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Log for #openttd on 27th October 2017:
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07:41:20  <V453000> _dp_: did you try 8bpp with x4 zoom? :)
07:41:59  <V453000> but seriously, 80MB isn't that bad
07:50:33  <V453000> if you don't want people to download the full thing then you can just point them to use it as static, and use the x4 8bpp version on server
07:50:56  <V453000> might be smarter not to use it a all onserver then and just let them use it as static
07:51:00  <V453000> but yeah there are many options
07:51:21  <V453000> of course making it a base set one day would help
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08:05:14  <andythenorth> yo
08:05:20  * andythenorth wrecking FIRS
08:05:25  <V453000> :D
08:05:25  <andythenorth> total destruction
08:06:20  <LordAro> again?
08:06:34  <andythenorth> yup
08:06:36  <andythenorth> users want it
08:06:40  <V453000> omg
08:06:42  <V453000> which ones? :D
08:06:43  * andythenorth doesn't always do what users want
08:06:45  <andythenorth> but eh
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08:06:55  <andythenorth> there was one called V453000
08:07:00  <V453000> omg
08:07:00  <andythenorth> and also child #1 here
08:07:04  <V453000> I see
08:07:21  <andythenorth> I have in-house testing now
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08:07:28  <V453000> #1 loves trains so far
08:07:30  <andythenorth> no need for forumz even
08:07:33  <V453000> everything going well
08:08:24  <andythenorth> mostly problem is that cargo graph is ugly http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargoflow_steeltown.html
08:08:42  <andythenorth> FIRS design goal is now not gameplay
08:08:45  <V453000> :D
08:08:46  <andythenorth> is nice graphs http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html
08:08:49  <V453000> :D
08:08:51  <V453000> k
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08:46:26  <andythenorth> probably need to unwreck FIRS now :|
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09:06:49  <andythenorth> ruined
09:06:56  <andythenorth> can't make nice cargo flow graphs
09:07:00  <andythenorth> delete FIRS?
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09:21:48  <andythenorth> is 'pipeline terminal' a valid industry?
09:22:00  <andythenorth> accepts pipe, supplies petrol, chemicals
09:23:19  <V453000> 0 new cargoes to draw
09:23:20  <V453000> is valid
09:23:27  <V453000> :D
09:32:46  <andythenorth> it's liquids terminal, already in game :P
09:32:54  <andythenorth> just maybe not restricted to coasts :P
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09:48:31  <Alberth> o/
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09:49:28  <Samu> hi
09:50:37  <Alberth> o/
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10:39:51  <Samu> i'm trying to make oil rigs to deliver cargo only on oil rig stations
10:40:07  <Samu> let's see if I can do it
10:42:11  <Samu> there's also the exclusivity deal affecting it, so it's gonna be a 2-in-1 fix
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11:46:44  <__ln__> @seen Yexo
11:46:44  <DorpsGek> __ln__: Yexo was last seen in #openttd 4 years, 47 weeks, 2 days, 22 hours, 30 minutes, and 12 seconds ago: <Yexo> <NGC3982> The station glitches are CHIPS related. I adressed it to Andy the other day, and it seems like it's b0rked in some way. <- it's still in the issue tracker for CHIPS, but I haven't had time to look at it yet
11:49:15  <LordAro> F
11:56:18  <Samu> i have a question for those familiar with newgrf industries
11:56:39  <Samu> if the industry is built on water, do they always have a station?
11:56:56  <Samu> they're only transported by ships?
11:58:05  <Samu> or can they be on water without any attached station to it?
12:05:04  <Samu> this is starting to complicate, for accepted cargo
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12:14:51  <Alberth> yes, the only water industry in default set is an oilrig, and all newgrf industries are derived from default set
12:15:08  <Alberth> bbl
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13:03:13  <Wolf01> o/
13:03:17  <Samu> dealing with cargo acceptance is a bit more complex
13:03:19  <Samu> hi Wolf01
13:04:03  <Wolf01> Fuck space engineers... use the dev channel instead of releasing 3 updates every day... :(
13:04:54  <Samu> so, I want all buildable stations to never accept cargo that an oil rig industry accepts
13:05:08  <Samu> exception is the oilrig station only
13:05:14  <Samu> it's the only station that accepts
13:05:16  <Wolf01> Lolwut?
