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Log for #openttd on 27th February 2018:
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01:28:15  <ST2> for the sake of OpenTTD, please don't join #/r/openttd
01:28:35  <ST2> at least an admin there ban that guy/bot
01:30:07  <Eddi|zuHause> i didn't have any ambition to join #/r/openttd
01:31:02  <ST2> well, not a good time now - unless you want to clean your mind tomorrow, with bleach xD
01:32:09  <ST2> I even cleared that channel on my bouncer - maybe in a couple days I'll add it again ^^
01:33:24  <Eddi|zuHause> for some reason i get annoyed at civ very quickly nowadays
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01:33:49  <Eddi|zuHause> like when someone settles nearby, which happens all the time
01:35:06  <ST2> [01:33:21] <Eddi|zuHause> for some reason i get annoyed at civ very quickly nowadays  <<-- you live on a countryside, I bet?!
01:35:36  <Eddi|zuHause> what does that have to do with anything?
01:36:14  <ST2> civ = civilization, made into your words
01:36:38  <Eddi|zuHause> you say words, but they make no sense to me
01:37:16  <ST2> [01:33:46] <Eddi|zuHause> like when someone settles nearby, which happens all the time <<-- civ = civilization
01:37:28  <ST2> does that make sense now?
01:37:37  <ST2> it was your words anyway ^^
01:37:38  <Eddi|zuHause> no
01:37:53  <Eddi|zuHause> what else would civ mean?
01:38:10  <ST2> what I said - there's no ther meaning
01:38:40  <Eddi|zuHause> still doesn't put any more sense into what you said
01:38:44  <ST2> even the game is called that way
01:39:15  <ST2> only you trying to don't have that meaning ;)
01:39:46  <Eddi|zuHause> i give up, you won
01:39:52  <ST2> so, can you rephrase, please
01:40:08  <ST2> means: I'm giving you a 2nd chance :P
01:42:25  <Eddi|zuHause> what's unclear about "your words make no sense"?
01:42:53  <ST2> the exact point when you said: [01:39:43] <Eddi|zuHause> i give up, you won
01:43:15  <Eddi|zuHause> fuck it, you're going on my ignore list.
01:44:16  <ST2> I can live with it ^^
01:45:10  <ST2> gladly, I help OpenTTD players:
01:45:22  <ST2> [01:42:53] <+ttd-srv13> Meme (Orange): its been a while since ive played, how to build hq? i completely forgety
01:45:23  <ST2> [01:43:59] <~ST2> 13say click man's head icon
01:45:23  <ST2> [01:44:26] <+ttd-srv13> Uziwudal (Red): thats pretty spicy
01:45:23  <ST2> [01:44:40] <+ttd-srv13> Sir Srm (Mauve): meme
01:45:39  <ST2> you can ignore me, but players don't :P
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03:08:34  <supermop> @logs
03:08:34  <DorpsGek> supermop: https://webster.openttdcoop.org/index.php?channel=openttd
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08:55:19  <dihedral> good morning
08:57:54  <__ln__> gm d
08:58:08  <LordAro> gmdate
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10:07:26  <Eddi|zuHause> there's a general motors date? do these americans have to do everything different now?
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11:34:19  <Samu> hi~
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11:38:32  <peter1138> me o'clock
11:39:16  <Eddi|zuHause> no it's not.
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11:59:36  <Samu> @calc 500/64*64
11:59:36  <DorpsGek> Samu: 500
11:59:42  <Samu> @calc 500/(64*64)
11:59:42  <DorpsGek> Samu: 0.1220703125
12:00:52  <Samu> @calc 4096*4096*500*1000
12:00:52  <DorpsGek> Samu: 8388608000000
12:01:21  <Samu> @calc 4096*4096*(500/(64*64))*1000
12:01:21  <DorpsGek> Samu: 2048000000
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12:54:53  <Samu> @calc 4096*4096*(500/(256*512))*1000
12:54:53  <DorpsGek> Samu: 64000000
12:55:02  <Samu> ops
12:56:09  <Samu> @calc 256*512*(500/(64*64))*1000
12:56:09  <DorpsGek> Samu: 16000000
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13:43:20  <Samu> AIs aren't allowed to destroy buildings?
