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Log for #openttd on 4th April 2018:
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00:34:33  <Pikka> mmmmm
00:35:16  <Pikka> ooooooooooooooooooooooooooooooooooo
00:39:16  <Eddi|zuHause> ppppp
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01:01:24  <supermop> Pikka: fwiw back when i played ukrs i often had to force myself to try more locomotives
01:01:53  <supermop> as 20 / 47 / 66(?) was 90% of my fleet
01:03:24  <supermop> i think most people afraid of a small roster probably still see north of 80% of their fleet comprised of a dozen or fewer locomotives over the course of the game
01:06:52  <Pikka> there is a natural inclination to think that more content is better
01:07:13  <Pikka> plus people have an emotional connection to particular vehicles they know
01:09:08  <Pikka> but for sure, in TTD gameplay terms there's generally not much difference between locos. even having more than one is mostly about flavour.
01:11:11  <supermop> in ukrs i would end up feeling bad that i basically never had a use for 08s
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01:12:40  <Pikka> road vehicle substitutes for <10 tile connections :P
01:14:40  <Thedarkb-X40> Any sign of the Ubuntu devs getting built on Artful anytime soon?
01:14:51  <Thedarkb-X40> *debs
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01:29:52  <supermop> Pikka: shuttle up and down a platform thats actually two stations
01:32:11  <supermop> im giving up on car transporter
01:34:11  <Pikka> completely, or just on the multisprite madness?
01:34:26  <supermop> not sure
01:35:02  <supermop> i wanted to have a separate sprite stack on each part to get the most variation in loaded cars
01:35:44  <supermop> the rotation is fine, but its the explosion of possible x and y offsets to make that work that made me lose heart
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01:50:57  <Pikka> it's surprising how little varation you need to make vehicles look nicely varied, imo
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02:26:57  <Thedarkb-X40> I keep setting inflation to false but it won't take effect.
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02:32:01  <Pikka> it's a per-game setting, so turning it off in the main menu / config will only affect new games, not existing saves
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02:32:29  <Pikka> and turning it off in saves won't retroactively undo any damage it's done so far in that game, it'll just turn it off going forward
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06:16:33  <andythenorth> is it?
06:19:00  <andythenorth> Pikka: such sprites? o_O
06:19:28  <Pikka> where?
06:19:56  <andythenorth> yesterday I stopped drawing 8 angles for symmetrical vehicles :P
06:20:12  <Pikka> o/
06:20:17  <andythenorth> negative amount of sprites created
06:20:21  <andythenorth> winner
06:20:41  <andythenorth> I see BROS has found a new way to stop progress
06:20:52  <andythenorth> https://www.tt-forums.net/viewtopic.php?p=1204637#p1204637
06:21:00  <Pikka> yes
06:21:14  <andythenorth> it's remarkable, they walk into every bear trap
06:21:19  <andythenorth> singing
06:21:32  <Pikka> he pm'd me, I gave him all the UKRS2 sprites, while also telling him that drawing sprites even smaller than TTD was a silly idea
06:21:42  <andythenorth> it was
06:21:52  <andythenorth> I have to rescale them all for Horse :P
06:24:59  <andythenorth> what cargo sprites for ENSP / FMSP? o_O
06:25:07  <andythenorth> currently I have two colours of tarp
06:34:04  <Pikka> tarps are good
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06:45:31  <supermop> oof
06:45:42  <supermop> ok im off to bed for 5 hours
06:49:13  <Pikka> goodnight for 5 hours
06:51:43  * andythenorth will have drawn *everything* within next 5 hours 
06:51:54  <andythenorth> only 75 things to draw
06:59:12  <Pikka> easy
07:10:33  <andythenorth> well
07:10:37  <andythenorth> I've drawn one
07:11:01  <andythenorth> oops, it was 175, not 75
07:11:07  <andythenorth> just 174 to go then
07:11:30  <andythenorth> @calc 174 * 0.5
07:11:30  <DorpsGek> andythenorth: 87
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07:11:53  <andythenorth> 'bout 4 days then
07:11:57  <andythenorth> continuous drawing
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07:16:36  <Pikka> good luck
07:17:00  <Pikka> I've gotten nearly-two sprites done today... fiddling with AI was a bit of a distraction
07:19:44  <andythenorth> nearly-two is good
07:19:52  <andythenorth> I've got nearly-three entire grfs
07:20:03  <andythenorth> I just work on them all at once, finishing none of them
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07:29:33  <Pikka> yes
07:30:31  <andythenorth> what does your AI do with Sam?
