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Log for #openttd on 7th July 2017:
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00:58:12  <Wolf01> 'night
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13:44:57  <supermop> yo
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14:38:28  <crem> Yes, yo.
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16:00:00  <Alberth> o/
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16:20:53  <andythenorth> o/
16:26:46  <Wolf01> o/
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16:32:28  <andythenorth> isn’t it
16:32:30  <andythenorth> just
16:42:04  <Alberth> o/
16:43:25  <LordAro> o
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17:07:46  <andythenorth> FIRS map colours next I guess
17:07:53  <andythenorth> docs are kinda...done
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17:28:57  <Alberth> at least until you decide you don't like them anymore :)
17:32:34  <andythenorth> there’s always that
17:33:06  <andythenorth> still got to do ‘Get Started'
17:33:35  <andythenorth> also maybe the blue gradient
17:33:37  <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargos.html
17:44:14  <Alberth> you may want to hack your script to always generate 5 different industries :)
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17:44:55  <Alberth> current page shows 4 tyre plants, and 1 brewery
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18:11:58  <Alberth> hola
18:16:58  <frosch123> moi
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18:32:54  <andythenorth> Alberth: get 5 the same, win a prize
18:33:30  <andythenorth> I might explore array.pop() :P
18:34:10  <frosch123> can you detect when they are scrolled outside of vision? and then secretely replace them?
18:34:29  <andythenorth> ?
18:34:46  <andythenorth> so if they’re off-canvas, they change?
18:34:51  <frosch123> like when you scroll down and back up no a page, there would be different industries
18:34:55  <andythenorth> measure the viewport
18:35:15  <andythenorth> there’s a bootstrap scrollspy plugin
18:35:20  <andythenorth> never tried it
18:35:20  <frosch123> no idea, i only did javascript in the ie4 vs ns4 age
18:35:34  <andythenorth> anyone ever figured out why javascript is so ugh?
18:35:49  <andythenorth> the syntax is same as flash actionscript, which is…adequate
18:35:50  <frosch123> because it's for monkeys
18:36:02  <andythenorth> jquery has made it better
18:36:09  <andythenorth> but then you have to learn jquery and javascript
18:36:27  <andythenorth> so you need a framework just to make the language work usefully
18:36:30  <andythenorth> load of crap :)
18:36:58  <andythenorth> or you learn something which is compiled to js, like coffeescript
18:37:08  <andythenorth> or even there’s a python -> js compiler I think
18:42:40  <andythenorth> rewrite openttd in node.js?
18:42:41  <andythenorth> o_O
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18:43:10  <frosch123> someone already cross compiled ottd to js
18:48:25  <Alkel_U3> oh yes, javascript frameworks, much fun :P https://hackernoon.com/how-it-feels-to-learn-javascript-in-2016-d3a717dd577f
18:48:33  <andythenorth> what shall I change on Get Started?
18:48:45  <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/get_started.html
18:48:48  <andythenorth> kind of sucks
18:50:43  <andythenorth> ha
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19:00:45  <Wolf01> <Alkel_U3> oh yes, javascript frameworks, much fun :P https://hackernoon.com/how-it-feels-to-learn-javascript-in-2016-d3a717dd577f <- I'm glad I left when jquery still was the most used...
19:05:12  * andythenorth still reading that article
19:05:25  <andythenorth> mostly we ignore all the bower, grunt etc
19:05:35  <andythenorth> install some npms, include jquery, write javascript
19:05:47  * andythenorth nearly learnt react once
19:05:58  <Wolf01> I use jquery or plain javascript
19:06:52  <Wolf01> I looked at react, angular, node etc for a brief time
19:07:11  <andythenorth> nice python 3 dig at the end of the article :)
19:07:23  <Wolf01> Yes :D
19:09:56  <Wolf01> Btw, how difficult might be this: primary industries have a huge stockpile, when depleted the industry reduces/stops production and you have 2 options, one is to prospect and renew a percentage of the stockpile (you can do it more times, it costs a fraction of prospecting a new industry) or let the industry close down in a year or so
19:12:24  <Alkel_U3> I think the industry in question should be able to do the discovering of more deposits on its own, depending on how well it's served (including inbound engineering supplies if applicable)
19:13:19  <Wolf01> Yes, that's a good idea
19:14:46  <Wolf01> I just want a remote chance to have primary industries closing down
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20:05:29  <supermop_home> Wolf01 they could get priced out
20:05:53  <supermop_home> if they are either too unserved or get too choked out by towns
20:06:32  <andythenorth> just have a 1% chance of closure
20:06:37  <andythenorth> per year
20:08:18  <andythenorth> I guess I’ll stop the duplicate industry pictures :)
20:09:06  <frosch123> yeah, everyone will point it out
20:09:09  <frosch123> it's like canals
20:10:43  <andythenorth> hmm 5 industries same is good
20:10:49  <andythenorth> but not the desired result :P
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20:12:50  <andythenorth> fixed
20:12:51  <andythenorth> probably
20:17:11  <frosch123> oh, i can get achievements when using mods...
