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Log for #openttd on 9th February 2018:
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09:37:50  <Arveen> fantastic
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10:22:28  <LordAro> what a nice person
10:26:56  <Flygon> ...
10:27:10  <Flygon> I don't have a monospace font. Thank fuck.
10:27:37  <Flygon> I can't believe he's persisting.
10:27:48  <Flygon> He's pissed off almost every single IRC network staff ever.
10:28:00  <Flygon> He's already been Dox'd.
10:30:52  <Eddi|zuHause> i have a monospace font, but it's all broken because of linebreaks inbetween
10:33:36  <__ln__> it looks fine when the terminal window is large enough
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11:52:26  <Samu> hi
12:22:18  <Samu> int
12:22:30  <Samu> what's the maximum value of a int
12:26:21  <Samu> two billion, one hundred and forty-seven million, four hundred and eighty-three thousand, six hundred and forty-seven
12:30:10  <Samu> hmm
12:30:46  <Samu> found a bug in openttd, it doesn't let me enter a custom value higher than 999999999
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12:31:23  <Samu> i was trying to enter 2147483647
12:32:03  <__ln__> the maximum value of int is INT_MAX
12:35:07  <Samu> i mean here: https://imgur.com/58FlGry
12:35:16  <Samu> 999 999 999
12:35:51  <Samu> it accepts int, 2 147 483 647
12:36:04  <Samu> but im limited to 999 999 999 :(
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12:36:59  <__ln__> int can be smaller
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12:37:47  <vasatko> Hi, pls I need help with sprites. I need add custom sprites, bud i dont know free sprites numbers (i cant find sprites table etc.).
12:37:58  <__ln__> besides, limiting to 2 147 483 647 would be much more difficult in the UI
12:39:19  <Samu> hmm i need to check company values of those difficult servers, i hear about 15 billions in some, hmm how am i gonna let it accept 15 billion :(
12:39:44  <planetmaker> vasatko, that's a bit too general a question. Depending on what you want to modify... you then don't even need any sprite number
12:39:59  <planetmaker> hi also :)
12:40:13  <__ln__> hi pm
12:40:57  <vasatko> planetmarker: we rewriting bridges. But we need other front sprites for road and rails (then i need add new sprites for road front)
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13:00:54  <Samu> 1 000 000 000 000
13:00:59  <Samu> 1000 Billion
13:01:13  <Samu> 1 thousand billion £
13:01:32  <Samu> actually 999
13:01:35  <Samu> but it rounds up
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13:13:04  <peter1138> 1 billion in old-money.
13:13:25  <peter1138> It was only US who came along and decided that 1 billion should be 1,000,000,000.
13:14:04  <LordAro> peter1138: think it was the french, actually
13:14:15  <LordAro> regardless, next to no one uses "long scale" anymore
13:14:35  <__ln__> i guess we can safely blame canada
13:15:10  <peter1138> 1 milliard is 1,000,000,000.
13:15:37  <Eddi|zuHause> everyone around here uses "long scale"
13:16:12  <Samu> this solved my problemo
13:16:14  <Samu> local goal = GSController.GetSetting("value") * 1000;
13:16:19  <Samu> the magic * 1000
13:16:43  <Samu> now when i set 999 999 999, it's actually 999 999 999 000 pounds
13:17:25  <__ln__> that's heavy
13:18:11  <Samu> 2 147 483 647 was only 2 Billion something, and some servers had values of 20 B
13:18:56  <Samu> 999 Billion ought to be enough
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13:29:20  <Sacro> Pssh
13:29:26  <Sacro> Just a boolean, hasMoney
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14:18:05  <supermop_work_> i think 999 Billion might be enough for me to afford to keep living in NYC
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14:35:06  <Samu> with inflation, i dunno
14:39:55  <Eddi|zuHause> now try switching the currency to something other than £
14:41:29  <Samu> ok
14:43:15  <Samu> lol, scary
14:43:42  <Samu> https://imgur.com/TtJg3oO
14:46:17  <Samu> @calc 999999999 * 65535 * 1000
14:46:17  <DorpsGek> Samu: 65534999934465000
14:47:35  <Sacro> Eddi|zuHause: £ is the one true currancy
14:47:50  <Samu> 65 534 999 934 465 000 credits
14:50:33  <Samu> @calc 0xFFFFFFFFFFFFFFFF
14:50:33  <DorpsGek> Samu: 18446744073709551616
14:51:04  <Samu> @calc 65534999934465000 - 0xFFFFFFFFFFFFFFFF
14:51:04  <DorpsGek> Samu: -18381209073775087616
14:51:24  <Samu> @calc 65534999934465000 - 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
14:51:24  <DorpsGek> Samu: -340282366920938463463374607431768211456
14:51:28  <Samu> meh...