07:30:33  <andythenorth> o_O
07:39:26  <Pikka> nothing
07:40:08  <Pikka> it used to do just buses and planes, now it does mail and goods trucks too. Soon it will do short-haul railways to factories.
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07:51:43  <andythenorth> Captain Salty
07:51:45  <andythenorth> Ship AI
07:51:48  * andythenorth has not AI-ed
08:06:59  <Pikka> it's great fun
08:07:15  <Pikka> it's like playing OTTD from six months in the past with your eyes shut
08:07:54  <Pikka> but then once it's running you get to sit and watch it run around
08:09:24  <Pikka> a ship AI might work well with FIRS, since you have so many lakeside and on-water industries
08:10:16  <andythenorth> also cats
08:10:17  <andythenorth> http://bundles.openttdcoop.org/unsinkable-sam/push/LATEST/docs/html/ships.html
08:10:21  <andythenorth> cats / boats /s
08:11:12  <Pikka> sure was a lot of shipbuilding going on in 1870
08:12:12  <Pikka> hmm
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08:32:08  <andythenorth> exactly
08:39:55  <Pikka> https://i.imgur.com/dMeH00E.png spriteses... I was supposed to have a couple of locos done by now.
08:40:04  <Pikka> but it's dinnertime so bbs
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09:08:51  <andythenorth> such chopper
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09:37:57  <andythenorth> that's a lot of eddi's
09:38:02  <andythenorth> 1 is enough
09:38:09  <andythenorth> more or fewer are not needed
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09:47:13  <andythenorth> Pikka: restaurant cars? o_O
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10:38:49  <peter1138> Me o'clock BST.
10:41:09  <andythenorth> pikka doesn't have clock changes
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10:55:01  <Pikka> restaurant cars?
10:55:16  <Pikka> I don't know, as a graphical variant, why not?
10:55:35  <Pikka> as long as it's not confusing to players or you can't be bothered drawing it
10:56:08  <andythenorth> it's not a thing to build in buy menu though eh? o_O
10:58:28  <Pikka> I wouldn't have thought so
10:59:23  <andythenorth> random
10:59:26  <andythenorth> one per train?
10:59:48  * andythenorth thinks so
10:59:59  <andythenorth> not sure how to do that but eh
11:00:12  <Pikka> I'd tend towards standard consists
11:00:29  <andythenorth> ? o_O
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11:00:44  <Pikka> eg, 3rd car of a set of five or more
11:00:53  <andythenorth> yes ok
11:02:01  <Pikka> NARS, I think, tried to test the distance to next order to pick whether or not it should have sleepers
11:02:06  <Pikka> not sure that ever worked properly
11:02:36  <andythenorth> lol :)
11:02:48  <andythenorth> Horse currently only has one or two bad features
11:02:51  <andythenorth> I need a few more
11:03:09  <andythenorth> next q
11:03:20  <andythenorth> freight wagons randomise 1CC / 2CC, it looks good
11:03:25  <andythenorth> should pax carriages do same?
11:03:53  <andythenorth> http://www.tauntontrains.co.uk/images/1024/0000/00/531.jpg
11:04:30  <andythenorth> I am thinking 'no', dog's dinner
11:04:59  <Pikka> yeah, probably not
11:05:10  <Pikka> of course you could always code both and make it a parameter ;)
11:05:47  <andythenorth> just set pax 2cc same as 1cc
11:05:51  <andythenorth> in the silly livery menu
11:05:59  <andythenorth> but eh no, it's fugly
11:06:29  <andythenorth> eh we didn't do these ever http://www.fastline-simulation.co.uk/index.php/rolling-stock/200-pec-05-bullion-carriers
11:10:03  <andythenorth> one for supermop http://www.mainlinediesels.net/index.php?nav=1000155&lang=en&id=10280&action=shownews#.WsSyeNPwZcw
11:10:38  <andythenorth> Pikka: drawn any mail cars yet?
11:11:13  <Pikka> si
11:11:56  <andythenorth> haz picture?
11:12:05  <Pikka> nothing super prototypical, one that's effectively a full-length mk1 brake and one that's a 7/8 GUV
11:13:53  <andythenorth> dunno what livery to paint
11:14:04  <andythenorth> match pax carriages in pax train?
11:14:10  <andythenorth> otherwise solid 1CC?
