Config
Log for #openttd on 29th September 2017:
Times are UTC Toggle Colours
01:13:08  *** Wolf01 has quit IRC
01:18:04  *** glx has quit IRC
01:32:08  *** orudge` has quit IRC
01:32:22  *** orudge` has joined #openttd
01:32:22  *** ChanServ sets mode: +o orudge`
02:21:18  *** ToBeFree has joined #openttd
02:21:47  <supermop_home> should a 16m tram be 8/8
02:21:48  <supermop_home> ?
02:22:16  <supermop_home> i know this set isn't supposed to be true to any real prototype
02:22:18  <supermop_home> but
02:22:46  <supermop_home> my ps template has a maximum length of 7/8
02:23:08  <supermop_home> but I planned this 70s tram to be conspicuously long
02:23:54  <supermop_home> and stupid mistake on my part led to me not realizing I had built everything up around 7/8 as my maximum length
02:26:37  *** orudge` has quit IRC
02:27:02  *** orudge` has joined #openttd
02:27:02  *** ChanServ sets mode: +o orudge`
02:30:30  <supermop_home> https://imgur.com/a/XVXw3
02:31:28  <Eddi|zuHause> supermop_home: CETS uses 2m=1/8 scale
02:33:15  <Eddi|zuHause> but i think more important than a real-to-game length scale is that length-to-capacity ratio is consistent
02:33:40  <Eddi|zuHause> GermanRV has huge problems with that
02:34:03  <supermop_home> the tram i am trying to base this on had a pretty huge real capacity
02:34:44  <supermop_home> like 70+ seats in original configuration i thing
02:34:45  <supermop_home> think
02:36:02  <supermop_home> my capacity is actually slightly less than the next tram, which is only 7/8
02:36:35  <supermop_home> 8/8 does at least let the wheels get a less awkward spacing
02:37:13  <Eddi|zuHause> anyway, trams work best when they are a full tile long
02:37:51  <Eddi|zuHause> (or around that)
02:38:18  <supermop_home> 16/8 rigid trams are kind of odd, but yeah I agree
02:38:34  <Eddi|zuHause> articulated, usually
02:38:41  <Eddi|zuHause> or simply two wagons
02:38:42  <supermop_home> it's simpler to space them out if they are >16/8
02:39:03  <Eddi|zuHause> halftile trams always get stuck behind another tram
02:39:09  <Eddi|zuHause> because they don't separate at stations
02:39:41  <supermop_home> my articulated trams are generally 16 or longer
03:13:05  *** smoke_fumus has quit IRC
03:27:11  *** cHawk has joined #openttd
03:33:37  <supermop_home> hmm when it was just green and yellow, Melbourne tram livery was easy to parse into 2cc
03:34:46  <supermop_home> under older yarra trams I guess i'd say it was green 1cc, blue 2cc?
03:35:07  <supermop_home> or would it be white 1cc and green 2cc? hard to say
03:36:11  <supermop_home> later yarra trams livery, and current PTV livery, green seems to be the 1cc, but is the yellow/hi-vis the 2cc? or is that just an accident
03:36:15  <supermop_home> *accent
03:37:19  <supermop_home> I guess you could say it is green 1cc, dark green 2cc, and the white and yellow are just part of the tram body, and would be there regardless of branding
04:30:44  *** ToBeFree has quit IRC
04:31:55  *** cHawk has quit IRC
04:35:44  *** orudge` has quit IRC
04:35:48  *** orudge` has joined #openttd
04:35:48  *** ChanServ sets mode: +o orudge`
05:04:30  *** orudge` has quit IRC
05:04:34  *** orudge` has joined #openttd
05:04:34  *** ChanServ sets mode: +o orudge`
05:33:26  *** orudge` has quit IRC
05:33:30  *** orudge` has joined #openttd
05:33:30  *** ChanServ sets mode: +o orudge`
05:53:36  *** bootmii has joined #openttd
06:07:55  *** sim-al2 is now known as Guest5635
06:07:57  *** sim-al2 has joined #openttd
06:13:59  *** Guest5635 has quit IRC
06:37:46  *** bootmii has quit IRC
07:17:04  *** andythenorth has joined #openttd
07:28:40  *** andythenorth has quit IRC
07:55:47  *** andythenorth has joined #openttd
07:59:53  <andythenorth> blah
08:03:34  <V453000> iz
08:11:15  <andythenorth> such
08:11:19  * andythenorth automating
08:17:38  <V453000> what are you automating?
08:18:13  <andythenorth> train graphics processing
08:18:22  <andythenorth> auto cargos
08:18:33  <V453000> :>
08:18:46  <V453000> you know you could just...