13:05:57  <Samu> if you bring passengers or mail to an oil rig inudstry, only the station it provides accepts it
13:06:08  <Samu> all stations you build around, won't accept it
13:06:38  <Wolf01> Oh, ok
13:06:58  <Wolf01> Makes sense, you don't deliver engineers by train to an oil rig
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13:07:28  <Samu> i'm trying to figure a way
13:07:30  <Wolf01> Also you don't deliver 3450 tourists to an oil rig
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13:08:03  <Samu> to make only 1 station accept it, while the others, even being within acceptance range, not accept them, it's hard
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13:44:23  <andythenorth> well`
13:46:35  <frosch123> vehicle alignment is horrible
13:48:11  <andythenorth> well
13:48:18  <andythenorth> kinda
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14:01:34  <peter1138> So, Catalonia
14:03:00  <Wolf01> I've heard something about it from a doubtful source (9gag), newspapers here don't say anything, what happened?
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14:21:44  <LordAro> Wolf01: http://bbc.co.uk/news
14:21:51  <LordAro> they did a thing (again)
14:23:06  <Wolf01> Lol
14:23:22  <Wolf01> We did it too last Monday
14:23:36  <Wolf01> Or at least we tried...
14:23:55  <Wolf01> The answer was "shut the fuck up"
14:24:48  <Wolf01> http://store.steampowered.com/app/352130/Locoland/ uhm, could be a nice purchase
14:25:32  <Samu> I just got myself into another headache :(
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14:26:14  <Samu> for cargo supplied, this was easy
14:26:24  <Samu> for cargo accepted, this is ... hell
14:27:37  <Samu> GetAcceptanceAroundTiles
14:29:00  <Samu> i need to pass around, the source of the acceptance
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14:48:23  <Samu> cargo accepted by industries built on water are to become only accepted at the industry's own station
14:49:01  <Samu> cargo accepted by anything else around the industry are no never be accepted at the industry's own station
14:52:23  <Samu> i was able to make an oil rig station accept coal :(
14:52:30  <Samu> this can't be
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15:27:32  <Samu> here's the problem https://imgur.com/NnnMKyz
15:27:47  <Samu> the oilfield should not accept coal
15:28:02  <Samu> the oilfield should also not provide iron ore
15:28:38  <Samu> the docks should not accept passengers, nor mail
15:28:51  <Samu> the docks should not provide coal
15:28:56  <Samu> oops oil
15:30:56  <Samu> i've already fixed the "providing" https://imgur.com/9sZLUd3
15:31:10  <Samu> but i'm a bit lost about "acceptance"
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15:37:13  <Alberth> o/
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15:45:28  <Wolf01> o/
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15:47:02  <__ln__> catalonia did it now, finally
15:50:12  <Wolf01> What they want to do now? Put the entire population in prison?
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16:33:11  <Samu> finally got the official catchment area of the heliport at the oilrig
16:33:14  <Samu> it's 4
16:33:35  <Samu> the dock catchment area is 5
16:34:05  <Samu> game picks whichever is higher and uses that
16:34:10  <Samu> 5
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16:38:03  <Samu> CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, uint32 *always_accepted = NULL);
16:38:20  <Samu> this needs to pass one more detail
16:38:30  <Samu> i'm getting somewhere, nice
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16:47:44  <Alberth> isn't it dependent on the station catchment area?
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16:58:59  <Samu> _tile_type_XYZ_procs
16:59:12  <Samu> dauym, got to change a lot :(
16:59:39  <Samu> AddAcceptedCargo-XZY
17:01:16  <Samu> AddAcceptedCargo_Industry, AddAcceptedCargo_Object, AddAcceptedCargo_Town
17:01:25  <Samu> only 3, lucky me
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17:10:54  <Eddi|zuHause> Wolf01: probably dissolve the parliament, and put the head of government in prison. possibly use some force
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17:12:07  <Eddi|zuHause> overall, i don't see anyone "winning" in this situation, but the spanish government probably has the longer lever
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17:20:45  <Samu> AddAcceptedCargo_Town is my new headache :(
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17:21:19  <Samu> hmm... :(
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17:22:47  <supermop> Eddi|zuHause: it does seem to have reached a no win situation from a pr standpoint at least
17:23:07  <andythenorth> yo
17:23:13  <Alberth> o/
17:24:48  <frosch123> Eddi|zuHause: obviously we need a new country, created from catalonia, basque, bavaria, ... ruled by the belgians
17:25:12  <Wolf01> And the Serenissima republic
17:25:39  <Eddi|zuHause> Wolf01: is that one of those micronations?
