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00:22:53 *** efess has joined #openttd 00:35:02 *** Gja has joined #openttd 00:40:19 *** FLHerne has quit IRC 00:52:17 *** Samu_ has quit IRC 00:54:57 *** Gja has quit IRC 01:12:03 *** ToBeFree has joined #openttd 01:42:53 *** sim-al2 has joined #openttd 02:06:18 *** ToBeFree has quit IRC 02:07:06 *** Andy1233 has joined #openttd 02:07:34 <Andy1233> Ok, so wasnt expecting this to still be going 02:08:09 <Andy1233> guys, is there any way to force a save or scenario to load without the GRF it's missing 02:08:10 <Andy1233> > 02:08:12 <Andy1233> ? 02:09:08 <Andy1233> Of all things it is "town-buildings.grf" - 42650104 02:12:54 *** sim-al2 is now known as Guest4007 02:12:55 *** sim-al2 has joined #openttd 02:17:57 *** Guest4007 has quit IRC 02:24:45 *** snail_UES_ has joined #openttd 02:28:30 <Andy1233> anyone? I have a save and a scenario that are missing "town-buildings.grf - 42650104" GRF, It's not appearing in the online finder and I can't find it manually. Can I edit the scenario with a new GRF for building or brute force it not to look for the new one?# 02:28:57 <Eddi|zuHause> yes. but we don't talk about it 02:29:23 <Eddi|zuHause> lots of things will probably break if you remove a newgrf 02:30:18 <Eddi|zuHause> you'll have to enable the secret "scenario_developer" setting 02:33:33 <Andy1233> why would it now revert back to default town buildings? 02:34:42 <Eddi|zuHause> it might 02:35:02 <Eddi|zuHause> but there might be existing buildings with invalid layouts and stuff 02:35:33 <Eddi|zuHause> and the grf might have changed other things 02:35:54 <Eddi|zuHause> there's a reason we have hidden this setting 02:36:39 <Andy1233> console command? 02:38:30 <Eddi|zuHause> i've already said more than i should 02:40:47 <Andy1233> lol 02:41:18 <Andy1233> Why would you hide it? Just have a massive disclaimer 02:41:40 <Andy1233> set newgrf_developer_tools 1 02:42:02 <Andy1233> Thank you, at least the map is loading...only took an hour 02:45:03 <Andy1233> As some feedback...I find it hard to believe that if there's a missing GRF there's not a way to revert it to a basic in built one...especially if the ID is working and would allow it to be compared to another GRF....missing XXXXXX.GRF is a train but is missing so just use YYYYYYY.GRF instead...yeah the design will be different but would at least allow the scenario to run 02:46:03 <Eddi|zuHause> Andy1233: we used to have a giant disclaimer, but people generally clicked through that without thinking about it 02:46:19 <Eddi|zuHause> Andy1233: and grfs can change way more of the core game mechanics than just the look of the train 02:46:51 <Eddi|zuHause> Andy1233: it's impossible to know what a GRF did if that GRF is missing, so we cannot always detect how to revert the changes to a valid game state 02:47:41 <Eddi|zuHause> Andy1233: if you're "lucky" it just crashes right away, but most of the times you don't notice how broken the game is until like 10 to 20 years later, when it's impossible to fix even if you found the newgrf again 02:48:59 <Eddi|zuHause> Andy1233: basically we were drowning in hard to reproduce bug reports from people ignoring the disclaimer, so we had to hide the setting 02:51:24 <Andy1233> Ok, thanks for the 'secret' console command anyway 02:56:44 <Eddi|zuHause> Andy1233: just a short list of things that are probably not safe: removing train/truck/whatever sets while you have any trains/trucks/whatevers. removing/adding industry sets. changing the order of station sets 03:55:16 *** DDR has joined #openttd 04:37:30 *** Andy1233 has quit IRC 04:37:50 *** Flygon has joined #openttd 04:51:55 *** sla_ro|master has joined #openttd 05:18:22 *** glx has quit IRC 05:26:51 *** snail_UES_ has quit IRC 05:27:56 *** Cubey has quit IRC 05:29:26 *** sla_ro|master has quit IRC 07:59:32 *** Mazur has quit IRC 08:08:21 *** Mazur has joined #openttd 08:13:57 *** DDR has quit IRC 08:18:02 *** vasatko has joined #openttd 08:19:37 <vasatko> Hi how can i change bridge layout? A i know, with Action 0, property 0D. But i i dont know what is value (i try string "_0(23)1_" or hexa 02, but not works). 