20:21:32  * andythenorth had to look up a for loop in JS :P
20:22:04  <frosch123> foreach is more common?
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20:38:14  <supermop_home> I have effectively 0 motivation to draw trams
20:38:43  <supermop_home> and zero motivation to code trams for which I have not yet drawn sprites
20:38:47  <supermop_home> but here we are
20:39:04  <andythenorth> supermop: take my trams?
20:39:12  <andythenorth> it took 3 rounds to make them nice
20:39:23  <supermop_home> little point - RH is already nice
20:39:28  <supermop_home> no need to redo it
20:40:15  <supermop_home> one idea now is to just make a melb tram set then anonymize it
20:42:39  <supermop_home> got bummed when couldn't use math to make running costs more complex
20:43:55  <supermop_home> https://en.wikipedia.org/wiki/Trams_in_Melbourne#/media/File:Box_Hill_to_Doncaster_tram.jpg
20:44:13  <supermop_home> should be easy enough to draw but I haven't
20:49:53  <andythenorth> when it’s not pixel time it’s not pixel time
20:49:57  <andythenorth> no point forcing it
20:52:44  <supermop_home> can different articulated parts have different decay rates?
20:53:13  <andythenorth> for cargo aging?
20:53:18  <supermop_home> yeah
20:53:22  <supermop_home> dumb idea
20:53:24  <andythenorth> not sure for RVs, I can look
20:53:43  <supermop_home> because standees vs seated, would probably just average out
20:54:08  <supermop_home> unless you could enforce that no one stands until all the seats are gone
20:55:02  <Alkel_U3> wouldn't that hinder loading speed?
20:55:44  <supermop_home> assume that people can find their seats while tram is moving
20:56:00  <andythenorth> cargo_age_period is available for articulated parts
20:56:11  <supermop_home> but yeah, it means that the standees can only board after the sitees
20:56:32  <supermop_home> can just bump up the load speed
20:56:58  <supermop_home> lots of pictures of old melb trams with people hanging off the sides
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20:58:21  <Alkel_U3> so, is there an Indian railway set at does it implement it? :D http://www.my-travel-experience.com/upload/main/13/1n5jrlt710.jpg
20:58:36  <Alkel_U3> s/at/and/
20:59:14  <andythenorth> supermop: which truck for explosives? o_O
20:59:14  <supermop_home> 2cc set does
20:59:20  <supermop_home> of mine?
20:59:29  <andythenorth> yup
20:59:34  <supermop_home> i think box truck carries them
20:59:42  <supermop_home> nothing special
20:59:48  <supermop_home> I don't have armoured
20:59:56  <andythenorth> fridge?
21:00:03  <supermop_home> armoured goes in mail vans
21:00:08  <andythenorth> fridge has interesting refits
21:00:15  <supermop_home> currently fridge carries too much
21:00:22  <supermop_home> lmk what to exclude
21:00:50  <supermop_home> it has no explicity exclusions other than maybe stock
21:01:01  <andythenorth> I just include food, fish, milk iirc
21:01:04  <andythenorth> maybe beer
21:01:10  <andythenorth> fruit
21:01:13  <andythenorth> I should just look :P
21:01:22  <supermop_home> stock struck carries almost everything too
21:01:26  <Alkel_U3> interesting that some people still dare to ride the roof under electric traction http://data1.ibtimes.co.in/cache-img-1200-0/en/full/533584/1408947444_overloaded-india.jpg
21:01:26  <supermop_home> need to change
21:02:17  <supermop_home> Alkel_U3 I think once you are on the roof of a train, the incremental danger of a wire coming down on you seems small by comparison?
21:02:24  <andythenorth> hmm http://dev.openttdcoop.org/projects/road-hog/repository/entry/src/road_vehicle.py#L702
21:02:39  <andythenorth> many many people die
21:02:56  <Alkel_U3> supermop_home: I would be more afraid of the high voltage jumping the gap
21:02:57  <supermop_home> i'd rather be up by the cat than down next to the wheel
21:05:19  <Alkel_U3> hm, they apparently use 25 kV AC. That's mighty dangerous
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21:22:19  <andythenorth> hmm
21:22:24  <andythenorth> must fix FIRS map colorus
21:23:15  <andythenorth> http://dev.openttdcoop.org/attachments/download/8487/steeltown_map_colours.png
21:23:23  <andythenorth> quite hard to tell the difference :)
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21:24:23  <frosch123> problem might by that they are unsorted
21:24:55  <frosch123> hues may look more different when next to each other
21:25:31  <frosch123> though that fails with translations anyway
21:27:06  <andythenorth> yup :)
21:27:19  <andythenorth> this is why I considered resetting the colours per economy
21:27:22  <andythenorth> but that inhibits learning
21:27:33  <andythenorth> Eddi’s greedy algorithm might help
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22:21:34  <Wolf01> 'night
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