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Log for #openttd on 14th January 2018:
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00:00:26  <Rybeast> thank you
00:01:27  <ST2> yw, if it helped, ofc :)
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00:07:09  <Rybeast> it kinda did. Just watched some trains go into their depot and nothing happened :')
00:07:30  <ST2> old ones?
00:07:57  <ST2> and you're inside cash balance? link above, close to pointer too
00:10:03  <Samu> are they old enough :p
00:10:47  <Rybeast> how old is old enough?
00:13:35  <Samu> 24 (25) or 25 (25)
00:13:43  <Samu> in vehicle details
00:14:44  <Rybeast> fml ha
00:14:47  <Rybeast> so long away
00:14:50  <Samu> i prefer 12 months before maximum age
00:15:29  <Rybeast> I've set it up for a year beforehand
00:15:43  <Rybeast> I'm currently at 20% on 60yrs old... Gotta get to 79 :(
00:16:47  <Samu> 20% on 60yrs old? what the heck?
00:16:59  <Samu> your engines last 79 years?
00:17:14  <Rybeast> it's one of the japanese maglev trains
00:17:48  <Rybeast> it says: Age 40 (80)
00:17:56  <Samu> ah
00:18:03  <Samu> it only gets old at 79 then lol
00:20:42  <ST2> yeah Rybeast, so vehicles aren't old... yet xD
00:24:14  <Rybeast> pfft :(
00:24:22  <Rybeast> as I say. 25% :/
00:24:35  <Rybeast> I'm gonna watch some YouTube vids and head to bed, thanks for your help!
00:24:36  <Rybeast> Also
00:24:48  <Rybeast> Anyone any idea how I find out what my username is for the forums?
00:24:55  <ST2> note: how frequently they visit a depot?
00:25:01  <Rybeast> loads
00:25:31  <Rybeast> it's in the service paths and the reliability and number of days is set high/low
00:25:47  <ST2> [00:24:56] <Rybeast> Anyone any idea how I find out what my username is for the forums?  <<-- whatelse that yourself ^^
00:26:49  <Alkel_U3> the model can get prematurely obsolete although I'm not familiar with this set. If you buy a new vehicle, is it reliable?
00:27:29  <ST2> but I would suggest the Thread of that newgrf (forums)
00:27:43  <Rybeast> I can't get onto the forums to ask - I don't remember my username
00:27:52  <Rybeast> I'll buy another train and see if the reliability is better
00:27:57  <ST2> Rybeast: you started making questions here without stating all the facts
00:28:09  <ST2> that lead us to some goose chases
00:29:17  <Rybeast> What facts would you have liked beforehand?
00:29:35  <ST2> newgrf's used, client version, etc etc
00:29:39  <ST2> all those
00:29:55  <Rybeast> I shall bear that in mind for next time.
00:30:06  <ST2> thank you :)
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00:33:34  <ST2> another question Rybeast: was that on SP or a MP game? (Single Player | Multi Player)
00:33:47  <Rybeast> single
00:33:55  <ST2> ok
00:34:11  <ST2> check pages of the newgrf's used
00:34:30  <ST2> if something wrong with it, that's the place to post
00:35:02  <ST2> but from what I've seen, (40/80) aren't old
00:35:46  <Rybeast> I don't know my username :( I must have signed up years ago, but I can't remember what it is. The reset password feature needs bother username and email address so I'm a little stumped!
00:36:15  <ST2> know at leats the email used?
00:36:20  <ST2> least*
00:36:35  <Rybeast> yep
00:37:46  <ST2> and not the username?! kinda weird ^^
00:37:56  <ST2> well... keep trying ^^
00:38:32  <Rybeast> I've got lots of usernames
00:38:41  <Rybeast> didn't even remember openTTD untile the other day
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00:38:53  <Rybeast> but thanks. Thought there was going to be a miracle way to find it out
00:38:56  <Rybeast> thanks anyway
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07:45:19  <andythenorth> o/
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08:41:41  <Wolf01> o/
08:44:53  <andythenorth> hi Wolf01
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09:28:09  * andythenorth such ships
09:28:11  <andythenorth> drawing
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09:35:35  <andythenorth> I have a ships choice
09:36:19  <andythenorth> better overall shape?
