Log for #openttd on 2nd January 2018:
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03:41:59  <Afdal> hay guise what language is OpenTTD written in again
03:43:23  <Afdal> is it C?
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05:05:31  <Eddi|zuHause> well it's compiled as C++
05:05:59  <Eddi|zuHause> that is not necessarily the same as "written in" :p
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05:57:03  <V453000> LordAro: Eddi|zuHause for whatever reason this is the first thing that I copypasted that actually works it's for loading a Blender's Addon, I don't know if some path shit is happening there but some other Addons seem to have for example 'from . import(engine, version_update,)' and it seems to work there ... it's solved but I don't really understand it :))
06:24:06  <Afdal> So V453000, what's this I've read about your ideas for a newGRF approach to breakdowns before
06:24:16  <Afdal> Is it really possible to tap into something like that from a newGRF?
06:24:50  <V453000> uhhh it was some concept in DOOM about reducing the vehicle's performance over time
06:25:00  <Afdal> Whole reason I asked what OpenTTD is written is because I'm giving serious thought to coding an alternative breakdown system
06:25:10  <V453000> it's not possible in the full implementation that I wanted to do and the limited implementation is a bit odd
06:25:21  <Afdal> Feel like if I keep waiting for someone to come up with this I'll be waiting forever
06:26:00  <V453000> well I think overall the breakdown system just needs to reward you if you service right ... aka, trains never break down if all of them have been serviced in last 3 months, or something
06:26:09  <Afdal> I would like to see a breakdown system that doesn't have breakdowns if you service regularly
06:26:14  <V453000> yes
06:26:15  <Afdal> yep, exactly my thoughts
06:26:16  <V453000> :D
06:27:00  <V453000> I was trying to decrease vehicle's performance over time but then I realized I can only do it upon depot/station visits, which didn't make much sense
06:27:01  <Afdal> I'd really love for logic gates to work with breakdowns on
06:27:07  <V453000> :d
06:27:22  <V453000> would be nice to have a vehicle flag for no breakdowns then :P
06:27:32  <Afdal> yeah that could work too
06:28:09  <Afdal> TTD always had a silly breakdown system, it's time for OpenTTD to move on
06:28:44  <Afdal> first I'll have to learn C++ apparently though
06:28:51  <Afdal> been meaning to pick that up for a long time now
06:29:01  <V453000> well, I agree :) good luck
06:29:24  <Afdal> and then after that I can finish that newGRF I've never finished
06:29:34  <Afdal> and then that Battle for Wesnoth mod I never finished
06:29:39  <Afdal> oh and CATS
06:29:46  <Afdal> it's gonna be great...
06:30:03  <V453000> :D
06:30:10  <V453000> CATS would be amazing, yes
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14:41:51  <Samu> hi
14:42:18  <Samu> AroAI doesn't seem to care about cargodist
14:42:41  <Samu> i see quite some heavy costs on delivering passengers
14:42:53  <Samu> but overall, it's profits are positive
14:43:14  <LordAro> given i've not touched it in 5 years, that's not too bad :)
14:43:57  <Samu> it's one of those rare ais that reuses stations
14:44:05  <Samu> for various destinations
14:44:33  <LordAro> :)
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14:51:47  <Samu>
14:51:57  <Samu> weird route
14:53:01  <Samu> it contourns the whole sea to get to the other side
14:54:57  <Samu> civilai bankrupted
14:57:31  <LordAro> heh, that's unfortunate
14:57:39  <LordAro> pathfinder doesn't do bridges
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16:09:36  <michi_cc> peter1138: You happen to know OpenGL on Linux? needs a SDL/Linux video driver :)
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17:03:34  <peter1138> Only as much as in my old patches.
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17:05:40  <LordAro> sdl with an opengl context isn't *too* awful, iirc
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17:39:40  <michi_cc> LordAro: Oh, a volunteer :p
17:41:31  <michi_cc> On synthetic tests (mostly empty map) I can get a fast forward speed of 2000 fps instead of 1000 fps with 32bpp anim blitter (on a fast rig, results may and do vary :)
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17:59:17  <LordAro> michi_cc: haha
17:59:22  <LordAro> well, maybe
17:59:38  <LordAro> i'm pretty sure i've got another 5 things on my "ottd todo list" though
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18:09:08  <Wolf01> o/
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18:27:58  <Samu> AIAI is doing quite bad
18:28:07  <Samu> in comparison to what I'm used to see from it
18:28:36  <Samu> 1 train and 15 road vehicles in 40 years... strange
18:29:16  <Wormnest> Probably too afraid to do anything with maintenance turned on
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19:19:15  <Wolf01> o/
19:21:31  <andythenorth> hi
19:40:41  <michi_cc> andythenorth: Know anything about OSX OpenGL coding?
