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joined #openttd 06:19:11 *** Ttech has joined #openttd 06:21:02 *** sla_ro|master has joined #openttd 06:25:42 *** PressureLine has joined #openttd 06:29:02 *** ChanServ sets mode: +v orudge` 06:41:58 *** KenjiE20 has quit IRC 06:42:31 *** KenjiE20 has joined #openttd 06:47:13 <PressureLine> blech 06:47:49 <PressureLine> I just cannot get the amount of industries on a map right 06:51:52 *** orudge` has quit IRC 06:51:58 *** orudge` has joined #openttd 06:51:59 *** ChanServ sets mode: +o orudge` 06:56:35 *** tokai|noir has joined #openttd 06:56:35 *** ChanServ sets mode: +v tokai|noir 07:03:30 *** tokai has quit IRC 07:23:57 <PressureLine> Setting: Industry Density: Set how many industries should be generated ***and what level should be maintained during the game*** 07:25:44 <PressureLine> if I set to LOW during world generation, but as soon as the game starts go to VERY LOW, industries will shut down, and there will be no corresponding new industry built until the 'very low' level is reached? 07:54:43 *** Arveen2 has joined #openttd 08:01:08 *** Arveen has quit IRC 08:04:14 *** APTX has joined #openttd 08:06:25 *** APTX| has quit IRC 08:36:19 *** jonty-co1p has quit IRC 08:36:19 *** jonty-comp has joined #openttd 08:54:34 *** sla_ro|master has quit IRC 08:59:01 *** JacobD88 has joined #openttd 09:13:01 *** cHawk has quit IRC 09:21:22 *** cHawk has joined #openttd 09:38:40 *** Taede has quit IRC 09:39:28 *** m1cr0man has quit IRC 09:39:36 *** m1cr0man has joined #openttd 09:50:47 *** Lejving_ has quit IRC 10:13:24 *** PressureLine has quit IRC 11:11:50 *** TheMask96 has quit IRC 11:12:59 *** TheMask96 has joined #openttd 11:14:58 *** chomwitt has joined #openttd 11:16:30 *** ToffeeYogurtPots has quit IRC 11:17:37 *** ToffeeYogurtPots has joined #openttd 11:45:19 *** Lejving has joined #openttd 11:57:48 <__ln__> https://www.bahn.de/micro/view/schnellfahrstrecke/index.shtml 12:14:40 *** grossing has quit IRC 12:14:42 *** grossing has joined #openttd 12:28:16 *** donar has quit IRC 12:28:16 *** donar has joined #openttd 12:47:28 *** zeta has quit IRC 12:47:59 *** zeta has joined #openttd 13:15:34 *** Samu has joined #openttd 13:15:37 <Samu> hi 13:41:03 *** JacobD88 has quit IRC 13:42:30 <Samu> woah, andythenorth was quite severe here: https://bugs.openttd.org/task/6312?string=depot&project=1&search_name=&type%5B0%5D=&sev%5B0%5D=&pri%5B0%5D=&due%5B0%5D=&reported%5B0%5D=&cat%5B0%5D=&status%5B0%5D=open&percent%5B0%5D=&opened=&dev=&closed=&duedatefrom=&duedateto=&changedfrom=&changedto=&openedfrom=&openedto=&closedfrom=&closedto= 13:50:04 <V453000> gg 14:21:31 *** debdog has quit IRC 14:22:54 *** Flygon has quit IRC 14:25:52 *** debdog has joined #openttd 14:39:58 *** Gustavo6046 has joined #openttd 14:40:56 <supermop> yo 14:42:10 *** Gustavo6046 has quit IRC 14:42:14 <V453000> no yo 14:42:49 *** Gustavo6046 has joined #openttd 14:49:52 *** NGC3982 has quit IRC 14:50:04 *** NGC3982 has joined #openttd 14:50:50 *** Gustavo6046_ has joined #openttd 14:52:59 *** Gustavo6046_ has quit IRC 14:56:55 *** Gustavo6046 has quit IRC 15:08:05 *** Alberth has joined #openttd 15:08:05 *** ChanServ sets mode: +o Alberth 15:08:12 <Alberth> o/ 15:11:11 *** Gja has joined #openttd 15:17:47 *** Gustavo6046 has joined #openttd 15:43:10 <Samu> i have a bug https://bugs.openttd.org/task/6636 15:43:11 <Samu> 1.7.1 15:43:45 <Samu> peter1138: !! 15:43:55 <Samu> you're the bug guy 15:44:03 <Samu> aren't you? 15:44:32 <Alberth> nice bug :) 15:50:18 *** Biolunar has joined #openttd 15:56:31 <Samu> i got a fix, but i know u guys always find troubles with my fixes 15:56:43 <Samu> hmm do i post patch? 