09:36:22  <andythenorth> or more cargo visible?
09:42:15  <Wolf01> Both?
09:56:37  <andythenorth> I can draw the ship holds a few pixels wider than they should be
09:56:43  <andythenorth> which shows more cargo
10:03:53  <Borg> guys.. really
10:04:00  <Borg> there should be option from console to adjust GS parameters
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10:12:26  <andythenorth> bbl
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13:03:02  <Samu> hi
13:04:49  <Samu> the 4096x4096 tests will end in a few hours for the first 8 AIs
13:05:13  <Samu> i wonder if I test all AIs
13:05:26  <Samu> this consumed too much of my cpu
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13:14:42  <Samu> i got to say I'm kinda disappointed
13:14:59  <Samu> seems that 100 years is not enough time
13:15:23  <Samu> the map feels empty
13:15:32  <Samu> even with 500 trains and whatnot
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13:20:26  <Samu> how do I recompress a savegame, I want to convert to another format
13:20:40  <Samu> convert from zlib:1 to lzma:9
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13:32:34  <andythenorth> o/
13:34:43  <frosch123> moo
13:34:57  <andythenorth> so what enables CC on sprites then? o_O
13:35:09  <andythenorth> 1. I haven't checked if it's enabled already on catenary :P
13:35:21  <andythenorth> 2. I could probably reverse engineer it myself and probably should
13:35:39  <andythenorth> but eh, kids & chores :)
13:36:23  <frosch123> PAL_NONE means no CC
13:36:29  <frosch123> so, no CC for catenary
13:36:46  <andythenorth> it's just some kind of transform right?
13:36:51  * andythenorth guessing
13:40:15  <Samu> 648x898 to 68x79
13:40:40  <Samu> @calc 648-68+898-79
13:40:40  <DorpsGek> Samu: 1399
13:41:03  <Samu> nonocab built a maglev route with 1399 distance, impressive
13:42:10  <Samu> the first time i see it build maglev
13:42:20  <Samu> 2917 maglev pieces used
13:51:21  <Samu> ST2: hi, what is the hardest server u got there? 7?
13:51:33  <ST2> define hardest
13:51:43  <Samu> cfg file settings
13:51:58  <ST2> server #30
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13:52:11  <Samu> stuff like low loan, inflation, high costs, breakdowns, disasters etc
13:52:14  <Samu> ok
13:52:28  <ST2> for that, server #K3
13:55:16  <Samu> horrible terrain
13:58:18  <Montana> andythenorth: i've been translating FIRS and i miss some Strings. They are not even in english file
13:58:31  <Montana> They are : STR_CID_ for Rubber
13:58:55  <Montana> STR_CARGO_UNIT for rubber
13:59:13  <Montana> and STR_CARGO_NAME_ for rubber
13:59:19  <andythenorth> it's a default TTD cargo
13:59:33  <andythenorth> (usually) already translated
13:59:33  <Montana> Ah  ok
13:59:53  <Montana> so i will not be able to modify it?
14:00:35  <Montana> Ok anyway
14:00:45  <andythenorth> you can do it through the OpenTTD translator
14:01:02  <andythenorth> https://translator.openttd.org/
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14:05:38  <Montana> Well, thanks
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14:10:58  <Montana> by the way, i had some problems translating some station names
14:11:33  <Montana> i supose they are some kind of jokes, or pun
14:12:07  <Montana> like BARREL_AND_KEG
14:12:10  <Montana> ???
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14:14:07  <andythenorth> they're colloquial
14:14:12  <andythenorth> which is hard to translate
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14:14:23  <andythenorth> I was reading an Italian crime novel today
14:14:51  <andythenorth> wondering how the translator does Sicilian -> English sayings, and how much it affects the story
14:15:44  <Montana> hahaha ok
14:15:54  <Montana> can you speak italina?
14:15:58  <Montana> italian*
14:16:21  <andythenorth> nope
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15:11:42  <Samu> Wormnest: i'm configuring hard settings, which settings you want to see tested?