14:51:50  <Samu> @calc 0xFFFFFFFFFFFFFFFF - 999999999 * 65535 * 1000
14:51:50  <DorpsGek> Samu: 18381209073775087616
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14:52:29  <Samu> 18 381 209 073 775 087 616
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15:25:57  <nielsm> reading https://wiki.openttd.org/Game_mechanics#Vehicle_speeds - am I understanding it right, that another way to formulate it would be that in 256 ticks, a vehicle moves its kmish/h speed number of sub locations?
15:26:07  <nielsm> (circa)
15:30:23  <nielsm> my goal is a formula for, given a vehicle moving at X speed for Y ticks, what distance has it covered
15:30:37  <nielsm> (or maybe call them S and T)
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16:19:04  <supermop_work_> hi andy
16:19:43  <supermop_work_> exotic use case for NO_JUNCTIONS:
16:20:03  <andythenorth> hi
16:20:12  <supermop_work_> monorail: cheap concrete ALWEG beam, no junctions
16:20:33  <supermop_work_> expensive bendy steel bits: junctions
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16:38:22  <Samu> i have a question issue
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16:38:33  <Samu> how do I know if a question is still up in the air?
16:38:45  <Samu> i mean, this https://nogo.openttd.org/api/1.7.2/classGSGoal.html
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16:39:59  <Samu> I made a question to each company GSGoal.Question(etc...)
16:40:34  <Samu> and now after some goal completion, the question no longer makes sense and I wanna close them all
16:40:45  <Samu> how do I check if the question is still up?
16:40:58  <Samu> i don't wanna keep closing it forever
16:41:08  <Samu> it's inside a while loop
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16:42:20  <nielsm> I think you'd have to keep track of it yourself
16:43:55  <nielsm> when a company answers the question you get an event, so when you get that event you set a flag somewhere that it's been answered, and keep track of it that way
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16:46:52  <Samu> hmm i was looking for a IsValidQuestionID kind of function
16:46:57  <Samu> :(
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16:52:31  <Samu> ok, i dont have an elegant way to keep track of it atm
16:52:36  <Samu> this will do though
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17:28:38  <Samu> hmm, i got a problem with unpausing the game in multiplayer ...
17:29:06  <Samu> how do i detect a client joining the game?
17:29:23  <Samu> need to ask him to unpause the game
17:29:45  <Samu> or else, only the players that were in the game when the question was made can unpause
17:31:06  <Samu> goal is reached, script pauses the game and asks a question to all companies about continuing (unpausing) the game
17:31:19  <Samu> what if the company is empty
17:31:40  <Samu> what if all companies are empty
17:31:46  <Samu> no one will be able to answer :(
17:31:53  <Samu> what can I do?
17:35:49  <nielsm> I _think_ there is supposed to be a list or bitfield of current pause reasons, where "new client joining" is one of them
17:35:56  <nielsm> I don't know if it's readable by gamescripts
17:38:57  <Samu> ST2: HALP
17:40:43  <Samu> so the game is doomed... /foreverpaused
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17:53:25  <Samu> GSEventController.GetNextEvent()
17:54:15  <Samu> GSEventAdminPort
17:54:21  <Samu> what is this used for
17:56:57  <nielsm> server administrator sending custom commands to your gs
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18:00:47  <Samu> https://www.tt-forums.net/viewtopic.php?f=33&t=57431&p=982037&hilit=GSEventAdminPort#p982037
18:00:51  <Samu> TrueBrain: hi
18:01:12  <Samu> can i have clients unpause the game which was paused by a GS?
