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Log for #openttd on 5th March 2018:
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01:56:05  <Rygrass> Hi would anyone be able to tell me how i would tell my dedicated server to use a different config file located in another DIR ( Currently using windows )
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02:07:49  <Rygrass> nvm forgot to add -c
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15:01:58  <supermop_work_> yo
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15:23:13  <supermop_work> road vehicles getting closer to 1.0
15:23:22  <supermop_work> but need a real name
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16:07:15  <Alberth> multi-road-vehicles
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16:12:37  <supermop_work> sounds even more generic than the current name, but its not bad
16:30:24  <supermop_work> mrvs sounds like a warhead tho
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16:59:02  <supermop_work> orudge: can you run my card again? it got flagged
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17:16:56  <Alberth> non-generic-multi-road-vehicles   :p
17:17:20  <Rubidium> some-more-vehicles
17:19:38  <supermop_work> Some Vehicles
17:26:40  <supermop_work> https://www.tt-forums.net/viewtopic.php?p=1203519#p1203519
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17:59:35  <Wolf01> o/
18:00:40  <frosch123> moo
18:00:59  <Wolf01> Bah, Italy will ruin eurozone
18:01:53  <frosch123> i thought the eurozone ruins italy
18:02:05  <Wolf01> Both
18:02:36  <frosch123> that's why it's called european community?
18:02:44  <V453000> well czech boss of secret police is a communist who was actively against the revolution in 89 so .. :)
18:02:45  <Wolf01> TBH, I'm fine with € and I'm fine with EU, but some rules and stuff should be reviewed
18:03:32  <Wolf01> So, changing argument, I read that V is flying to USA :)
18:03:41  <frosch123> i also read that
18:03:46  <supermop_work> ?
18:03:51  <frosch123> but he does not stay in ny
18:03:54  <Eddi|zuHause> he must be very brave
18:05:40  <frosch123> supermop_work: various us citizen recommend against visiting la for tourist purposes, but recommend ny instead. do you agree?
18:05:42  <Eddi|zuHause> V453000: well, we made sure these people never hold public office ever again
18:05:49  <supermop_work> well its cold here this week anyway
18:06:10  <supermop_work> frosch123: uh thats hard to say
18:06:27  <supermop_work> but i can see why americans would think that europeans would not like LA
18:06:38  <supermop_work> maybe they are from SF
18:06:43  <frosch123> they said there is only holywood bs
18:07:02  <supermop_work> i mean, not quite
18:07:31  <supermop_work> but the thing about LA, is that its not a tourist experience like SF or NY or Rome etc
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18:07:55  <supermop_work> of walk around loud busy city and see the stuff
18:08:18  <Eddi|zuHause> they put their tourist stuff nicely away into theme parks?
18:08:36  <supermop_work> but LA culture is actually pretty interesting, and most europeans i know who have lived there love it as a lifestyle
18:09:09  <supermop_work> Eddi|zuHause: i am counting disneyland as something totally separate
18:09:33  <supermop_work> LA is a place you go to to just sort of feel what LA is like
18:10:04  <supermop_work> its small cool neighborhoods, good food, very diverse, good art, etc
18:10:07  <Eddi|zuHause> very tautological
18:10:10  <V453000> yes I go to the US in April :)
18:11:07  <supermop_work> but yeah you have to drive between all of that stuff in traffic, so part of your experience is the same as the residents, sitting in your car, listening to music, more laid back
18:11:17  <supermop_work> like the weather is pretty damn good
18:11:52  <supermop_work> also people like to forget that LA is surrounded by pretty nice mountains, which you can go hike in the morning
18:12:08  <supermop_work> or take a day trip out to a national park
18:12:26  <V453000> I don't think I will have much extra time
18:12:29  <supermop_work> the desert is usually really nice in april with flowers blooming
18:13:09  <supermop_work> frosch123: but most non LA or NY americans don't like LA
18:13:23  <supermop_work> they think it is just traffic and vapid culture
18:13:59  <supermop_work> V453000: just focus on tacos and korean food then
18:14:18  <V453000> tacos and korean in US?
18:14:28  <V453000> I'd expect a bigass steak on top of a hamburger
18:14:31  <Wolf01> Like coming to Italy to eat rice
18:14:43  <V453000> paired with horrible eber
18:14:45  <supermop_work> are you being facetious?