17:25:58  <Eddi|zuHause> like the guy who declared his own state in a roundabout?
17:26:14  <Wolf01> https://it.wikipedia.org/wiki/Repubblica_di_Venezia#/media/File:Republic_of_Venice_1789.svg
17:26:43  <Eddi|zuHause> that is slightly less micro :p
17:26:46  <Wolf01> We tried to declare independence too :P
17:27:02  <Eddi|zuHause> yeah. i think there was some news recently
17:27:09  <Eddi|zuHause> about more autonomy or something
17:27:50  <Wolf01> Yes, economic autonomy... which was soon taken as a trampoline for the independence XD
17:28:28  <Wolf01> Not that I give a fuck about independence, but I'm fine with the economic autonomy
17:30:03  * andythenorth is living in a newly independent nation
17:30:07  <andythenorth> no longer ruled from Brussels
17:30:27  <andythenorth> now ruled by some other people, that strictly, we didn't all vote for
17:30:41  <andythenorth> all is for the best in the best of all possible worlds
17:30:46  <supermop> 'Belgian Empire' would have been maybe more catchy
17:30:50  <frosch123> andythenorth: you live in a *united* kingdom, that's the opposite of independent, isn't it? :p
17:31:26  <supermop> frosch123: holding out hope for Free City of London?
17:31:42  <andythenorth> well at least we're free of the EU :P
17:31:54  <andythenorth> that Irish border might prove tricky though
17:31:58  <supermop> Imperial Belgian Exclave?
17:32:15  <frosch123> supermop: belgium is like the least-united country
17:32:30  <Samu> changing 1 function forces me to change all the involving functions like a chain reaction, :( this is boring
17:32:39  <supermop> andythenorth: the irish border is so boneheaded - seems evidence that many brexiteers never stopped to think about it
17:32:41  <Wolf01> That's why it was chosen to represent the EU
17:32:43  <frosch123> not sure how many people living in belgium acknowledge its existence
17:32:53  <andythenorth> how do I fix FIRS then?
17:32:55  <supermop> frosch123: thats what makes the Belgian Empire so funny
17:33:09  <supermop> to those of us with no post-colonial trauma
17:33:38  <Samu> AddAcceptedCargoSetMask must be changed too
17:33:46  <supermop> andythenorth: with convoluted border tariffs?
17:33:57  <andythenorth> supermop: I read that as 'post-colonial trams'
17:34:04  <andythenorth> I should find my glasses :|
17:34:08  <supermop> haha that too
17:34:22  <supermop> america has been largely tram-free in the post colonial era
17:34:31  <Alberth> :D
17:35:20  <andythenorth> what steeltown might need...
17:35:27  <andythenorth> ...is more esoteric cargos http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#steeltown
17:35:59  <andythenorth> I added a builders yard, but it doesn't accept Pipe :P
17:36:00  <andythenorth> why?
17:36:16  <supermop> no indoor plumbing in steeltown?
17:36:57  <frosch123> andythenorth: add more metal types
17:37:06  <frosch123> copper, brass, ...
17:37:08  <supermop> obviously Europe needs to revert to a 9th century level of princely states, fiefdoms, and walled cities
17:37:28  <andythenorth> frosch123: I did have more, then I knocked them out
17:37:35  <andythenorth> there was zinc, for galvanising
17:37:37  <Wolf01> Because builders yards use concrete or plastic pipes
17:37:43  <andythenorth> I saw a galvanising truck an hour ago
17:37:49  <andythenorth> Wolf01: probably that, yes
17:38:03  <supermop> andythenorth: pvc factory
17:38:05  <frosch123> metal tools use various alloys
17:38:39  <supermop> i feel like if you are going to have multiple types of metal making facilities might as well have many metals
17:39:01  <frosch123> chrom-vanadium-steel and stuff
17:39:03  <supermop> magnesium for some sweet mag wheels to go on those vehicles
17:39:06  <andythenorth> worth considering
17:39:22  <supermop> chrome for plating the trim on the vehicles
17:39:22  <andythenorth> I think this is a case where maybe I need to take V's advice
17:39:30  <andythenorth> V has 2 kinds of advice
17:39:31  <andythenorth> 1. more slugs
17:39:38  <andythenorth> 2. make a clear schema for cargo glow
17:39:40  <andythenorth> flow *
17:39:42  <supermop> leather hides for upgraded seates
17:40:09  <andythenorth> the current 'problem' is that to get ENSP you need pretty much the full steel chain running
17:40:15  <andythenorth> and to get enough steel, you need ENSP
17:40:37  <andythenorth> then once you have ENSP the whole chain scales up production by 200%, and there's nothing left to do in the game
17:42:18  <supermop> andythenorth: scramble to accomodate all the extra stuff?