15:13:17  <Wormnest> Samu: Well it´s your test so you decide but test things you haven´t tested like low(er) limits
15:13:58  <Wormnest> e.g. limit number of vehicles, low station spread size, ...
15:14:19  <Samu> i see, yes, i'm gonna test that out
15:14:42  <Wolf01> [15:14:21] <andythenorth> I was reading an Italian crime novel today [15:14:49] <andythenorth> wondering how the translator does Sicilian -> English sayings,  <- it's sicilian xor italian, can't be both :P
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15:16:44  <Wormnest> Or test with an industry newgrf like firs
15:16:49  <Samu> 40/400/20/50
15:16:55  <Samu> number of max vehicles
15:17:43  <Samu> station spread disabled
15:18:00  <Samu> max station size: 7
15:18:12  <Samu> it's enough for city airport i think
15:18:23  <Samu> max train size, 5
15:18:50  <Samu> hostile towns
15:18:53  <Samu> trees everywhere
15:19:05  <Samu> max bridge height: 1
15:19:10  <Samu> max bridge lenght: 12
15:19:20  <Samu> max tunnel length : 15
15:19:45  <Samu> disasters on
15:19:47  <Samu> breakdowns normal
15:19:51  <Samu> plane crashes normal
15:19:53  <Samu> recessions on
15:20:02  <Samu> inflation on
15:20:06  <Samu> rate 4%
15:20:25  <Samu> max loan £100k
15:20:34  <Samu> subsidy multiplier 1.5
15:20:43  <Samu> infrastructure maintenance costs on
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15:20:50  <Samu> running costs high
15:20:55  <Samu> construction costs high
15:21:11  <Samu> airports never expire off
15:21:15  <Samu> vehicles never expire off
15:21:25  <Wormnest> You don´t need to tell us all your settings
15:22:51  <Samu> cargodist: symmetric, asymmetric, asymmetric, normal
15:23:38  <Samu> unsure about map size yet
15:23:59  <Samu> 256x256?
15:24:02  <Samu> 512x512?
15:24:08  <Samu> 256x512?
15:24:14  <Samu> something around that
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15:27:44  <andythenorth> it's so many confounding variables
15:27:48  <andythenorth> what's the test? :P
15:28:22  <Samu> to test how resilient the AIs are, i suppose
15:29:44  <Samu> ST2: what's your [difficulty] number_towns value on server k3?
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16:20:43  <Wolf01> https://img-9gag-fun.9cache.com/photo/azXgpMp_460s_v2.jpg supermop
16:22:08  <Samu> i don't feel like continuing the 4096x4096 tests
16:22:30  <Samu> maybe another day
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16:25:23  <Samu> it feels like it needs more than 100 years
16:25:34  <Samu> maps are barelly filled
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17:54:07  <Samu> guys
17:54:12  <Samu> pick a number from 1 to 41
17:54:17  <Samu> then pick another from 1 to 8
17:54:18  <Samu> ty
18:01:44  <Samu> dead chat :(
18:02:24  <ST2> 1 and 1
18:04:22  <m3henry> 4 & 8
18:04:30  <Wolf01> 41 and 8
18:04:55  <ST2> hehe
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18:05:05  <ST2> hey Samu: dead chat, eh?!
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18:06:02  <Samu> ty
18:06:35  <Samu> 1 & 1 it is
18:07:01  <ST2> lucky you, maybe Wolf01 is busy with F :P
18:09:21  <Wolf01> Nah, just netflix
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18:09:55  <m3henry> www.random.org is a useful rng
18:09:58  <Wolf01> But I could F anytime
18:10:58  <m3henry> Does anyone have a reccomendation for a GUI database application for Linux
18:12:18  <Eddi|zuHause> you mean something like access?
18:13:10  <Eddi|zuHause> also, you mean database administration, backend, data input?
18:13:37  <m3henry> yeah, it's not needed for anything server related, just for personal record keeping
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18:14:47  <Eddi|zuHause> i'd probably use python/qt with a sqlite database and roll my own gui
18:15:31  <m3henry> I'm not out to roll my own wheels :3
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18:15:49  <m3henry> But something using SQlite would be sensible
18:17:17  <Eddi|zuHause> a qt tutorial for database views doesn't take that long
18:17:44  <m3henry> I have work to do though xD
18:18:30  <LordAro> m3henry: local phpmyadmin instance, maybe?