18:01:42  <Samu> what's a JSON
18:02:03  <nielsm> JSON is a data format
18:03:12  <Samu> i'm not sure how to send an Admin Port command either
18:09:43  <frosch123> it was designed by someone named jason
18:11:18  <Samu> On the AdminPort you send a JSON string
18:11:27  <Samu> what ? explain me how to do this
18:12:38  <Eddi|zuHause> that totally makes sense
18:13:51  <Samu> i wanna trigger the GS to get an Admin Port command that eventually will unpause the game
18:14:08  <Samu>  - 'on_server_connect.scr' is executed on the server when a client has joined (MOTD)
18:14:27  <Samu> I wanna send the command there
18:14:33  <Samu> or trigger it from there
18:14:54  <nielsm> the admin port is not something the gamescript (or even game) sends to itself
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18:15:06  <nielsm> it's a way for external programs to talk to the game script
18:15:15  <Wolf01> o/
18:15:25  <nielsm> as far as I can tell
18:16:33  <Samu> uhm.. so it can't be done in this way? :(
18:17:31  <nielsm> have you tested that this is actually a problem, first of all?
18:17:59  <nielsm> that the game stays paused forever if you pause it from your GS, and then a new client connects, or disconnects, or something like that, while it's paused
18:18:27  <nielsm> because you're expecting answers to a question from everyone, and the definition of "everyone" has changed?
18:19:24  <Samu> the question was sent to a company
18:19:31  <Samu> or actually, to all companies
18:20:14  <Samu> everyone in this case, the first company that clicks the continue button will unpause the game
18:20:58  <Samu> the message with the continue button only popups to the clients of that company, if they happen to be in the game the moment the question is asked
18:21:13  <Samu> if they're not
18:21:26  <Samu> if they join after that, no more popups
18:21:31  <Samu> no continue button to click
18:21:41  <nielsm> you could send the question again when a new client connects?
18:21:49  <Samu> that's what i was trying to do
18:23:05  <Samu> i don't know how to detect a client joining a company
18:25:11  <Samu> if a company is created, i suppose I can send the question to it
18:25:27  <Samu> but if a company already exists and someone joins it, no popup
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18:37:36  <T4XV8Tquebec> (_)                                               | |
18:37:36  <T4XV8Tquebec> (_)                                               | |
18:37:36  <T4XV8Tquebec> (_)                                               | |
18:37:40  <T4XV8Tquebec> _ _ __ ___   ___ _   _ _ __   ___ _ __ _ __   ___| |_ ___   ___  _ __ __ _
18:37:40  <T4XV8Tquebec> _ _ __ ___   ___ _   _ _ __   ___ _ __ _ __   ___| |_ ___   ___  _ __ __ _
18:37:40  <T4XV8Tquebec> _ _ __ ___   ___ _   _ _ __   ___ _ __ _ __   ___| |_ ___   ___  _ __ __ _
18:37:44  <T4XV8Tquebec> | | '__/ __| / __| | | | '_ \ / _ \ '__| '_ \ / _ \ __/ __| / _ \| '__/ _` |
18:37:44  <T4XV8Tquebec> | | '__/ __| / __| | | | '_ \ / _ \ '__| '_ \ / _ \ __/ __| / _ \| '__/ _` |
18:37:44  <T4XV8Tquebec> | | '__/ __| / __| | | | '_ \ / _ \ '__| '_ \ / _ \ __/ __| / _ \| '__/ _` |
18:37:47  <frosch123> @kick T4XV8Tquebec
18:37:47  *** T4XV8Tquebec was kicked by DorpsGek (frosch123)
18:38:00  <LordAro> ha
18:38:13  <nielsm> oh cool, an ipv6 address?
18:39:57  <LordAro> not that uncommon
18:40:15  <LordAro> about 10% these days
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18:41:08  <nielsm> hah, every isp in denmark is like "ipv6 has no future, we won't bother supporting it"
18:41:10  <frosch123> @mode +R
18:41:10  *** DorpsGek sets mode: +R 
18:41:32  <LordAro> nielsm: i'd be very surprised if that was their actual attitude
18:41:47  <LordAro> cost and effort of deployment are the usual reasons
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18:54:06  <Wolf01> Does andythenorth have something for Wolf01?
18:56:15  <andythenorth> yesterday I mostly had weird fever
18:56:48  <andythenorth> NRT is done, now, right? :)
18:56:52  <andythenorth> apart from bugs
18:56:54  <andythenorth> and NRT 2
18:57:16  <andythenorth> oh we need landscrape grid docs
18:57:45  <Wolf01> Yes
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19:07:59  <Samu> part of the problem is semi-solved
19:08:27  <Samu> on creating a new company, the question is re-asked to it
19:08:46  <Samu> on rejoining an existant company, however...
