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Log for #openttd on 15th January 2018:
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00:00:00  <Samu> atm Convoy is leading
00:01:13  <supermop> man unspooled code is really short
00:01:26  <supermop> 800 lines
00:01:27  <LordAro> do the 5(?) AIs that haven't done anything count?
00:06:46  <Samu> yes
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00:13:46  <supermop> should trolleywires over end-of-line form a loop, like the tram tracks?
00:14:11  <Eddi|zuHause> don't they do that already?
00:14:36  <supermop> or end on poles with weights for tension, assuming that they'd switch to the other wire to turn around
00:14:41  <Eddi|zuHause> anyway, busses don't enter end-of-line segments
00:15:22  <Eddi|zuHause> they basically turn one tile earlier than trams
00:15:24  <supermop> Eddi|zuHause base graphics just seem to have the same plain trolleywire as any other bit of tramway or road
00:16:59  <supermop> turning around on a tile already looks really messed up for trams and articulated buses - if the vehicle can make that sharp of a turn it doesn't seem too far fetched that they could pull the trolley pole around to the other wire first
00:18:11  <supermop> whereas the very tight radius in the wires might call attention to how absurd the end of line loops are
00:19:00  <Eddi|zuHause> so why again do you worry about a tile that the bus cannot enter anyway?
00:19:28  <supermop> I worry about what looks least ugly for the overhead wires
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00:28:41  <supermop> I guess tram and bus wires could terminate differently
00:29:28  <supermop> but until NRT allows stacking catenary sprites, the road wires will have to look at least ok for trams as well
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00:49:40  <supermop> Eddi|zuHause: I guess it would look like this... https://imgur.com/a/Ade9U
00:50:49  <Eddi|zuHause> the perspective looks way off on that...
00:51:00  <Eddi|zuHause> but i guess that's a general problem of openttd
00:51:30  <Eddi|zuHause> it's a bit weird that the two poles on the right seem to merge
00:51:59  <Eddi|zuHause> the poles could use a dark top to make it clear that it ends there
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01:06:08  <supermop> yeah that could work
01:06:21  <supermop> maybe some kind of insulator
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09:11:03  <stefino> hi guys...if I'm making foundations slopes, why are tiles under the buildings fixed at my new walls? When I want to move with wall I move with tile too. Yes I can choose tile and move it back but this changes its offsets. Thanks
09:16:12  <peter1138> Er, what?
09:21:01  <stefino> https://s10.postimg.org/538cjpm3d/V_st_i_ek.jpg
09:21:42  <stefino> some tiles are OK, some tiles were moved when I change wall offsets
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10:49:46  <peter1138> Ah you are making graphics.
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11:02:56  <stefino> yep...I know where the problem is now. It is about ingame engine. Slopes are joined with tiles.
11:13:08  <peter1138> Sorry I don't remember the specifics. Been about 10 years since I looked at that stuff.
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12:15:56  <Samu> where is earthkira dude? :(
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12:29:16  <Samu> @seen EarthlingKira
12:29:16  <DorpsGek> Samu: EarthlingKira was last seen in #openttd 1 day, 14 hours, 21 minutes, and 45 seconds ago: <EarthlingKira> I'd guess that AI doesn't build routes which are nearly as busy as routes built by humans
12:33:08  <Samu> some AIs do
12:37:11  <Samu> v->breakdown_chance doesn't decrease if the vehicle is stopped, only v->reliability
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14:38:51  <Samu> 2 RoadRunner v12         - bankrupt 01-1986
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15:26:57  <Samu> lalalaal
15:27:20  <Samu> where is the breakdown guy?
15:27:39  <supermop> probably out enjoying his life
15:27:44  <supermop> or at work
15:28:17  <supermop> not every office lets their employees sit on IRC all day
15:28:32  <supermop> nor does every employee work in an office
15:28:52  <Samu> https://paste.openttdcoop.org/p0bxkwjug
15:28:57  <supermop> pretty hard to check IRC if you are working on a factory floor or in a shop
15:34:16  <Samu> his code makes it so that it takes longer, on average, to breakdown, the lower the v->reliability
15:35:30  <Samu> wish i could graph these results
15:40:02  <Samu> it gives me that impression, but i can't show proof :(
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15:52:01  <Samu> @calc 1/256
15:52:01  <DorpsGek> Samu: 0.00390625
15:53:50  <Samu> @calc (1*30)/256 * (1 + 1/25) * 30
15:53:50  <DorpsGek> Samu: 3.65625
15:54:19  <Samu> uh... can't be
15:54:20  <Samu> i fail
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15:57:47  <Samu> everyday, the chance is increased by 1 plus a 1/25 chance to add 25
15:57:54  <Samu> @calc 1 + 1/25
15:57:54  <DorpsGek> Samu: 1.04
15:58:02  <Samu> average of 1.04 per day
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15:59:44  <Samu> also, everyday a random number from 0 to 255 is rolled
16:00:39  <Samu> "random number from 0 to 255" <= "1.04 per day on average"
16:01:09  <Samu> how do I graph this?