08:50:57 *** sim-al2 has quit IRC 09:12:12 *** bwn has quit IRC 09:25:28 *** bwn has joined #openttd 09:32:02 *** Wolf01 has joined #openttd 09:32:05 <Wolf01> o/ 09:44:46 *** john-aj has joined #openttd 09:46:55 *** vasatko has quit IRC 09:54:16 *** TinoDidriksen has quit IRC 09:56:01 *** TinoDidriksen has joined #openttd 10:09:01 *** tokai has joined #openttd 10:09:01 *** ChanServ sets mode: +v tokai 10:15:38 *** tokai|noir has quit IRC 10:30:46 *** innocenat has quit IRC 10:31:03 *** innocenat has joined #openttd 10:48:34 *** FLHerne has joined #openttd 10:53:22 *** Samu has joined #openttd 10:53:25 <Samu> hi 11:27:44 <Samu> i just noticed something. AIs appear to be slower in multiplayer servers than in single player 11:28:08 <Samu> seems that their commands "lag" 11:28:35 <Samu> are subject to latency 11:30:48 <peter1138> Just like any client's commands. 11:31:59 <Samu> AIAI pathfinding usually takes 15 days to complete a cycle 11:32:13 <Samu> but in multiplayer it takes about 50 days 11:32:23 <Samu> big difference 11:32:30 <Samu> slows him down too much 11:32:37 <Samu> considering he attempts 100 cycles 11:33:03 <Samu> before giving up 11:33:46 <peter1138> Oh you mean squirrel functions rather than server commands? 11:33:59 <Samu> yes, i guess, squirrel 11:37:29 <Wolf01> Yay, moar lego! 11:44:53 *** Biolunar has joined #openttd 11:47:48 <Samu> SCC_PREVIOUS_COLOUR this one looks interesting 11:47:57 <Samu> but doesn't work as I was expecting 11:49:08 <Samu> a {PREVIOUS_COLOUR} would be useful in some situations 11:50:24 <Samu> goal text color is defaulted to orange, but as a question message, it's defaulted to black. If i wanted to use the same string 11:50:40 <Samu> which prints a message with something in yellow 11:50:54 <Samu> like STR_BEST_COMPANY_VALUE : Current most valuable company: {YELLOW}{COMPANY}{ORANGE} (Company {NUM}) 11:51:13 <Samu> instead of {ORANGE}, i would use the {PREVIOUS_COLOUR} 11:51:21 <Samu> and it would go back to the default colour 11:51:45 <Samu> Orange in goal text, black in question text 11:51:53 <Samu> do you see what I mean? 11:59:50 <Samu> btw, for percentages, is it better to use {NUM}% or {COMMA}%? there is no consistency in how it's used in the official english.txt 12:11:39 *** Eddi|zuHause2 has joined #openttd 12:15:12 *** Eddi|zuHause has quit IRC 12:27:10 *** john-aj has quit IRC 12:31:02 *** Eddi|zuHause has joined #openttd 12:34:57 *** Eddi|zuHause3 has joined #openttd 12:36:44 *** Eddi|zuHause2 has quit IRC 12:36:45 *** efess` has joined #openttd 12:40:04 *** Eddi|zuHause has quit IRC 12:41:17 *** ToffeeYogurtPots has joined #openttd 12:42:47 *** efess has quit IRC 12:53:43 *** Eddi|zuHause has joined #openttd 12:58:59 *** Eddi|zuHause3 has quit IRC 13:03:42 <Samu> class method is non-static 13:03:49 <Samu> local global_list_old = GSList.AddList(this.global_list); 13:03:54 <Samu> what does that mean? :( 13:12:19 *** sim-al2 has joined #openttd 13:20:16 <Samu> I don't understand lists 13:21:05 <Samu> why does the items from the old list get the same values of the main list if I'm only changing the items of the main list? 13:22:41 <Samu> the old list is a copy of the main list before i made the changes 13:36:45 *** Flygon has quit IRC 13:42:54 *** snail_UES_ has joined #openttd 13:50:42 *** sla_ro|master has joined #openttd 13:57:35 <Samu> nevermind, i found