:58:12 <Wolf01> 'night 00:58:15 *** Wolf01 has quit IRC 01:01:46 *** dihedral has joined #openttd 02:33:24 *** Flygon has joined #openttd 02:35:15 *** gatton has joined #openttd 02:44:14 *** glx has quit IRC 03:04:55 *** APTX has quit IRC 03:06:12 *** APTX has joined #openttd 04:07:17 *** sla_ro|master has joined #openttd 04:55:30 *** gatton has quit IRC 05:39:24 *** Cubey has quit IRC 06:02:30 *** sim-al2 is now known as Guest571 06:02:31 *** sim-al2 has joined #openttd 06:06:16 *** Guest571 has quit IRC 06:19:32 *** sla_ro|master has quit IRC 06:40:02 *** lastmikoi has quit IRC 06:40:31 *** lastmikoi has joined #openttd 06:51:30 *** DDR has quit IRC 06:53:32 *** Celestar has quit IRC 07:02:17 *** Ttech has quit IRC 07:03:38 *** Celestar has joined #openttd 07:12:16 *** Ttech has joined #openttd 07:27:23 *** FLHerne has joined #openttd 08:00:31 *** sim-al2 has quit IRC 08:09:31 *** Supercheese has quit IRC 08:37:55 *** FLHerne has quit IRC 09:20:29 *** Hiddenfunstuff has joined #openttd 09:23:25 *** Wolf01 has joined #openttd 11:07:36 *** TheMask96 has quit IRC 11:08:29 *** TheMask96 has joined #openttd 11:54:47 *** Extrems has quit IRC 11:54:56 *** Extrems has joined #openttd 12:30:25 *** Celestar has quit IRC 12:32:21 *** sim-al2 has joined #openttd 12:43:50 *** DDR has joined #openttd 12:50:45 *** synchris has joined #openttd 12:57:39 *** DDR has quit IRC 13:44:46 *** Maraxus has joined #openttd 13:44:57 <supermop> yo 13:53:21 *** sim-al2 has quit IRC 13:55:19 *** Maraxus has quit IRC 14:38:28 <crem> Yes, yo. 14:41:54 *** Flygon has quit IRC 14:55:05 *** Wormnest has joined #openttd 15:04:16 *** DDR has joined #openttd 15:12:29 *** DDR has quit IRC 15:19:46 *** TheMask96 has quit IRC 15:26:01 *** TheMask96 has joined #openttd 15:31:40 *** Vadtec has quit IRC 15:31:47 *** Vadtec has joined #openttd 15:34:29 *** Progman has joined #openttd 15:34:34 *** Cubey has joined #openttd 15:43:31 *** gnu_jj has quit IRC 15:57:24 *** gnu_jj has joined #openttd 15:59:30 *** Alberth has joined #openttd 15:59:31 *** ChanServ sets mode: +o Alberth 16:00:00 <Alberth> o/ 16:04:38 *** sla_ro|master has joined #openttd 16:08:24 *** JacobD88 has joined #openttd 16:15:02 *** andythenorth has joined #openttd 16:15:35 *** Progman has quit IRC 16:20:53 <andythenorth> o/ 16:26:46 <Wolf01> o/ 16:27:28 *** DDR has joined #openttd 16:32:28 <andythenorth> isn’t it 16:32:30 <andythenorth> just 16:42:04 <Alberth> o/ 16:43:25 <LordAro> o 16:55:13 *** luaduck has quit IRC 16:57:26 *** luaduck has joined #openttd 17:05:41 *** debdog has quit IRC 17:07:05 *** Gja has joined #openttd 17:07:46 <andythenorth> FIRS map colours next I guess 17:07:53 <andythenorth> docs are kinda...done 17:10:59 *** quiznilo has quit IRC 17:12:45 *** adf88 has joined #openttd 17:16:56 *** debdog has joined #openttd 17:23:32 *** glx has joined #openttd 17:23:32 *** ChanServ sets mode: +v glx 17:28:43 *** JacobD88 has quit IRC 17:28:57 <Alberth> at least until you decide you don't like them anymore :) 17:32:34 <andythenorth> there’s always that 17:33:06 <andythenorth> still got to do ‘Get Started' 17:33:35 <andythenorth> also maybe the blue gradient 17:33:37 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargos.html 17:44:14 <Alberth> you may want to hack your script to always generate 5 different industries :) 17:44:14 *** Gja has quit IRC 17:44:55 <Alberth> current page shows 4 tyre plants, and 1 brewery 17:53:52 *** tokai has joined #openttd 17:53:52 *** ChanServ sets mode: +v tokai 17:57:02 *** HerzogDeXtEr has joined #openttd 18:00:16 *** frosch123 has joined #openttd 18:00:51 *** tokai|noir has quit IRC 18:06:48 *** gelignite has joined #openttd 18:11:58 <Alberth> hola 18:16:58 <frosch123> moi 18:19:20 *** Gja has joined #openttd 18:32:54 <andythenorth> Alberth: get 5 the same, win a prize 18:33:30 <andythenorth> I might explore array.pop() :P 18:34:10 <frosch123> can you detect when they are scrolled outside of vision? and then secretely replace them? 18:34:29 <andythenorth> ? 18:34:46 <andythenorth> so if they’re off-canvas, they change? 