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o_O 08:50:26 <LordAro> no 08:50:40 <andythenorth> world of tanks eats FIRS 08:54:39 <V453000> a tank can't possibly eat a power plant, let alone 794 of them or however many industries are in FIRS :) 08:54:52 <V453000> it's all just a game, one day power plant will eat tanks 08:54:58 <V453000> iz trap 09:09:49 <andythenorth> iz 09:10:21 <crem> #iz 09:10:53 *** sla_ro|master has quit IRC 09:17:34 *** Gja has joined #openttd 09:34:36 *** andythenorth has quit IRC 10:23:04 *** andythenorth has joined #openttd 10:23:08 *** andythenorth has left #openttd 10:41:04 *** JacobD88 has joined #openttd 10:54:15 *** Gja has quit IRC 11:04:05 *** JacobD88 has quit IRC 11:08:31 *** urdh has quit IRC 11:08:57 *** gelignite has joined #openttd 11:45:15 *** D-HUND has joined #openttd 11:46:05 *** debdog has quit IRC 12:36:25 *** urdh has joined #openttd 13:32:57 *** sim-al2 has joined #openttd 13:34:09 *** Samu has joined #openttd 14:06:09 *** Arveen2 has joined #openttd 14:12:56 *** Arveen has quit IRC 14:33:29 *** Gja has joined #openttd 14:48:07 *** Gja has quit IRC 14:50:00 *** sim-al2 has quit IRC 15:38:47 *** Gustavo6046 has joined #openttd 15:40:05 *** Gustavo6046 has joined #openttd 15:56:00 *** tokai has joined #openttd 15:56:00 *** ChanServ sets mode: +v tokai 16:03:04 *** tokai|noir has quit IRC 16:06:02 *** efess has quit IRC 16:06:42 *** efess has joined #openttd 16:24:21 <V453000> https://www.factorio.com/blog/post/fff-218 iz 16:28:05 <LordAro> V453000: omg 16:28:49 <LordAro> V453000: i have to say, i really like the vehicles with alpha value 1.0 16:29:02 <LordAro> although it doesn't really work for the brown/white/greys 16:29:19 <LordAro> much darker and gritier :> 16:33:18 <V453000> making it darker is possible but the 0.5 preserves highlights etc 16:45:21 *** TheMask96 has quit IRC 16:47:03 *** Gja has joined #openttd 16:48:41 *** TheMask96 has joined #openttd 16:57:19 <peter1138> So when does factorio get a 3D accelerated blitter? ;D 16:57:37 <peter1138> (I'm guessing it is) 17:02:06 *** Arveen has joined #openttd 17:03:47 <V453000> I guess since it is loaded into VRAM yes, but I have little clue 17:04:31 *** Arveen has quit IRC 17:05:50 *** ToffeeYogurtPots has joined #openttd 17:06:55 *** Arveen2 has quit IRC 17:07:02 *** Progman has joined #openttd 17:17:27 *** HerzogDeXtEr has joined #openttd 17:26:26 *** andythenorth has joined #openttd 17:27:36 *** mindlesstux has quit IRC 17:28:02 *** D-HUND is now known as debdog 17:28:16 *** mindlesstux has joined #openttd 17:35:27 *** Arveen has joined #openttd 17:35:38 <peter1138> *nod* 17:37:55 *** sla_ro|master has joined #openttd 17:53:16 *** glx has joined #openttd 17:53:16 *** ChanServ sets mode: +v glx 18:00:02 *** Wormnest has joined #openttd 18:12:15 *** andythenorth has quit IRC 18:38:08 *** frosch123 has joined #openttd 18:45:54 *** ToffeeYogurtPots has quit IRC 18:46:52 *** ToffeeYogurtPots has joined #openttd 18:54:52 *** synchris has joined #openttd 18:55:46 <Samu> which is less computational intensive? HasTileWaterGround or IsWaterTile? any way to tell? 19:26:27 *** ToffeeYogurtPots has quit IRC 19:26:38 *** SgtStroopwafel_ has quit IRC 19:26:47 *** ToffeeYogurtPots has joined #openttd 19:35:53 *** andythenorth has joined #openttd 19:39:55 *** SgtStroopwafel_ has joined #openttd 19:41:00 *** mindlesstux has quit IRC 19:41:42 *** mindlesstux has joined #openttd 19:42:56 *** tycoondemon has joined #openttd 19:51:12 *** andythenorth has quit IRC 19:57:18 <Samu> https://imgur.com/7BSz9kM 19:57:29 <Samu> that lock in the middle 19:57:47 <Samu> the others surrounding it must not be placed there 19:58:12 <Samu> so many combinations, it's scary 20:02:51 <Samu> i've been lucky that the current river generator + the terragenesis generator don't create these situations too often, it's very rare, but it can still happen once in a while 20:04:03 *** stefino has joined #openttd 20:06:37 <stefino> hi all :) can I find somewhere any tutorial how to make multi-tiles station? for example 2x1. I found tutorial where is described how to code station tile 1x1 but have no idea how to join 2 tiles into one . thanks :) 20:08:37 <frosch123> https://www.tt-forums.net/viewtopic.php?f=68&t=76819 <- maybe that 20:09:10 <frosch123> https://www.tt-forums.net/viewtopic.php?f=68&t=75088 <- or that 20:11:02 <stefino> it looks that takes me a few days :D thanks