13:43:35  <Samu> houses
13:44:02  <Samu> that's... "interesting" not :(
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13:49:03  <Samu> nevermind, they still can
13:50:28  <Samu> the code has some obscure ai-only feature on it though,
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16:36:33  <Samu> I've been thinking
16:37:07  <Samu> companies can't destroy houses if towns are hostile and town growth is disabled
16:37:28  <Samu> good or bad idea?
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16:43:30  <Alberth> the former already holds
16:45:46  <Samu> hmm really? must try
16:46:59  <Samu> uh nope, i destroed 6 houses
16:47:10  <Alberth> contiue trying that
16:47:45  <Alberth> eventually your reputation is so bad, you can't remover anything of the city
16:49:21  <Alberth> maybe I fail to understand what "hostile" means?
16:49:26  <Samu> but the town can't grow now
16:49:37  <Alberth> but then again, I hardly ever bother about cities
16:49:40  <Samu> regrow*
16:50:20  <Alberth> don't forbid the city to grow :p
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16:52:26  <Samu> since towns can't grow (town growth speed: none), forbid house destruction
16:52:34  <Samu> was the idea
16:52:57  <Samu> only for hostile~
16:53:33  <Samu> town council's attitube = hostile
16:55:37  <Alberth> you're a bit silly I think. Either you don't want it to grow or you do want it to grow
16:55:56  <Alberth> I don't see how attitude has anything to do with it
16:57:29  <Samu> destruction is caused by companies
16:57:42  <Samu> I was about forbiding companies from doing that
17:02:38  <Alberth> I know, but connecting "cant grow" to "cant destroy" is weird
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17:02:48  <Alberth> imho, at least
17:03:30  <Samu> it's for multiplayer, enforcing some rules
17:03:40  <Alberth> especially with taking attitude into account as well
17:04:17  <Samu> oh, that is so I avoid create a new setting
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17:04:54  <Samu> sorry about my english today
17:05:11  <Alberth> np
17:07:21  <Alberth> I think https://www.tt-forums.net/viewtopic.php?p=1203228#p1203228 is one case where we have too many settings
17:08:23  <Samu> i usually leave that at random
17:08:57  <Samu> 2x2 and 3x3 is bad with rivers nearby
17:09:36  <Samu> original is best for the slowest growth possible
17:15:00  <Samu> but well, yeah, if you want to hide those settings, I vote for random
17:15:55  <Samu> default = random
17:18:21  <Alberth> what I mean is "no streets" and "types of streets" are similar enough to merge into 1 setting
17:18:40  <Alberth> setting type of streets is useless if you cannot build a street
17:19:02  <Alberth> while pondering about it, maybe you can do something similar
17:19:42  <Alberth> add a new value above hostile, a sort of "dont you dare touch anything from the city!!" value
17:21:26  <Alberth> gtg
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17:36:28  <Samu> incontrovertible?
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17:58:25  <Wolf01> Moin
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18:04:44  <Wolf01> Quak
18:04:52  <Samu> hi
18:05:04  <frosch123> moo
18:33:59  <SpComb> Eddi|zuHause: is Transport Fever actually a playable game?
18:34:01  <SpComb> damn them for not having a demo
18:34:14  <Eddi|zuHause> how should i know, if it doesn't start?
