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But I don't think that overrules the gain in looks in the first one 08:40:05 <Alberth> 2nd one gets a very bland look imho https://www.tt-forums.net/viewtopic.php?p=1184988#p1184988 08:42:49 <Alberth> new version is much better 08:46:21 *** andythenorth_ has joined #openttd 08:46:25 <Alberth> o/ 08:47:39 *** mescalito has joined #openttd 08:47:45 *** Wolf01 has joined #openttd 08:48:30 <Wolf01> o/ 08:48:32 <__ln__> night/morning Wolf01 08:48:48 *** andythenorth_ has quit IRC 08:55:04 <Alberth> o/ 08:58:36 *** FLHerne has joined #openttd 09:35:53 *** TheMask96 has quit IRC 09:38:10 *** TheMask96 has joined #openttd 09:39:56 *** supermop has quit IRC 09:42:21 *** supermop has joined #openttd 11:08:44 *** ToBeFree has quit IRC 12:14:44 *** sim-al2 has quit IRC 13:04:09 *** supermop has quit IRC 13:06:35 *** supermop has joined #openttd 13:16:24 *** Guest1435 has quit IRC 13:17:12 *** mindlesstux has joined #openttd 13:20:34 *** Stimrol has joined #openttd 13:21:48 *** mindlesstux has quit IRC 13:22:24 *** mindlesstux has joined #openttd 13:35:10 <Wolf01> So... if I have a voxel model (made with various parts), how do I animate it? 13:35:49 <V453000> yes 13:35:58 <V453000> just tell blender to do things 13:36:10 <Wolf01> Eh... I don't use blender :( 13:36:17 <V453000> rekt then 13:36:22 <Wolf01> Good 13:37:32 <Wolf01> Maybe I'll keep the tracks static and fuck, the turret is already static 13:38:15 <V453000> planetmaker: thanks :) 13:38:21 <V453000> Wolf01: what horrible thing are you working on? 13:39:58 <Wolf01> http://imgur.com/a/cjeuB 13:40:48 <V453000> no offense, but I think I am starting to grow an allergy to voxels, fucking minecraft :) 13:43:20 <Wolf01> I'm not able to do 3D 13:43:50 <V453000> 2D isn't wrong :) 13:44:03 <Wolf01> I wanted to make it 3d :P 13:44:19 <V453000> well even for making voxels you have to be able to do 3D 13:44:40 <V453000> of course you don't need to know as many polygon modelling tools, but it's more about the concept 13:45:08 <V453000> take example, I also thought making BRIX in a clean style made out of just bricks is going to be easier 13:45:14 <Wolf01> No, I'm not able to model at all, I already tried and can't make anything which is not a tutorial 13:45:24 <V453000> from my current experience I know that it's actually much harder 13:45:51 <V453000> did you try to draw a quick sketch on paper? doesn't need to be well drawn or anything 13:46:05 <Wolf01> I'm not able to draw on paper too XD 13:46:08 <V453000> me neither 13:46:12 <V453000> and that's fine 13:46:15 *** NGC3982_ has joined #openttd 13:47:56 *** NGC3982 has quit IRC 13:48:17 <V453000> even when I was making nuts I was drawing totally random bricks which didn't really even resemble trains 13:48:26 <Wolf01> I don't have sense of proportions, I just assemble stuff until I'm fine with it, on paper it doesn't even work, but I can do pixel drawing by copying stuff, and only top/front/lateral views, to make an isometric thing I need voxels 13:48:29 <V453000> but you just draw around and it gives you the idea what you want to create 13:48:42 <V453000> when I just open blender and start doing random things I usually run out of ideas very fast 13:49:10 <V453000> I don't have a good sense of proportions either 13:49:57 <Wolf01> I can do technical drawing on paper, but I don't have any space to do it, and it takes too much work with rulers, compass etc 13:50:01 <V453000> by all means use whatever you want, but if I can give you a suggestion, try to sketch things when you are not at the computer :) 13:50:01 *** Celestar has quit IRC 13:50:21 <V453000> lines don't need to be by a ruler ;) 13:50:26 <V453000> just get a square paper 13:59:56 *** supermop has quit IRC 14:00:10 *** supermop has joined #openttd 14:00:59 <Wolf01> I can't see how it can help me to make 3D models, I already have the ideas, I just can't use the tools 