11:14:27  <Pikka> https://i.imgur.com/TVPifOA.png either
11:14:46  <andythenorth> hmm
11:15:46  <andythenorth> yeah same here http://dev.openttdcoop.org/attachments/download/8918/postman_pat.png
11:15:53  <andythenorth> not sure I like it :P
11:15:59  <Pikka> matching looks better for MUs, full CC looks better when you randomly use it for goods trains
11:16:08  <andythenorth> I can check cargo in consist
11:16:37  <Pikka> repainting for cargo type is badfeatures... station refits ;)
11:16:46  <andythenorth> yes
11:16:53  <andythenorth> watch my tankers change colour if you do that
11:16:55  <andythenorth> is fine
11:17:59  <Pikka> about the only thing I'd do it for is colouring locos for freight trains, because passenger cars tend not to be refittable
11:18:21  <andythenorth> https://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/train.py#L734
11:18:31  <andythenorth> hmm loco liveries eh? o_O
11:18:34  <andythenorth> hadn't thought of that
11:18:57  <Pikka> freight steam in black, mostly
11:19:33  <andythenorth> +1
11:19:42  <andythenorth> but I just paint the freight engines black in the spritesheet :P
11:19:52  <andythenorth> hmm I could do full railfreight sector madness
11:20:22  <andythenorth> maybe it would make BORTS unnecessary
11:20:43  <Pikka> this sounds worryingly like UKRS2... I sent captain borts the nfo along with the sprites and had a read of it first, it's ridiculous
11:21:04  <Pikka> all the real-world repaints
11:21:05  <andythenorth> also
11:21:11  <andythenorth> we have a train set in the loft
11:21:21  <andythenorth> so eh, no need to put that in the game
11:21:40  <andythenorth> https://dev.openttdcoop.org/attachments/download/7838/IMG_3308.jpg
11:22:13  <Pikka> UK on the other loop?
11:22:17  <andythenorth> yes
11:22:24  <andythenorth> one NARS and one UKRS
11:22:30  <andythenorth> also Thomas on both
11:22:43  <Pikka> naturally
11:22:57  <andythenorth> didn't answer my mail car question though eh :P
11:23:03  * andythenorth must chores
11:23:11  <Pikka> I thought the answer was both?
11:24:33  <andythenorth> probably
11:28:23  <__ln__> such british. let me guess there is no radiator under the window? (if there is a window)
11:28:52  <andythenorth> it's a loft
11:28:55  <andythenorth> it has velux
11:29:30  <__ln__> i see
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12:09:24  <andythenorth> oops
12:09:27  <andythenorth> bikeshed
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12:10:16  <andythenorth> show cargo loading in box cars?  Or just open doors?
12:10:17  <andythenorth> http://dev.openttdcoop.org/attachments/download/8919/box_cars_though.png
12:10:21  <andythenorth> ^ old Horse
12:10:38  <andythenorth> the cargo is just crates, not accurate in any way to actual cargo in vehicle
12:17:01  <andythenorth> such a bikeshed
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13:05:03  <supermop_work> yo
13:08:54  <Pikka> yoyo
13:10:28  <supermop_work> so the plan to sleep 5 hours failed
13:12:54  <Pikka> oops
13:13:08  <andythenorth> supermop_work: http://www.mainlinediesels.net/index.php?nav=1000155&lang=en&id=10280&action=shownews#.WsSyeNPwZcw
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13:20:32  <Alberth> o/
13:21:45  <andythenorth> lo Alberth
13:21:55  <Alberth> hi hi
13:32:53  * andythenorth should lunch, and shop
13:32:54  <andythenorth> and stuff
13:37:32  * Pikka should bedward
13:37:59  <Pikka> I got the diagonals done on the 20, just the | views to do in the morning, and they're simples
13:38:06  <Pikka> night
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14:44:31  <supermop_work> so instead of 5 i got 2.5 hours
14:44:41  <andythenorth> enough
14:44:43  <andythenorth> much coffee
14:45:28  <supermop_work> aeropress at 8 and cortado just now
14:47:10  <supermop_work> large logo 66 is 100 emoji
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14:53:03  <andythenorth> supermop_work: you should do a BR large logo set :P
14:53:08  <andythenorth> UK sets are in vogue today
14:53:38  <andythenorth> Horse, Pikka's new thing
14:53:45  <andythenorth> and now...BROS version 9000 apparently
14:54:00  <supermop_work> it'll be all 47s
14:54:41  <andythenorth> I should not have deleted the random livery options from Horse :P
14:57:12  <andythenorth> bbl
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16:44:19  <andythenorth> supermop_work: what is wrong with this? o_O https://www.gta5-mods.com/paintjobs/british-rail-class-50-50042-triumph-styled-german-railcar
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17:07:00  <supermop_work> andythenorth: are people driving trains in gta?