frosch :) 20:12:24 <stefino> and maybe some questions about houses, as you remeber. I have them in the game, so the code works but I have 3 stages of construction 0,1,2 and t final sprite 3. but the game shows 0,1, and 3 20:13:52 <stefino> https://paste.openttdcoop.org/piytkpzew 20:14:38 <stefino> I tried to change numbers in switch but no result 20:50:11 *** synchris has quit IRC 20:56:23 *** sim-al2 has joined #openttd 21:21:43 *** sla_ro|master has quit IRC 21:24:26 *** orudge` has quit IRC 21:24:52 *** orudge` has joined #openttd 21:24:52 *** ChanServ sets mode: +o orudge` 21:33:51 *** Gustavo6046 has quit IRC 21:37:54 *** Gustavo6046 has joined #openttd 21:41:15 <frosch123> stefino: put 4 sprites into the spriteset 21:41:55 <frosch123> if you only give 3, it consideres the last one only for completely-built 21:43:40 <stefino> oh okay :) thanks :) 21:54:45 *** Gja has quit IRC 22:11:03 *** Thedarkb has joined #openttd 22:15:15 *** Gja has joined #openttd 22:46:39 *** Gja has quit IRC 22:47:02 *** ToBeFree has joined #openttd 22:47:05 <stefino> frosch123: thanks a lot :) 22:47:41 *** ToBeFree has quit IRC 22:57:18 <stefino> frosch123: and it is possible to add produces cargo to basic houses? They produce pass and mail and I have an idea to add waste - in current case for example racyclabels? 22:58:42 <frosch123> houses have a "cargo_production" callback 23:00:01 *** Arveen2 has joined #openttd 23:00:35 <stefino> so it is similar like switch for cargo type accept ? 23:02:57 <frosch123> it's a callback, but the results are very different 23:04:31 *** Laedek has joined #openttd 23:04:40 *** Arveen has quit IRC 23:09:47 *** Gja has joined #openttd 23:12:04 *** Wormnest has quit IRC 23:20:29 *** Gja has quit IRC 23:22:58 <stefino> mm, I tried this one - cargo_production: (RCYC * 512) + 1; and it doesn't work 23:23:17 <frosch123> who told you 512? 23:23:31 <stefino> it has to be 256 23:23:32 <stefino> ? 23:23:51 <frosch123> wiki says so 23:24:03 <stefino> I thought that I can change it due ticks table 23:24:56 <frosch123> well, write it as "(RCYC << 8) + 1", if the 256 confuses 23:25:37 <frosch123> Eddi|zuHause: https://bugs.openttd.org/task/6639/getfile/10890/fs6639.diff <- does that look like a bug ludde would introduce before ottd 0.1? 23:26:00 <Eddi|zuHause> what? 23:26:28 <frosch123> forests in ottd 0.1 behave different to unpatched ttd in dosbox 23:26:42 <frosch123> noone complained for 13.5 years 23:26:46 <stefino> I change it form 512 to 256 and it works. but produce only RCYC :D 23:26:59 <Eddi|zuHause> hehe :) 23:27:11 <Eddi|zuHause> but why ask me? 23:27:18 <frosch123> because you are old 23:27:58 <Eddi|zuHause> how does that bug manifest itself? the trees get cut one tick early? 23:28:14 <frosch123> it skips one animation frame 23:28:51 *** Gustavo6046 has quit IRC 23:29:06 <frosch123> in original ttd there are "cut trees" for one tile loop before new small trees are planted 23:29:45 <Eddi|zuHause> oh 23:30:00 <frosch123> same for the toyland forests 23:30:21 <Eddi|zuHause> maybe i noticed that, but thought it was a TTO/TTD difference? 23:31:00 <frosch123> well, it could be a ttd/ttw difference :p 23:31:16 <frosch123> i only have dos ttd 23:31:38 <Eddi|zuHause> i guess that is easier to get to run 23:31:50 <frosch123> i have a 98 vm 23:32:46 *** Gustavo6046 has joined #openttd 23:33:18 <stefino> frosch123: and how can I write more cargos than one in this callback? 23:34:50 <frosch123> stefino: https://paste.openttdcoop.org/plo5egxsv 23:35:26 <stefino> frosch123: maic switch..thanks :) 23:35:32 <stefino> magic* 23:41:56 <stefino> frosch123: and is here any rule how many cargo it will produce according to building kind/size? cause in table I can find only population, mail generation and acceptances. So if I have in my case 30 people in this house, how many it will produce per 256 ticks? 23:43:03 <stefino> i wanna to preserve basic values +- 23:43:29 <frosch123> it produces "amount" per 256 ticks 23:43:37 <frosch123> you set it inside the siwtch 23:44:02 <stefino> yes yes I know but how much? 23:44:24 <stefino> if I have population 30 , how many people per 256 ticks? 23:45:20 <stefino> or is it 30? population = amount of cargo per 256 ticks? 23:46:46 <Eddi|zuHause> should i buy this beyond earth addon that's been sitting on my wishlist for 2 years? 23:55:53 *** iSoSyS has joined #openttd 23:59:56 <frosch123> it's the same in ttw