14:03:39 <Wolf01> It took me a week to design a bookshelf in 3D, keeping all the right sizes etc, maybe if I just used autocad instead of sketchup it would have been better 14:23:45 <Alberth> I make a 3d model by assembling elementary shapes based on 3d coordinates, then throw it into a renderer 14:25:10 <Alberth> much drawing is much like programming, you suck at it for the first few years :) 14:28:22 <Wolf01> BTW, we are going really off-offtopic, my question was how to move voxels in a program not how to learn 3D drawing :P 14:30:26 <Alberth> oh, translate all coordinates, isn't it? 14:30:42 <Alberth> by the same amount is probably a good idea :) 14:31:02 *** Stimrol has quit IRC 14:31:21 <Wolf01> Yeah, that was my thought too 14:32:16 <Alberth> moving the camera would also work, depending on how you measure "move voxels" 14:34:21 <Wolf01> Oh, moving the models is not hard, they already rotate and I can make them rotate in circles or other things, it's animating the voxel itself which seem to be hard and I'm not going to write code for every single movement 14:35:01 *** Flygon has quit IRC 14:37:19 <Alberth> I don't understand what "animating the voxel" means 14:37:39 <Wolf01> When I have a model composed of different parts 14:37:48 <Wolf01> Which should move independently 14:37:53 <Alberth> ok 14:38:44 <Alberth> each part is a model, or a unit that you set coordinates and transformations to 14:39:18 <Wolf01> Yup, I did that in 2D many times 14:39:20 <Alberth> then the whole is a collection of those parts, which is likely what you see now as "model" 14:40:30 <Alberth> ie the model is virtual thing, which gives a common base vector. Relative to that base vector you set each part, and those you actually draw 14:41:08 <Alberth> at least I think that is how it works, never done anything like that :) 15:02:15 *** Gja has joined #openttd 15:06:46 <Wolf01> I still can't understand why it rotates on 2 axis (X and Z) when I rotate on X only 15:09:17 <Wolf01> Meh... the tutorial site is down 15:10:20 <Alkel_U3> does roadhog or anything have this? https://i.imgur.com/WoWt3CV.gifv 15:11:54 *** Cubey has joined #openttd 15:12:52 *** sla_ro|master has joined #openttd 15:18:39 <Wolf01> I should really start to learn unity 15:19:10 <Wolf01> And do things without knowing how to create evverything from scratch 15:19:13 *** mindlesstux has quit IRC 15:20:09 *** mindlesstux has joined #openttd 15:25:02 *** Wormnest has joined #openttd 15:34:44 *** synchris has joined #openttd 15:56:19 <Alberth> ability to define a transform doesn't go away, probably :) 15:57:33 <Wolf01> Probably, but then I don't need to reinvent the camera, I should implement a gimbal lock but it doesn't seem to work 15:59:11 <Alberth> rotation around X axis is also on wikipedia, I would guess 15:59:48 <Wolf01> I have the same problem as seen as in most 3D softwares when you rotate the model with the mouse, if you rotate one axis per time is all right, when you rotate X and Y a magical Z rotation appears 16:00:50 <Wolf01> It's good for an airplane, not so good for a camera which looks at the terrain 16:02:54 <Wolf01> Also I need to lock the movement on axis and not to the camera view 16:05:27 <Alberth> I am not sure that is wrong, you only need 2 rotation axes for 3d 16:06:03 <Wolf01> Yes, up and forward 16:07:25 <Alberth> not sure what having X and Y is useful for 16:08:36 <Alberth> just rotate around "up", and move vertically would be enough ? 16:09:07 <Wolf01> That's what I'm doing 16:09:26 <Alberth> so why do you rotate around 2 axes? 16:09:45 <Wolf01> Forward = Vector3.Transform(Forward, Matrix.CreateFromAxisAngle(Up, amount)); 16:10:12 <Wolf01> For the pitch 16:10:29 <Wolf01> I'm looking at 45° 16:10:55 <Wolf01> But I want to be able to change that 16:11:16 <Wolf01> Also Z stays 0 only when pitch is 0 16:11:25 <Alberth> hmm, maybe you don't rotate around the center point? 