08:18:49  <V453000> use a 3D program
08:18:50  <V453000> :P
08:18:57  <andythenorth> is not pixels :P
08:19:12  <V453000> iz true
08:19:19  <andythenorth> I could just…draw them
08:19:21  <andythenorth> like NUTS
08:19:38  <V453000> what is NUTS
08:19:55  <andythenorth> iz trains
08:20:00  <andythenorth> should try
08:20:03  <V453000> k
08:21:15  <V453000> fuck I need to throw shit away from my table
08:21:21  <V453000> can't fit stuff for shit
08:21:27  <V453000> brb
08:22:11  *** yorick_ has quit IRC
08:28:16  <V453000> k threw away 1 monitor, 1 keyboard, 1 mouse, 1 tea cup, minor amount of random shit :D so much better
08:28:24  <V453000> so I'm tryinng this NUTS thing
08:28:46  <Eddi|zuHause> how crazy
08:28:48  <andythenorth> try NUTS 2
08:29:05  <V453000> it looks mediocre, some of the trains looks awesome, some of them less, but I was trying to build some train and it keeps screaming at me "can't connect this wagon"
08:29:13  <V453000> should I read the text at the purchase menu?
08:29:18  <andythenorth> no
08:29:22  <andythenorth> why would anybody read that?
08:29:24  <V453000> also how do I tell which train is for what?
08:29:31  <andythenorth> colours
08:29:45  <andythenorth> just use cabeese
08:29:55  <V453000> well some of trains even change colours as they go
08:29:59  <V453000> does it mean they are for everything?
08:30:13  <V453000> also why do some trains look like gastropods
08:30:37  <Eddi|zuHause> because arthropods would have been scarier?
08:31:24  <V453000> nah I think they would just not work very well with long train shapes
08:31:25  <V453000> but still
08:31:31  <V453000> there's even an engine which looks like cat
08:31:44  <V453000> or that one has hair and ALL  the rainbow colours ... is it for everything again?
08:31:56  <V453000> and why on earth do my rails look like a piece of river or canal
08:32:07  <V453000> is there some tutorial?
08:32:12  <V453000> 0.
08:32:20  <Eddi|zuHause> does it sing nyanyanyan?
08:32:34  <V453000> no it seems like some stupid fat ass black cat, not even the nyan thing
08:35:35  <V453000> where do I find NUTS 2?
08:35:40  <V453000> it can't get any worse than this
08:39:15  <andythenorth> NUTS 2 is not done yet
08:39:56  *** sim-al2 has quit IRC
08:42:00  <V453000> oh
08:42:09  <V453000> well I guess it's for the better that the author just stops
09:02:39  *** chomwitt has quit IRC
09:27:10  *** Smedles has quit IRC
09:29:38  *** chomwitt has joined #openttd
09:29:43  *** Smedles has joined #openttd
10:20:23  <andythenorth> V453000: now what?
10:21:01  <V453000> ?
10:21:55  <andythenorth> automated all the graphics
10:22:06  <andythenorth> should probably wreck FIRS now
10:23:30  <andythenorth> hmm no
10:23:36  <andythenorth> way too full of snot to make good decisions
10:28:55  <andythenorth> YT YIME
10:28:58  <andythenorth> time *
10:37:13  <V453000> :D
11:00:10  <andythenorth> 4% battery :(
11:00:16  <andythenorth> bbl
11:00:17  *** andythenorth has quit IRC
11:12:33  *** andythenorth has joined #openttd
11:20:38  *** andythenorth has quit IRC
11:36:18  *** andythenorth has joined #openttd
11:36:25  <andythenorth> V453000: fuck
11:38:51  <V453000> iz
11:39:17  <andythenorth> wagon recolouring
11:39:22  <andythenorth> probably rules
11:39:22  <V453000> what's wrong with it
11:39:38  <andythenorth> specially if I do it wrong
11:40:38  <V453000> wtf :D
11:40:40  <V453000> logic
11:41:25  <andythenorth> do it for some cargos only
11:41:27  <andythenorth> others get CC
11:41:28  <andythenorth> winning
11:42:27  <V453000> well you could have the CC in a different layer you know :P
11:43:12  <V453000> iz probably what I'm going to do, if I don't just straight up ignore CC in wagons
11:43:26  <andythenorth> CC is mandatory
11:43:29  <andythenorth> or not
11:43:57  <V453000> I will have it only on the engine
11:44:09  <V453000> on wagons it's nice to see but mandatory? eh
11:44:18  <V453000> I prefer to have a colour which tells which cargo the wagon can carry
11:44:32  <V453000> but that's just my current concept, no rule
