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00:03:58 *** DDR has joined #openttd 00:10:21 *** mescalito has quit IRC 00:29:13 *** Flygon has joined #openttd 00:53:59 *** HerzogDeXtEr1 has joined #openttd 00:59:56 *** HerzogDeXtEr has quit IRC 02:06:51 *** HerzogDeXtEr1 has quit IRC 02:18:23 *** FLHerne has quit IRC 04:51:29 *** tycoondemon has quit IRC 04:51:44 *** tycoondemon has joined #openttd 05:04:46 <Flygon> Ah hell. 05:04:52 <Flygon> I really wanna play an Ireland scenario. 05:04:55 <Flygon> But I got work to do. 05:04:59 <Flygon> And I wanna play Cities: Skylines. 05:05:03 <Flygon> :V 06:09:36 *** omega__ has joined #openttd 06:10:42 <omega__> how do you download more trains 06:13:06 <Flygon> Through Check Online Content. 06:13:09 <Flygon> iirc. 06:16:47 *** sla_ro|master has joined #openttd 06:21:30 <omega__> I download them but no new trains? 06:21:50 *** synchris has joined #openttd 06:22:44 <omega__> I click on all the stuff i need but nothing? 06:33:32 <Flygon> Uuh. 06:33:34 <Flygon> Hmm. 06:33:41 <Flygon> It needs to be added to your current game. 06:33:47 <Flygon> And I'm terrible at tutoring. 06:33:58 <Flygon> Did you try Googling "How to add new trains to OpenTTD game"? 06:34:37 <omega__> I might try utube 06:35:02 <Flygon> The Aluminium Rollers? 06:36:53 *** Cubey has quit IRC 06:50:27 <omega__> thans 06:50:36 <omega__> thanks 07:48:26 *** omega__ has quit IRC 07:59:32 *** Progman has joined #openttd 08:31:49 <V453000> yo mf 08:32:49 *** synchris has quit IRC 08:34:11 *** synchris has joined #openttd 08:41:49 *** mescalito has joined #openttd 08:49:13 *** Wolf01 has joined #openttd 08:49:21 <Wolf01> o/ 09:08:23 *** gelignite has joined #openttd 09:53:33 *** DDR has quit IRC 09:56:18 *** Progman has quit IRC 10:26:02 *** HerzogDeXtEr has joined #openttd 11:05:20 *** FLHerne has joined #openttd 11:16:48 *** FLHerne has quit IRC 12:12:57 *** frosch123 has joined #openttd 12:37:47 *** sla_ro|master has quit IRC 12:53:19 <Eddi|zuHause> somehow i started cities skylines after like 2 years, and i have a strange graphic glitch around lights 12:53:53 <Eddi|zuHause> looks like a circle cut out of a hexagon 12:53:57 <Eddi|zuHause> around every light 12:54:05 <Eddi|zuHause> makes playing at night somewhat impossible 13:01:18 <frosch123> http://media.istockphoto.com/vectors/screw-head-icons-vector-id165902250 <- one of those? 13:46:51 <Flygon> Reported the bug? 14:00:06 *** Flygon has quit IRC 14:47:31 *** Alberth has joined #openttd 14:47:31 *** ChanServ sets mode: +o Alberth 14:51:11 *** Cubey has joined #openttd 15:56:26 *** Wormnest has joined #openttd 15:59:17 *** tokai has joined #openttd 15:59:17 *** ChanServ sets mode: +v tokai 16:21:44 *** tokai|noir has joined #openttd 16:21:44 *** ChanServ sets mode: +v tokai|noir 16:28:39 *** tokai has quit IRC 16:42:08 *** sla_ro|master has joined #openttd 17:05:04 *** andythenorth_ has joined #openttd 17:05:13 <andythenorth_> o/ 17:05:59 <frosch123> o/ 17:13:16 *** andythenorth_ has quit IRC 17:18:51 *** andythenorth_ has joined #openttd 17:19:07 <andythenorth_> So what makes a good train grf? 17:19:28 <frosch123> no excessive usage of cc 17:19:30 * andythenorth_ thinking of making some trains 17:20:21 <frosch123> there is too little variation if everything is cc 17:21:46 <andythenorth_> Should there be engines and wagons? 17:22:23 <andythenorth_> Or should all vehicles be 8/8, 400hp, 40 units cargo? 