17:42:27  <andythenorth> nah, it's kind of boring
17:42:37  <andythenorth> I have like 3 play testers reporting same (including me)
17:42:38  <supermop> extra capacity goes towards improving the standard of living
17:42:52  * andythenorth wonders if newgrf can set town growth cargos 
17:42:54  <frosch123> andythenorth: so more chains, less deep
17:43:01  <supermop> make cars to send to your happy capitalist townsfolk
17:43:10  <supermop> yeah,
17:43:12  <frosch123> andythenorth: it's called "town effect"
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17:43:17  <andythenorth> oh yeah :)
17:43:19  <supermop> i think thats why people still like extreme
17:43:32  <andythenorth> it's max 2 cargos, unless I use GS?
17:43:46  <frosch123> you can give multiple cargos the same effect
17:43:48  <supermop> things are all related, but can work separately
17:43:59  <frosch123> that makes town require either of them (not all of them)
17:44:03  <andythenorth> :o
17:44:07  * andythenorth didn't know that
17:44:11  <supermop> and you can have many varied challenges, rather than just SteelQuest TM
17:44:30  <andythenorth> it would be nice if towns could grow with goods, vehicles, food, building materials
17:44:34  <supermop> (in extreme)
17:44:43  <supermop> andythenorth: they can?
17:44:46  <supermop> why not
17:44:48  <andythenorth> dunno
17:44:51  <andythenorth> never explored it
17:44:59  <andythenorth> years ago someone else set the town effects in FIRS
17:45:03  <andythenorth> I left them alone
17:45:09  <andythenorth> mostly
17:45:15  <supermop> write a firs GS
17:45:22  <Samu> question
17:45:27  <Samu>  /* static */ int32 ScriptTile::GetCargoAcceptance(TileIndex tile, CargoID cargo_type, int width, int height, int radius)
17:45:29  <supermop> brb lunch
17:45:30  <Samu> is this for AI's?
17:45:44  <Lee14141> Evening everyone
17:46:00  <Samu> i'm unsure how it works
17:46:16  <Samu> is the AI querying a tile, or building a station?
17:46:34  <Samu> anyway, it doesn't matter, it's always false
17:46:43  <Samu> can't build oil rigs
17:50:07  <andythenorth> so if I set TOWNGROWTH_WATER for two cargos, which will be reported as required?
17:50:09  * andythenorth tries it
17:50:38  <frosch123> i think it's supposed to list both
17:50:45  <frosch123> not sure whether i finished that patch
17:50:53  <frosch123> but i was working on it about 7 years ago
17:51:14  * andythenorth testing
17:52:16  <andythenorth> Alberth: FIRS compile keeps getting DoSed by broken Polish translations via eints, anything I can do?
17:53:13  <andythenorth> frosch123: seems to just report one of the cargos, probably the first :)
17:53:21  <andythenorth> (lowest ID afaict)
17:55:51  <Alberth> remove the offending polish translations would work
17:56:29  <Alberth> maybe nml should be more tolerant?
17:57:21  <andythenorth> maybe
17:57:31  <andythenorth> I keep removing the strings and pushing them back
17:57:40  <frosch123> what is broken about them?
