Log for #openttd on 26th February 2018:
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08:11:39  <dihedral> good morning
08:11:53  <Arveen> good mornin'
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13:19:05  <Samu> hi
13:21:55  <Eddi|zuHause> anyone got a suggestion how i get TF to run without screwing up my system?
13:26:41  <debdog> team fpeak?
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13:31:21  <Eddi|zuHause> yeah. that :p
13:31:28  <Eddi|zuHause> not the train game...
13:32:16  <debdog> train what?
13:32:32  <debdog> ahh, feaver
13:32:40  <Eddi|zuHause> transport fever, to be exacrt
13:32:40  <debdog> fever
13:32:47  <debdog> hmm, 3d
13:32:56  <debdog> wine, I suppose?
13:33:01  <Eddi|zuHause> no, linux
13:33:12  <debdog> oh, there's a native version?
13:33:15  <Eddi|zuHause> maybe i should try wine
13:34:29  <Eddi|zuHause> yes, native linux. and it used to run about a year ago
13:35:18  <Eddi|zuHause> now it crashes when it loads a game or starts a new game
13:36:32  <Eddi|zuHause> something tells me it won't work in wine, anyway, for dx11 reasons
13:36:37  <LordAro> no error messages when run on commandline?
13:37:07  <Eddi|zuHause> not a useful one:
13:37:08  <Eddi|zuHause> /mnt/disk1/johannes/Steam/SteamApps/common/Transport Fever/ Zeile 2:  7637 Speicherzugriffsfehler  (Speicherabzug geschrieben) LD_LIBRARY_PATH=.:$LD_LIBRARY_PATH ./TransportFever
13:37:10  <Eddi|zuHause> Game removed: AppID 446800 "", ProcID 7637
13:37:41  <debdog> mayhap it has debugging symbols. what happens when you run it with gdb
13:37:43  <debdog> ?
13:38:17  <debdog> meh, steam. and no demo version
13:38:30  <Eddi|zuHause> there's a GOG version i think
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13:40:41  <debdog> yah, but 50 € just to test it is a tad much
13:44:41  <Eddi|zuHause> was more like 25€ when i bought it
13:48:08  <debdog>" target="_blank"> oops, read the wrong price" target="_blank">
13:53:30  <Eddi|zuHause> ok, wine version starts up... now where do i put the linux savegame so it finds it?
13:55:35  <debdog> somewhere in WINEPREFIX/drive_c/users/$nutzername/Anwendungsdaten
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13:56:03  <Eddi|zuHause> yeah, but which wineprefix :p
13:56:04  <debdog> I suppose
13:56:11  <debdog> hehe, the active one
14:01:48  <Eddi|zuHause> i think i found it
14:02:44  <Eddi|zuHause> in /mnt/disk1/johannes/wineprefixes/steam/drive_c/Program Files (x86)/Steam/userdata/37925960/446800/local
14:03:04  <debdog> *facepalm*
14:03:24  <Eddi|zuHause> in that i symlinked the save folder to /mnt/disk1/johannes/Steam/userdata/37925960/446800/local/save/
14:03:50  <Eddi|zuHause> which is the linux version
14:04:29  <peter1138> heh
14:04:51  <debdog> ahh, that's not done by steam. almost blamed them for not knowing file system hirachy
14:05:38  <Eddi|zuHause> well, the /mnt/disk1 part is by me
14:06:07  <Eddi|zuHause> because when i put /home on my SSD, i didn't copy over all the huge game parts
14:07:18  <Eddi|zuHause> well, and now the game is just frozen after loading
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15:59:18  * Sacro yawns
16:29:09  <Samu> cpu evaluator... killing AIs since 2016
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16:30:02  <Alberth> o/
16:31:29  <Samu> hi
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17:16:01  <Samu> testing ships and trains at the same time
17:16:07  <Samu> ais
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17:18:09  <Alberth> use wetrails :)
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17:20:20  <andythenorth> pushboat
17:20:31  <andythenorth> I think it's improved since
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17:32:17  <Alberth> I fully agree, much better
17:32:34  <Samu> my current desktop view:
17:33:48  <andythenorth> or I could just
17:33:56  <andythenorth> using the same shape as everything else :P
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18:04:22  <Samu> darn
18:04:39  <Samu> I beg you devs... plz implement this
18:05:14  <Samu> it's ridiculous to see companies with millions in profit to bankrupt
18:06:30  <Samu>  pretty please?