17:22:40 <frosch123> engines+wagons is easier to build 17:22:54 <frosch123> wagons auto attach unique engines in a depot 17:23:01 <frosch123> attaching engies is a hassle 17:23:48 <frosch123> also if every wagons powers itself you can make the trains infinitely long 17:24:36 <frosch123> andythenorth_: do it like v, group short wagons into consists which have length 16/8 17:24:58 <andythenorth_> do it like RH trams :p http://bundles.openttdcoop.org/road-hog/push/LATEST/docs/html/road_vehicles.html 17:25:52 <andythenorth_> Shame 6/8 doesn't fit into 16/8 neatly :p 17:26:32 <frosch123> you can increase the spacing 17:26:36 <frosch123> 1+6+2+6+1 17:26:40 <andythenorth_> I like the idea of neat units, but 6/8 looks good 17:26:49 *** mescalito has quit IRC 17:27:21 <frosch123> https://hattonsimages.blob.core.windows.net/products/B910b_31061_Qty1_1.jpg <- like this one 17:27:32 <frosch123> the middle part may be 6/8 17:27:42 <frosch123> but there is a significant gap without cargo 17:28:26 <andythenorth_> Road hog got better after I dropped 50% of reality wrt lengths etc 17:28:50 * andythenorth_ needs train-inspiration 17:29:02 <frosch123> do some sports? 17:29:44 *** mescalito has joined #openttd 17:30:47 <andythenorth_> Did some swimming 17:30:58 <andythenorth_> And 5km indoor bike 17:32:18 <andythenorth_> So all pax & mail vehicles should be 8/8 17:32:29 <andythenorth_> Or maybe 4/8 for gen 1 17:36:24 <frosch123> http://turniprail.blogspot.de/2011/11/rise-and-fall-of-second-class-passenger.html <- is that gen 1? 17:36:50 <frosch123> 3 compartment wagons 17:37:04 <frosch123> 4 to 6 people per compantment 17:37:12 <frosch123> so, 12 to 18 passengers per wagon 17:38:46 <andythenorth_> https://goo.gl/images/UFMb9F 17:39:01 <andythenorth_> 20 pax/wagon 17:39:10 <andythenorth_> 8/8 hold 40 17:39:25 <andythenorth_> capacity is false progression :p 17:39:31 <frosch123> do you want numbers ending with 0 ? 17:39:44 <andythenorth_> or 5 17:39:52 <frosch123> so no 18? 17:40:22 <andythenorth_> Maybe 17:40:29 <andythenorth_> More likely not 17:40:33 <frosch123> how about wagons which automatically separate into 1st, 2nd, 3rd class? 17:40:43 <andythenorth_> I can do maths faster with 5 or 0. :p 17:40:49 <frosch123> i.e. depending on train length, 1st at the front, 3rd at the back 17:40:56 <andythenorth_> Oh joy classes :D 17:41:16 <andythenorth_> Payment rate varies? o_O 17:41:37 <andythenorth_> first class is always london end of train 17:41:39 <frosch123> nah, classes should not be selectable manually 17:41:41 <andythenorth_> Brb 17:49:51 <andythenorth_> Are 10/8 vehicles a BAD FEATURE? 17:51:25 <frosch123> hmm, i guess i never played with a trainset that had them 17:51:44 <frosch123> or possibly they were only pax wagons, and i do not play pax 17:56:21 <andythenorth_> IH has them for pax and a few gen 3 freight 17:57:18 <andythenorth_> In principle it addresses trains being out of scale with RVs 17:57:41 <andythenorth_> But eh, makes integer train lengths hard to achieve 17:57:47 <frosch123> so, do you want to extent ih, or do you want something else? 17:58:09 <andythenorth_> IH 2 17:58:40 <andythenorth_> I don't hate IH so I don't want throw it all out :) 17:59:54 *** srbaker has joined #openttd 18:00:19 <srbaker> Heya folks. I have a bus station which says there are 800 passengers. I'm trying to get the list of where these passengers want to go that I've seen in a video, but I can't figure outhow. 18:00:22 <srbaker> Can someone please help? 18:00:54 <frosch123> do you have passenger distribution enabled? 18:01:18 <frosch123> https://wiki.openttd.org/Cargodist <- anyway, read there 18:02:12 <srbaker> Aha, thanks! 18:05:37 *** andythenorth_ has quit IRC 18:08:23 *** andythenorth_ has joined #openttd 18:09:36 <andythenorth_> Probably 10/8 has to die :p 18:09:56 <NGC3982> stardew valley. 