18:34:26  <Eddi|zuHause> well, it was sort of playable the last time i tried
18:35:01  <Eddi|zuHause> they tried to adress some performance issues
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18:35:03  <andythenorth> o/
18:35:21  <Eddi|zuHause> but i'm generally rather immune to performance problems
18:35:48  <SpComb> http://www.transportfever.com/wiki/doku.php?id=construction:trackandstreet#double_switch oh, you actually get to build two-way tracks separately
18:36:47  <andythenorth> so I need inspiration for 'small' bulk and flat ships
18:36:49  <andythenorth> http://dev.openttdcoop.org/attachments/download/8853/like_a_truck.png
18:37:00  <andythenorth> they need to look rugged, like a dump truck
18:40:59  <SpComb> http://www.transportfever.com/wiki/doku.php?id=management:signalingguide hey, it doesn't even look too bad
18:42:25  <andythenorth> could do a barge like this http://www.cboa.org.uk/images/pic05.jpg
18:42:26  <andythenorth> but dunno
18:42:33  <andythenorth> not very rugged, and quite narrow
18:42:40  <SpComb> I assume "doesn't start" is a platform issue, my desktop is a dedicated win10 machine only used for games, I gave up on the dual-boot thing ages ago
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18:46:14  <andythenorth> https://c1.staticflickr.com/3/2590/4363405594_29e083b1ef_b.jpg < quite dump-truck
18:46:16  <andythenorth> but boring
18:47:00  <andythenorth> supermop_work: I need a ~250t inland cargo ship that looks like a dump truck
18:47:06  <andythenorth> and a flatbed version :P
18:47:56  <supermop_work> dump ship might not be seaworthy
18:48:37  <supermop_work> what about those english coal barges that get lifted out of the water and rolled?
18:49:06  <supermop_work> what's your take on mississippi barges?
18:50:05  <andythenorth> the push boat I drew yesterday is quite MIssissippi
18:50:21  <andythenorth> I need a smaller...something
18:52:11  <supermop_work> mississippi barges are a block 3 wide and a few long, not one big barge
18:52:24  <andythenorth> yeah I found some 9 wide :)
18:52:29  <andythenorth> and 9 long
18:52:41  <andythenorth> but they don't fit in OTTD, I tried before
18:52:44  <supermop_work> each individiual barge isn't that big, unlike great lakes
18:52:44  <andythenorth> Dan drew some
18:52:49  <Samu> my vet called, he got bad news... my Kiko has cancer!
19:00:27  <Wolf01> SpComb: I found it funny and really improved since the release
19:01:03  <SpComb> very close to actually buying it
19:01:32  <supermop_work> Wolf01: funny?
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19:02:23  <Wolf01> Yes, funny... maybe silly in some things, but I enjoyed it
19:04:05  <Wolf01> People complained a lot they can't use the 8 track huge station to load copper ore or coal because the route only uses 1 platform... I put 8 track waiting area before a 1 platform station and solved the problem :P
19:04:33  <andythenorth> ha ha
19:04:37  <andythenorth> I found the barge I drew https://farm9.static.flickr.com/8392/8518534858_07bdc79322_b.jpg
19:04:46  <Wolf01> :D
19:04:46  <andythenorth> quite often, I find the IRL version after drawing
19:05:03  <andythenorth> compare http://dev.openttdcoop.org/attachments/download/8853/like_a_truck.png
19:06:53  <Wolf01> Also it's funny to solve different problems than OTTD, build first 1 track all curves to avoid terraforming or making bridges, then when you have money you start to build straight tracks on bridges everywhere
19:09:12  <Wolf01> And I modded the fuck out of the game
19:09:19  <supermop_work> Wolf01: that sounds like a real railway
19:10:01  <Wolf01> For that I use trainz :P
19:11:10  <Wolf01> I made a switching puzzle (the easiest one), and now I'm working on a 200km route (Trieste-Venezia-Padova)
19:13:23  <andythenorth> maybe this http://commercial.apolloduck.co.uk/boat.phtml?id=502558
19:13:30  <andythenorth> I could actually buy that boat :P
19:13:34  <andythenorth> but I might just draw it
19:14:49  <Wolf01> Buy it and put your office on it :D
19:16:16  <andythenorth> would be cheaper :P
19:17:03  <Wolf01> Also you can see every day a new view from the Thames :D
19:17:35  <andythenorth> I'd have to sail it around England to the west
19:17:42  <andythenorth> but my office is near the harbour
19:19:05  <Wolf01> My office is in front of the train station's switching yard, I see enough trains every day that I'm already bored to even think about playing with them XD
19:19:43  <andythenorth> what is your job?