16:01:11  <Samu> halp
16:06:57  <Samu> day 1: 0-255 <= 1.04 : what are the chances that a random number from 0 to 255 is less or equal than 1.04
16:07:20  <Samu> day 10: 0-255 <= 10.4 : what are the chances that a random number from 0 to 255 is less of equal than 10.4
16:08:15  <Samu> presuming it didn't broke down on the previous 9 days
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16:13:10  <Samu> 3 DictatorAI v183        - bankrupt 11-1990
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16:15:25  <Samu> what are the chances to breakdown on the 1st day
16:15:32  <Samu> what are the chances to breakdown on the 10th day
16:15:41  <Samu> what are the chances to breakdown on the nth day
16:15:44  <Samu> halp!
16:22:33  <Samu> day 1: (256-1.04)/256
16:22:43  <Samu> @calc (256-1.04)/256
16:22:43  <DorpsGek> Samu: 0.9959375
16:23:35  <Samu> @calc (1+1.04)/256
16:23:35  <DorpsGek> Samu: 0.00796875
16:24:25  <Samu> @calc 1-(256-1.04)/256
16:24:25  <DorpsGek> Samu: 0.0040625
16:28:04  <Samu> day 2: (256-1.04)/256 * (1 - (256-2.08)/256)
16:28:12  <Samu> @calc (256-1.04)/256 * (1 - (256-2.08)/256)
16:28:12  <DorpsGek> Samu: 0.0080919921875
16:29:05  <Samu> @calc (256-1.04)/256 * (256-2.08)/256
16:29:05  <DorpsGek> Samu: 0.987845507813
16:32:13  <Samu> @calc 1-((256-1.04)/256) * ((256-2.08)/256)
16:32:13  <DorpsGek> Samu: 0.0121544921875
16:48:15  <Samu> day 3: (256-1.04)/256 * (256-2.08)/256 * (1-(256-3.12)/256)
16:48:55  <Samu> @calc (256-1.04)/256 * (256-2.08)/256 * (1-(256-3.12)/256)
16:48:55  <DorpsGek> Samu: 0.0120393671265
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16:50:02  <Samu> @calc (256-1.04)/256 * (256-2.08)/256 * (256-3.12)/256
16:50:02  <DorpsGek> Samu: 0.975806140686
16:51:06  <Samu> @calc 1-(256-1.04)/256 * (256-2.08)/256 * (256-3.12)/256
16:51:06  <DorpsGek> Samu: 0.024193859314
16:55:20  <Samu> 1 MailAI v21             - bankrupt 11-1990
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17:04:54  <Samu> i can't figure this out
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17:14:47  <Samu> @calc 3/4
17:14:47  <DorpsGek> Samu: 0.75
17:15:37  <Samu> @calc 1-3/4
17:15:37  <DorpsGek> Samu: 0.25
17:16:53  <Samu> @calc (3/4)*(2/4)
17:16:53  <DorpsGek> Samu: 0.375
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17:17:19  <Samu> grrr, why is this so complicated to undesrtand
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17:17:31  <Samu> @calc 4/5
17:17:31  <DorpsGek> Samu: 0.8
17:17:41  <Samu> @ calc 1-4/5
17:17:41  <DorpsGek> Samu: 0.2
17:18:29  <Samu> @calc (4/5)*(3/5)
17:18:29  <DorpsGek> Samu: 0.48
17:19:26  <Samu> @calc (4/5)*(1-(3/5))
17:19:26  <DorpsGek> Samu: 0.32
17:19:39  <Samu> @calc 1-(4/5)*(3/5)
17:19:39  <DorpsGek> Samu: 0.52
17:24:56  <Samu> @calc 1/5
17:24:56  <DorpsGek> Samu: 0.2
17:25:03  <Samu> @calc 1-1/5
17:25:03  <DorpsGek> Samu: 0.8
17:25:35  <Samu> @calc (1/5)*(2/5)
17:25:35  <DorpsGek> Samu: 0.08
17:27:19  <Samu> @calc (1-1/5)*(2/5)
17:27:19  <DorpsGek> Samu: 0.32
17:27:47  <Samu> @calc (1-1/5)*(1-2/5)
17:27:47  <DorpsGek> Samu: 0.48
17:29:04  <Samu> i give up
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17:29:30  <Alberth> o/
17:29:34  <Samu> hi
17:29:47  <Samu> are you a probability expert
17:33:22  <Samu> the cranberries singer died today....