16:14:33 <Samu> posted 16:18:41 *** HerzogDeXtEr has joined #openttd 16:28:17 <Samu> STR_ERROR_CAN_T_COPY_SHARE_ORDER 16:30:33 *** Wormnest has joined #openttd 16:45:32 *** Cubey has joined #openttd 16:49:38 *** Taede has joined #openttd 16:54:47 *** Alberth has left #openttd 16:58:54 *** TheMask96 has quit IRC 17:02:42 *** TheMask96 has joined #openttd 17:03:23 *** chomwitt has quit IRC 17:07:56 *** mindlesstux has quit IRC 17:08:25 *** mindlesstux has joined #openttd 17:14:40 *** Lamp- has quit IRC 17:14:53 *** Lamp- has joined #openttd 17:26:50 *** Gustavo6046 has quit IRC 17:36:41 *** Gustavo6046 has joined #openttd 17:58:45 *** Gustavo6046 has quit IRC 17:59:02 *** glx has joined #openttd 17:59:03 *** ChanServ sets mode: +v glx 18:01:12 *** frosch123 has joined #openttd 18:09:25 *** Gustavo6046 has joined #openttd 18:09:52 *** Mavy has quit IRC 18:09:52 *** Mavy has joined #openttd 18:18:19 <Eddi|zuHause> https://mobile.twitter.com/gravislizard/status/927593460642615296 18:23:06 <Samu> i have no idea how twitter worls 18:23:09 <Samu> works 18:23:52 <Samu> i see a bunch of comments, but it doesn't appear they're answers to each other, I don't get it 18:30:33 *** Stimrol has joined #openttd 18:41:44 *** Wolf01 has joined #openttd 18:41:48 <Wolf01> Moin 18:42:04 <frosch123> ciao 18:42:27 <Wolf01> Holy shit the IDE I use is MSAccess on steroids 18:43:12 *** Progman has joined #openttd 18:44:21 <Wolf01> It's a cross breed between access, vba, mysql, and gamemaker all thrown over VS2008 18:47:33 *** Compu has quit IRC 18:52:16 *** Compu has joined #openttd 18:54:58 <Wolf01> http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10546736/76c36cfd99aea502d1dffcff7dd5fd5c7e8257b2.png wow... you could fit the entire base on one of these rovers 19:21:56 *** andythenorth has joined #openttd 19:30:08 <andythenorth> o/ 19:30:10 <Samu> damn parenthesis 19:30:12 <Samu> hi andythenorth 19:30:30 *** gelignite has joined #openttd 19:31:43 <Wolf01> o/ 19:32:16 *** peter1138 has quit IRC 19:32:17 *** peter1138 has joined #openttd 19:32:17 *** ChanServ sets mode: +o peter1138 19:41:32 <Samu> i found a bug when reviewing vehicle orders 19:42:38 <Wolf01> It's a feature 19:43:51 <Samu> nah 19:44:25 <Samu> it's about displaying the message "aircraft has in its orders an airport whose runway is too short" 19:44:48 <Samu> if there is only 1 airport that fits that criteria, the message shows up fine 19:44:58 <Samu> but if there are 2 19:45:05 <Samu> it shows another message 19:46:01 <Samu> has an invalid station in its orders 19:46:31 <Samu> the fix is simple 19:46:38 <Samu> (message == INVALID_STRING_ID || message == STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY) 19:48:07 <Samu> here, line 1802 https://hg.openttd.org/trunk.hg/file/f4cc55fdf952/src/order_cmd.cpp#l1802 19:48:27 <Samu> peter1138: fix plz 19:49:35 <Wolf01> Stop annoying peter plz 19:49:51 <Samu> ok, Wolf01 fix plz 19:54:02 <andythenorth> stop annoying Wolf01 :) 19:55:35 <Wolf01> I think that if there are 2 short airports the double message is right, but it should tell which order (airport name) 19:56:06 <Wolf01> You have the airport, add a param to the string with the name 19:56:41 <andythenorth> RoadTypes :P 19:56:50 * andythenorth playing OpenTTD 19:57:02 <Wolf01> I want roadtypes too :( 19:59:33 <frosch123> road slugs are way more complicated 19:59:46 <Wolf01> http://steamcommunity.com/app/361420/discussions/0/1479857071246787675/ V453000, they are fighting for space snails and slugs, you should do something 20:00:00 *** gelignite has quit IRC 20:00:49 <andythenorth> ButButButGroundTypes 20:03:25 *** Gustavo6046_ has joined #openttd 20:03:46 <andythenorth> Can I rename it Steeltown Rocks? 