18:18:45  <LordAro> or phpsqliteadmin, even
18:19:16  <LordAro> phpliteadmin looks more promising, on a brief search
18:19:28  <m3henry> Cheers, shall look into those
18:20:47  <LordAro> they're meant more for db administration rather than input or whatever, but could work
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18:27:53  <Samu> starting 8 servers, with 5 AIs each, except one with 6
18:27:56  <Samu> let's see who wins
18:34:14  <Samu> to be honest, I expect everybody to bankrupt
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18:47:48  <Samu> 8 PAXLink v14 - bankrupt 03-1951
18:47:56  <Samu> 5 Trans v130722 - bankrupt 03-1951
18:48:05  <Samu> 7 WormAI v7 - bankrupt 04-1951
18:49:06  <Samu> 3 TracAI v1 - bankrupt 06-1951
18:50:24  <Samu> 7 HeliFerry v3 - bankrupt 06-1951
18:51:15  <Samu> 4 NoCAB v499 - bankrupt 08-1951
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18:55:03  <Samu> 6 WmDOT v14 - sold to OtviAI 10-1951
18:56:18  <Samu> 4 EpicTrans v1 - bankrupt 11-1951
18:57:36  <Samu> 1 RoadAI v4 - 01-1952
19:02:01  <Samu> 5 FastPTPAI v4 - bankrupt 05-1952
19:03:13  <Samu> 2 MogulAI v5900 - bankrupt 06-1952
19:05:26  <ST2> Samu: testing with "hard" settings?
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19:07:55  <Samu> 6 OtviAI v418 - bankrupt 10-1952
19:07:57  <Samu> yes
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19:10:27  <ST2> well, you could PM'd me and I would give you the settings of our K3 server - but guess you managed it xD
19:10:44  <Samu> i made them worse than k3
19:10:46  <Samu> :(
19:12:14  <ST2> hehe, you naughty :P
19:15:02  <Samu> 7 PathZilla v6 - bankrupt 04-1953
19:21:10  <Samu> 3 BorkAI v23 - bankrupt 09-1953
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19:31:41  <supermop> yo
19:32:05  <supermop> trying to get some more steeltown time in andythenorth
19:32:21  <andythenorth> it's the ultimate economy
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19:38:23  <supermop> andythenorth kind of yeah
19:39:02  <supermop> even today, making steel is still pretty much the most fundamental aspect of the economy, after moving virtual money around
19:39:11  <andythenorth> it's also the most connected in FIRS
19:39:13  <andythenorth> intricate
19:39:58  <Samu> 2 Denver & Rio Grande v1 - bankrupt 01-1955
19:40:23  <supermop> little puzzled though as to why the carnegies of my little region have put the coke ovens so far away from the coal mines
19:41:11  <supermop> playing with zeph's 4x 8bpp houses
19:41:32  <supermop> makes me want to redraw unspooled for 4x
19:49:09  <andythenorth> supermop: coke ovens will be forced near blast furnace
19:49:19  <andythenorth> but I can't force near coal as well, map gen gets tricky
19:49:23  <supermop> this is true
19:49:24  * andythenorth considered it though
19:49:34  <andythenorth> I basically have to generate 5 or 10 maps for Steeltown
19:49:45  <andythenorth> I fixed it so it wasn't 30 or 40 though :P
19:51:23  <supermop> have yet to start making any vehicles
19:52:03  <supermop> making some pig iron and tiny bit of chlorine, and getting distracted by passengers
19:52:27  <supermop> as rail lines to the blast furnace had to run by a lot of towns
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19:55:23  <Samu> 8 SynTrans v15 - bankrupt 02-1956
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20:08:49  <Samu> i'm not even paying attention to AI crashing
20:09:13  <Samu> guess it doesn't matter
20:09:28  <Samu> if they crash, they will bankrupt sooner or later
20:10:55  <Samu> 2 AroAI v127 - bankrupt 03-1957
20:11:03  <LordAro> noo
20:11:58  <andythenorth> frosch123: "COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile));" o_O
20:15:01  <supermop> the only tire factory is on top of a mountain
20:15:49  <frosch123> andythenorth: for roads you will need GetRoadOwner, but otherwise fine
20:16:16  <andythenorth> supermop: does unspooled use 2CC on poles yet? o_O
20:17:49  <supermop> no but there is a stripe of CC blue on the galvanized poles
20:17:57  <supermop> so it would if it were possible
20:18:18  <andythenorth> actually it's just 1CC I think
20:18:28  <andythenorth> the 2CC was a typo :P
20:18:59  <supermop> well there is cc blue on the metal poles and 2cc green near the top of the creosote poles
20:19:12  <andythenorth> ok I'll try to patch
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20:22:02  <supermop> also - I still don't know why front poles don't show on U pieces:
20:22:04  <supermop> https://imgur.com/a/ZIFRH
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20:25:14  <andythenorth> Wolf01: need to patch L 1441 and 1442 of road_cmd
20:25:30  <andythenorth> I can't figure out the params for GetRoadOwner()
20:25:44  <Wolf01> Let me see
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20:26:34  <Wolf01> You need to change the palette, right?