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17:07:36  <Wolf01> o/
17:08:24  <supermop_work> yo
17:09:45  <Wolf01> We really removed train signals? \o/
17:10:05  <Wolf01> (Yes, I've read only now the announce for 1.8.0)
17:11:06  <andythenorth> supermop_work: also the logo? o_O
17:12:09  <supermop_work> ha
17:12:29  <andythenorth> supermop_work: also, had enough coffee yet?
17:12:31  <andythenorth> I have questions
17:12:34  <supermop_work> nope
17:13:03  <andythenorth> freight box cars in passenger trains, should they get the pax carriage livery?
17:13:04  <supermop_work> coworkers didnt stop at cafe on way back from lunch
17:13:19  <supermop_work> guess i could drink office coffee
17:13:23  <andythenorth> I do
17:13:27  <andythenorth> often
17:13:48  <supermop_work> i assume as its your office, it is coffee that you like
17:14:07  <andythenorth> oddly not
17:14:16  <andythenorth> I spend more time than I want on getting the right coffee
17:14:32  <andythenorth> recently we discovered it was accidentally all decaf
17:14:51  <andythenorth> which is....only just a first world problem
17:14:58  <supermop_work> psycho somatic?
17:15:03  <andythenorth> when you have a physical caffeine addiction
17:15:08  <andythenorth> and you think you're feeding it
17:15:11  <andythenorth> and you're not :(
17:16:11  <Eddi|zuHause> andythenorth: logo adapted to drive-on-right?
17:16:18  <andythenorth> Eddi|zuHause: technically, yes
17:16:31  <andythenorth> anyway, I'm stuck on liveries for mail and express vans
17:16:43  <andythenorth> I want to do some BAD FEATURE with it
17:16:49  <andythenorth> but not sure what
17:18:14  <Eddi|zuHause> you mean worse than manually refitting to livery subtypes?
17:18:36  <Eddi|zuHause> or forcefully changing livery based on engine type?
17:18:51  <andythenorth> approximately equivalent
17:19:04  <supermop_work> forcefully changing logos based on drive side
17:19:06  <andythenorth> livery based on engine type might get implemented
17:19:15  <andythenorth> supermop_work: pikka should do that, he has more pixels
17:19:17  <andythenorth> tell him
17:19:29  <andythenorth> Eddi|zuHause: I *considered* livery refits :P
17:19:31  <andythenorth> but no
17:28:59  <Wolf01> Mmmh, I'm tempted to buy train valley 2, I have a 30% discount as train valley owner
17:29:13  <Wolf01> But I didn't even finish the first one
17:30:39  <Wolf01> Is V453000 still here or already in US?
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17:32:25  <Wolf01> Also no more bug reports in NRT, is it trunk ready?
17:43:35  <peter1138> Yes
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17:45:48  <DorpsGek> Commit by translators :: r28003 trunk/src/lang/indonesian.txt (2018-04-04 19:45:38 +0200 )
17:45:49  <DorpsGek> -Update from Eints:
17:45:50  <DorpsGek> indonesian: 4 changes by fanioz
17:52:31  <supermop_work> what is train valley
17:52:40  <Wolf01> Puzzle game with trains
17:53:02  <Wolf01> http://store.steampowered.com/app/602320/Train_Valley_2/
17:54:49  <Wolf01> Bah, why not...
17:55:21  <Wolf01> It costs like 6 coffees
17:55:47  <supermop_work> and only italian coffees at that?