18:07:37  <ST2> make a poem asking for it, make a music from it, record it and post link here - will touch devs hearts more successfully :P
18:08:37  <Samu> hehe
18:08:37  <Alberth> why would a company with million profits have a max loan in the first place?
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18:08:37  <Alberth> moin
18:08:37  <Wolf01> o/
18:08:37  <Samu> because... i dunno, that's how they work
18:08:42  <Samu> they need more money, so they loan, because they're constatnly building
18:08:57  <Samu> they don't stop :(
18:09:08  <Wolf01> That's how you should play
18:10:10  <Samu> it's usually companies with 1k vehicles or more, bankrupting.. they're victims of their speed
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18:13:12  <Wolf01> Quak
18:14:01  <frosch123> hoi
18:15:16  <LordAro> quak
18:16:08  <Samu> ShipAI just got a few bankrupt warnings...
18:16:16  <Samu> inb4 bankrupt
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18:17:08  <Wolf01> o/
18:17:54  <frosch123> i wonder how many mails i endure until i look up how to block email adresses
18:17:55  <Alberth> andy: I like the 4th one, more variation
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18:19:53  <andythenorth> Alberth: thanks
18:21:17  <andythenorth> I wanted to do a tug, it's the best way to make a flatdeck boat
18:21:18  <Alberth> I'd use the 2nd at open sea and the 4th in canals and rivers
18:21:28  <andythenorth> IRL only barges like this really have flat decks
18:21:39  <Wolf01> It's nice
18:21:47  <Alberth> but that may a bit too much :)
18:22:15  <andythenorth> on the left, the lazy way to make a 'small bulk carrier' :P
18:23:13  <Alberth> ha, just copy the storage 2 more times and attach at the front :)
18:23:25  <Alberth> nice articulated ship :p
18:25:01  <andythenorth> so I just read a book set in Delfzijl
18:25:15  <andythenorth> and it mentions groningen, which seems familiar
18:25:22  <andythenorth> does someone from ottd live in groningen?
18:25:47  <Wolf01> Me... not
18:25:48  <Alberth> not that I  am aware iof
18:26:10  <Alberth> but groningen is both a province and a city
18:26:31  <Wolf01> BTW the tug doesn't look the same scale of the other freighters
18:26:42  <andythenorth> the scale is kind of weird
18:26:53  <andythenorth> this one looked wrong
18:27:26  <Wolf01> Bulk_4 looks wrong too, too big imho
18:28:33  <andythenorth> too long, too high, too wide, or all?
18:28:38  <andythenorth> or too much house?
18:29:26  <Wolf01> The barge part might be fine, the tug itself is too big (width, height, house)
18:29:42  <andythenorth> I kind of agree
18:29:49  <andythenorth> but when I make it smaller that looks weird too
18:30:30  <Wolf01> If you make the house same size of the large freighter?
18:31:24  <andythenorth>
18:31:33  <andythenorth> history starts at top right goes down and to left
18:32:49  <andythenorth> the sprite has to occupy ~same pixels as the freighter type ship
18:32:55  <Wolf01> The first tug before the gap looks fine
18:33:05  <Wolf01> The one just under the freighter
18:33:50  <andythenorth> ok that's useful
18:34:14  <Wolf01> Also the one before the bottom one (the flat barge)
18:34:22  <Wolf01> Which has the same tug
18:34:29  <andythenorth> yeah
18:34:43  <andythenorth> I'll try an improved version of that
18:34:59  <andythenorth> the tug looks overpowered for the barge currently
18:35:08  <Wolf01> Yeah
18:35:37  <andythenorth> and why draw the sprite just once? :P
18:36:06  <andythenorth> there are 32 variations so far :P
18:36:17  <Wolf01> :D
18:36:20  <andythenorth> anyone want to teach an AI to do this?