17:33:57  <Alberth> :(
17:38:03  <Samu> help me Alberth. probability to breakdown on first day: (256-1.04)/256
17:38:28  <Samu> what would be the probability to breakdown on the second day if it didn't breakdown on the first day?
17:39:30  <Samu> actually, that the probability not to breakdown on first day, my bad
17:40:01  <Alberth> P(not at day 1) * P(at day 2)
17:41:02  <Samu> probability to breakdown on first day: 1-(256-1.04)/256
17:41:20  <Samu> probability not to breakdown on first day: (256-1.04)/256
17:42:20  <Samu> probability to breakdown on second day: (256-1.04)/256 * (1-(256-2.08)/256)
17:43:09  <Samu> and for the 3rd day how would it be?
17:43:22  <Alberth> https://en.wikipedia.org/wiki/Binomial_distribution is the generic form
17:43:45  <Alberth> P(not at day 1) * P(not at day 2) * P(at day 3)
17:45:47  <Samu> probability not to breakdown on second day: ((256-1.04)/256) * ((256-2.08)/256)
17:46:11  <Samu> hmm, and here's where things confuse me :(
17:48:19  <Samu> probability to breakdown on third day: (256-1.04)/256 * ((256-1.04)/256) * ((256-2.08)/256) * (1-(256-3.12)/256)
17:48:35  <Samu> is this correct?
17:49:41  <Alberth> no idea at all
17:54:41  <Samu> probability not to breakdown on second day: (256-2.08)/256
17:55:37  <Samu> probability to breakdown on third day: (256-1.04)/256 * (256-2.08)/256 * (1-(256-3.12)/256)
17:56:03  <Samu> one of these is wrong, I dunno which one
17:58:33  <Samu> 8 Convoy v11             - bankrupt 01-2000
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18:11:16  <Alberth> o/
18:13:17  <Wolf01> Moin
18:21:33  <Samu> @calc 1-(256-1.04)/256
18:21:33  <DorpsGek> Samu: 0.0040625
18:21:45  <Samu> @calc (256-1.04)/256
18:21:45  <DorpsGek> Samu: 0.9959375
18:22:00  <Samu> @calc (256-1.04)/256 * (1-(256-2.08)/256)
18:22:00  <DorpsGek> Samu: 0.0080919921875
18:22:33  <Samu> @calc ((256-1.04)/256) * ((256-2.08)/256)
18:22:33  <DorpsGek> Samu: 0.987845507813
18:23:36  <Samu> @calc (256-1.04)/256 * ((256-1.04)/256) * ((256-2.08)/256) * (1-(256-3.12)/256)
18:23:37  <DorpsGek> Samu: 0.0119904571975
18:23:49  <Samu> @calc (256-2.08)/256
18:23:49  <DorpsGek> Samu: 0.991875
18:23:54  <Wolf01> Do you really need to use the chat like an excel sheet?
18:23:59  <Borg> yeah
18:23:59  <Samu> @calc (256-1.04)/256 * (256-2.08)/256 * (1-(256-3.12)/256)
18:23:59  <DorpsGek> Samu: 0.0120393671265
18:24:04  <Borg> use bc or dc
18:26:12  <Samu> bc?
18:26:49  <Alberth> https://linux.die.net/man/1/bc
18:28:44  <Samu> 2 TeshiNet v4            - bankrupt 08-2000
18:28:50  <Samu> all from server 2 bankrupted
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18:30:15  <Alberth> hola
18:35:01  <Borg> Samu: bc - An arbitrary precision calculator language
18:37:17  <Borg> Alberth: hola nacho!
