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Log for #openttd on 27th November 2017:
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08:39:39  <crem> yes
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15:28:50  <Alberth> o/
15:33:23  <Arveen2> \_o
15:35:46  <crem> \____o
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15:56:19  <supermop_> {___________o
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16:14:34  <Samu> https://imgur.com/SxGkG30 - coast tiles :(
16:27:01  <supermop_> whats th problem Samu ?
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16:50:51  <Samu> there are too many combinations
16:50:57  <Samu> to take care of
16:51:37  <supermop_> it looks fine. a ship can still sail through there
16:52:22  <supermop_> also some rivers might end in a tiny sea-level lake, where it would also be useless to have a lock into
16:52:33  <supermop_> i wouldn't worry too much
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16:55:15  <Alberth> shoot down a few options that are technically feasible, but too complicated to handle
16:55:35  <Samu> sea level tiles
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17:01:27  <supermop_> people are not going to build a lock on every slope of every river anyway
17:01:38  <supermop_> and there are still canal tiles
17:06:10  <Samu> I'm preparing rivers to be lock-ready, lock-friendly
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17:08:32  <Samu> think i'm gonna post the patch, it looks ready enough
17:17:56  <Samu> -			((slopeEnd == slopeBegin && heightEnd < heightBegin) || slopeEnd == SLOPE_FLAT || slopeBegin == SLOPE_FLAT); +			((slopeEnd == slopeBegin && heightEnd < heightBegin) || slopeEnd == SLOPE_FLAT || (slopeBegin == SLOPE_FLAT && GetTileMaxZ(end) == heightBegin));
17:18:05  <Samu> i dont remember why I changed this
17:20:43  <Samu> there's code that is never gonna be checked
17:21:26  <Samu> (slopeEnd == slopeBegin && heightEnd < heightBegin)
17:21:47  <Samu> this part is never gonna be checked, because FlowsLock is being checked before it
17:22:22  <Samu> it never allows 2 consecutive inclined slopes going down
17:25:57  <Samu> whatever, i'll leave it be
17:26:35  <supermop_> not every river needs to be though
17:27:03  <supermop_> if 60% of rivers are 'lock friendly' that seems like a good sucsess
17:27:06  <supermop_> sucess
17:28:59  <Samu> too late, i worked for a 100% approach
17:29:33  <Samu> it may not be 100% because I could have missed yet some combinations, though
17:32:20  <Samu> https://imageproxy.tt-forums.net/13f661bfd43cdb8a2f798ece04d6b3767c1208d8/687474703a2f2f692e696d6775722e636f6d2f6a5478667437552e706e67
17:32:25  <Samu> no more fat rivers
17:37:58  <Samu> gonna combine this "prevent town growth from blocking ships v1 r27632" patch into it
17:38:09  <Samu> they could relate
17:53:39  <Samu> posted v5
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17:55:17  <__ln__> o/
17:55:21  <Wolf01> Moin
17:55:23  <Alberth> o/
17:56:04  <Wolf01> Just kidding, I'm going to sleep, I'm devastated :S
17:56:32  <Alberth> good night
17:56:50  <Wolf01> Bah, I have to have dinner first :|
17:57:56  <Wolf01> I need days of 32 hours and weeks of 10 days where 4 are weekends
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18:04:23  <Samu> i need a good screenshot grr
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18:26:35  <Alberth> o/
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18:28:14  <frosch123> lo
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18:47:29  <Wolf01> Quak
18:47:37  <Samu> testing the patch
18:48:06  <Samu> towns are a little bit too strict with both growth restrictions
18:48:12  <Wolf01> No time for sleep, need to do some lego stuff
18:48:21  <Samu> they don't grow with too many bridges
18:50:11  <Samu> they're perhaps a bit too cautious where they build the bridges, hmm
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19:07:07  <Samu> now with screenshots
19:07:08  <Samu> https://www.tt-forums.net/viewtopic.php?f=33&t=76075&p=1184230#p1184230
19:07:43  <Samu> town bridges could be slightly improved
19:09:28  <Samu> less strict about paralell checking
19:10:01  <Samu> if the lock being built is paralel to the direction of the bridge, allow building bridge
19:10:14  <Samu> lock being checked* typo
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19:26:51  <andythenorth> o/
19:27:45  <V453000> y
19:27:51  <frosch123> hoi
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19:28:21  <user_> My whonix workstation weights too much, the problem is when i try to empty trash, it says 'couldn't change a permission on file' or smthing like that. And after that trash is empty but my folder with virtual machhine weights still the same much
19:28:24  <user_> help me please
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19:43:14  <Samu> declared but not defined?
19:43:19  <Samu> grrr can't compile, wtf is this error
19:44:01  <Samu> nevermind, it compiled
19:44:05  <Samu> i removed static
19:56:09  <Alberth> static means you can access it in another cpp file as well
19:56:14  <Alberth> *cannot
19:56:36  <Alberth> that is, it is local to the cpp where you define it
19:59:07  <andythenorth> user_: what do you need help with?
19:59:08  <andythenorth> :)
20:01:42  <Alberth> perhaps we need education in how it is related to this openttd game we are supposed to discuss here :p
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20:05:38  <andythenorth> I think we should make it "world of tanks" channel
20:08:22  <frosch123> f only has one tank
20:08:39  <frosch123> though you can colour it
20:08:45  <frosch123> can you colour tanks in wot?
20:08:48  <frosch123> like pink?
20:15:37  <andythenorth> there is razzle camo
20:15:44  <andythenorth> you can buy it for €€€€
20:15:51  <andythenorth> pink and blue
20:16:16  <andythenorth> tank factory tycoon?
20:22:54  <Alberth> production lines are quite boring :p
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21:45:26  <Wolf01> 'night
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