20:03:49 <andythenorth> probably makes no sense :P 20:04:05 <andythenorth> Steeltown seems ok now, at least not crap 20:04:08 *** Gustavo6046 has quit IRC 20:04:53 <frosch123> does that mean no more changes till end of week? 20:04:58 <frosch123> or just till tomorrow? 20:06:46 <andythenorth> I have a few more doubts 20:06:53 <andythenorth> but I need to finish play-testing 20:07:09 <andythenorth> I think it's at a point where more changes are potato/potato 20:10:41 <frosch123> what economy would feature potatoes? 20:11:07 <frosch123> soup economy? 20:12:48 <Wolf01> I was thinking about a spooky world in place of toyland 20:13:17 <frosch123> pumpkin + knife -> goods 20:13:35 <frosch123> pumpkin may be a visually interesting cargo 20:14:05 *** mindlesstux has quit IRC 20:14:34 *** mindlesstux has joined #openttd 20:15:28 *** Eddi|zuHause has quit IRC 20:16:48 *** Eddi|zuHause has joined #openttd 20:20:38 <andythenorth> potatoes are Idaho :P 20:20:42 <andythenorth> or Seattle :P 20:20:59 * andythenorth sticking firmly to RL 20:22:40 <frosch123> andythenorth: btw. increasing limit for industry output cargos seems to be kind of easy 20:22:47 <frosch123> way easier than amount of input cargos 20:28:09 <andythenorth> is it wise? o_O 20:28:26 <frosch123> that's the question :) 20:28:47 <frosch123> it's not worth the effort to implement if it won't be used 20:29:38 <andythenorth> working within the constraints forces choices 20:29:38 <andythenorth> but sometimes the imbalance of 3 in, 2 out makes cargo chains...hard 20:29:38 <andythenorth> also does it look like it was ever a design choice? 20:29:38 * andythenorth suspects CS added 2 outputs for farms, and it has been that way ever since 20:30:25 *** sla_ro|master has joined #openttd 20:30:37 <andythenorth> on a purely selfish level 20:30:51 <andythenorth> if there's 3 outputs, I'll to rework *everything* in FIRS 4 :P 20:31:14 <andythenorth> what does V453000 think? o_O 20:32:14 <frosch123> i think all yeti industries only have one output 20:32:41 <frosch123> it has sets of industries which accept the same thing and produce different thigns 20:33:29 <frosch123> no idea wheather that is part of the concept 20:35:11 <andythenorth> I could likely patch FIRS so docs show 3 outputs 20:35:18 * andythenorth might try in a bit 20:41:16 <andythenorth> primarilly it would help the port-type industries 20:41:43 <andythenorth> primarily * 20:45:26 <andythenorth> ha also it would really mess up building stations 20:45:30 <andythenorth> 1 dropoff 20:46:04 <andythenorth> 1 pickup per cargo (to avoid flickering station sprites) 20:46:22 <andythenorth> and each pickup serves max 2 routes, because cargodist 20:47:29 <andythenorth> even with TL 5 that's a lot of stations to fit around an industry :D 20:48:14 *** Progman has quit IRC 20:51:08 *** Gustavo6046_ has quit IRC 21:07:17 <frosch123> why? one or two platforms per cargo are enough 21:07:58 <frosch123> i mean number of platforms depends on total cargo amount 21:08:07 <frosch123> hardly on how many different cargo types there are 21:10:22 *** ToffeeYogurtPots has quit IRC 21:12:16 <andythenorth> 3 platforms = 3 stations 21:12:20 <andythenorth> ach 21:12:29 <andythenorth> 3 output cargos = 3 stations :P :) 21:13:01 *** ToffeeYogurtPots has joined #openttd 21:13:06 <andythenorth> and each station can only serve 2 routes 21:13:29 <frosch123> also, if ratios of output cargos are fixed, it actually makes sense to run mixed trains 21:14:57 *** sla_ro|master has quit IRC 21:15:12 <andythenorth> assuming similar destinations? 21:15:13 <andythenorth> o-O 21:15:32 <andythenorth> mixed cargo pickup causes the flickering cargo-graphics at stations :) 21:15:35 <andythenorth> I dislike it :) 21:16:29 <frosch123> huh? how does mixing cargo affect the flickering? 