19:19:44  <andythenorth> o_O
19:19:54  <Wolf01> Software developer
19:21:49  <SpComb> click'd
19:22:49  <Wolf01> https://www.google.it/maps/@45.9615301,12.6472024,162a,35y,146.94h,45t/data=!3m1!1e3 I work there (Soft System)
19:29:37  <andythenorth> Wolf01: is it medical software?
19:30:55  <Wolf01> No, I'm on a software for technical assistance, mainly handling of printers consumables
19:33:36  <Wolf01> But we have one software for invoicing and staff related features such as working hours and project commissions
19:34:08  <andythenorth> we have one of those too
19:34:30  <andythenorth> we should just buy it off-the-shelf as SaaS, but the solutions never quite fit :P
19:34:40  <andythenorth> so we maintain our own at great expense
19:34:48  <Wolf01> Classic :P
19:35:11  <andythenorth> it should be commodity, but somehow it's not
19:35:42  <supermop_work> https://www.papercut.com/solutions/professional/
19:35:51  <supermop_work> i was looking at that for our office
19:36:54  <andythenorth> ok this is enough like a dump truck http://www.shipspotting.com/gallery/photo.php?lid=1200526
19:37:05  <andythenorth> and will make a nice flat-deck barge too
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19:54:22  <andythenorth> something like? http://dev.openttdcoop.org/attachments/download/8854/small_bulky_bulk.png
19:54:38  <andythenorth> or is the old fat riverboat sprite better (it's in the screenshot twice)
19:56:16  <Wolf01> It adds some variation
20:00:42  <andythenorth> comments on the new sprite?
20:00:52  <andythenorth> it's only variation 1, I'll have to do 30 more or so :P
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20:03:14  <andythenorth> does it look like 50% capacity of 'large' sprite?
20:05:31  <Wolf01> Maybe even 40%
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20:38:56  <andythenorth> this is maybe better http://dev.openttdcoop.org/attachments/download/8855/small_bulky_bulk2.png
20:39:05  <andythenorth> but the bow sucks, needs redrawn
20:42:58  <andythenorth> or? http://dev.openttdcoop.org/attachments/download/8856/small_bulky_bulk3.png
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20:45:20  <Wolf01> 3
20:45:57  <Wolf01> Or make a switch: 1=old style; 2=new style; 3=random
20:47:18  <Wolf01> Or 3=author's taste
20:50:37  <andythenorth> I'd rather have one good one :P
20:51:19  <supermop_work> the antithesis of my method
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20:52:14  <supermop_work> which is never stop iterating kind of shitty ones, and grow your code to tens of thousands of lines to select between them based on arcane methods
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20:57:06  <andythenorth> been there, done that :P
20:57:16  <andythenorth> 'a few good sprites'
20:57:22  <andythenorth> and then just recolour them for variety :P
20:58:38  <andythenorth> less crap, but needs work on hull shape http://dev.openttdcoop.org/attachments/download/8857/small_bulky_bulk4.png
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21:32:33  <Wolf01> 'night
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21:35:44  <supermop_work> if fish 2 was squid, will fish 3 be some not even bilateral invertibrate?
21:36:19  <andythenorth> mollusc
21:36:35  <supermop_work> squid are molluscs already
21:36:54  <supermop_work> sea anemome
21:36:58  <supermop_work> diatom
21:37:01  <supermop_work> sponge
21:38:04  <supermop_work> or go upwards to a cetecean?
21:38:21  <supermop_work> or periped
21:39:00  <supermop_work> FISH 3: walrus pondered squid
21:42:02  <supermop_work> FISH 3: Tubeworm remained unaware of squid, or anything else for that matter
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22:09:32  <andythenorth> I think I'll stick with the cat :P
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22:37:01  <Samu> awww simpleai crashed with too long to save
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