18:36:28  <Wolf01> Ask google
18:36:48  <andythenorth> there was that cat drawing thing
18:36:55  <andythenorth> maybe it can do boats
18:36:57  <Wolf01> Or the new microsoft's one, which can draw what you are telling it
18:37:15  <Wolf01>
18:37:36  <Wolf01> "draw pixel ships for me"
18:38:51  <Wormnest> Not living in Groningen but it´s close by :)
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18:43:05  <andythenorth>
18:43:14  <andythenorth> Wolf01: ^ so that one to me looks underpowered
18:43:23  <andythenorth> the barge is relatively much bigger, and the tug looks too small
18:43:34  <andythenorth> and compared to large freighter, which has same capacity
18:44:21  <andythenorth> I need to bisect :P
18:45:32  <andythenorth> tug should be 1/3 of the total length, so I need to lose about 5-6 pixels off it
18:45:39  <andythenorth> but at least it works
18:45:48  <andythenorth> it's less boring than just doing
18:48:55  <supermop_work> that doesn't look particularly seaworthy
18:51:51  <andythenorth> 'very little freeboard'
18:52:03  <andythenorth> supermop_work: there's no proper sea in OpenTTD :)
18:52:46  <supermop_work> if its a tug though, it looks big relative to the freighters that do appear ocean-going
18:53:00  <andythenorth> OpenTTD is brown water navy ;)
18:57:40  <Samu> shipai crashed... cpu evaluator
19:06:30  <Wolf01> It looks fine, imho
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19:08:05  <Wolf01> V453000: tank flamethrower doesn't look to throw flames, it's more like a jet, that's intended?
19:10:19  <andythenorth> hmm maybe the chibi one is best
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19:13:14  <andythenorth> yeah chibi tug is better than long tug
19:13:15  <andythenorth> ok
19:21:10  <V453000> G_G
19:21:26  <V453000> I wouldn't define it as intentional but the programmer who did it did intend to do it that way
19:21:33  <V453000> it was a last minute commit before release
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19:24:34  <Wolf01> So is there hope to have the napalm-like fire as it's with the turrets?
19:25:09  <Wolf01> < andythenorth
19:27:32  <andythenorth> such barge
19:27:47  <andythenorth> that one's big
19:35:35  <andythenorth> which of these?
19:35:36  <andythenorth>
19:35:42  <andythenorth>
19:40:17  <Samu> peter1138: plz
19:40:21  <Samu> or frosch123
19:40:32  <Samu> or anyone in charge
19:41:53  <Wolf01> andythenorth: 7
19:42:41  <andythenorth> the triangle shapes on the house are too big on 6?
19:42:55  <andythenorth> kind of ugly?
19:43:27  <Wolf01> It's too much high, it looks like a shoe box, not very stable
19:47:17  <andythenorth> how will the driver see over the log stacks? o_O
19:47:18  <andythenorth> :)
19:48:01  <andythenorth> I should have done this one
19:48:05  <andythenorth> but bridge clipping....
19:49:53  <Wolf01> :D
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20:26:32  <andythenorth> can NRT get into trunk for April 1?
20:27:17  <Wolf01> Please please please
20:28:00  <andythenorth> how?
20:28:26  <Wolf01> Try by asking actual devs :D
20:32:53  <andythenorth> how about NRT becomes trunk release? o_O
20:33:00  <andythenorth> in the new 'replacement' model :P
20:33:17  <andythenorth> frosch123 o_O ^
20:36:13  <frosch123> i looked at jgr's savegame extension branch
20:36:26  <frosch123> we need something similar for newgrf api
20:39:11  <Wolf01> That would be really interesting
20:39:13  <frosch123> jgr savegames contain a list of features, individual version of them, and whether they are essential for loading the savegame
20:39:47  <frosch123> via action14 we could list required newgrf features and associated error messages/hints
20:39:52  <andythenorth> o_O
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20:41:52  <frosch123> i also wondered about including a savegame specification into the savegame itself
20:42:11  <frosch123> like a self-contained description of the map array bit assignment
20:46:30  <andythenorth> interesting
20:49:56  <andythenorth>
20:54:20  <Wolf01> :D
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21:48:11  <Wolf01> 'night
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22:03:18  <dihedral> good night
22:11:15  <Samu> wow, a patch for warcraft 3
22:11:16  <Samu>
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22:14:43  <Samu> 24 Player Support
22:14:48  <Samu> woah... unexpected
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22:57:42  <Samu> Wormnest: hi, I'm testing nonocab and wormai stuff
22:58:25  <Wormnest> Nice Samu
22:59:09  <Samu> nonocab ship original, nonocab ship npf, nonocab ship yapf, nonocab aircraft, nonocab train, wormai train, choochoo train, simpleai train
23:00:30  <Samu> was hoping to complete all these tests before next openttd version
23:01:33  <Samu> nonocab is particularly slow, sluggish
23:02:45  <Samu> or my cpu is just too poor
23:16:39  <Wormnest> Well nonocab does a lot of computations trying to find the best connection
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23:38:26  <Samu> ST2: do you know why this server got many ip addresses?
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23:39:06  <ST2> no clue ^^
23:39:14  <ST2> had you tried to ask there?
23:48:52  <Samu> nop
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