21:17:15 <andythenorth> e.g. station has goods and supplies waiting 21:17:21 <andythenorth> sometimes more of one than other 21:17:26 <andythenorth> so all tiles change cargo sprite 21:17:29 <andythenorth> then back again 21:17:30 <frosch123> [22:15] <andythenorth> assuming similar destinations? <- it's enough to pass target 1 on the way to target 2 21:17:54 <frosch123> andythenorth: you mean if tiles can display multiple cargos? 21:17:59 <andythenorth> yes 21:18:11 <andythenorth> per CHIPS :) 21:18:29 <frosch123> ach, we should probably fix the station cargo display somewhen 21:19:20 <andythenorth> I've tried to think of a way before :) 21:19:28 <andythenorth> round-robin tiles or something 21:19:34 <andythenorth> I'm sure Eddi|zuHause has a suggestion or two 21:19:44 <andythenorth> I just accepted it as an artefact of the game tbh :) 21:20:28 <andythenorth> not everything needs fixed :) 21:21:05 <Eddi|zuHause> hare-niemeyer :p 21:24:37 *** Progman has joined #openttd 21:28:23 *** ToffeeYogurtPots has quit IRC 21:28:41 *** ToffeeYogurtPots has joined #openttd 21:29:12 *** Progman has quit IRC 21:30:11 <V453000> andythenorth: I haz opinions? 21:30:36 <frosch123> V453000: are industries with more than 2 output cargos interesting? 21:30:45 <V453000> I think it could be, definitely yes 21:30:54 <frosch123> yeti seems to always have one 21:31:05 <V453000> depends on parameters 21:31:12 <V453000> with tired yetis it's almost always 2 21:31:38 <V453000> I think there was a point when the 2 was a real limiter on something 21:31:54 <V453000> some worker yard concept with tired yetis or something, can't remember exactly 21:32:23 <V453000> but overall being able to define 3 cargoes I think could lead to some interesting points 21:32:29 <frosch123> anyway, origin was: input cargo limit is hard; output cargo limit can be lifted 21:34:32 <V453000> having to deliver more things can easily be forced by making an industry chain from one to another basically :) 21:34:43 <V453000> or similar 21:35:01 <V453000> I guess getting more products kind of as well 21:35:31 <frosch123> not quite 21:35:52 <frosch123> 1) single industry servicing more cargos has different space restrictions 21:36:11 <frosch123> 2) single industry producing multiple things controls the ratio of the produced cargos 21:36:25 <V453000> yeah of course, not exactly the same 21:36:41 <frosch123> while stockpiles are considered bad, there are no ratios for input cargos 21:37:57 <V453000> I might have even had some YETI plan which required more extra industries because I could only have 2 cargoes per industry 21:38:00 <V453000> would have to revisit 21:38:32 <V453000> basically I think I wanted some things to produce recyclables as a side product 21:38:48 <V453000> and mos of them already have cargo + tired yetis 21:39:13 <V453000> btw can the industry production mechanism be non-linear? 21:39:36 <frosch123> you can already define whatever function you like 21:39:46 <V453000> aka if I would have 1 YETI mine, it would produce less in total than 2 YETI mines, assuming I deliver same amount of supplies to them in total/ 21:39:51 <V453000> right, is what I thought 21:43:25 <frosch123> also, since andy wasn't aware either; industries within a town can communicate with each other 21:44:46 <supermop> power 21:45:11 <frosch123> industries could improve production if a higher percentage of industries are serviced in a town 21:46:10 <V453000> :0 21:46:21 <V453000> never heard of that 21:46:23 <frosch123> supermop: yeti's worker-mechanic is essentially power, just with gameplay-impact by having to transport it 21:46:47 <frosch123> V453000: was implemented years ago, was never used 21:47:02 <frosch123> then was forgotten :) 21:47:32 <V453000> interesting 21:48:27 <V453000> well for now I will try to focus myself on trains 21:48:35 <V453000> but one day YETI2 is definitely a good idea 21:49:04 <V453000> the whole 128frame animation of YETI is a really dumb concept, and being more modular like FIRS is simply superior, too 21:49:29 <V453000> there could be some base with unique shapes, but most of it should the industries should be modular 21:49:31 <frosch123> i am currently trying to hack a draft version for long vehicles, to check at which length it gets really silly and broken in curves and on hills 21:49:40 <V453000> haha :D 21:49:42 <V453000> very interesting 21:49:58 <V453000> I basically procrastinated on train set by making PURR in the last week ._. 21:50:14 <frosch123> if a vehicle is longer than a /\ hill, the vehicle will essentially go through the hill 21:50:25 <V453000> :D right 21:50:59 *** Gja has quit IRC 21:51:28 <frosch123> also vehicle scaling will be even more broken 21:51:52 <V453000> you mean the distortion at vertical and side views? 21:51:55 <frosch123> vehicles become shorter in sharp turns 21:52:31 <frosch123> the vehicle ends follow the curves, but the connecting vehicle is the bird-distance between ends 21:52:55 <frosch123> so the more you complete a circle in the curve, the shorter the vehicle gets 21:53:16 <frosch123> it's the most extreme for road vehicle 21:53:27 <frosch123> when they reverse the articulated parts pass each other next to each other 21:53:47 <frosch123> so the vehicle shortens from any length to the distance between drive lanes :p 21:54:32 <V453000> :D :D 21:54:44 <V453000> sounds pretty fucked up 21:54:49 <V453000> curious to see that :D 21:55:16 <V453000> REVERSER SLUG: Vehicle reverses inside of the rail back and forth in a spiral. 21:56:19 <frosch123> as long as you don't reverse by turning it inside-out 21:56:57 <V453000> also that 21:56:57 *** Gustavo6046 has joined #openttd 21:57:07 <V453000> 5D slug 21:57:12 <V453000> 128bpp 21:58:06 <frosch123> be careful with higher dimensions, round things become spiky 21:58:31 <V453000> Hi I am a reverser slug, my name is Spike 21:58:32 <V453000> easy 22:00:36 <frosch123> https://www.youtube.com/watch?v=mceaM2_zQd8 <- in case you want to deal with the math of higher-dimension spheres 22:10:21 <supermop> is there a fst way to un-vignette an image in photoshop? 22:11:15 <frosch123> no idea what that means, sounds like auto-crop 22:16:26 <andythenorth> frosch123: 3 output cargos can always be done....later, eh? :) 22:17:08 <andythenorth> presumably there's a lot of of newgrf patching? 22:19:29 <supermop> depending on lens you use, espesically in old cameras, the edges of the photo are darker than the center. PS and other programs let you add this artificially, for like portraits 22:19:43 <supermop> but what i want is the opposite, to even out the brightness 22:21:29 <andythenorth> hmm mostly industry vars, only cb 37 and cb 14C 22:22:11 *** Stimrol has quit IRC 22:22:27 <andythenorth> but quite a number of vars 22:22:46 <Wolf01> 'night 22:22:50 *** Wolf01 has quit IRC 22:42:15 *** Biolunar has quit IRC 22:54:17 *** Biolunar has joined #openttd 22:56:15 <andythenorth> bed 22:56:17 *** andythenorth has quit IRC 22:59:14 *** mindlesstux has quit IRC 22:59:45 *** mindlesstux has joined #openttd 23:10:08 *** frosch123 has quit IRC 23:15:28 *** murr4y has quit IRC 23:15:44 *** murr4y has joined #openttd 23:24:16 *** alluke has quit IRC 23:29:52 *** Wormnest has quit IRC 23:50:23 *** Biolunar has quit IRC 23:50:46 *** Thanark has joined #openttd 23:55:28 *** LordAro has quit IRC 23:55:56 *** LordAro has joined #openttd 23:57:39 *** Flygon has joined #openttd