16:12:16 <Alberth> DirectX magic is quite magical to me, I have no knowledge what those functions do 16:13:04 <Wolf01> https://pastebin.com/Wt4F321m I got the code from here, which is for a spaceship indeed... 16:13:15 <Wolf01> It was from a tutorial which is not online anymore 16:13:16 *** FLHerne has quit IRC 16:14:26 *** mindlesstux has quit IRC 16:14:32 <Wolf01> And I'm struggling with the camera because 98% of tutorials are for unity 16:15:15 *** mindlesstux has joined #openttd 16:16:31 <Alberth> the only camera I ever created was fixed, and looking straight down :p 16:16:50 <Wolf01> :P 16:17:22 <Alberth> required some computation to get everything in view, but that was about it :) 16:18:27 *** debdog has quit IRC 16:18:46 <Alberth> where I manually constructed the matrices at first, and later by glm 16:19:39 *** debdog has joined #openttd 16:26:02 *** Progman has joined #openttd 16:36:08 *** frosch123 has joined #openttd 16:36:21 <Wolf01> Quak 16:40:56 *** dark_pingus has quit IRC 16:47:24 <frosch123> moo 16:55:09 *** mindlesstux has quit IRC 16:56:22 *** mindlesstux has joined #openttd 16:57:08 <Wolf01> Ooops, I committed again too much 17:07:27 <Alberth> with git, I usually commit not enough :p 17:27:59 <Wolf01> I think I have the axis wrong... I modify up and the view rotates along forward 17:38:47 <Alberth> that sounds wrong at least :) 17:42:50 *** dark_pingus has joined #openttd 18:12:42 *** gelignite has joined #openttd 18:15:13 *** HerzogDeXtEr has joined #openttd 18:20:18 *** andrejHUN has joined #openttd 18:20:36 *** andrejHUN has left #openttd 18:26:11 *** NGC3982 has joined #openttd 18:29:01 *** NGC3982_ has quit IRC 18:40:37 *** mindlesstux has quit IRC 18:41:29 *** mindlesstux has joined #openttd 18:44:28 *** Maraxus has joined #openttd 18:48:21 *** glx has joined #openttd 18:48:21 *** ChanServ sets mode: +v glx 19:18:28 <Wolf01> Good, now that I'm pissed off by not being able to fix the camera, I don't know what to do now 19:36:12 *** Gja has quit IRC 19:41:06 *** sim-al2 has joined #openttd 19:53:55 *** Alberth has left #openttd 20:06:14 *** frosch123 has quit IRC 20:13:25 *** andythenorth_ has joined #openttd 20:23:17 <andythenorth_> o/ 20:25:07 *** gelignite has quit IRC 20:26:14 *** andythenorth_ has quit IRC 20:30:50 *** andythenorth_ has joined #openttd 20:37:26 *** Maraxus has quit IRC 20:50:58 *** sim-al2 is now known as Guest1477 20:51:00 *** sim-al2 has joined #openttd 20:54:56 *** Guest1477 has quit IRC 20:55:11 *** andythenorth_ has quit IRC 20:58:54 *** sla_ro|master has quit IRC 21:06:00 *** tycoondemon has quit IRC 21:06:14 *** tycoondemon has joined #openttd 21:18:08 *** Progman has quit IRC 21:53:55 *** HerzogDeXtEr has quit IRC 22:00:19 *** wodencafe has joined #openttd 22:08:02 *** synchris_ has joined #openttd 22:09:23 *** FLHerne has joined #openttd 22:11:06 *** synchris has quit IRC 22:29:49 *** glx_ has joined #openttd 22:31:08 *** glx is now known as Guest1486 22:31:08 *** glx_ is now known as glx 22:36:16 *** Guest1486 has quit IRC 22:36:27 *** Smedles_ has joined #openttd 22:37:20 *** Smedles has quit IRC 22:43:00 *** synchris_ has quit IRC 22:49:15 *** dark_pingus has quit IRC 22:51:46 *** bwn has quit IRC 22:56:09 *** bwn has joined #openttd 23:01:47 *** Wormnest has quit IRC 23:33:12 *** tycoondemon has quit IRC 23:33:26 *** tycoondemon has joined #openttd 23:49:28 *** Warrigal_ has joined #openttd 23:51:08 *** efess has quit IRC 23:51:08 *** quiznilo has quit IRC 23:51:08 *** Tharbakim has quit IRC 23:51:08 *** jinks has quit IRC 23:51:08 *** Warrigal has quit IRC 23:51:08 *** innocenat has quit IRC 23:51:08 *** dvim has quit IRC 23:51:08 *** greeter has quit IRC 23:51:08 *** ST2 has quit IRC 23:51:43 *** efess has joined #openttd 23:54:01 *** Tharbakim has joined #openttd 23:54:10 *** innocenat has joined #openttd 23:55:40 *** mindlesstux has quit IRC 23:56:11 *** mindlesstux has joined #openttd 23:59:29 *** greeter has joined #openttd