18:37:18  <Borg> ;)))
18:38:47  <Alberth> bc(1)  would have been a little too cryptic :p
18:40:35  <frosch123> moi
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18:53:42  <LordAro> hoihoi
18:53:54  <Alberth> o/
18:54:00  <Wolf01> Quak
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18:54:42  <andythenorth> o/
18:54:43  <Alberth> more o/
18:54:52  <Wolf01> o/o/
18:55:18  <Wolf01> That looks too much nazi :(
18:56:12  <Wolf01> o/\o o/ better
18:56:35  <Wolf01> Also RIP Dolores O'Riordan :(
18:56:55  <Alberth> much so, indeed
18:59:21  <andythenorth> she didn't let it linger
19:09:20  <Samu> 1 AIAI v97               - bankrupt 11-2003
19:09:58  <Samu> 13 AIs remain
19:11:37  <Wolf01> And then the player tried to purchase a ship... but canals disappeared from the game!
19:12:17  <Wolf01> (short horror story)
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19:13:33  <Samu> I expect everyone to bankrupt
19:13:59  <Samu> how long does it take for inflation to reach its max?
19:19:42  <Alberth> 170 * 13.something minutes
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19:29:13  <supermop_work> yo
19:29:32  <supermop_work> andythenorth: i might release new spool tonight
19:29:38  <supermop_work> if cc is now in nrt
19:30:08  <andythenorth> did I push>?
19:30:16  <andythenorth> looks like it
19:30:19  <andythenorth> cool
19:31:29  <supermop_work> im unsure how i want to draw the wires at the end of line loops
19:31:42  <supermop_work> having them make the tight U looks a little odd
19:31:57  <Wolf01> Put them like a V
19:32:10  <Wolf01> With a pole in the middle
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19:32:54  <supermop_work> Wolf01: that would be realistic in many cases, but when tramway ends but road continues, the pole will be in the middle of the road
19:33:01  <V453000> I READ V I GET TRIGGERED
19:33:02  <V453000> WHAT
19:33:14  <V453000> POLE IN THE MIDDLE?
19:33:14  <Wolf01> Put them like a slug
19:33:19  <V453000> I'm going to put a pole in your middle!
19:33:36  <Alberth> \|/  ?
19:33:50  <__ln__> do we even have any regular poles on the channel anymore
19:33:50  <Wolf01> Lol
19:33:58  <__ln__> @seen MeusH
19:33:58  <DorpsGek> __ln__: I have not seen MeusH.
19:34:15  <supermop_work> and NRT doesn't let you give poles a bounding box or position, so it wont draw as 'between' the RVs in the two lanes
19:34:19  <Alberth> just the North and South pole, I think
19:35:37  <andythenorth> biab
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19:47:36  <Samu> https://1drv.ms/x/s!Ah9vX-Q9n7IjiwSCQurVLKEo9JMa
19:48:08  <Samu> the day with the highest chance to breakdown is the 16th
19:48:54  <Samu> 0,03950078
19:50:08  <Samu> this is with Kira's patch
19:50:45  <Samu> i dunno, maybe i'm missing something in it
19:51:50  <Samu> it is assuming 0% reliability
19:51:57  <Samu> normal breakdowns
19:51:59  <Samu> and not a ship
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20:07:38  <Samu> 1 CPU v5                 - bankrupt 05-2008
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20:07:44  <Samu> 12 AIs remaining
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20:09:11  <andythenorth> anyone got FIRS translations?
20:09:19  <andythenorth> might as well release...again
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20:11:17  <Alberth> bye
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20:19:18  <andythenorth> Wolf01: what's next?
20:19:20  <andythenorth> o_O
20:19:32  <Wolf01> Sleep
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20:21:37  <supermop_work_> andythenorth: greeble on poles
20:21:48  <supermop_work_> greeble on everything
20:21:55  <supermop_work_> trees
20:21:57  <supermop_work_> water
20:22:05  <supermop_work_> greeble on greeble
20:31:37  <Samu> strange, Rondje is no longer restarting its routes
20:31:41  <Samu> sold everything
20:33:51  <andythenorth> rise of the machines
20:33:56  <andythenorth> Wolf01: Monday bad for code eh?
20:34:06  <Wolf01> Bad for everything
20:34:43  <Wolf01> Headache, low bandwidth...