11:47:46  <andythenorth> tanks http://dev.openttdcoop.org/attachments/download/8645/horse_tank.png
11:47:53  <andythenorth> maybe I do same for more types
11:48:30  <andythenorth> it’s almost zero effort, I just have to draw in purple not blue :P
11:48:38  <andythenorth> and bollocks with defining recolour maps
11:51:37  <V453000> the gray ring looks kind of weird
11:51:41  <V453000> not as shaded as the tank
11:52:00  <V453000> well defining recolour maps isn't that horrible
11:52:10  <V453000> and you can reuse it for all wagons
11:53:12  <andythenorth> gray ring is ladder, might be bollocks
11:53:16  <andythenorth> probably delete
11:53:55  <V453000> oh
11:54:18  <V453000> well a ladder would still be influenced by light in some way
11:54:21  * andythenorth must now to automation
11:54:30  <andythenorth> even more complicated pipeline :P
11:54:32  <V453000> and I would use more of a |||||||| texture for a ladder
11:54:34  <V453000> haha
12:10:13  *** APTX_ has joined #openttd
12:25:25  *** sim-al2 has joined #openttd
12:30:19  <andythenorth> wtf
12:30:22  <andythenorth> no code needed
12:30:26  <andythenorth> just add more colours to remap
12:30:39  <andythenorth> ok
12:37:41  *** chomwitt has quit IRC
13:46:51  <supermop_> andythenorth: how many liveries too many?
13:47:02  <andythenorth> 7
13:47:04  <andythenorth> V453000: http://dev.openttdcoop.org/attachments/download/8646/horsey_horsey.png
13:47:18  <andythenorth> can haz awesome
13:47:25  <andythenorth> but I like CC, so I’m not doing it for all
13:47:27  <supermop_> and should i break all my templates to make the z 8/8?
13:47:37  <andythenorth> supermop_: ?
13:48:14  <supermop_> https://imgur.com/a/XVXw3
13:48:22  <V453000> recolouring is great, but I am really missing the noise
13:48:25  <V453000> this reminds me of 2cc set
13:48:32  <supermop_> wheels fit better on 8/8
13:49:00  <supermop_> and real zs were stupidly long compared to what came before and after
13:49:18  <andythenorth> V453000: noise later
13:49:22  <V453000> XD
13:49:23  <andythenorth> also I frigging hate noise :)
13:49:26  <andythenorth> but I’ll add some
13:49:29  *** sim-al2 has quit IRC
13:49:42  <andythenorth> supermop_: you used 28px templates? o_O
13:49:44  <andythenorth> :o
13:49:48  <supermop_> yeah
13:50:07  <supermop_> big mistake i realized only when starting trams
13:50:17  <andythenorth> oops
13:50:27  <supermop_> ogfx+rvs are all 7/8
13:51:01  <andythenorth> probably original style
13:52:11  <V453000> ._.
13:52:20  <V453000> 8/8 or auschwitz
13:52:22  <supermop_> rigid trucks look best short
13:52:44  <supermop_> :(
13:52:46  <andythenorth> V453000 went to godwin already
13:52:50  <andythenorth> and it’s not even 3pm
13:52:59  <supermop_> not even 10 am
13:53:56  <supermop_> messed up mytemplates, PS slices, etc
13:54:26  <supermop_> can fix, just can't be arsed for 1 tram
13:54:51  <supermop_> nothing else in the set is 8/8
13:54:58  <andythenorth> not totally convinced by body recolouring
13:55:00  <andythenorth> but eh
13:55:05  <andythenorth> pressing on
13:59:00  <andythenorth> body colour has to contrast with cargo colour
13:59:07  <andythenorth> unlike tankers, which use cargo colour for body
13:59:57  <supermop_> Arbitraryrulesthenorth
14:00:23  *** chomwitt has joined #openttd
14:00:51  <supermop_> wife and other non-openttd people voted in favor of the long tram as being more melbourney
14:01:30  <supermop_> i feel like i am disregarding my arbitrary rules too much, whereas andy is following his too closely
14:03:59  <andythenorth> so body colouring - parameter to turn it off or what?
14:06:10  <supermop_> sure?
14:15:27  <supermop_> i see a lot of essentially black coal hoppers in the midwest
14:15:46  <supermop_> and i have seen plenty of of photos of maroon iron ore hoppers
14:16:08  <andythenorth> RL they tend to colour the body to match the cargo
14:16:17  <andythenorth> so that overspill is less visible
14:16:21  <supermop_> stays cleaners looking
14:16:24  <andythenorth> we need the inverse :)
14:16:58  <supermop_> i mean are you designing this strictly from a high contrast accessibility standpoint?