18:34:51 <frosch123> like when you scroll down and back up no a page, there would be different industries 18:34:55 <andythenorth> measure the viewport 18:35:15 <andythenorth> there’s a bootstrap scrollspy plugin 18:35:20 <andythenorth> never tried it 18:35:20 <frosch123> no idea, i only did javascript in the ie4 vs ns4 age 18:35:34 <andythenorth> anyone ever figured out why javascript is so ugh? 18:35:49 <andythenorth> the syntax is same as flash actionscript, which is…adequate 18:35:50 <frosch123> because it's for monkeys 18:36:02 <andythenorth> jquery has made it better 18:36:09 <andythenorth> but then you have to learn jquery and javascript 18:36:27 <andythenorth> so you need a framework just to make the language work usefully 18:36:30 <andythenorth> load of crap :) 18:36:58 <andythenorth> or you learn something which is compiled to js, like coffeescript 18:37:08 <andythenorth> or even there’s a python -> js compiler I think 18:42:40 <andythenorth> rewrite openttd in node.js? 18:42:41 <andythenorth> o_O 18:42:53 *** quiznilo has joined #openttd 18:43:10 <frosch123> someone already cross compiled ottd to js 18:48:25 <Alkel_U3> oh yes, javascript frameworks, much fun :P https://hackernoon.com/how-it-feels-to-learn-javascript-in-2016-d3a717dd577f 18:48:33 <andythenorth> what shall I change on Get Started? 18:48:45 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/get_started.html 18:48:48 <andythenorth> kind of sucks 18:50:43 <andythenorth> ha 18:57:23 *** ST2 has quit IRC 18:57:30 *** ST2 has joined #openttd 19:00:45 <Wolf01> <Alkel_U3> oh yes, javascript frameworks, much fun :P https://hackernoon.com/how-it-feels-to-learn-javascript-in-2016-d3a717dd577f <- I'm glad I left when jquery still was the most used... 19:05:12 * andythenorth still reading that article 19:05:25 <andythenorth> mostly we ignore all the bower, grunt etc 19:05:35 <andythenorth> install some npms, include jquery, write javascript 19:05:47 * andythenorth nearly learnt react once 19:05:58 <Wolf01> I use jquery or plain javascript 19:06:52 <Wolf01> I looked at react, angular, node etc for a brief time 19:07:11 <andythenorth> nice python 3 dig at the end of the article :) 19:07:23 <Wolf01> Yes :D 19:09:56 <Wolf01> Btw, how difficult might be this: primary industries have a huge stockpile, when depleted the industry reduces/stops production and you have 2 options, one is to prospect and renew a percentage of the stockpile (you can do it more times, it costs a fraction of prospecting a new industry) or let the industry close down in a year or so 19:12:24 <Alkel_U3> I think the industry in question should be able to do the discovering of more deposits on its own, depending on how well it's served (including inbound engineering supplies if applicable) 19:13:19 <Wolf01> Yes, that's a good idea 19:14:46 <Wolf01> I just want a remote chance to have primary industries closing down 19:19:11 *** Maraxus has joined #openttd 19:25:26 *** Maraxus has quit IRC 19:35:28 *** _dp_ has quit IRC 19:35:31 *** dP has joined #openttd 19:35:34 *** dP is now known as _dp_ 19:40:16 *** Gja has quit IRC 19:45:05 *** Phoenix_the_II has quit IRC 19:50:18 *** Gja has joined #openttd 20:05:29 <supermop_home> Wolf01 they could get priced out 20:05:53 <supermop_home> if they are either too unserved or get too choked out by towns 20:06:32 <andythenorth> just have a 1% chance of closure 20:06:37 <andythenorth> per year 20:08:18 <andythenorth> I guess I’ll stop the duplicate industry pictures :) 20:09:06 <frosch123> yeah, everyone will point it out 20:09:09 <frosch123> it's like canals 20:10:43 <andythenorth> hmm 5 industries same is good 20:10:49 <andythenorth> but not the desired result :P 20:11:11 *** Biolunar has joined #openttd 20:12:50 <andythenorth> fixed 20:12:51 <andythenorth> probably 20:17:11 <frosch123> oh, i can get achievements when using mods... 20:21:32 * andythenorth had to look up a for loop in JS :P 20:22:04 <frosch123> foreach is more common? 20:22:56 *** Alberth has left #openttd 20:26:14 *** sim-al2 has joined #openttd 20:38:14 <supermop_home> I have effectively 0 motivation to draw trams 20:38:43 <supermop_home> and zero motivation to code trams for which I have not yet drawn sprites 20:38:47 <supermop_home> but here we are 20:39:04 <andythenorth> supermop: take my trams? 