17:57:57  <andythenorth> https://jenkins.openttdcoop.org/job/firs/1934/console
17:58:09  <andythenorth> nmlc ERROR: "src/lang/polish.lng", line 772: A gender choice list {G} has to be followed by another string code or provide an offset
17:59:06  <andythenorth> http://dev.openttdcoop.org/projects/firs/repository/entry/src/lang/polish.lng#L772
17:59:17  <frosch123> ok, so eints should have rejected the translation
17:59:36  <frosch123> andythenorth: replace the "{G..}" with an "y"
17:59:46  <frosch123> if you just remove the line, eints will add it back
17:59:52  <andythenorth> it does yes :)
17:59:58  <frosch123> if you provide a new translation, eints will take your new one
18:02:00  <andythenorth> done, thanks
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18:32:56  <andythenorth> "frosch123: andythenorth: so more chains, less deep" <- more shallow chains, but steel still deep
18:33:10  <andythenorth> dunno about the scrap metal -> steel chain
18:33:29  <andythenorth> also ENSP might as well be abundant
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18:38:56  <Samu> I think I did this... almost there, must test towns a bit better
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18:40:20  <frosch123> imho add more metal and alloy types
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18:40:56  <frosch123> allow each of them to be either processed into goods directly, or to be fed into the big vehicle chain
18:41:34  <Samu> if this ship i'm staring at, is able to load mail at the oilfield station, I failed
18:41:46  <frosch123> basically many short chains to start with, but then you can switch over a share of the products into the big chain
18:42:23  <Samu> pic: https://imgur.com/9SZxRYR
18:42:30  <Samu> it's not loading mail!
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18:42:35  <Samu> I win
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18:54:05  <Wolf01> Are you sure the surroundings of the oil rig produce enough mail?
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19:02:01  <andythenorth> frosch123: probably works
19:02:13  <andythenorth> what metals do we like?
19:02:16  <andythenorth> copper exists
19:02:26  <andythenorth> zinc exists
19:03:01  <Wolf01> Tungsten
19:03:03  <supermop> molybdenum
19:03:23  <Wolf01> Offshore manganese nodules mine
19:04:13  <frosch123> andythenorth: brass, bronce are obvious continuations from them
19:05:17  <frosch123> then you need more exotic metals, like chrome, silver, ...
19:07:00  <V453000> I have had many reports from people since I made YETI that they downloaded a newgrf from bananas and they see ? instead of some sprites ... yet apparently the grf runs properly
19:07:21  <V453000> is it possible to do something about that so that the game makes better sure that it's downloaded whole and functional?
19:07:56  <Wolf01> Better than crc check?
19:08:14  <frosch123> broken bananas downloads have been a mistery since the beginning
19:10:19  <V453000> ok was just wondering what's up with it
19:10:29  <V453000> reports restarted with brix :P
19:10:30  <frosch123> problem is that ottd does not notice when files get truncated
19:10:46  <frosch123> the important stuff is at the beginning of the file
19:12:07  <Wolf01> Make banana create tars with md5 of the content so OTTD could check it
19:12:27  <frosch123> make bananas2 :)
19:12:36  <Wolf01> Yes :P
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19:17:00  <V453000> BTW I was kind of surprised how well does YETI fit BRIX :)
19:17:05  <V453000> the resolution has it's merits
19:17:11  <V453000> its*
19:17:43  <V453000> andythenorth: FIRS EZ tomorrow?
19:25:02  <V453000> don't need 32bpp but just draw 16 times more pixels
19:25:03  <V453000> thanks
19:25:04  <V453000> community
19:25:14  <frosch123> 100 MB for a grf with a single vehicle is fine, is it?
19:25:22  <V453000> :D
19:25:31  <V453000> how are you doing frosch123 ?
19:25:57  <frosch123> currently i broke everything
19:26:11  <V453000> well that sounds like a good start
19:26:13  <frosch123> i made rgba eater 7 times faster though
19:26:20  <V453000> :D
19:26:27  <V453000> just by making proper code instead of my heap of shit?
19:26:46  <frosch123> i only changed a few lines
19:26:49  <V453000> :0
19:27:05  <frosch123> 1. disable the threading, there is nothing that can be run in paralel, it just locks everything down
19:27:15  <frosch123> 2. use getdata/putdata instead of get/putpixel
19:27:28  <V453000> 2. was already suggested to me at some point yeah :0
19:27:29  <frosch123> 3. use dictionary lookup for already known rgba values
19:27:34  <V453000> ha
19:27:49  <V453000> that's one thing that is very high on my schedule to learn :)
19:27:53  <V453000> dictionaries and classes
19:28:15  <V453000> using a json as a dictionary at work now for some stuff
19:28:44  <V453000> I'm surprised the threading isn't helpful for you
19:28:54  <frosch123> what would run in parallel?