20:27:42  <andythenorth> yup
20:27:50  <andythenorth> also learn C++ :P
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20:27:55  <andythenorth> oh it compiles now
20:28:27  <Wolf01> GetRoadOwner(ti->tile, ROADTYPE_ROAD);
20:29:35  <andythenorth> https://paste.openttdcoop.org/pohnqa84v/o2ld8y/raw
20:29:40  <Wolf01> If you need tram, use ROADTYPE_TRAM
20:29:40  <andythenorth> compiles, but doesn't work
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20:30:22  <Wolf01> Mmmh
20:30:41  <Wolf01> You can get the roadtype from the rtid
20:30:46  <Wolf01> No need to pass it again
20:31:05  <Wolf01> GetRoadOwner(ti->tile, rtid.basetype)
20:32:27  <andythenorth> https://paste.openttdcoop.org/pdjnledoy/2xsi2k/raw
20:33:32  <Wolf01> That's a colour in place of a palette, I don't really know how it works
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20:34:46  <andythenorth> the unspooled CC isn't :)
20:34:59  <supermop> hmm?
20:35:08  <supermop> you sure?
20:35:37  <andythenorth> yup
20:35:51  <Wolf01> Ok, COMPANY_SPRITE_COLOUR seem to be a PaletteID
20:36:01  <supermop> ok let me fire up photoshop
20:36:22  <supermop> unless you want to patch the game to recognize the blue I used as CC
20:37:11  <Wolf01> Anyway, andythenorth, use "PaletteID pal = COMPANY_SPRITE_COLOUR(GetRoadOwner(ti->tile, rtid.basetype));" and put "pal" in place of PAL_NONE, more readable :P
20:37:28  <supermop> almost a year since I drew these
20:37:38  <andythenorth> I'm testing locally supermop
20:37:46  <andythenorth> if I can remember how to work nmlc :P
20:38:27  <supermop> would probably layout this psd differently if I were to start over on this
20:39:00  <andythenorth> I got a syntax error on the compile
20:39:10  <andythenorth> I'll wait for you to send a new grf :)
20:39:43  <supermop> I might just repaint the pngs
20:40:48  <andythenorth> Wolf01: https://paste.openttdcoop.org/p4ertvphe/6fss27/raw
20:40:56  <andythenorth> supermop: I just replaced the colour
20:41:03  <andythenorth> global fil
20:43:37  <supermop> currently nrt catenary only has 'front' and 'rear'
20:43:54  <Wolf01> andythenorth, yes, that will do it, but better move the pal declaration near the other ones so it won't do it if has nothing to draw
20:44:00  <supermop> so wires are part of front poles
20:44:09  <andythenorth> supermop: yes
20:44:28  <supermop> for stacking different wires might be helpful to separate those?
20:44:58  <supermop> and maybe give positions / bounding boxes to different parts?
20:45:10  <andythenorth> Wolf01: can't see a good place to put it :)
20:45:32  <andythenorth> supermop: sounds like overkill at the moment :)
20:45:43  <andythenorth> see what happens with more test grfs?