14:17:06  <supermop_> ADA doesn't apply to video games
14:17:44  <andythenorth> so far :P
14:18:15  <andythenorth> needs to be obvious if wagon is loaded or empty ;)
14:18:22  <andythenorth> also V453000 has a scheme
14:19:08  <andythenorth> errr
14:19:13  <andythenorth> how about patches of colour on the body?
14:19:22  <andythenorth> rather than colouring all of it?
14:19:23  <supermop_> i like that
14:19:34  <supermop_> like a little placard
14:19:37  <andythenorth> only works if the wagon is big enough
14:20:42  <supermop_> one extra length unit in | ... 1 or 2 px?
14:21:04  <supermop_> i generally have 1.5px per 1/8 in |
14:21:26  * andythenorth tries it
14:22:15  <andythenorth> supermop_: for length in | , just half the length of –
14:22:20  <andythenorth> measuring along the roof
14:22:25  <andythenorth> then add ~8 for body height
14:22:32  <andythenorth> depends on how high vehicle is :)
14:22:53  <supermop_> im a little off that - my 7/8 are 13 px long |
14:23:22  <supermop_> 16px | would be a huge leap
14:24:08  <supermop_> not sure how i ended up with 4px -> 1.5ishpx instead of 2
14:24:58  <supermop_> i think i was shortening trams so the pole would stick out past them when down
14:25:08  <andythenorth> | view is rarely seen for RVs
14:25:13  <andythenorth> I wouldn’t worry about it
14:25:22  <supermop_> like they all start 1px below the top of blue box
14:25:29  *** Alberth has joined #openttd
14:25:29  *** ChanServ sets mode: +o Alberth
14:25:36  <Alberth> o/
14:25:50  <supermop_> if i don't have to increase | blue, i can keep my PS slices
14:26:01  <andythenorth> hmm, colour chip looks nice
14:26:02  <andythenorth> but eh
14:26:19  <supermop_> so i'll make the Z 15px|
14:26:29  <supermop_> do it
14:26:40  <supermop_> original coal wagons had CC square
14:26:40  <Alberth> make it so  :p
14:29:41  <andythenorth> yeah
14:29:46  <andythenorth> doing it
14:31:00  <andythenorth> supermop_: could put a railfreight sector logo on the engines :P
14:31:04  <andythenorth> depending on refit
14:31:07  <andythenorth> maybe not eh?
14:31:10  <supermop_> yessssss
14:31:18  <supermop_> all i've ever wanted
14:31:50  <supermop_> generic locomotive livery based on wagons, rather than wagon livery based on locomotive
14:32:32  <supermop_> sector emblems are a coup of british signage design
14:32:59  <supermop_> and BR was already better at signage and graphics than most other things
14:33:54  <andythenorth> strictly, I could do engine recolour based on cargo too :P
14:34:02  <andythenorth> it’s probably not even much work :(
14:34:17  <andythenorth> probably ruins multiplayer eh
14:34:34  <supermop_> you could make the sector emblem 2cc
14:34:50  <supermop_> grey locomotives with CC squares seems appropriate
14:35:48  <supermop_> also this always looked so sharp: https://en.wikipedia.org/wiki/British_Rail_Class_58
14:38:03  <V453000> iz friday
14:38:05  <V453000> iz facts
14:38:15  <Alberth> \o/
14:38:17  <supermop_>  i always wondered if the Large logo one was preserved or what, shouldn't it have had a sectorized livery?
14:38:35  <supermop_> did anything else ever get grey large logo?
14:38:36  <V453000> andythenorth: parts being colourful is obviously making it look less like a retarded rail-bound chameleoparrot
14:38:38  <V453000> so y
14:51:10  <andythenorth> supermop_: recolour to this? :P https://photos.smugmug.com/Rail/Indi/Class-37/i-Sfv2VdS/0/d60a86ff/L/37093-L.jpg
14:51:32  <supermop_> from the HST ad?
14:51:54  <andythenorth> never saw it, but yes
14:52:06  <supermop_> ive seen it on youtube
14:52:45  <supermop_> scene with a bunch of 43s stuck in traffic was nice
14:53:15  <supermop_> https://www.youtube.com/watch?v=iN7naLLeB0A
14:55:08  <andythenorth> http://dev.openttdcoop.org/attachments/download/8647/horsey_horsey_2.png
14:55:29  <andythenorth> I messed up the hoppers a bit to please V453000
14:55:37  <andythenorth> but they look like a blob now :)
14:59:41  <supermop_> motion graphics at the end of that with the trains making the br logo look impressive for the time
15:02:55  <andythenorth> so cargo-recolouring body
15:02:58  <andythenorth> in or out?