17:56:18  <Wolf01> Espresso
17:56:21  <supermop_work> i can get only two coffees here in williamsburg for that price
17:56:23  <Wolf01> 1.10€
17:56:37  <supermop_work> maybe 3 at a shitty bodega
17:56:49  <Wolf01> Eh, but our espresso is like a teaspoon
17:56:56  <Eddi|zuHause> i was about to say
17:57:12  <Eddi|zuHause> italian espresso is named that because it's gone quickly in one sip
17:57:23  <Wolf01> We don't use pint sized cups like the rest of the world
17:57:26  <Wolf01> :P
17:58:10  <supermop_work> wolf, good espresso in nyc is 3.50-4
17:59:32  <Wolf01> I know
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18:06:53  <supermop_work> an espresso with milk, like macciato or cortado is 4-5
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18:09:39  <supermop_work> ofc you can get a big latte for similar price, but whats the point
18:10:06  <supermop_work> its the same amount of coffee, and there is so much milk that it no longer has intresting texure
18:10:13  <supermop_work> interesting
18:10:48  <andythenorth> peter1138: want to commit it? :P
18:11:06  <Wolf01> I would never understand macchiato, latte, cappuccino outside of Italy :P
18:14:25  <andythenorth> https://github.com/andythenorth/NotRoadTypes/tree/road-and-tram-types
18:14:45  <supermop_work> at 90+% of places in the US i wouldn't bother ordering
18:14:59  <andythenorth> supermop_work: I'm not convinced by pax-coloured mailcars
18:15:00  <andythenorth> http://dev.openttdcoop.org/attachments/download/8920/and_his_red_and_white_cat.png
18:15:08  <andythenorth> I know it's UK realism but I like the solid colour
18:15:42  <supermop_work> solid is probably fine
18:16:33  <andythenorth> hmm
18:16:45  <andythenorth> if the pax livery was 2CC not white
18:16:57  <andythenorth> then player could choose solid or two-tone
18:18:02  <andythenorth> the livery menu :(
18:18:11  <andythenorth> mail cars are pax for that menu
18:18:15  <andythenorth> unless they're carrying freight
18:18:19  <andythenorth> then they're freight
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18:46:34  <andythenorth> are engine-specific liveries dumb?
18:47:20  <supermop_work> idk
18:47:53  <supermop_work> you mean red pax behind steam?
18:47:54  <andythenorth> thinking about solid colour coaches with small engines, 2-tone with big engines
18:49:05  <andythenorth> also not sure what to do when coaches are attached to railcars
18:49:34  <andythenorth> there is only one bad feature in Horse right, more are needed
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19:04:23  <Wolf01> <andythenorth> are engine-specific liveries dumb? <- I would like it
19:05:07  <andythenorth> ok
19:05:32  <andythenorth> canset and NARS do those kind of tricks
19:05:34  <andythenorth> I like it
19:05:39  <andythenorth> otherwise pax trains are just always same
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19:28:36  <andythenorth> need a 3rd company colour :P
19:29:03  <andythenorth> supermop_work: o_O http://dev.openttdcoop.org/attachments/download/8921/liveries_such.png
19:29:15  <andythenorth> just company colours
19:29:46  <supermop_work> such swallow / executive
19:29:56  <supermop_work> andythenorth: +1 to 3cc
19:30:44  <supermop_work> what about the yellow stripe at the top on buffet car?
19:31:10  <andythenorth> that would be specific to buffet car yes
19:31:27  <supermop_work> warning panels are 2cc not yellow?>
19:32:24  <Eddi|zuHause> <Wolf01> I would never understand macchiato, latte, cappuccino outside of Italy :P <-- just a quick tip: if you ever travel to a foreign country, never try a food that has your country name in it. it has probably nothing to do with food actually from your country
19:33:29  <supermop_work> Eddi|zuHause: maybe it is more interesting than what you have back home?
19:33:56  <supermop_work> i enjoy australian American Pale Ales
19:35:12  <Eddi|zuHause> supermop_work: i guess the main problem is difference between expectation and result
19:36:26  <Eddi|zuHause> if at home you order "X" and get "X", and in the foreign country you order "X" and get "Y", then you'll likely be all sorts of disappointed
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19:38:05  <Wolf01> When you go in Rome and order a pizza... never again :D
19:39:02  <Rubidium> those pizzas are arguably better than the ones you find in the freezer of supermarkets over here
19:39:38  <Rubidium> at least that's my experience
19:40:22  <andythenorth> hmm
19:41:44  <Rubidium> having said that, even domino's better than what you find in the supermarket over here...
19:41:57  * andythenorth wondered what ottd livery magic would do with bi-mode engines
19:42:21  <andythenorth> it doesn't flick between electric and diesel liveries
19:42:28  <andythenorth> which is good
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20:06:16  <andythenorth> BAD FEATURE
20:06:22  <Chrill> GOOD FEATURE
20:06:35  <andythenorth> flipping vehicle in depot swaps livery
20:06:42  <Chrill> awesome feature
20:07:07  <andythenorth> srsly?