20:45:49  <Wolf01> There are 2, just over the 2 ifs or near the SpriteID ones a few lines above
20:45:50  <andythenorth> bounding boxes tend to be over-rated
20:45:52  <supermop> would allow poles in the middle of the street
20:46:59  <Wolf01> That would be cool
20:47:25  <andythenorth> Wolf01: better? https://paste.openttdcoop.org/p8zxvrob7/noycck/raw
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20:49:08  <Wolf01> Yes, check the indentation and remove that whitespace at 1690 and it should work ;)
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20:55:24  <andythenorth> I can't fix the linebreak issue
20:55:32  <andythenorth> 1690
20:56:40  <andythenorth> seems there was extraneous whitespace
20:56:46  <andythenorth> which my editor is set to strip
20:57:15  <supermop> ('rear' poles have to have some amount of pixels on the 'front' layer, because the left most pole is rear for / but front for \
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21:10:52  <andythenorth> supermop: any new grf? o_O
21:11:01  <supermop> not yet
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21:13:51  <Snail> question… can I set “reliability decay” with CB36?
21:17:55  <Samu> i'm surprised there are still AIs that can still bloom in such hard settings
21:22:13  <andythenorth> Snail: newgrf docs suggest not
21:23:56  <Samu> uh uhm admiralai decided to build aircraft... :(
21:24:04  <Samu> incoming bankrupt
21:24:18  <supermop> andythenorth pmed
21:25:08  <Samu> what are your thought on infrastructure maintenance costs and inflation together?
21:25:13  <Samu> for airports
21:25:14  <ST2> I can imagine Samu's comments like a football enthusiasm xD
21:25:24  <Samu> ;)
21:27:29  <Samu> https://imgur.com/BBXx1yd
21:27:59  <Samu> each server started with 5 AIs, except server 1, started with 6
21:28:10  <Samu> the missing AIs have already bankrupted
21:28:42  <ST2> leave away the CPU usage - that's for yourself ^^
21:28:54  <Samu> heh
21:29:23  <Samu> on 4096x4096, the usage was 90%+, peaking at 100% at times
21:29:40  <Samu> for this test, map size is 512x512
21:29:45  <Samu> size matters :(
21:30:12  <ST2> I have at home a dual Xeon's, 6cores each, with HT
21:30:35  <ST2> our servers are not that powerfull and manage games well
21:31:17  <Samu> ram usage was about 10 GB
21:31:25  <ST2> pfff
21:31:26  <Samu> when I was testing the 4096x4096
21:31:30  <ST2> only that?
21:31:47  <ST2> check K3 server
21:32:12  <ST2> usage is almost not noticed on CPU, RAM is around 200Mb
21:32:28  <ST2> serverside, I mean
21:32:36  <ST2> it has no graphics ^^
21:32:38  <Samu> 4096x4096 * 8 and then 8 more openttds spectating, so 16 openttd instances
21:32:58  <ST2> put that on a dedicated server
21:33:05  <ST2> without graphics
21:33:15  <ST2> and will not complain :P
21:33:46  <Samu> 8 instances were dedicated
21:33:53  <Samu> 8 were spectating
21:33:54  <ST2> read above
21:33:57  <Samu> :(
21:34:22  <Samu> ah, i didn't look in detail
21:34:28  <Samu> just the whole total
21:34:50  <Samu> then there was also AIs using ram as well
21:34:55  <andythenorth> supermop: works for road catenary
21:35:03  <andythenorth> did you change the trams also? o_O
21:35:06  <Samu> some are really hungry
21:35:21  <ST2> andythenorth and supermop: sorry the spam ^^
21:35:32  <andythenorth> [shrug]
21:36:05  <Snail> andythenorth: yes that’s whay I feared...
21:36:07  <Snail> any reason why?