15:03:01  <andythenorth> it’s 50% working
15:03:10  <andythenorth> same amount of work to finish, or remove :P
15:03:17  <supermop_> so apparently that was filmed with all real trains
15:03:27  <supermop_> ?
15:03:42  <andythenorth> seems so
15:03:52  <supermop_> did they just pull all the 43s out of service to be in that shoot for a day?
15:05:01  <andythenorth> seems like it
15:14:46  <andythenorth> ach
15:14:56  <andythenorth> I do kind of like the plain CC for wagons
15:16:43  <supermop_> maybe i'll have a large logo easter egg tram
15:17:28  <andythenorth> Alberth: any opinion? :P http://dev.openttdcoop.org/attachments/download/8647/horsey_horsey_2.png
15:21:52  <Alberth> desperately needs playing!
15:22:24  <Alberth> no steam, I see
15:22:44  <Alberth> needs longer game thus :)
15:22:56  *** tokai|noir has joined #openttd
15:22:57  *** ChanServ sets mode: +v tokai|noir
15:23:55  <Alberth> but I like it, good colours of the wagons
15:24:29  <Alberth> engines are more round :)
15:25:21  <andythenorth> I don’t like the wagon colours, I find it confusing :)
15:25:52  <Alberth> quite modern looking to me
15:26:36  <Alberth> engines seem somewhat out of place, you'd expect them to be more rectangular, looking at the wagons
15:27:09  <Alberth> but perhaps it's just that wagons have no top that you can colour
15:28:28  <andythenorth> for reasons I can’t explain, I prefer CC http://dev.openttdcoop.org/attachments/download/8648/horsey_less_horsey.png
15:28:35  <andythenorth> except for tank wagons :P
15:29:14  <Alberth> CC is company colours?
15:29:17  <andythenorth> yes
15:29:29  <Alberth> if so, why do you have differently coloured wagons?
15:29:33  <andythenorth> per cargo
15:29:35  <andythenorth> experiment
15:29:45  <Alberth> ah
15:29:51  *** tokai has quit IRC
15:29:57  <Alberth> like nuts has unique colours too
15:30:00  *** Flygon has quit IRC
15:30:01  <andythenorth> yes
15:30:02  <andythenorth> but I already use white, grey etc to theme some kinds of wagon permanently
15:30:10  <andythenorth> and that is lost if other wagons recolour
15:31:58  <Alberth> per cargo doesn't help much in diversity at a single track
15:32:22  <Alberth> you'd need to do random or based on age or so
15:32:50  <Alberth> wagons do look more matching with the engines with CC though
15:33:32  <Alberth> without CC it's a bit two different sets
15:33:43  <Alberth> ie engine set and wagon set
15:34:36  <Alberth> but it gives you more colours for the wagons
15:35:29  <Alberth> ie the CC set really matches with each other, but all wagons are the same blue
15:35:53  <Alberth> (modulo a few lighter/darker variations)
15:38:22  *** chomwitt has quit IRC
15:40:26  <andythenorth> +1 to all
15:40:56  <andythenorth> I already recolour tankers, I’ll keep that
15:41:02  <andythenorth> and maybe box cars should recolour :P
15:41:10  <andythenorth> anything where cargo doesn’t show
15:43:14  <Alberth> maybe make CC a bit more subtle, eg a CC logo-like area?
15:43:38  <Alberth> ie somewhat partly blue
15:44:35  <Alberth> although I'd pick the non-CC set now
15:46:10  <Alberth> I like the modern style
15:46:39  <Alberth> perhaps because it's not common in openttd
15:48:12  <andythenorth> there might be other ways to get same affect, without recolouring wagons per cargo
15:48:40  <Alberth> cargo itself would do that, wouldn't it? :)
15:49:01  <Alberth> box cars with some windows :)
15:50:07  <andythenorth> open-top box cars :P
15:51:48  <Alberth> nuts does colouring the other way around for tank wagons, empty wagons are 50% yellow and 50% red, full are almost completely yellow :)
15:52:05  <Alberth> clearly empty wagons are more dangerous :)
15:52:11  <andythenorth> super dangerous
15:52:42  <andythenorth> not sure I care enough about empty vs. loaded tank wagons :)
15:53:37  *** HerzogDeXtEr has joined #openttd
15:53:53  <Alberth> you'd use barrels otherwise :)
15:54:51  <andythenorth> could animate vapour coming from full ones
15:55:05  <Alberth> lying on their side, 5 or so (3 at the bottom ,and 2 on top)
15:56:04  <LordAro> V453000: why have i only just connected "friday facts" with being released on a friday?