20:35:31  <andythenorth> woe is jenkins https://jenkins.openttdcoop.org/job/firs/2070/console
20:35:49  <frosch123> we need someone who knows ngynx :)
20:36:26  <andythenorth> self-maintained things scare me :)
20:36:37  <andythenorth> but when it works, it works
20:36:38  <andythenorth> so eh
20:37:12  <LordAro> frosch123: sup
20:38:45  <frosch123> was it just me, or was c++17 released silently in december?
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20:44:43  <andythenorth> santa c++
20:46:19  <LordAro> frosch123: marginally silently
20:47:32  <andythenorth> does a FIRS ever get done? o_O
20:47:38  <andythenorth> or do I just keep refining until I die?
20:49:15  <frosch123> maybe you turn away disgusted after doing the oil&dates economy
20:53:14  <supermop_work_> ^+1
20:58:16  <V453000> frosch123: nerf bots ?:)
20:58:42  <frosch123> V453000: twinsen always has my opinion
20:58:59  <V453000> always is a strong word :)
20:59:20  <V453000> I'm just curious what you think on the subject
20:59:55  <frosch123> i only use logistic rebots for character transport, other usages were as boring as ottd planes after the first game
21:00:02  <V453000> exactly
21:00:06  <frosch123> so i never did it again
21:00:16  <frosch123> even if you nerve them i would not use them
21:00:23  <V453000> but the megabase builders are so attach to them :0
21:00:26  <frosch123> so, i do not care :)
21:00:55  <V453000> I kind of expected that, but then it's not great to have the game require you to realize that it's a dumb feature :D
21:01:05  <frosch123> well, i think there is only one achievement "no logistics"
21:01:16  <V453000> yes
21:01:30  <frosch123> is there some other kind of scoring?
21:01:52  <V453000> well usually people rate their factory by amount of science packs produced per minute
21:02:05  <V453000> the big base builders that is
21:02:27  <frosch123> yes, i also used that metric
21:02:39  <frosch123> but more as a benchmark when to stop
21:02:54  <V453000> :D :D
21:03:25  <V453000> well the thing is that they are trying to reach as much SPM as possible, currently 4000 seems to be the max for 60UPS
21:03:43  <V453000> and they do it with robots, any smallest nerf of robots makes them mega triggered
21:04:09  <V453000> they don't even care that the game is about building many things, they just want to see the number
21:04:19  <frosch123> anyway, from last fff, the option "increase charging time to only affect requesters, but not player" sounded most reasonable
21:05:03  <frosch123> V453000: yes, that's where ottd fails :p we cannot change anything
21:05:20  <V453000> I think reducing the cargo size limit would actually be more interesting, possibly even making the charging faster
21:05:30  <V453000> because currently the charging gets annoying really quickly
21:05:37  <andythenorth> frosch123: a fork could change things :P
21:05:54  <V453000> :P
21:06:03  <frosch123> V453000: or add collisions :p
21:06:09  <V453000> yeah that's not going to happen :D
21:06:15  <frosch123> flying biters who eat them
21:06:43  <frosch123> degrade solar power when the robots darken the sky
21:07:44  <frosch123> V453000: anyway, i do not like the "reduce cargo size"
21:08:06  <frosch123> the thing with only using them for player transport is that you need a very limited amount of them
21:08:18  <V453000> my suggestion is basically making belts as convenient to use a possible with some things like upgrade/replace planner (basically deconstruction planner which issues replacement), power armor equipment which stops belts from moving the player character, changing beacon formula so that the more beacons you add, the more beacon efficiency decreases so that making 1-4 beacon layouts is quite close to optimal setup too, and moving the express bel
21:08:20  <frosch123> i never can decide whether to automate that or handcraft them
21:08:23  <V453000> but giving express belt more speed
21:08:28  <frosch123> handcrafting is easier if you only need like 50
21:08:35  <V453000> hm
21:08:40  <V453000> fair point
21:09:26  <V453000> well the current attempts are reducing charging like 4 times while doubling the battery capacity, so it makes them charge like 8 times longer if they deplete completely
21:10:35  <frosch123> hmm, i really like belts moving the character
21:10:50  <frosch123> also, beacons are another thing i never use :p
21:11:11  <V453000> it's a nice detail early, but late when you have belts basically everywhere, it becomes really frustrating when you missclick when building more belts all the time
21:11:27  <V453000> especially now when you can replace the  splitter/UGbelt with a normal belt
21:11:57  <frosch123> true, misclicks got more annoying since they can remove splitters and tunnels :p
21:12:30  <frosch123> oh, you said the same :)
21:13:21  <andythenorth> I gave up on F because of the belts
21:13:25  <andythenorth> I couldn't understand them
21:15:04  <frosch123> well, solar power is the problem
21:15:22  <frosch123> robots cost only electricity
21:15:42  <frosch123> they use would be limited if they would require more energy than the coal they are transporting would give
21:16:12  <frosch123> but nuclear is already pretty effective, and solar is infinite
21:16:45  <frosch123> V453000: maybe robots could eat repair packs?