19:41:05  <michi_cc> might potentially be most useful for you.
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20:11:08  <Wolf01> Meh... purchased more games :(
20:12:31  <m3henry> Surely this is a time to rejoice?
20:13:41  <andythenorth> michi_cc: I don't know anything no :(
20:13:46  <andythenorth> but I can test patch
20:14:24  <michi_cc> Can't do patch :( OpenGL on OSX doesn't work in a VM.
20:16:00  <andythenorth> :P
20:16:27  <andythenorth> o_O
20:17:32  <andythenorth> hmm I could just open a port on my router and give you SSH on a mac :P
20:17:50  <Wolf01> And fuck up security like that?
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20:19:06  <andythenorth> one port, one SSH with strong creds?
20:19:10  <andythenorth> probably alright :P
20:19:32  <andythenorth> not on _my_ mac
20:19:35  <andythenorth> it would be a burner
20:20:01  <andythenorth>  / hour for rental mac michi_cc o_O
20:20:04  <andythenorth> I could fund that :P
20:20:07  <andythenorth>
20:20:49  <RafiX> Wolf01: I need to buy some games for PS3
20:21:01  <Wolf01> I don't know console games
20:21:02  <RafiX> and Wii, but games for Wii are pretty expensive here
20:21:26  <Wolf01> I only buy games on huge discount, better if humblebundle or alike
20:21:59  <RafiX> well on ps3 used games on discs are dirp cheap
20:22:31  <michi_cc> I'm not exactly sure remote access does in fact allow seeing OpenGL graphics output. The real problem is time anyway, don't look at the author time stamps in the repo (which is not the commit timestamp shown on summary page).
20:22:56  <peter1138> Meh.
20:23:06  <michi_cc> Like e.g. :S
20:23:12  <peter1138> If it works for Windows, just add it.
20:24:51  <michi_cc> peter1138: It's not completely finished yet. Best performance requires blitter and video driver, which makes OTTD init a bit of a chicken and egg problem.
20:25:14  <peter1138> Oh
20:26:11  <michi_cc> It's not a huge problem, mind you, but still some work.
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20:32:10  <m3henry> I've converted about half of the instances of SmallVector<T,S> which are non time-critical to using std::vector<T> with some helper functions to ease transitioning. Should I submit a patch with my current changes or do all of the instances and submit it then?
20:33:14  <LordAro> "commit per logical change" is usually how it goes
20:36:36  <m3henry> I've got about 30 commits, one for the new functions, and the rest are for each typedef I've changed
20:38:15  <m3henry> So I could submit 30 patches, but that seems a bit odd, is there a way to do a pull request?
20:38:56  <LordAro> it wouldn't necessarily be unreasonable - smaller commits are easier to review, and so more likely to be included
20:39:14  <LordAro> there's no easy way to do a pull request, unfortunately
20:39:20  <LordAro> just a series of numbered patch files
20:46:58  <m3henry> Good thing I haven't been squashing then :3
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21:23:12  <andythenorth> michi_cc: I'm tempted to try and patch this :P
21:23:16  <andythenorth> but really I know nothing
21:23:30  <andythenorth> that's not being modest :P
21:24:53  <andythenorth> looks old
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21:40:12  <m3henry> Alright, I'll submit my progress so far, turns out git format-patch makes creating a sequence of patches easy for me
21:45:10  <m3henry> Should I submit as [WIP] or as [Patch], as it is ready fine as-is, but there are still more instances to do.
21:53:50  <LordAro> i can't imagine it'll matter either way :p
21:58:29  <m3henry> Fair, I may have hit the file limit in attachments
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21:58:41  <m3henry> it did say don't upload as archives
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22:10:58  <LordAro> well, if you've got no choice..
22:12:38  <m3henry> xD
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22:54:00  <Wolf01> 'night
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