15:56:32  <Alberth> you live day-less?
15:57:00  <LordAro> well i'm on holiday at the moment
15:57:02  <LordAro> so yes
15:57:05  <LordAro> sorta
15:57:13  <Alberth> perhaps rather week-less :)
15:57:31  <LordAro> eh, it's only a 4 day weekend
15:58:29  <Alberth> you skipped friday :)
16:06:50  <LordAro> aye :)
16:10:00  *** gelignite has joined #openttd
16:14:07  <supermop_> andythenorth: fictional articulated z class: just two of them in multiple?
16:14:14  <supermop_> RH trams seem to be that
16:14:25  <andythenorth> 1 tile length
16:14:28  <andythenorth> are they 8/8?
16:14:38  <supermop_> or chop off the cabs and throw in a bellows
16:14:59  <supermop_> Zs will be 8/8 once i make my blue bits bigger
16:15:21  <andythenorth> pax trams work best at 16/8
16:15:28  <supermop_> yeah yeah
16:15:30  <supermop_> but
16:15:36  <supermop_> what looks least stupid
16:15:44  <andythenorth> 16/8
16:15:56  <andythenorth> 18/8 is the optimimum length for station performance in my tests
16:16:00  <andythenorth> but 16/8 looks better
16:16:29  <supermop_> regardless of length, though - dead cabs nose to nose in the center, or a single bendy vehicle
16:17:30  <supermop_> like if this had been made 10 years earlier: https://www.google.com/search?q=b+class+tram&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwjmkMPV5crWAhUE2mMKHZAeBnEQsAQIMw&biw=1920&bih=925
16:17:38  <andythenorth> where are they in your progression tree?
16:17:47  <andythenorth> what generation?
16:18:07  <supermop_> 4th, 1965
16:18:13  <andythenorth> dead cabs
16:18:19  <andythenorth> nose-to-nose
16:19:26  <supermop_> other option is single ended trams coupled tail to tail
16:19:48  <supermop_> no prototype for that but wouldn't look too bad
16:20:04  <supermop_> need to hire two trammies tho
16:24:31  <andythenorth> Hog tends to repeat double-cab units
16:24:35  <andythenorth> for drawing reasons
16:24:42  <andythenorth> 50% less of it :P
16:26:48  *** Progman has joined #openttd
16:30:42  <supermop_> going to have to deal with this when upgrading to modern trams: http://www.takver.com/history/tram_cv.jpg
16:31:14  <andythenorth> classic
16:31:51  <andythenorth> finding 5 ways to draw hopper cars is going to be a PITA
16:31:54  <andythenorth> generations suck :P
16:42:57  <Alberth> make less
16:43:13  <Alberth> engines are much more relevant than wagons, imho
16:51:28  <andythenorth> I think the inverse :)
16:51:38  <andythenorth> literally every newgrf has focussed on baziliions of engines
16:52:07  <andythenorth> except literally Pineapple :P
16:55:07  *** glx has joined #openttd
16:55:07  *** ChanServ sets mode: +v glx
17:03:27  *** Wormnest has joined #openttd
17:05:06  *** frosch123 has joined #openttd
17:08:32  *** Cubey has joined #openttd
17:17:46  <frosch123> hoin
17:18:14  <Alberth> o/
17:19:07  <Alberth> andy: most newgrfs make too many available at once, mostly just because RL did that
17:20:30  <andythenorth> quak
17:20:37  <Alberth> quok
17:20:50  <andythenorth> I am over-providing wagons :P
17:21:01  <andythenorth> nobody else has done that yet afaik
17:21:03  <Alberth> is horse nightly playable, or are you in the middle of hacking?