18:09:58 <NGC3982> i like that game. 18:10:06 <frosch123> if the engine is also 10/8, then you can make a 5 tile train 18:11:40 <frosch123> otherwise only a 4 tile train 18:12:09 <frosch123> maybe make 10/8 engines with 6/8 tender 18:12:34 *** andythenorth_ has quit IRC 18:12:35 <frosch123> or 6/8 cabeese 18:12:36 *** Mazur has quit IRC 18:19:01 <V453000> cabeese must die 18:19:36 <frosch123> it's just a slug tail in disguise 18:19:50 <Alberth> only optional cabeese may stay imho 18:20:05 <Alberth> like IH has, afaik 18:20:08 <V453000> have you seen my implementation of caboose engine in nuts? :P 18:20:21 <Alberth> nope 18:20:23 <frosch123> nope 18:20:24 <V453000> ._. 18:20:28 <V453000> ._. 18:20:30 <V453000> ._. 18:20:40 <V453000> look :P 18:20:43 <frosch123> i only remember animals 18:21:05 <Alberth> these things are somewhen near the future? 18:21:09 <Alberth> I never get there 18:21:13 *** Mazur has joined #openttd 18:21:20 <V453000> I think caboose is 1950 18:21:23 <V453000> super future :> 18:25:23 <frosch123> it's dual headed at least 18:25:30 <frosch123> so it places automatically 18:36:49 <Wolf01> <V453000> cabeese must die <- the current implementation in most sets is really wrong, since the cabeese are mandatory they could have been implemented as dualheaded trains 18:37:45 <Wolf01> Luckily (O)TT(D) doesn't reverse train movement 18:37:50 <Alberth> ah, 1950, has been a long time since I got there :) 18:38:18 <frosch123> Wolf01: https://www.tt-forums.net/download/file.php?id=168674&sid=47b1bb314e59c96206ed465978b5d6fb :) 18:39:13 <Wolf01> Patch or just graphics wizardry? 18:39:30 <frosch123> patch from 2013 18:39:43 <V453000> he 18:40:31 <Wolf01> Good to know 18:40:56 <frosch123> there were no customers for it though 18:41:05 <frosch123> i.e. no grf author was interested 18:43:13 <V453000> Obviously 18:43:43 <Wolf01> Speaking of grf authors and interest, I would keep the current implementation of NRT, even if it doesn't allow to do magic things 18:46:07 <Wolf01> Some magic stuff might be possible with feature flags, like disabling bridges, tunnels, building a bridge over, disabling intersections (both + and T or + only) and the famous "not allow town buildings", but these are features we decide 18:47:36 <V453000> =D successfully cloned BRIX repository 18:47:43 <V453000> expected more problems 18:48:04 <frosch123> do you have no repository at work? 18:48:16 <frosch123> i thought you would have learned it like python :p 18:48:31 <V453000> we have git and I use sourcetree there 18:48:53 <V453000> and I never cloned there :P 18:49:56 <frosch123> sourcetree seems to also exist for hg 18:52:17 <V453000> OH 18:52:20 <V453000> :D 18:54:05 <V453000> well I guess I already have tortoisehg so it is fine now 18:54:14 <V453000> no need for unnecessary experimentation 18:54:18 <V453000> something would most likely just break 19:05:28 *** sla_ro|master has quit IRC 19:09:58 <planetmaker> V453000, for all I know sourcetree is a wrapper around git/hg and abstracts away the differences between those for you 19:20:35 <V453000> right :) 19:20:48 <V453000> I have to say I am quite comfortable seeing differences between work and openttd :P 19:21:12 <V453000> as long as it works (: 19:22:01 <Eddi|zuHause> i'd be more comfortable with git if it had a gui as easily usable as tortoisehg 19:22:41 <V453000> sourcetree seems very usable 19:22:43 <frosch123> there is no toroisegit? 19:22:56 <V453000> oh :) also that 19:23:04 <Eddi|zuHause> there is, but it's not nearly what tortoisehg is 19:23:17 <V453000> hm :) 19:23:42 <Eddi|zuHause> like when you start it, it tells you "this isn't a gui." 19:25:34 <V453000> isn't a gui a sign of weakness for linux master race users? :P 19:26:46 <frosch123> it's fine as long as it has regex 19:27:10 <V453000> right, that thing. :D 19:27:47 *** andythenorth_ has joined #openttd 19:27:49 <frosch123> it's a kind of magic, similar to wizardry and sorcery 19:27:57 <V453000> I know I used it once 19:28:04 <V453000> it's fucking sorcery. 