19:08:59  <Samu> it's not re-asked
19:09:07  <Samu> what can I do :(
19:10:00  <Samu> keep on asking until it's answered?
19:10:04  <Samu> spam?
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19:10:47  <Samu> Wolf01: Wormnest , do you GS?
19:11:27  <Wormnest> Nope, don´t even have enough time for my ai´s
19:14:03  <Samu> gonna spam the question!!!
19:14:30  <LordAro> Samu: don't be an idiot
19:14:36  <LordAro> forums are perfectly valid
19:14:55  <ST2> I would start checking available events: https://nogo.openttd.org/api/1.7.2/classGSEvent.html
19:15:31  <Samu> uh, the question I'm talking about is GSGoal.Question
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19:16:31  <LordAro> Samu: maybe you should work out what the actual question is then
19:17:13  <Samu> STR_GOAL_REACHED        : {YELLOW}{COMPANY}{ORANGE} (Company {NUM}) was the first company to reach a company value of {YELLOW}{CURRENCY_SHORT}{ORANGE}. {}{}Game is now paused. {}{}Press {YELLOW}Continue{ORANGE} to resume game.
19:17:41  <Samu> this.goal_question = GSGoal.Question(15, GSCompany.COMPANY_INVALID, GSText(GSText.STR_GOAL_REACHED, this.goal_company.cid, this.goal_company.c_num, this.goal_company.goal), GSGoal.QT_INFORMATION, GSGoal.BUTTON_CONTINUE);
19:18:55  <Samu> tried to spam the question to all companies
19:18:58  <ST2> Samu: as LordAro said, forum are, probably, a way to get a valid answer - spamming won't help you
19:19:10  <Samu> i mean in code
19:20:37  <LordAro> Samu: that's not a question
19:20:39  <LordAro> try again
19:20:50  <LordAro> with more forum post
19:21:11  <LordAro> and less dumping code straight into irc
19:21:57  <ST2> and, imo, there's several other GS's from where you can get ideas (or how it works) and apply into yours :)
19:22:00  <LordAro> if you work out what the question is, you might just work out what the asnwer is before you have to ask it
19:22:03  <ST2> read is the key ^^
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19:47:36  <Samu> https://imgur.com/hLuYe0k
20:04:00  <Samu> https://imgur.com/XcqCzcj - client was spectator, then joined company 1 but didn't receive the question
20:08:59  <Samu> whatever, i'm gonna post it in the forum as you asked
20:09:17  <Wolf01> Finally
20:18:08  <V453000> hello gentlemen
20:18:51  <Wolf01> o/
20:20:48  <frosch123> f booth next to anime booth :p
20:24:18  <Samu> there u go https://www.tt-forums.net/viewtopic.php?f=65&t=82633
20:24:26  <Samu> halp me noe!
20:26:12  <Wolf01> Samu: you are starting to be annoying, just a bit
20:27:07  <Samu> sorry, was trying to be funny
20:27:11  <Samu> my bad
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21:53:11  <Exec> Hey
21:53:29  <Exec> How can be the max tunnel length changed on network games?
21:56:38  <Samu> listsettings tunnel
22:07:39  <ccfreak2k> What's new and exciting in the world of openttd?
22:08:44  <Eddi|zuHause> what's new i don't know, but exciting is whether there will actually be a release in april
22:11:00  <ST2> Eddi|zuHause spreading the hype xD
22:14:24  <Eddi|zuHause> hm, i should have put some progress indicator into my os.walk() loop
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22:16:52  <Exec> Samu: the setting name was already found
22:17:18  <Exec> the problem is "This command/variable is not available during network games."
22:17:51  <Eddi|zuHause> Exec: well, stop the server, load the game in SP, change it there, start the server again with the new savegame
22:18:03  <Exec> Oh, that's it?
22:19:04  <Samu> can't be changed during a network game? i thought it could be by the host
22:20:03  <Samu> yeah, can't be, just tried it myself too :(
22:20:25  <Exec> hmm, thanks
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23:12:01  <Wolf01> 'night
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