17:21:05  <andythenorth> new mistakes to make
17:21:09  <andythenorth> horse is pretty bad
17:21:17  <andythenorth> the graphics are all for — view only :)
17:21:24  <Alberth> "over-providing wagons"  :D
17:21:55  <andythenorth> I will have to turn on ‘vehicles expire’ setting
17:22:10  <Alberth> nah, it needs wagons expire :p
17:23:23  <Alberth> I have it turned off now for some time, and it's not a problem, you just hide the old one whenever you're done with it
17:24:17  <Alberth> maybe it becomes a nuisance with a bazillion engines, but I wouldn't dare trying that :p
17:25:34  <Alberth> maybe just aim for more diversity in wagons
17:27:33  <andythenorth> http://dev.openttdcoop.org/attachments/download/8649/horsey_hoppers.png
17:27:48  <andythenorth> 1900-1990 4 generations
17:33:44  *** ST2 has quit IRC
17:36:35  <Alberth> looks nice
17:39:43  *** Eddi|zuHause has quit IRC
17:40:18  *** Eddi|zuHause has joined #openttd
17:41:49  <frosch123> Alberth: andy learnt that you get the most feedback for teaser images, no need to make stuff playable with other views than ---
17:42:22  <andythenorth> exactly
17:42:45  *** SpComb has quit IRC
17:43:10  *** Gja has joined #openttd
17:43:15  *** ST2 has joined #openttd
17:48:53  *** SpComb has joined #openttd
17:55:17  *** orudge` has quit IRC
17:55:46  *** orudge` has joined #openttd
17:55:46  *** ChanServ sets mode: +o orudge`
17:56:22  *** FLHerne has quit IRC
18:11:15  <Alberth> unfortunately that breaks if people want to actually play with the set :p
18:11:49  <Alberth> but fair enough, no point in making all 4 sides if you ditch the wagon anyway
18:13:56  <andythenorth> there’s quite a high rate of deletion :)
18:17:24  <Alberth> s/deletion/progress/  :)
18:19:34  *** Montana has joined #openttd
18:29:25  <andythenorth> http://dev.openttdcoop.org/attachments/download/8650/horsey_dump_cars.png
18:32:01  <andythenorth> some sort of irl copy of my sprites https://www.flickr.com/photos/nat37670/30224539036/in/pool-2070723@N25/
18:34:18  <frosch123> recently i notice a lot of v cars at the local station
18:34:29  <frosch123> http://www.sa-transport.co.za/train_modellers/tankers/xbj-10_cement-tanker_george_01_ra06.JPG  http://www.sa-transport.co.za/train_modellers/tankers/xb-5_cement-tanker_george_ra06.JPG
18:34:36  <frosch123> never saw them in ottd
18:34:46  <frosch123> apparently they are for cement and stuff
18:37:07  <andythenorth> frosch123: “Silo Car"
18:37:14  <andythenorth> planning to add tehm
18:37:25  <andythenorth> them *
18:38:09  <frosch123> in this shape they always look like broken tank wagons :)
18:39:57  *** Gja has quit IRC
18:40:57  *** Gja has joined #openttd
18:41:27  <andythenorth> sliding roof wagon? https://www.flickr.com/photos/johnfrombedford/35162610892/in/pool-2070723@N25/
18:42:20  <frosch123> anyway, those dump cars randomise between the two cc?
18:43:01  <andythenorth> yup
18:43:17  <andythenorth> if you don’t like it, you can set both cc same also
18:43:34  <frosch123> i like it :)
18:44:54  * andythenorth +1
18:45:20  <V453000> glorious
18:50:19  *** Wolf01 has joined #openttd
18:50:28  <Wolf01> o/
18:51:30  *** yorick has joined #openttd
19:00:33  *** Stimrol has joined #openttd
19:07:14  *** Alberth has left #openttd
19:18:27  <V453000> iz
19:34:12  <andythenorth> any new FS? o_O
19:36:23  * andythenorth allows ridiculous 110mph freight train
19:36:25  <andythenorth> because game
19:36:38  <andythenorth> could have a parameter eh, realisms or not
19:37:12  <Wolf01> I was at the station bar today, I noticed we have a lot of freigh trains passing here
19:37:57  <andythenorth> probably not 110mph
19:37:59  <andythenorth> :)
19:38:29  <Wolf01> Not in the station for sure
19:38:30  <V453000> 110mph isn't that game-much
19:38:41  <frosch123> they were probably military trains
19:38:44  <V453000> 177kmh
19:38:44  <V453000> eh
19:38:55  <frosch123> italy is going to invade monacco, san marino and vatican over the weekend
19:39:00  <V453000> iz SH40 from vanilla
19:39:29  <frosch123> V453000: why do you know those numbers?
19:39:45  <V453000> which numbers?
19:39:51  <frosch123> speed of sh40
19:39:58  <V453000> well I played the game for some hours you know :P
19:40:21  <V453000> and I have good memory for stupid shit
19:40:26  <V453000> can't remember what I had for lunch
19:40:53  <andythenorth> did you have lunch?
19:41:18  <V453000> good question
19:41:19  <V453000> I did though
19:41:50  <frosch123> hmm, if you do not know what you had for lunch, what did you have lunch for...