18:15:02  <V453000> wot? :D
18:15:23  <supermop_work> tacos are pretty central to american life, not just in the southwest
18:15:39  <V453000> I understand but I don't like those :P
18:15:55  <supermop_work> you will even catch white nationalist hate groups eating tacos
18:15:56  <V453000> no hamburgers?
18:16:09  <supermop_work> ofc there are hamburgers
18:16:10  <Eddi|zuHause> Wolf01: how about coming to italy to eat chinese noodles? :p
18:16:24  <Wolf01> Or Kebab
18:16:25  <supermop_work> Eddi|zuHause: you mean noodles of any kind then?
18:16:29  <V453000> well colleague was in Taiwan and he ate KFC all the time there :D
18:16:52  <supermop_work> marco polo didn't come back without any ideas
18:16:57  <Eddi|zuHause> V453000: whenever we visited a foreign country we went straight to the next mcdonals
18:17:06  <Eddi|zuHause> +d
18:17:24  <V453000> :D
18:17:26  <V453000> Germans.
18:17:28  <V453000> :P
18:17:37  <supermop_work> V453000: there has been a renaissance of fancy hamburgers here last 10 years or so
18:17:47  <supermop_work> but LA is famous for tacos and korean
18:17:54  <supermop_work> and of course the korean taco
18:17:59  <V453000> I'm going to Boston not LA
18:18:04  <supermop_work> :(
18:18:19  <supermop_work> well i guess eat some clams
18:18:21  <Eddi|zuHause> i've heard tales of this "in and out burger"
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18:18:36  <Wolf01> o/
18:18:38  <supermop_work> Eddi|zuHause: californians love it but its not that good
18:18:39  <andythenorth> lo
18:18:52  <supermop_work> we have much better local chains here in the east
18:18:58  <supermop_work> or midwest
18:18:58  <andythenorth> Wolf01: and this is why I can't be developer :) https://www.tt-forums.net/viewtopic.php?p=1203514#p1203514
18:19:33  <Wolf01> No, that is why you can't be a good tester :D
18:19:39  <andythenorth> I employ testers :P
18:19:41  <supermop_work> but i had to try it once
18:19:45  <andythenorth> the second person I hired was a tester
18:19:59  <supermop_work> Eddi|zuHause: have you heard of steak 'n shake?
18:20:10  <Wolf01> So, we need to fix it up for articulated vehs
18:20:16  <supermop_work> or shake shack? (they have that in dubai now)
18:20:45  <V453000> oh holy shit I just checked where is LA :D
18:20:46  <supermop_work> V453000: what are you doing in boston?
18:20:47  <V453000> and where is Boston
18:20:48  <V453000> a bit far
18:20:48  <andythenorth> I am hoping it's just if IsFrontEngine() {RoadVehUpdateCache(v)}
18:20:54  <supermop_work> hahaha
18:20:58  <V453000> supermop_work : PAX East
18:21:12  <supermop_work> ah for work then
18:21:18  <V453000> yeah
18:21:21  <Wolf01> It could be, trailers don't need compatibility check etc
18:21:33  <supermop_work> yeah you may not have much time
18:21:36  <V453000> it's more of a trip than work, but yeah
18:21:44  <supermop_work> you could train to NY easily though
18:21:46  <V453000> I'll probably have about 2 days of free time
18:21:54  <V453000> right
18:21:56  <V453000> sounds interesting
18:22:09  <frosch123> i think of boston like i think of kassel
18:22:09  <andythenorth> so eh http://dev.openttdcoop.org/attachments/download/8872/freighters_innit.png
18:22:10  <supermop_work> if its your first time in the US, might consider it
18:22:12  <andythenorth> commentate pls
18:22:15  <frosch123> big town surrounded by nothing
18:22:15  <andythenorth> only positive :P
18:22:22  <V453000> yeah 1h 30m
18:22:24  <V453000> not bad
18:22:26  <andythenorth> 4 sizes of freighter
18:22:31  <supermop_work> otherwise you can easily fill 2 days in boston or rural new england
18:22:34  <andythenorth> each must look same, but also different
18:22:35  <V453000> yeah humans everywhere
18:22:45  <V453000> you live in NY right?