20:39:12 <andythenorth> it took 3 rounds to make them nice 20:39:23 <supermop_home> little point - RH is already nice 20:39:28 <supermop_home> no need to redo it 20:40:15 <supermop_home> one idea now is to just make a melb tram set then anonymize it 20:42:39 <supermop_home> got bummed when couldn't use math to make running costs more complex 20:43:55 <supermop_home> https://en.wikipedia.org/wiki/Trams_in_Melbourne#/media/File:Box_Hill_to_Doncaster_tram.jpg 20:44:13 <supermop_home> should be easy enough to draw but I haven't 20:49:53 <andythenorth> when it’s not pixel time it’s not pixel time 20:49:57 <andythenorth> no point forcing it 20:52:44 <supermop_home> can different articulated parts have different decay rates? 20:53:13 <andythenorth> for cargo aging? 20:53:18 <supermop_home> yeah 20:53:22 <supermop_home> dumb idea 20:53:24 <andythenorth> not sure for RVs, I can look 20:53:43 <supermop_home> because standees vs seated, would probably just average out 20:54:08 <supermop_home> unless you could enforce that no one stands until all the seats are gone 20:55:02 <Alkel_U3> wouldn't that hinder loading speed? 20:55:44 <supermop_home> assume that people can find their seats while tram is moving 20:56:00 <andythenorth> cargo_age_period is available for articulated parts 20:56:11 <supermop_home> but yeah, it means that the standees can only board after the sitees 20:56:32 <supermop_home> can just bump up the load speed 20:56:58 <supermop_home> lots of pictures of old melb trams with people hanging off the sides 20:57:34 *** JacobD88 has joined #openttd 20:58:09 *** sla_ro|master has quit IRC 20:58:21 <Alkel_U3> so, is there an Indian railway set at does it implement it? :D http://www.my-travel-experience.com/upload/main/13/1n5jrlt710.jpg 20:58:36 <Alkel_U3> s/at/and/ 20:59:14 <andythenorth> supermop: which truck for explosives? o_O 20:59:14 <supermop_home> 2cc set does 20:59:20 <supermop_home> of mine? 20:59:29 <andythenorth> yup 20:59:34 <supermop_home> i think box truck carries them 20:59:42 <supermop_home> nothing special 20:59:48 <supermop_home> I don't have armoured 20:59:56 <andythenorth> fridge? 21:00:03 <supermop_home> armoured goes in mail vans 21:00:08 <andythenorth> fridge has interesting refits 21:00:15 <supermop_home> currently fridge carries too much 21:00:22 <supermop_home> lmk what to exclude 21:00:50 <supermop_home> it has no explicity exclusions other than maybe stock 21:01:01 <andythenorth> I just include food, fish, milk iirc 21:01:04 <andythenorth> maybe beer 21:01:10 <andythenorth> fruit 21:01:13 <andythenorth> I should just look :P 21:01:22 <supermop_home> stock struck carries almost everything too 21:01:26 <Alkel_U3> interesting that some people still dare to ride the roof under electric traction http://data1.ibtimes.co.in/cache-img-1200-0/en/full/533584/1408947444_overloaded-india.jpg 21:01:26 <supermop_home> need to change 21:02:17 <supermop_home> Alkel_U3 I think once you are on the roof of a train, the incremental danger of a wire coming down on you seems small by comparison? 21:02:24 <andythenorth> hmm http://dev.openttdcoop.org/projects/road-hog/repository/entry/src/road_vehicle.py#L702 21:02:39 <andythenorth> many many people die 21:02:56 <Alkel_U3> supermop_home: I would be more afraid of the high voltage jumping the gap 21:02:57 <supermop_home> i'd rather be up by the cat than down next to the wheel 21:05:19 <Alkel_U3> hm, they apparently use 25 kV AC. That's mighty dangerous 21:12:22 *** Defaultti has quit IRC 21:13:31 *** Defaultti has joined #openttd 21:20:00 *** Gja has quit IRC 21:22:19 <andythenorth> hmm 21:22:24 <andythenorth> must fix FIRS map colorus 21:23:15 <andythenorth> http://dev.openttdcoop.org/attachments/download/8487/steeltown_map_colours.png 21:23:23 <andythenorth> quite hard to tell the difference :) 21:24:18 *** JacobD88 has quit IRC 21:24:23 <frosch123> problem might by that they are unsorted 21:24:55 <frosch123> hues may look more different when next to each other 21:25:31 <frosch123> though that fails with translations anyway 21:27:06 <andythenorth> yup :) 21:27:19 <andythenorth> this is why I considered resetting the colours per economy 21:27:22 <andythenorth> but that inhibits learning 21:27:33 <andythenorth> Eddi’s greedy algorithm might help 21:34:00 *** gelignite has quit IRC 21:47:59 *** Gja has joined #openttd 21:50:11 *** andythenorth has quit IRC 22:04:03 *** frosch123 has quit IRC 22:11:43 *** adf88 has quit IRC 22:19:27 *** Gja has quit IRC 22:20:21 *** Wormnest has quit IRC 22:20:26 *** Biolunar has quit IRC 22:21:34 <Wolf01> 'night 22:21:37 *** Wolf01 has quit IRC 22:50:47 *** Gja has joined #openttd 22:51:16 *** Gja has quit IRC 22:55:56 *** synchris has quit IRC