20:07:11  <Chrill> maybe not?
20:07:26  <andythenorth> dunno.  Mail cars will have 2 liveries availabble, chosen at random
20:07:30  <andythenorth> and they're symmetrical
20:07:31  <andythenorth> so eh
20:08:29  <Eddi|zuHause> andythenorth: do bi-mode engines actually work nowadays? as in, have an articulated part with one railtype and one with another railtype
20:08:48  <andythenorth> dunno
20:08:56  <andythenorth> I just check the railtype and set power accordingly
20:09:01  <andythenorth> that works
20:09:19  <Eddi|zuHause> that only works if you know all the railtypes
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20:10:36  <andythenorth> probably
20:10:51  <andythenorth> but for a limited case of 'you', I know all the railtypes :P
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20:20:49  <andythenorth> is there a var for 'vehicle is flipped'?
20:30:18  * andythenorth reads src
20:32:13  <andythenorth> VRF_REVERSE_DIRECTION
20:33:54  <andythenorth> but that's var C8 also :o
20:34:01  <andythenorth> so what is C8?
20:35:04  <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Vehicles
20:35:14  <andythenorth> I thought C8 tracked the reversal of the entire consist at stations?
20:35:18  <andythenorth> for push-pull nonsense
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20:36:46  <supermop_work> Eddi|zuHause: bi-mode by articulated is interesting idea
20:37:24  <supermop_work> andythenorth: i think there is a different var for that
20:37:56  <Eddi|zuHause> there's two different kinds of flipped
20:38:06  <Eddi|zuHause> one you can do manually in depot
20:38:11  <Eddi|zuHause> and one that happens at end of line
20:38:33  <Eddi|zuHause> i'm fairly sure there's variables for either
20:39:53  <andythenorth> VRF_REVERSE_DIRECTION is 0x48 in newgrf_engine.cpp
20:40:01  <andythenorth> which I think is var C8?
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20:40:16  <andythenorth> I need to read nml src now
20:40:51  <andythenorth> ah vehicle_is_flipped
20:40:55  <andythenorth> not documented
20:41:10  <andythenorth> this is groundhog day, I had this identical conversation with frosch already :P
20:58:51  <Eddi|zuHause> that's not really how groundhog day works :p
21:00:18  <andythenorth> fair
21:00:47  <andythenorth> oh I'm banned from newgrf wiki again :(
21:00:55  <andythenorth> I got unbanned for a bit
21:02:59  <andythenorth> lol case sensitive username with caps
21:03:06  <andythenorth> forums account is lower-case
21:07:00  <supermop_work> andythecaps
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21:12:35  <Thedarkb> When should I convert to electric with 2cc?
21:22:01  <Wolf01> 'night
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22:18:23  <andythenorth> sign it's bedtime :P
22:21:04  <Pikka> possibly
22:21:21  <andythenorth> I have a BAD FEATURE
22:22:57  <andythenorth> Pikka: coach liveries change depending which engine is used
22:22:59  <andythenorth> terrible?
22:23:05  <andythenorth> that's not the BAD FEATURE mind
22:23:51  <Pikka> UKRS2 did different liveries for the steam locos... western vs southern etc. So yes, if UKRS2 did it it must be terrible.