18:22:58  <supermop_work> yeah
18:23:36  <V453000> oh that has to be some fast train
18:23:39  <V453000> car trip says 3h
18:23:41  <supermop_work> 1.5 hours by train would be acela, which can be expensive
18:23:46  <V453000> yeah it is
18:23:58  <supermop_work> its our only fast train in the country
18:24:03  <V453000> about 1
18:24:05  <supermop_work> 150 mph
18:24:11  <V453000> ye
18:24:15  <frosch123> V453000: so was kovarex the kfc guy? you shoudl send him to vegas to eas aaaaa steaks
18:24:19  <V453000> well I'll consider it
18:24:24  <V453000> no frosch :)
18:24:26  <supermop_work> the slower train is still faster than car though
18:24:26  <andythenorth> better screenshot http://dev.openttdcoop.org/attachments/download/8873/freighters_innit.png
18:24:41  <V453000> kovarex eats asian food all the time
18:24:54  <Wolf01> Lol@micro freighter
18:25:14  <frosch123> V453000: starcraft food :p
18:25:19  <supermop_work> andythenorth: love it
18:25:22  <V453000> ok nevermind I am retarded
18:25:23  <Wolf01> I love those ships
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18:25:26  <V453000> the train takes 4h
18:25:27  <V453000> :D
18:25:31  <V453000> 1.5h was a plane
18:25:49  <supermop_work> haha that sounds more realistic
18:26:39  <supermop_work> i lived in boston 89-90, since then i have not really spent much time there
18:27:12  <V453000> yeah not going to NY then
18:27:14  <supermop_work> and of course at that age i wasn't really taking advantage of all the cultural opprotunities
18:27:17  <V453000> half a day almost ;)
18:27:46  <supermop_work> V453000: no one in america goes to another region for just a day
18:27:51  <supermop_work> we are too spread out
18:28:53  <Wolf01> andythenorth: if (v->IsFrontEngine()) RoadVehUpdateCache(v); and it should be fixed
18:29:02  <V453000> yeah murica
18:29:07  <V453000> nyway I go wash daughter
18:29:33  * peter1138 grumbles. I guess I have to mess about with svn on Windows :-(
18:29:41  <andythenorth> V453000: get self-washing version
18:29:51  <Wolf01> Automate!
18:29:59  <andythenorth> yeah
18:30:00  <LordAro> peter1138: ono
18:30:03  <V453000> yeah need a level up, moar XP
18:30:15  <peter1138> Only have git, because who needs anything else?
18:30:19  <V453000> is there a microtransaction for faster levelup?
18:30:30  <LordAro> peter1138: why do you need anything else?
18:30:30  <Wolf01> I doubt
18:30:49  <peter1138> I can't commit to OpenTTD's git.
18:30:54  <LordAro> ah
18:30:57  <LordAro> git svn?
18:31:26  <peter1138> Sounds dangerous.
18:31:29  <LordAro> probably
18:31:48  <LordAro> svn history can be rewritten if absolutely necessary :p
18:31:53  <LordAro> it's just... harder
18:33:28  <Wolf01> Yeah, I tried it once, never again
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18:53:51  <andythenorth> flat is better than nested
18:53:55  <andythenorth> but how much better? o_O
18:54:42  <frosch123> try haskell instead?
18:54:53  <andythenorth> I need Alberth
18:55:00  <andythenorth> he's Dutch right?
18:56:51  <Alberth> Frisian officially, but close enough :p
18:57:11  <andythenorth> should be obvious to him then apparently
18:59:19  <Alberth> with holland being flat, flat is obviously better
18:59:31  <Alberth> not sure how nested fits in that though
19:00:00  <andythenorth> :P
19:00:12  <andythenorth> it's from the Zen of python
19:00:24  <andythenorth> but I am looking at module structure on the filesystem
19:00:34  <andythenorth> which sometimes is nice flat, but sometimes would be better nested
19:01:40  <Alberth> I like flat, in the sense that you have everything right there
19:02:05  <Alberth> until you have too much of one thing, in which case you cab hide it in a submodule
19:02:09  <Alberth> *can
19:02:37  <Alberth> but it's a personal thing, I think
19:02:45  <andythenorth> it is
19:03:06  <andythenorth> this is triggering the question http://dev.openttdcoop.org/projects/road-hog/repository/show/src/vehicles
19:03:33  <andythenorth> it can wait though :P
19:05:19  <Alberth> it's all vehicles except the "action.py" ?