19:29:05  <frosch123> it's all python, and there is only one python thread
19:29:07  <V453000> strips of images
19:29:20  <V453000> it utilizes all of my threads
19:29:33  <frosch123> well, run it with -t 1 and compare the times
19:29:34  <V453000> I split the image into strips in the temp folder, and merge them after all processing is done
19:29:45  <V453000> I tried many -t values
19:30:01  <V453000> in general 16 threads compared to 1 thread were 8 times faster
19:30:07  <frosch123> for me all -t values are the same until i hit num-cores, then it gets slower
19:30:09  <V453000> and in consistent manner, 8 threads would be 4 times faster
19:30:12  <V453000> weird
19:30:36  <V453000> could it be some linux vs windoze bs?
19:33:52  <frosch123> afaik the python interpreter lock applies to all python implementations
19:33:56  <frosch123> alberth may know better
19:34:14  <V453000> well people warned me about some similar stuff, and I won't even pretend to understand this stuff
19:34:18  <V453000> but my results were clearly positive
19:38:25  <frosch123> ah, i see, using get/putdata i actually broke the threading :p
19:38:56  <V453000> XD
19:39:15  <frosch123> every thread processed the whole image, instead of only the strip
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19:42:20  <frosch123> https://paste.openttdcoop.org/pyv9hcspa <- anyway, so far for 3
19:42:49  <frosch123> it's faster the more pixels have actually the same color
19:42:56  <frosch123> which are quite a lot in my case
19:48:47  <_dp_> o/
19:49:04  <_dp_> are you using pypy?
19:49:40  <_dp_> because if not you probably should, it generally is few times faster than cpython
19:50:37  <frosch123> "times" is a strong word, do you mean "percent"? :p
19:51:01  <_dp_> was "times" last time I checked :p
19:51:45  <Samu> who can revise this? https://paste.openttdcoop.org/p40zvlxz6
19:51:50  <_dp_> and it's good at optimizing computations
19:52:13  <Samu> i wonder if the name "oil_rig" is confusing
19:52:33  <Samu> should it be named "accept_on_water"?
19:52:37  <Samu> or something like that
19:54:04  <Samu> maybe just "on_water"
19:59:22  <Samu> anyone? :(
20:01:35  <Samu> what is patch do is... screw everyone who builds trains to transport oil from oil wells, essentially this
20:01:43  <Samu> oil rigs, I mean
20:02:45  <Samu> i have no idea how it will work with newgrfs
20:05:03  <Samu> ST2: do you have an opinion?
20:05:41  <ST2> not following, but we manage that differently
20:06:32  <andythenorth> pypy is only faster for certain cases
20:06:50  <andythenorth> some of the common web libraries / stacks are slower on pypy, from results I've seen :)
20:08:00  <Samu> ok, preparing the patch, just renaming oil_rig to on_water, seems to make sense in a broader way
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20:15:36  <andythenorth> such train http://railpictures.net/photo/635283/
20:19:38  <andythenorth> split foundry sand and glass sand?
20:19:39  <andythenorth> o_O
20:21:28  <andythenorth> what are plastics made from?
20:21:35  <andythenorth> o_O
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20:33:14  <frosch123> andythenorth: chalk, starch, cellulose, wood flour, ivory dust and zinc oxide.
20:33:21  <frosch123> the "ivory" part looks weird to me
20:33:42  <andythenorth> oil much? o_O
20:33:57  <frosch123> https://en.wikipedia.org/wiki/Plastic#Additives <- i guess those things make it interesting
20:34:02  <frosch123> since they overlap with other products
20:34:11  <frosch123> oil is too isolated
20:34:18  <andythenorth> I tried Kaolin yesterday
20:34:28  <andythenorth> wondering if I can remove generic chemicals
20:34:39  <andythenorth> generally steeltown seems to reward more specific cargos
20:39:41  <frosch123> if you ever want a chemical-centered economy, look into resin: https://en.wikipedia.org/wiki/Resin
20:45:22  <andythenorth> coal tar also? o_O
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20:51:54  <andythenorth> not sure this is better yet :P http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#steeltown
20:53:59  <andythenorth> need more simple cargos to dump into ports
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21:00:54  <andythenorth> bed
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21:24:38  <Samu> posted https://www.tt-forums.net/viewtopic.php?f=33&t=77199
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21:24:46  <Samu> test for bugs plz, or revise
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21:37:49  <Samu> https://i.imgur.com/HyAxVhH.png
21:37:55  <Samu> compare
21:44:01  <Wolf01> Ok, that could be one of the best things you could have done
21:47:58  <Samu> :)
21:48:04  <Samu> ty
21:50:27  <Samu> i haven't really tested the exclusive transports right thingy yet, but i suppose it's working as I expect
21:50:30  <Samu> will test now
21:51:37  <supermop> Samu: neat idea, but some people may dislike how it forces you to use ships
21:52:34  <supermop> any ai that cannot use ships, or if a ship newgrf that for some reason doesn't support the water bourne cargo is used...