21:36:10  <supermop> andythenorth yep
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21:36:28  <Samu> 1 AdmiralAI v25          - bankrupt 04-1960
21:38:02  <Samu> 6 CivilAI v6             - bankrupt 10-1959
21:38:07  <Samu> bankrupted before, nearly missed it
21:38:25  <supermop> I wonder if a 3 train line will be sufficient for running coal and ore along with a commuter passenger service
21:39:15  <supermop> andythenorth: vehicle dealer is cute
21:39:21  <supermop> just noticed it
21:40:29  <andythenorth> :)
21:40:41  <andythenorth> Wolf01: CC works for road catenary but not tram
21:40:45  <andythenorth> can't understand why :)
21:41:03  <Wolf01> Pics or didn't happen
21:41:20  <andythenorth> yeah, I tried another type
21:41:27  <andythenorth> supermop: still some wrong pixels :)
21:41:37  <supermop> on which tram type
21:42:12  <andythenorth> http://dev.openttdcoop.org/attachments/download/8826/NRT-catenary-CC.png
21:42:30  <supermop> oh yeah
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21:42:43  <supermop> I forgot that modern catenary had blue
21:42:45  <andythenorth> well that works Wolf01
21:42:51  <andythenorth> push?
21:42:54  <Wolf01> Fine, push
21:43:01  <andythenorth> the whitespace was previously bad, my diff fixes it :P
21:43:07  <supermop> I only did the trolleywires on galvanized poles
21:43:10  <Wolf01> +1
21:43:18  <supermop> does 2cc on wood pole work?
21:43:41  <andythenorth> nope
21:43:53  <andythenorth> 2CC is probably possible, but I think it's overkill
21:43:58  <supermop> plans on making it work?
21:44:00  <andythenorth> afaik, depots, stations etc are 1CC only
21:44:00  <supermop> ok
21:44:02  <andythenorth> no plan here
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21:45:04  <Wolf01> 1CC should be enough
21:45:27  <supermop> X MB of RAM should be enough for anybody!
21:45:37  <andythenorth> pushed
21:45:43  <Wolf01> That was 486KB or so
21:46:21  <supermop> any clues as to why front pole doesn't show on U ?
21:46:37  <Wolf01> I have some clues, but I wasn't able to fix it
21:47:34  <supermop> really the U should have U shaped wires I guess, so I need to redraw it anyway
21:48:01  <supermop> with lots of weights and pulleys to tension the end of the run
21:52:48  <supermop> fwiw the green on the wood poles is not 2cc green
21:53:06  <supermop> its the more copper oxide-ish green
21:53:33  <supermop> which now that I think about it might have been intentional, so i'll leave it
21:54:14  <supermop> maybe if we get greeble for catenary later i'll add the occasional cc signpost
21:54:28  <supermop> along with tensioners, feedwires, etc
22:08:30  <supermop> Wolf01 it doesn't make sense, the missing pole and the wires are part of the same .png
22:08:43  <supermop> the wires are drawn in game, the pole is not
22:09:17  <supermop> the game must be cutting off a big chunk of the sprite
22:09:26  <Wolf01> Probably
22:09:31  <supermop> and only for those tiles
22:09:52  <supermop> as the regular / and \ sprites use the same template and show up fine
22:14:07  <Wolf01> Sprite aligner shows nothing?
22:17:58  <Samu> 8 LuDiAI v1              - bankrupt 03-1963
22:19:47  <Wolf01> BTW, must sleep now, 'night
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22:38:50  <andythenorth> is bed
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22:48:11  <Samu> 5 Chopper v10            - bankrupt 05-1965
22:50:44  <Samu> vehicles getting old for some AIs, more bankruptcies coming
22:50:53  <Samu> they don't renew, or don't have money to renew
22:51:19  <ST2> life... it's life: no money, no joy :P
22:51:54  <Samu> let me copy paste settings
22:53:03  <Samu> https://paste.openttdcoop.org/pvne7ti3e
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23:16:37  <Samu> ShipAI ships don't service...
23:16:54  <Samu> i'm surprised he's still alive
23:17:02  <Samu> it's*
23:17:10  <Samu> 255 bankrupts
23:17:14  <Samu> oops breakdowns*
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23:52:26  <LordAro> Samu: who's left?
23:56:38  *** iSoSyS has joined #openttd
23:56:59  <Samu> 3 rocketAI v1            - bankrupt 11-1969
23:57:08  <Samu> there's 19 AIs still out there
23:59:14  <Samu> LordAro: https://imgur.com/ZWbKtnK

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