19:05:43  <Alberth> oh, even that is a vehicle
19:06:35  <Alberth> the middle ground is if you start each name with some classification
19:06:56  <Alberth> so you get groups of names without hiding things
19:07:09  <andythenorth> yeah I was considering that
19:07:29  <andythenorth> unsinkable sam uses types, not vehicle names http://dev.openttdcoop.org/projects/unsinkable-sam/repository/show/src/ships
19:08:00  <Alberth> you made the ships before assigning names :p
19:08:07  <andythenorth> and iron horse mixes both, names for engines, types for wagons http://dev.openttdcoop.org/projects/iron-horse/repository/show/src/vehicles
19:08:17  <andythenorth> I wondered about finding just one way :P
19:09:49  <Alberth> names make the vehicle a bit more personal
19:10:12  <Alberth> ie it reflects how you think about the vehicles
19:11:05  <Alberth> the most important thing is that you have to be able to find your way in it
19:11:18  <Alberth> it should feel natural to you
19:12:01  <Alberth> if you want outsiders to be able to navigate too, then a vehicle name helps :p
19:12:29  <Alberth> on the other hand, it's nothing that a simple grep can't fix :)
19:15:12  <andythenorth> I leave it a few days to brew
19:15:16  <andythenorth> see what happens
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19:26:19  <supermop_work> types tell the clueless what something does andythenorth
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19:29:37  <Wolf01> andythenorth: try fix?
19:29:56  <andythenorth> yeah I will
19:30:15  <andythenorth> supermop_work: I could just give long names
19:30:52  <andythenorth> Ice Queen Refrigerated Ship
19:30:56  <andythenorth> Blood River Livestock Ship
19:30:57  <andythenorth> etc
19:31:04  <andythenorth> that's what Hog does
19:31:24  <andythenorth> I think Stungun Livestock Truck remains my favourite name :P
19:31:54  <andythenorth> although I am saving up Killing Floor and Bolt Gun for the US roster
19:35:01  <andythenorth> Wolf01: what does v->First()->CargoChanged();
19:35:03  <andythenorth> do ?
19:35:38  <andythenorth> wrong question :P
19:35:45  <andythenorth> I know what it does, it's obvious
19:35:51  <andythenorth> I just wonder how C++ works :P
19:36:19  <Wolf01> Updates tractive effort depending on cargo weight
19:36:20  <frosch123> did you ask "whether" before "how"?
19:36:34  <andythenorth> no
19:36:36  <andythenorth> nor why
19:37:15  <Wolf01> I think you can just use Roadvehupdatecache(v->first())
19:37:44  <andythenorth> I wondered
19:38:22  <Wolf01> I would try it both ways, with one you might disconnect the trailer, I bet it does
19:39:09  <SpComb> Eddi|zuHause: http://steamcommunity.com/sharedfiles/filedetails/?id=1321585912 tight enough for you?
19:40:16  <Wolf01> SpComb: http://steamcommunity.com/sharedfiles/filedetails/?id=904973972
19:40:59  <SpComb> cargo hub design?
19:41:04  <Wolf01> Yup
19:41:36  <Wolf01> http://steamcommunity.com/sharedfiles/filedetails/?id=1093848948 also I found a weird bug in that game
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19:41:51  <SpComb> should consider that next game on a bigger map with more industries, on the small map I'm just using a single one of each secondary indsustry
19:42:36  <Wolf01> Don't place truck bays too much close to the road, or it might break in weird ways
19:43:29  <SpComb> http://steamcommunity.com/sharedfiles/filedetails/?id=1321590229 so each of the secondary industries looks a bit like this, two platforms for incoming raw materials and then four platforms for outgoing stuff to each of the seven cities across the map
19:47:23  <andythenorth> hmm
19:47:55  <andythenorth> will RoadVehUpdateCache(v->First()); cause the cache updating to be called needlessly often?