21:53:02  <supermop> currently a dock on land near the rig can act like a 'pipe line'
21:53:28  <supermop> also sometimes i start a game with FIRS and forget to use a ship set
21:54:14  <supermop> default ships can't carry fish, so then the only way i can get fish is by truck from a station or dock  on land near a fishing grounds
21:54:33  <Samu> :(
21:55:06  <Samu> hmm so... it needs a game settings, is what u say
21:55:16  <Samu> to enable or disable this behavioir
21:55:16  <supermop> also... at least currently, a station can't get 100% of an industry's cargo
21:55:29  <supermop> even if it is the only station at the industry
21:55:52  <supermop> samu, it needs an on/off at least, but possibly granularity
21:56:22  <supermop> so you could prevent the rig from producing iron ore, but allow the dock to produce oil
21:56:42  <Samu> I see
21:57:16  <Wolf01> Yes, at least to not break old games
21:58:14  <Samu> i thought all waterborne industries had a station
21:58:18  <Samu> a neutral station
21:58:53  <Wolf01> Yep, but some weird individuals use normal stations to load from those industries
21:59:11  <Samu> what about the newgrfs
22:00:08  <Samu> do you know of any grf with water industries that don't have a neutral station? that might be a problem
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22:08:40  <FLHerne> Samu: I don't think that can happen
22:09:13  <FLHerne> No, I'm wrong
22:10:41  <FLHerne> And yes, this would break many existing savegames, but I still like it :-)
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22:11:39  <Samu> i failed to understand how exclusive transport rights work,
22:11:41  <Samu> bah
22:13:03  <TT_> Is there any progress toward fixing the RMB in viewport?
22:15:17  <FLHerne> What's the problem with it?
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22:15:49  <TT_> https://bugs.openttd.org/task/6629
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22:16:20  <TT_> It doesn't allow to move the viewport with the RMB after windows 10 update
22:16:39  <ST2> it stutters... a loooot xD
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22:16:48  <ST2> gets unplayable
22:16:55  <TT_> Yup, I'm unable to play with that
22:17:49  <ST2> there's a couple workarounds in https://www.tt-forums.net/viewtopic.php?f=31&t=77042
22:18:02  <ST2> but you need to compile it yourself :S
22:18:09  <TT_> I've seen them so far, but still waiting for the patch to come out
22:19:03  <Samu> nevermind, i bought exclusive transport rights in the wrong town lol
22:21:57  <Samu> it's werking!
22:22:37  <Samu> a minor nuisance though, the message "company x has bought exclusive transport rights on this town" still being displayed, on the neutral station
22:22:43  <Samu> gotta take that out
22:25:17  <FLHerne> Oh, ok
22:26:59  <Samu> alright, need to create some settings
22:27:14  <Samu> make this feature more configurable
22:27:21  <Samu> per supemop request
22:27:57  <Samu> rip savegame compatibility
22:31:04  <supermop> Wolf01: when the rig is as close to land as in the picture, it seems weirder to use boats than to not.
22:31:50  <Eddi|zuHause> hm... i have this mission to test an engine at 13km altitude at 1000m/s speed... any (cheap) ideas?
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22:37:31  <Samu> just removed the exclusivity message from being displayed on oilrig stations
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22:59:11  <Wolf01> supermop: yes, but meh, a rig shouldn't be so close to land
22:59:57  <Wolf01> Also bed, need to do 150km in the morning to get some lego
23:00:01  <Wolf01> :P
23:00:03  <Wolf01> 'night
23:00:05  <Samu> tc
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