21:17:20  <frosch123> something which is not as free as energy
21:20:22  <V453000> hm
21:20:35  <frosch123> or fuel like trains
21:23:58  <V453000> having them consume Something is an idea I read multiple times already and I'm not sure what do I think
21:24:16  <V453000> you are definitely right that infinite non-UPS affecting solar just makes energy irrelevant
21:24:51  <V453000> nuclear is good but megabases don't even use it because solar panels calculate all as 1 entity as they share the same state, so ... :)
21:24:57  <V453000> can't optimize vs that
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21:29:30  <V453000> I'll think further about the repair pack consumption
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21:30:07  <V453000> thing is I'm not sure if that really makes them more interesting and what exactly happens when they are out of repair packs
21:30:18  <V453000> they'd get slow like if they had no battery I guess
21:30:20  <Gustavo6046> why is the latest OpenTTD not in apt?
21:30:36  <frosch123> V453000: sit silent inside the robotport
21:30:42  <V453000> mhm
21:30:45  <V453000> :)
21:31:05  <V453000> well the thing is you can still let robots deliver the service packs to the roboport :P
21:31:28  <frosch123> ah, so want to make them recover themself
21:31:32  <frosch123> +your
21:31:49  <V453000> ?
21:31:51  <frosch123> i thought everything would stop and you would at least have to deliver the repair packs to the ports via belts :p
21:32:29  <V453000> well yeah that's in theory but once it starts running and they always deliver enough new service packs to the roboport's requester ... :)
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21:32:46  <frosch123> well, possibly annoying for ports far aways from the center of the base
21:33:01  <V453000> hm
21:33:40  <V453000> well you can always just blueprint service pack makers all over the place and deliver everything from/to them by more robots ._.
21:33:42  <V453000> is the thing
21:33:49  <V453000> they are the logical answer to everything
21:34:04  <frosch123> no, i was thinking about the less extreme case
21:34:13  <V453000> which one? :)
21:34:16  <frosch123> like when a casual gamer just wants a few robots for fun
21:34:38  <frosch123> and everything breaks down because you temporarily run out of packs
21:34:52  <frosch123> and it does not automatically resume or something
21:35:19  <frosch123> like when you run out of train fuel, and you do not notice, and then have to collect the broken down trains from all around the network
21:35:29  <V453000> well yeah like a burner power system capable of blackout
21:35:30  <frosch123> but ok, i see, that case also exists for trains :)
21:36:29  <V453000> it's a tough topic :)
21:36:49  <V453000> and just adding a service pack price to running them would keep the throughput potential anyway
21:38:03  <Gustavo6046> I can't install OpenTTD's .deb package using apt-get because it can't find libicu52 on the repostiory!
21:38:05  <frosch123> but at a way higher cost
21:38:44  <Gustavo6046> I have to download it manually.
21:38:46  <V453000> I guess :)
21:38:58  <Gustavo6046> But I shouldn't have to download all the dependencies it doesn't find by hand!
21:38:59  <frosch123> what would be the impact if a rocket would cost 10% more iron, just because you transport everything by robot?
21:39:20  <frosch123> Gustavo6046: use the generic binary, it links icu statically, all the .deb are too old
21:39:38  <V453000> hm, yeah, like an anti-productivity module :D
21:39:41  <Gustavo6046> huh?
21:39:54  <Gustavo6046> frosch123, what is that?
21:39:57  <Gustavo6046> there is no 'generic' package
21:40:03  <frosch123> on openttd.org
21:40:05  <Gustavo6046> oh
21:40:09  <frosch123> there is a generic linux package
21:40:11  <V453000> what seems weird is that nothing else is being upkept in the game :)
21:40:24  <frosch123> V453000: trains use fuel
21:40:33  <Gustavo6046> where do I find that
21:40:56  <V453000> fuel = energy = electricity
21:40:57  <frosch123> Gustavo6046: http://www.openttd.org/en/download-stable
21:41:03  <Gustavo6046> yes
21:41:10  <V453000> service pack feels different
21:41:10  <Gustavo6046> where
21:41:13  <V453000> yet makes sense
21:41:21  <Gustavo6046> is it this zip thing?