a workaround 14:01:29 *** chomwitt has joined #openttd 14:10:32 *** APTX has quit IRC 14:10:53 *** APTX has joined #openttd 14:15:46 *** snail_UES_ has quit IRC 14:17:21 <Samu> interesting, bool can have 3 modes in squirrel 14:17:26 <Samu> null, false and true 14:17:35 <peter1138> file not found 14:23:20 *** sla_ro|master has quit IRC 14:24:41 <supermop_work_> Wolf01: updated spool 14:24:51 <Wolf01> +1 14:30:27 <Wolf01> I need a brick separator, now, at least 25 of them and no one shows up 14:32:27 <supermop_work_> went i got that detective office/barbershop one it came with one included 14:32:56 <supermop_work_> i guess they include them with the big sets? when i was a kid you had to order them from the catalog 14:32:58 <Wolf01> Yeah there's one on every >15€ set 14:33:11 <supermop_work_> the old grey one 14:34:03 <Wolf01> The problem is: they are on a box inside a box above the wardrobe... I'll kill myself trying to get that box down 14:34:58 <supermop_work_> you need to wear one around your neck as a pendant at all times 14:34:59 <Wolf01> Shit I forgot to take the cough medicinal 14:35:14 <Wolf01> Yes, I think I'll do so 14:39:45 <supermop_work_> get a gold one 14:42:02 <supermop_work_> wht's italian for brick? 14:45:43 *** Alberth has joined #openttd 14:45:43 *** ChanServ sets mode: +o Alberth 14:54:23 *** sim-al2 has quit IRC 15:03:46 <Wolf01> <supermop_work_> wht's italian for brick? <- mattone, for lego is mattoncino (it's little) 15:04:47 <supermop_work_> is it mattoncina for a female minifig? 15:05:24 <Wolf01> Lol no 15:06:25 <supermop_work_> well lets start a campaign to make it so 15:08:44 <Wolf01> Minifigs are called the same in italian (minifigure) 15:34:52 *** nielsm has joined #openttd 15:44:54 *** synchris has joined #openttd 15:51:40 *** john-aj has joined #openttd 16:32:35 <Eddi|zuHause> uhm weird, there was a TF update, but the announcement only talks about macos? 16:34:54 <nielsm> I think that's all it is, too 16:35:22 <nielsm> but maybe it involved changes to some data files common between all builds, so it technically affected other platforms too 16:43:09 *** TheMask96 has quit IRC 16:45:11 *** TheMask96 has joined #openttd 16:53:03 *** HerzogDeXtEr has joined #openttd 17:03:18 *** Alberth has left #openttd 17:13:27 *** john-aj has quit IRC 17:32:34 *** frosch123 has joined #openttd 17:57:58 *** glx has joined #openttd 17:57:59 *** ChanServ sets mode: +v glx 18:00:08 <Wolf01> <Eddi|zuHause> uhm weird, there was a TF update, but the announcement only talks about macos? <- Yes, the code is shared and they fixed some mac os problems 18:06:08 <Samu> how do I check properties of a goal? l 18:06:31 <Samu> company id, rank, or value 18:08:11 <Samu> https://nogo.openttd.org/api/1.7.2/classGSCompany.html#09ddb9c516f2f82254eedb44ad1ce98b 18:08:23 <Samu> GSGoal.New 18:08:48 <Samu> https://nogo.openttd.org/api/1.7.2/classGSGoal.html#8cfd4e97008202b4f9e8e7d61297d54f 18:11:29 <Samu> for example, before I use GSGoal.SetText 18:11:46 <Samu> I wanted to know if I need to actually update it, how would I do that 18:12:32 <Samu> want to avoid creating the exact same text, avoid an update 18:17:44 *** Cubey has joined #openttd 18:25:25 *** Gja has joined #openttd 18:31:03 *** sla_ro|master has joined #openttd 18:36:11 <nielsm> huh, any suggestions why it isn't recognizing my original music set? the filenames and hashes should be right: http://0x0.st/sTZo.png 18:36:59 <nielsm> oh, because they should _not_ be in a dir named "gm" 18:37:54 <nielsm> while https://wiki.openttd.org/Problem/Windows#I_don.27t_have_any_music.21 says "Make sure you have copied the music files from the TTD Disk into the 'gm' folder, NOT the 'data' folder." 