19:28:08 <frosch123> i think that was my fault :p 19:28:15 <V453000> yes I believe :D 19:28:47 *** andythen_ has joined #openttd 19:28:56 <V453000> orth 19:34:11 *** andythen_ has quit IRC 19:34:48 *** srbaker has quit IRC 19:35:48 *** andythenorth_ has quit IRC 19:37:01 <V453000> hm 19:37:12 <V453000> visual studio code lets me have 1 file open in 3 columns :D 19:37:40 <frosch123> most editors allow you to open the same file in multiple windows/views 19:38:00 <V453000> well npp++ has just 2 views right 19:38:28 <frosch123> 2 views? sounds weird 19:38:44 <frosch123> is there no menu option to just open another one? 19:39:27 <V453000> really? :D 19:39:56 <frosch123> no idea, i do not use npp, but i have no seen a programmer's editors in the past 15 years which did not have that option 19:40:21 <V453000> I don't see it in npp, just clone to other view, which only works once 19:42:21 <frosch123> google says you need to ctrl-drag the tab to create a new window 19:42:55 <frosch123> but maybe it's something different 19:43:05 <V453000> that works but only once, for 2 columns 19:43:07 <V453000> meh 19:43:12 <V453000> I'll probably try to use VS code now 19:43:17 <V453000> let's see how it goes 19:43:20 <V453000> seems to be fancy 19:43:21 <V453000> oh 19:43:29 <V453000> it probably doesn't have NML thing right 19:43:57 <frosch123> vs is not particular propular for supporting other languages 19:44:21 *** FLHerne has joined #openttd 19:44:22 <frosch123> if you want a fat ide, try eclipse 19:44:23 <V453000> I guess the xml for npp won't work 19:44:32 <frosch123> may be hard to setup for nml, but it will be possible 19:45:03 <frosch123> V453000: is there json highlighting? 19:46:31 <Wolf01> Shit, is impossible to play online this evening 19:50:09 <V453000> json did do something 19:50:19 <V453000> yeah guess I will just pick a random thing for something else XD 19:50:25 <Wolf01> It seem it's difficult to connect to everything outside italy 19:52:52 <V453000> actually C++ highlighting seems to work fine :D 19:52:56 <V453000> weird as that is 19:58:06 <frosch123> proably because c++ is the language with the most arbitrary syntax 19:59:07 <V453000> :) 20:21:58 *** Alberth has left #openttd 20:37:43 *** FLHerne has quit IRC 20:56:20 *** andythenorth_ has joined #openttd 21:04:21 *** andythenorth_ has quit IRC 21:14:59 *** frosch123 has quit IRC 21:15:00 *** andythenorth_ has joined #openttd 21:17:47 *** andythenorth_ has quit IRC 21:27:22 *** Progman has joined #openttd 22:02:26 *** JacobD88 has joined #openttd 22:02:46 *** JacobD88 has quit IRC 22:04:21 *** Wormnest has quit IRC 22:14:42 *** Progman has quit IRC 22:31:28 *** sim-al2 is now known as Guest663 22:31:30 *** sim-al2 has joined #openttd 22:35:58 *** Guest663 has quit IRC 22:46:03 *** synchris has quit IRC 22:47:50 *** Celestar has joined #openttd 22:52:33 *** Celestar1 has quit IRC 22:54:41 <Wolf01> 'night 22:54:43 *** Wolf01 has quit IRC 23:13:49 *** gelignite has quit IRC 23:39:52 *** NGC3982 has quit IRC 23:44:58 *** NGC3982 has joined #openttd 23:49:47 *** Bhootrk_ has joined #openttd 23:51:10 *** Bhootrk_ has quit IRC 23:51:28 *** Bhootrk_ has joined #openttd 23:52:40 *** Bhootrk_ has quit IRC 23:52:58 *** Bhootrk_ has joined #openttd 23:54:10 *** Bhootrk_ has quit IRC 23:54:26 *** Bhootrk_ has joined #openttd 23:55:58 *** Bhootrk_ has joined #openttd 23:57:10 *** Bhootrk_ has quit IRC 23:57:28 *** Bhootrk_ has joined #openttd 23:58:40 *** Bhootrk_ has quit IRC 23:58:57 *** Bhootrk_ has joined #openttd