21:41:32  <Gustavo6046> .tar.gz
21:41:33  <Gustavo6046> idk
21:41:38  <Gustavo6046> that is just a copy of the game
21:42:05  <Gustavo6046> I don't have an idea what you mean, frosch123
21:42:10  <Gustavo6046> that is just a copy of the game
21:42:20  <frosch123> V453000: argueably, building more solar panels also just costs copper
21:42:21  <Gustavo6046> I already have it but I want to install a newer version of it
21:42:25  <Gustavo6046> because in apt the latest version is 1.5.2
21:42:35  <V453000> solar panels are broken AF
21:42:42  <frosch123> Gustavo6046: so, unpack the tar.gz and run the binary which is inside
21:43:01  <Gustavo6046> unpack it where?
21:43:01  <V453000> and now they are also annoying to stamp due to cliffs :D you have to find a non-cliffy area for your farm
21:43:12  <frosch123> Gustavo6046: doesn't matter, your home folder?
21:43:15  <Gustavo6046> no
21:43:24  <Gustavo6046> I must unpack it where the old OpenTTD installation is
21:43:27  <Gustavo6046> it was made by apt
21:43:30  <Gustavo6046> apt-get
21:43:41  <frosch123> V453000: i must have had bad luck, almost no cliffs on my map
21:43:53  <V453000> the randomness noise has a giant scale
21:44:02  <V453000> it's entirely possible to get a map without -thing-
21:44:32  <frosch123> Gustavo6046: i can't help you fight the problems you invent yourself
21:44:35  <V453000> it's one of the things being looked at for 0.17
21:44:40  <Gustavo6046> well
21:44:50  <Gustavo6046> I did not invent it
21:45:03  <Gustavo6046> apt-get's version of OpenTTD is 1.5.2 but it's too old for this server I'm trying to join
21:45:10  <frosch123> you want to pack it where the old version was, but there is zero need for that, just have both
21:45:22  <Gustavo6046> but I don't want to install OpenGFX etc again
21:45:25  <Gustavo6046> (yes I'm that lazy)
21:45:29  <frosch123> also no need for that
21:45:34  <frosch123> they can share the data files
21:45:38  <Gustavo6046> ugh whatever
21:46:11  <Gustavo6046> wait
21:46:12  <Gustavo6046> they can share?
21:46:20  <Gustavo6046> is that another tedious proceeding?
21:46:47  <frosch123> just unpack the .tar.gz in your home folder, start the binary, and find everything you had before
21:47:28  <Samu> 6 gelignAIte v1          - bankrupt 11-2011
21:47:51  <V453000> well thank you for your input frosch123 :) I'll think about it
21:47:52  <frosch123> maybe "find" is the wrong word, i meant to say, it just works
21:48:08  <frosch123> V453000: you're welcome, also blame twinsen
21:48:18  <V453000> we do that every day :P
21:49:43  <frosch123> also i expect 4 authors for "bots vers belts (part 3)" :p
21:50:11  <V453000> there will hopefully not be any, or at least lengthy part3 :)
21:50:17  <frosch123> i wonder when you run out of staff that way
21:50:20  <V453000> :D
21:51:27  <Gustavo6046> okay then
21:51:28  <Gustavo6046> thanks
21:51:59  <V453000> good night, thanks :)
21:52:49  <andythenorth> bye
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22:30:45  <Wolf01> 'night
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22:56:19  <Samu> 5 NoNoCAB v5             - bankrupt 11-2020
22:56:41  <Samu> 10 AIs remain
22:57:56  <Samu> did anyone really test infrastructure maintenance costs with inflation?
22:58:02  <Samu> the costs are absurd!
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23:02:08  <Samu> all the current AIs that have vehicles are unable to make a profit
23:02:29  <Samu> they're living with what they had in the reserves
23:03:00  <Samu> sooner or later, they will start loaning, they won't last
23:03:12  <Samu> everyone will bankrupt
23:06:27  <Samu> 7 CluelessPlus v38       - bankrupt 08-2021
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