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I really need to add roadvehicle support 18:26:12 <Samu> i'm trying to make the goal to be similar to server 7, reach €25M or £12,5M company value 18:26:26 <Samu> let's just say most AIs are quite poor 18:26:30 <Samu> compared to hoomans 18:27:36 <Samu> i might try some other btpro server, i kinda like their settings setup 18:27:54 *** andythenorth has joined #openttd 18:27:57 <andythenorth> o/ 18:28:00 <Samu> apparently my own setting choices have been too kin d for ais 18:28:04 <Samu> kind* 18:28:08 <Samu> easy* 18:29:06 <andythenorth> Wolf01: hi 18:29:36 <Samu> but ok, i think the most glaring issue is WormAI making too many bridges 18:29:51 <Wolf01> o/ 18:30:05 <Samu> if it built normally, it would probably start better 18:32:35 <andythenorth> Wolf01: I'm trying to repro the NRT bug reports :) 18:33:12 <Wolf01> There are no bugs. 18:33:32 <supermop_work> testing now 18:33:49 <Wolf01> I don't make bugs, is other's code which doesn't mesh fine with mine :P 18:35:47 <andythenorth> ha ha 18:37:20 <andythenorth> Wolf01: the bridge report is valid :) 18:41:57 <Samu> cluelessplus might be the first to get £12,5M value 18:42:39 <Samu> Wormnest: do u got 1.7.2 installed? join this server 18:42:57 <Samu> https://www.openttd.org/en/server/114360 18:43:17 <Wormnest> Nope and Iḿ busy with other things too 18:43:37 <Samu> ok, it's where the AIs are playing 18:45:13 <supermop_work> nrt working as expected for me 18:45:24 <supermop_work> i dont have haul in this game tho 18:50:57 <supermop_work> ooh 18:51:17 <supermop_work> cc on catenary poles on town owned roads 18:51:31 <supermop_work> flickers colors when a bus drives through 18:53:13 <supermop_work> by which i mean it cycles through to a new random cc 18:55:01 <andythenorth> that's interesting 18:55:18 <andythenorth> something happening to tile bits? 18:56:18 *** sla_ro|master has joined #openttd 18:58:13 <supermop_work> no idea 18:58:57 <supermop_work> i guess the cat gets redrawn when a vehicle moves through tile 18:59:22 <supermop_work> and because towns have no CC 18:59:41 <supermop_work> it just picks a random one each time it is drawn 18:59:52 <supermop_work> that's my working theory 19:01:03 <supermop_work> not sure its practical to try to get cc of whoever last converted the tile 19:01:38 <supermop_work> so propose to either disable cc when owner=town or none 19:01:59 <supermop_work> or give all towns a cc 19:03:13 <andythenorth> it's an interesting problem :) 19:03:35 <andythenorth> maybe Eddi|zuHause knows what to do 19:06:34 *** frosch123 has joined #openttd 19:09:07 *** Progman has joined #openttd 19:18:00 <andythenorth> disabling CC for towns would leave it just default blue 19:18:54 <frosch123> buoys are grey 19:22:44 <andythenorth> so is it solved problem? 19:24:13 *** Gustavo6046 has joined #openttd 19:28:26 *** Gja has quit IRC 19:31:22 *** Thedarkb has quit IRC 19:38:06 <supermop_work> im fine with blue for towns if grey is too hard 19:38:57 <andythenorth> it's probably easy to do 19:39:34 *** FLHerne has quit IRC 19:40:44 *** john-aj has quit IRC 19:42:50 <andythenorth> looking how buoys do it 19:42:59 <andythenorth> L397 in station_land.h? 19:43:34 <Wolf01> andythenorth: you can fix the bridges problem, not hard to do, see how it's done for roads 19:43:48 <andythenorth> ok 19:44:07 <andythenorth> currently lost in buoys ;P 19:44:25 *** Supercheese has joined #openttd 19:44:44 *** gelignite has joined #openttd 19:46:10 <andythenorth> frosch123: did you mean 'buoys have no CC, so catenary doesn't need it'? o_O 19:46:43 <Wolf01> BTW, catenary throws a warning in debug when used with CC 19:47:31 <supermop_work> andythenorth: i think he means that grey has a precedent as an identifying color for neutral infrastructure 19:47:45 <frosch123> andythenorth: no, i meant that company coloured stuff that is not owned by anyone is currently coloured grey 19:47:47 *** Gja has joined #openttd 19:47:56 *** Thedarkb has joined #openttd 19:48:07 <frosch123> OWNER_NONE and OWNER_TOWN are grey 19:48:13 <frosch123> in various places 19:48:21 <frosch123> i only remember buoys, but i think there was more 19:48:32 <Wolf01> Time to colour buoys 19:48:34 <andythenorth> ok, so I remap CC to grey if it's OWNER_NONE || OWNER_TOWN? 19:48:45 <andythenorth> that can't be impossible :P 19:49:05 <Wolf01> It's just a matter of "if" 19:50:53 <andythenorth> and remapping the sprite palette 19:51:01 <andythenorth> I was hoping to cargo-cult it 19:51:09 *** iSoSyS has quit IRC 19:51:11 <andythenorth> but I can't find buoy drawing code 19:55:03 *** iSoSyS has joined #openttd 19:56:29 *** sim-al2 has quit IRC 20:06:38 *** andythenorth has quit IRC 20:10:50 *** Alberth has left #openttd 20:20:54 *** chomwitt has joined #openttd 20:26:40 *** gelignite has quit IRC 20:34:33 *** som89_ has joined #openttd 20:41:19 *** andythenorth has joined #openttd 20:50:42 *** sla_ro|master has quit IRC 21:18:41 *** frosch123 has quit IRC 21:21:46 *** FLHerne has joined #openttd 21:38:05 *** iSoSyS has quit IRC 22:02:02 <Wolf01> 'night 22:02:06 *** Wolf01 has quit IRC 22:05:34 *** sim-al2 has joined #openttd 22:18:20 *** ToffeeYogurtPots has joined #openttd 22:26:48 *** Progman has quit IRC 22:30:36 *** TheHawk has joined #openttd 22:33:14 *** cHawk has quit IRC 22:38:12 <peter1138> Uh oh, reverse engineered locomotion -> openloco 22:38:37 <peter1138> https://github.com/OpenRCT2/OpenLoco/blob/master/src/openloco/openloco.cpp#L381 22:44:04 *** Supercheese has quit IRC 22:45:57 *** Gja has quit IRC 22:53:25 <Eddi|zuHause> is that something different from the aprils fools joke from like 10 years ago? 23:07:08 *** andythenorth has quit IRC 23:17:54 *** supermop has joined #openttd 23:18:59 *** andythenorth has joined #openttd 23:23:13 <supermop> late andy 23:25:42 *** som89_ has quit IRC 23:26:40 *** Wormnest has quit IRC 23:29:22 *** som89_ has joined #openttd 23:30:02 *** HerzogDeXtEr has quit IRC 23:32:37 *** sim-al2 has quit IRC 23:33:32 <supermop> andythenorth: what should a basic/essential spool roster be? just road and elrd? 23:33:44 <supermop> dirt? gavel as haul? 23:46:32 *** andythenorth has quit IRC