18:48:54 *** andythenorth has joined #openttd 18:49:01 <andythenorth> Wolf01: o/ 18:49:19 <andythenorth> we should post an update in NRT thread? You fixed stuff https://github.com/andythenorth/NotRoadTypes/commits/road-and-tram-types 18:49:47 *** gelignite has joined #openttd 18:53:23 *** Progman has joined #openttd 19:01:32 <supermop_work_> andythenorth: i caved and added haul to spool 19:02:06 <andythenorth> I saw :) 19:02:50 <supermop_work_> my road trains are OP wrt HAUL hogs 19:15:47 *** Eddi|zuHause has quit IRC 19:20:35 *** Stimrol has joined #openttd 19:20:47 <Wolf01> o/ andythenorth, yes if you want, I'm defeated again by fever 19:21:35 <andythenorth> I had that last week 19:21:37 <andythenorth> was ugh 19:22:18 <Wolf01> Also I passed the entire afternoon counting and sorting the parts from the last order... lego gifted a lot of parts this time... like 33 more tiles and 22 more panels without any increased cost 19:22:31 <Wolf01> 1x8 tiles... 19:23:14 <Wolf01> I should have something like 6 or 7€ of gifted parts 19:31:35 *** quiznilo has joined #openttd 19:33:12 *** synchris has quit IRC 19:33:28 <Samu> there has to be a better way to code this https://paste.openttdcoop.org/p56ra315c 19:33:36 <Samu> it's becoming hellish to me :( 19:37:41 *** sla_ro|master has quit IRC 19:38:06 *** andythenorth has quit IRC 19:38:30 *** Eddi|zuHause has joined #openttd 19:45:20 *** Eddi|zuHause has quit IRC 19:45:38 *** Eddi|zuHause has joined #openttd 19:47:52 <nielsm> yes make a function that tests debug_messages and then logs if it's true, and call that instead 19:50:04 *** DDR has joined #openttd 19:54:53 *** Long_yanG has joined #openttd 19:56:25 <Wolf01> https://img-9gag-fun.9cache.com/photo/awXVP0R_460s.jpg learning python the right way 20:00:52 *** LongyanG has quit IRC 20:02:01 <frosch123> looks like the chapter on loops 20:09:38 *** quiznilo has quit IRC 20:22:26 *** ToffeeYogurtPots has quit IRC 20:35:04 *** quiznilo has joined #openttd 20:40:24 *** ToffeeYogurtPots has joined #openttd 20:40:58 *** HerzogDeXtEr has quit IRC 20:50:54 *** frosch123 has quit IRC 21:04:44 <Samu> enable autism debug mode 21:05:05 <Samu> can't even follow my debug 21:15:44 *** Stimrol has quit IRC 21:17:02 *** john-aj has joined #openttd 21:20:33 *** Stimrol has joined #openttd 21:20:41 *** john-aj has quit IRC 21:22:33 *** john-aj has joined #openttd 21:50:36 <Wolf01> https://yro.slashdot.org/story/18/02/12/2245239/daylight-saving-time-isnt-worth-it-european-parliament-members-say so they finally might remove it? 21:52:22 <glx> would be nice 21:56:12 <Eddi|zuHause> i believe that when it actually happens 21:57:09 <supermop_work_> it seems like most people in the us do not like DST either, but there is too much inertia to get rid of it now 21:57:12 <Eddi|zuHause> but this vote is a bit too far removed from actually doing anything 21:57:14 *** sim-al2 has joined #openttd 22:02:31 *** ToffeeYogurtPots has quit IRC 22:03:04 *** ToffeeYogurtPots has joined #openttd 22:05:48 <Wolf01> Also 'night 22:05:51 *** Wolf01 has quit IRC 22:07:59 *** gelignite has quit IRC 22:13:04 *** nielsm has quit IRC 22:17:24 *** Biolunar has quit IRC 22:17:30 *** ToffeeYogurtPots has quit IRC 22:17:51 *** ToffeeYogurtPots has joined #openttd 22:24:28 *** ToffeeYogurtPots has quit IRC 22:38:46 *** Progman has quit IRC 23:02:22 *** bwn has quit IRC 23:06:17 *** sim-al2 has quit IRC 23:08:27 *** john-aj has quit IRC 23:14:43 *** Samu has quit IRC 23:15:57 *** Gustavo6046 has joined #openttd 23:16:06 *** Stimrol has quit IRC 23:19:45 *** bwn has joined #openttd 23:30:18 *** Samu has joined #openttd 23:31:22 *** chomwitt has quit IRC 23:39:33 *** glx has quit IRC 23:42:02 *** bwn has quit IRC 23:49:49 *** bwn has joined #openttd 23:58:03 *** snail_UES_ has joined #openttd 23:58:12 *** bwn has quit IRC