19:42:11  <V453000> biological upkeep :D
19:42:24  <V453000> lunch won't make pixels for you
19:42:42  <frosch123> ah, it's to avoid licking pixels
19:44:37  <Wolf01> <andythenorth> probably not 110mph <- the ones I've seen are designed for 87mph
19:45:12  <LordAro> bad things happen when it hits 88mph
19:45:17  <V453000> == they go 120mph :P
19:45:19  <Wolf01> Lol
19:45:34  <Wolf01> https://de.wikipedia.org/wiki/Siemens_ES64F4 3 of these in 20 minutes
19:48:30  <andythenorth> trains
19:48:35  * andythenorth should draw some
19:48:56  <andythenorth> horse is very bad for compile times
19:53:49  <andythenorth> all the cargo sprites :(
20:00:07  <V453000> blabla :P
20:01:59  <frosch123> haha, yesterday wolf complains about no new high res pictures, and today v writes fff :p
20:05:44  <V453000> lol what
20:05:47  <V453000> Wolf01 ubitch
20:05:52  <Wolf01> Yes
20:06:19  <V453000> that's the whole message I got nothing else :P
20:06:50  <Wolf01> BTW, really nice, good boy V
20:07:30  <V453000> I'm working on like 4 things simultaneously :P
20:07:32  <Wolf01> Finally the circuit box doesn't look like a sticker on top of the things
20:07:44  <V453000> blender scenes are wrecked, need to redo a lot of stuff
20:07:53  <V453000> even the lamp is done from zero, blend scene didn't exist
20:07:54  <V453000> ._>
20:09:41  <Wolf01> Oh, I noticed today that F/blog has a rss feed
20:12:25  <Wolf01> That wire on the rails...
20:12:39  <Wolf01> https://us2.factorio.com/assets/img/blog/fff-210-ccm-03-various-modes.png It doesn't look really safe to me
20:14:23  *** Defaultti has quit IRC
20:15:19  <frosch123> oh, 4 years of fff
20:15:35  *** Defaultti has joined #openttd
20:16:22  <frosch123> Wolf01: it detects trains :) single use only
20:16:49  *** ToBeFree has joined #openttd
20:16:52  <Wolf01> :D
20:19:11  *** Gja has quit IRC
20:23:36  *** FLHerne has joined #openttd
20:36:58  *** sim-al2 has joined #openttd
20:51:50  *** Gja has joined #openttd
20:52:12  *** Montana_ has joined #openttd
20:57:02  *** Montana has quit IRC
20:57:10  *** Montana_ is now known as Montana
21:05:31  <andythenorth> bye
21:05:33  *** andythenorth has left #openttd
21:14:20  *** DDR has quit IRC
21:28:15  <V453000> well shits
21:28:26  <V453000> the land recolouring doesn't quite work very well for tunnels :D
21:28:28  <ST2> ... happen
21:28:38  <V453000> PAIN
21:28:51  <Wolf01> Do tunnels by hand
21:29:57  <V453000> well that's basically what I'm doing
21:32:38  <V453000> hm, maybe this hack will work
21:33:27  <Wolf01> Well, I was waiting for a random rss feed update to check if the UI updates as well... well, I was in th wrong tab, missed the update :|
21:39:47  *** Gja has quit IRC
21:41:41  *** Progman has quit IRC
21:47:07  *** Laedek has quit IRC
21:48:57  *** Laedek has joined #openttd
21:49:46  *** gelignite has quit IRC
22:14:44  *** frosch123 has quit IRC
22:24:26  *** ToBeFree has quit IRC
22:35:21  *** nicfer has joined #openttd
22:35:30  <nicfer> Hi
22:35:57  <nicfer> V453000, do you manage the YETI newgrf repo?
22:37:35  <nicfer> Because I can't clone it, and I get a sudden "transaction abort!" message followed by a rollback
22:38:18  *** Wormnest has quit IRC
22:40:45  <nicfer> And then "abort: HTTP request error (incomplete response)", and then it says that it may be an intermitent network failure, but it keeps happening since two days
22:44:43  <nicfer> Other Mercurial repos work correctly, so I guess it's not my connection
22:46:02  <planetmaker> nicfer, it's a HUGE repo. Might be that it only clones correctly via ssh. Give me your key, and you can try that way
22:46:03  <LordAro> could be something to do with the file sizes
22:52:20  <nicfer> I don't have a key set
22:52:46  <nicfer> yet*
22:59:09  *** Biolunar has joined #openttd
23:37:57  *** Biolunar has quit IRC
23:42:05  *** HerzogDeXtEr has quit IRC
23:51:39  <nicfer> I think I have a SSH key
23:52:03  <nicfer> Can I use that to clone that way?

Powered by YARRSTE version: svn-trunk