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Log for #openttd on 28th December 2017:
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09:13:13  <andythenorth> o/
09:13:19  <RafiX> o/
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11:41:00  <Celestar> Merry Xmas :D
11:43:46  <__ln__> ho-ho-ho
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13:17:52  <Borg> I really dont understand why most servers are on smooth_economy
13:25:14  <RafiX> got mine PS3 :D
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13:58:28  <Samu> hi
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16:56:56  <Alberth> evenink
16:58:45  <Samu> hi
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17:24:39  <Samu> is kogut here?
17:25:00  <Samu> his v97 is doing bad with roads
17:31:21  <Borg> anyone up for some nearly vanilla game?
17:47:47  <Samu> dictatorAI road removal feature is horribad!
17:47:57  <Samu> feels like sabotage
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17:53:55  <andythenorth> hi Alkel_U3
17:53:57  <andythenorth> or Alberth
17:54:07  <Alberth> o/
17:54:19  <Alkel_U3> Yes, hello
17:55:09  <andythenorth> sorry :P
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18:09:18  <m3henry> G'day
18:20:14  <Alberth> o/
18:24:45  <m3henry> I'm surprised to come home to no internet, so mobile tethering is my only option for now
18:44:37  <Wormnest> Samu: I´ve been thinking about adding road removal to NoNoCab too when infrastructure maintenance is on
18:45:18  <Wormnest> Because If you close an unprofitable connection you don´t want to keep paying for maintenance
18:45:49  <DorpsGek> Commit by translators :: r27955 trunk/src/lang/french.txt (2017-12-28 19:45:40 +0100 )
18:45:50  <DorpsGek> -Update from Eints:
18:45:51  <DorpsGek> french: 2 changes by glx
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19:08:56  <Samu> hi Wormnest
19:09:32  <Samu> but how can you detect if a road is being used?
19:09:46  <Wormnest> Hi Samu
19:10:11  <Samu> by other companies, of course
19:10:31  <Wormnest> Well If my ai bought a certain road and it doesn´t need it anymore and infrastructure maintenance is on
19:10:47  <Wormnest> then it will hurt my profits to keep it
19:11:10  <Wormnest> Those other companies using my infrastructure are not paying me
19:12:06  <Wormnest> And with infrastructure maintenance it´s often not easy for an ai to make a profit
19:12:19  <Wormnest> So cutting unnecessary costs is important
19:12:21  <Samu> well, it sounds like it will break many things
19:12:30  <Samu> especially in competitions
19:13:20  <Wormnest> Well like DictatorAI uses an option so you can always turn it off
19:14:19  <Samu> can't it look like it's sabotaging the competitor?
19:14:24  <Samu> it's not*
19:14:51  <LordAro> you've clearly never come across rondje :p
19:15:28  <Samu> i tried rondje, he doesn't exactly sabotage
19:15:34  <Samu> reuses other players roads
19:15:41  <Samu> a bit dirty
19:15:46  <Wormnest> Well obviously it will hurt anyone trying to use a removed road
19:16:36  <Wormnest> But if you do it to make your own company more profitable and not doing it will hurt you it´s just a choice between yourself and another ai
19:17:14  <Samu> what would 2 nonocabs do if they remove each others roads? :(
19:19:58  <Wormnest> Well decide that that particular connection is not profitable, sell vehicles (if they still can reach depot) and find another connection
19:25:22  <Samu> it's gonna be a hard task to detect where the vehicles walk on
19:26:44  <Samu> how would it deal when 2 routes cross each other, and the pathfinder decides to use part of a route for both transports
19:27:44  <Samu> if the ai wants to remove one route and keep the other, how can it detect the road vehicles reusing part of the other route
19:27:48  <Samu> hmm :(
19:30:22  <Wormnest> imho it will be easier for an ai to detect if a vehicle can still reach it destination
19:30:41  <Wormnest> And if not add road to connect it again
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23:00:33  <m3henry> I've been tightening up SmallVector<T,S> and I've noticed that the rationale stated in the file "Simple vector class that allows allocating an item without the need to copy this->data needlessly." isn't something it does, and the only advantage it has over std::vector is the ability to set the allocation policy.
23:06:18  <Samu> hi
23:06:43  <m3henry> 'lo
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23:26:43  <m3henry> G'day
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