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Log for #openttd on 20th December 2017:
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09:33:40  <peter1138> o_O
09:40:19  <__ln__> exactly
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17:18:41  <Borg> finaly... -R chmode
17:18:48  <Borg> not everyone registers nick...
17:18:52  <Borg> spam attack or what?
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18:14:04  <LordAro> Borg: there was, a few days ago
18:14:09  <LordAro> frosch123: can probably disable it now
18:14:16  <LordAro> /glx
18:14:40  <glx> I already removed +R
18:20:44  <__ln__> well done
18:40:06  <Borg> geez...
18:40:14  <Borg> weird.. IRC spam these days...
18:45:49  <DorpsGek> Commit by translators :: r27945 trunk/src/lang/spanish_MX.txt (2017-12-20 19:45:39 +0100 )
18:45:50  <DorpsGek> -Update from Eints:
18:45:51  <DorpsGek> spanish (mexican): 3 changes by Absay
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19:16:25  <Wolf01> o/
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19:17:45  <andythenorth> hi
19:20:30  <frosch123> cat tank
19:21:00  <Wolf01> o/
19:21:51  <Wolf01> Mmmh, win10 redstone4 looks interesting
19:23:28  <andythenorth> innit
19:23:37  <andythenorth> now alternating SV and tank game
19:24:43  <frosch123> which cargo was the goal in your steeltown game?
19:24:47  <frosch123> steel?
19:24:53  <andythenorth> vehicles
19:25:00  <andythenorth> pretty much end-tier cargo
19:25:14  <andythenorth> actually no it was electrical machines
19:25:21  <andythenorth> child # is playing steeltown SV with vehicles
19:25:26  <RafiX> don't use windows 10
19:25:27  <andythenorth> #1
19:25:46  <andythenorth> he saw my game and wanted the same
19:25:54  <frosch123> i would probably have restarted the game until i get steel
19:26:14  <andythenorth> I wondered if we have a UI widget for 'choose cargo' :P
19:26:21  <andythenorth> I restarted ~50 games
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19:31:14  <frosch123> hmm, there is probably a tool to log the memory usage of a process over time
19:31:32  <andythenorth> probably :P
19:31:38  <andythenorth> my OS does it
19:33:12  <frosch123> people seem to just write shell or python scripts
19:39:52  <Wolf01> I hate xmas :|
19:40:03  <Wolf01> Xmas shit in every game
19:40:40  <Eddi|zuHause> i just don't understand the word "xmas"
19:42:50  <frosch123> it's censored, just like your car's "christmas tires" are called "winter tires" these days
19:44:22  <Eddi|zuHause> that sentence makes no sense on so many levels :p
19:44:35  <Wolf01> XD
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20:15:16  <andythenorth> such tanks
20:33:47  <andythenorth> I have been handed a feature request
20:33:57  <andythenorth> child #1 would like more types of roads in OpenTTD :P
20:34:18  <Wolf01> I wonder why
20:34:55  <andythenorth> saw my game
20:35:06  <frosch123> sometimes children get influenced by their parents
20:35:11  <andythenorth> I could just give him the NRT binary
20:35:12  <frosch123> that's why they are not allowed to vote
20:35:14  <andythenorth> it's on the internet
20:35:36  <andythenorth> I have a feature request too
20:35:40  <andythenorth> better stations :P
20:36:00  <Wolf01> Ok, played a bit more of the new version of astroneer, the new research system seem ok, maybe a bit slow but at least now you can research what you need instead of hoping to find it randomly
20:36:19  <andythenorth> resp. I'd like cargo tiles that aren't train tiles
20:36:28  <andythenorth> slope-independent
20:36:31  <Wolf01> Yes
20:36:52  <andythenorth> with an algorithm to distribute n cargos across n tiles
20:37:03  <andythenorth> also flat docks
20:37:13  <andythenorth> Wolf01: we could probably have a go at flat docks?
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20:37:48  <Wolf01> We should first wait for the multitile dock, then newgrf docks
20:37:54  <m3henry> G'day
20:38:11  <andythenorth> oh yes
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20:38:43  <Wolf01> Once you have multitile newgrf docks you will have flat docks too
20:39:28  <Wolf01> But at some point we should really remove the non-track tiles from the train stations and make them available to every station type
20:39:48  <Eddi|zuHause> it's tricky to actually remove something from grf spec
20:40:46  <Wolf01> What's the problem, extend the same stuff to every station type, so you will quadruplicate the same stuff ;)
20:41:15  <Eddi|zuHause> that wasn't really the question you asked :p
20:41:45  <Wolf01> I didn't even ask a question
20:42:12  <m3henry> Sounds like the definition of 'non-track station tile' is a seperate category of station to existing types, rather than a subset
20:43:13  <Eddi|zuHause> m3henry: that would be logical. why would we ever do that?
20:43:42  <m3henry> Well, for one it means a direct conversion path for old saves
20:44:14  <m3henry> If non-track station tiles -> modeless station tile
20:44:23  <m3henry> existing IDs could be re-used
20:44:41  <Eddi|zuHause> that's not really the point
20:44:59  <Eddi|zuHause> the problem is not old savegames, but old newgrf
20:45:11  <andythenorth> break them
20:45:14  <m3henry> Well it would also apply to old newgrfs
20:45:31  <m3henry> As the ABI wouldn't neccesarily need to change
20:45:32  <Eddi|zuHause> also my "s" button being pressed after the "enter" button
20:45:38  <m3henry> lel
20:45:56  <Eddi|zuHause> m3henry: but the ABI itself is kind of the main problem
20:46:20  <m3henry> You'll need to elaborate
20:46:44  <Eddi|zuHause> we have non-track stations, which are based on a very early TTDPatch hack
20:47:00  <andythenorth> my main objective is slope-independence
20:47:08  <andythenorth> which is ~impossible for train tiles
20:47:15  <Eddi|zuHause> and we have "Objects", which are similar to almost everything else (houses, industries) and would be the logical choice for non-track stations
20:47:24  <Eddi|zuHause> the two are very incompatible
20:48:12  <m3henry> * opens codebase to poke around
20:48:27  <Eddi|zuHause> there is no simple mapping from old nontrack stations to object-based stations
20:48:46  <m3henry> What if it were defined to be so?
20:49:50  <Eddi|zuHause> what if you defined that global warming was solved?
20:50:33  <m3henry> That would segfault as The variable is located outside of my computer's memory address range.
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20:54:29  <m3henry> But anyway, if the actions to generate a non-track station tile could be remapped to generate object style station tiles, that might be a potential path to a  solution
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20:56:29  <Eddi|zuHause> and i just said they are very incompatible
20:57:26  <m3henry> What properties does a non-track station tile have that an object cannot have?
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21:10:21  <m3henry> My drive at the moment is to obsolete MallocT<>()
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21:29:30  <Wolf01> <andythenorth> which is ~impossible for train tiles <- false, I made it for non-track tiles, there's a patch somewhere in the forum
21:31:22  <andythenorth> o_O
21:33:41  <Wolf01> I was pissed off to not being able to put buffer stops on the > end of a raised track
21:38:37  <andythenorth> I remember that
21:41:20  <Wolf01> Also the sloped stations... mmmh, that was nice
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21:57:34  <Wolf01> 'night
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