19:48:12  <andythenorth> if I have a 10 unit vehicle, cache will be updated 10 times
19:48:48  <Wolf01> I think yes, but if(v->isfirst) might make trailers keep going slower than the front
19:49:00  <Wolf01> BTW is the same
19:49:01  <andythenorth> I'll try
19:49:16  <andythenorth> RoadVehUpdateCache(v->First()); does fix the reported issue
19:51:13  <andythenorth>                 if (v->IsFrontEngine()) {RoadVehUpdateCache(v);} also works
19:52:00  <Wolf01> I wonder if it's really needed to call cargo changed for the entire consist pointing to the first vehicle
19:53:42  <andythenorth> not sure
19:54:01  <andythenorth> seems like it's cargo-culted from railtypes implementation
19:54:34  <andythenorth> I pushed a fix
19:54:48  <andythenorth> works for 3 test cases
19:58:36  <Wolf01> Mmmh, I broke the local repo, it's saying I have uncommitted changes and that I have to push some commits I pushed weeks ago
20:00:03  <Wolf01> Ok, fixed
20:00:17  <Wolf01> It might have stuck when I changed branch
20:00:28  <Wolf01> +got
20:02:34  <Wolf01> https://img-9gag-fun.9cache.com/photo/aLj87px_460sv.mp4 OMG the grf set I wanted to make
20:20:12  <supermop_work> nice bananas
20:21:01  <supermop_work> also new advanced setting for what explodes at level crossings: RV/Train/Both/None
20:21:16  <Wolf01> Ship
20:21:26  <Wolf01> Nearest ship explodes
20:21:39  <supermop_work> can we also have RVs blow up if they hit each other while trying to overtake
20:22:53  <Wolf01> andythenorth: you indented with spaces
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20:47:14  <andythenorth> Wolf01: :(
20:48:10  <andythenorth> my editor only has one configuration option, and it's set up for python :(
20:48:14  <andythenorth> fixing
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20:55:55  <andythenorth> pushed
21:00:11  <supermop_work> when do i use bulk barge vs large freighter?
21:04:03  <peter1138> Anyone got the specs for action5 type 5?
21:07:11  <andythenorth> supermop_work: whenever you want to
21:07:31  <peter1138> Whoever wrote Action3 railtypes (me) referred to it, but it's not documented :S
21:07:52  <Rubidium> but action3 only needs the first 28, right?
21:08:02  <peter1138> It's split, approximately.
21:08:09  <peter1138> For... some reason.
21:09:13  <Rubidium> I guess there's nothing documented then
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21:22:16  <Wolf01> 'night
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21:24:57  <DorpsGek> Commit by peter1138 :: r27972 trunk/src/table/elrail_data.h (2018-03-05 22:24:48 +0100 )
21:24:58  <DorpsGek> -Fix (r15271) [FS#6670]: Catenary sprites got mixed up for depots.
21:25:05  <peter1138> I mean... only 9 years...
21:28:02  <andythenorth> :P
21:28:20  <andythenorth> 'eventually correct' :)
21:34:01  <peter1138> Hmm, 6675 is, of course, within ICU
21:35:58  <andythenorth> frosch has another ticket about that I'm sure
21:36:10  * andythenorth looks
21:36:14  <peter1138> gfx_layout.cpp:206 is ominous... "this might break somewhen"
21:36:28  <andythenorth> https://bugs.openttd.org/task/6655
21:36:34  <andythenorth> https://bugs.openttd.org/task/6563
21:37:18  <peter1138> I see.
21:37:25  <andythenorth> dunno if it's same
21:37:40  <peter1138> Likely.
21:39:20  <LordAro> omg, a commit
21:40:26  <peter1138> It's only been 11 months.
21:40:53  <peter1138> Before that it was 30 months!
21:43:20  <peter1138> Wah wah wah my currency is wrong!
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21:59:15  <andythenorth> 6678?
22:05:24  <peter1138> Right.
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22:57:55  <DorpsGek> Commit by peter1138 :: r27973 trunk/src/water_cmd.cpp (2018-03-05 23:57:49 +0100 )
22:57:56  <DorpsGek> -Fix: [FS#6662] Avoid tile operations outside map border when building lock.
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