22:24:41  <andythenorth> possibly
22:24:46  <andythenorth> UKRS 2 is famously terrible
22:24:57  <andythenorth> I definitely didn't use it in every game for a few years
22:24:59  <Pikka> if they're matching the loco like an MU or a purpose-built trainset, then it's not so bad
22:26:31  <andythenorth> wow you really did do that in UKRS 2
22:27:19  <andythenorth> also wtf is the pannier tank doing when I add coaches :P
22:27:23  <andythenorth> auto-train
22:27:27  <Pikka> yes
22:27:27  <Eddi|zuHause> "thank god there's ukrs 2.5"... is a sentence nobody ever said
22:28:27  <andythenorth> I never used 'real colours' so I missed the full effect :P
22:28:45  <andythenorth> I was thinking I'd just have 2 pax coach liveries, one for small engines, and one for big engines
22:28:51  <Pikka> about 80% of the code in UKRS2 is 'real colours', and no-one ever used it :P
22:29:02  <andythenorth> NFO is compact though
22:29:08  <andythenorth> so not much wasted there :)
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22:29:31  <andythenorth> BAD FEATURE is swapping livery by flipping the vehicle
22:29:44  <andythenorth> var C8
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22:30:45  <Pikka> hmm
22:30:47  <Supercheese> Bad Feature is including moutain spa resorts in the game ;)
22:31:13  <Supercheese> bad Bad joke
22:31:20  <Pikka> terrible Supercheese
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22:31:48  <Pikka> andy, definitely sounds like BAD FEATURES
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22:32:04  <Pikka> not least because if you don't put a note in the extra vehicle text, no-one will ever discover it ;)
22:32:04  <andythenorth> good
22:32:17  <andythenorth> it will get reported as a bug :)
22:33:06  <andythenorth> I maxed out realism, using the livery settings http://dev.openttdcoop.org/attachments/download/8921/liveries_such.png
22:33:26  <Pikka> far too realisms
22:33:37  <andythenorth> do you like my Wizzo? o_O
22:33:44  <andythenorth> (the diesel)
22:33:56  <Pikka> Such Wiz
22:34:02  <andythenorth> it's like a class 35-42-52
22:34:22  <andythenorth> realistic trains are silly
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22:34:35  <Pikka> people seem to like them though
22:34:39  <andythenorth> that chopper is nice, but have you considered making it something invented? o_O
22:35:20  <Pikka> like an armoured soviet missile train?
22:35:32  <andythenorth> Mr Bond.
22:35:47  <Pikka> and Mr Bean
22:35:55  <andythenorth> class 17 I was thinking
22:35:58  <andythenorth> only chibi
22:36:07  <andythenorth> no nvm :P
22:39:25  <Pikka> is a chibi 17 a 14?
22:39:39  <andythenorth> yes, but with bogies
22:39:44  <andythenorth> so it can go 80mph
22:39:56  <andythenorth> Little Bear in Horse 1 :P
22:40:06  <andythenorth> or 'Dead Horse' as it's now known
22:40:19  <andythenorth> I put a chopper in Horse 2, but it's 3,000HP
22:41:00  <Pikka> lower power locos are nice
22:41:19  <andythenorth> I have a class 73-74 with a pantograph
22:41:20  <Pikka> everything just cruising along at full speed all the time is very TTO
22:41:27  <andythenorth> 950HP
22:41:30  <andythenorth> on diesel
22:41:41  <Pikka> we have a physics engine now, we may as well show it off :P
22:42:13  <andythenorth> so I figured out coaches and mail vans
22:42:21  <Pikka> o/
22:42:26  <andythenorth> except when they're attached to 128s and Scooby Doo
22:42:40  <andythenorth> or 121s
22:43:03  <andythenorth> if I build 2 units of 121, do I get a 117, or 2 121s?
22:43:04  <andythenorth> :P
22:43:34  <Pikka> yes
22:44:10  <andythenorth> and if I put a coach in-between 2 121s
22:44:20  <andythenorth> do I get a mk1, or a 117 TCL
22:44:21  <andythenorth> ?
22:44:50  <andythenorth> probably yes again
22:45:13  <Pikka> well, if it were me, I'd go for the standard MUs rather than the 121s. :P
22:45:14  <andythenorth> I think I make the railcars by putting yellow ends on the coaches
22:45:20  <andythenorth> then the problem is sovled
22:45:29  <andythenorth> all looks about same
22:45:36  <Pikka> yes, that is also a solution
22:45:41  <Pikka> and what I've done so far for my 101 :P
22:46:11  <andythenorth> any picture? :P
22:46:35  <Pikka> I'd tend to make any combination of 121s and passenger cars look like a 117. But I'd also tend to just make it build as a standard double-ended MU in the first place.
22:46:44  <andythenorth> yair
22:47:00  <andythenorth> I can always add it later eh :P
22:47:15  <andythenorth> why would one add a coach to a 121 anyway? :P
22:47:21  <andythenorth> just add another 121
22:47:55  <Pikka> https://imgur.com/4DxkhYF from the other day
22:48:35  <Pikka> just coaches with fronts and exhaust pipes :P
22:48:51  <Pikka> isn't very realisms
22:48:51  <andythenorth> yes
22:48:52  <andythenorth> is good
22:51:10  <andythenorth> is mail option?
22:51:56  <Pikka> haven't drawn one yet... still wondering whether the "no livery change on cargo refit" rule applies
22:52:49  <andythenorth> no
22:52:55  <andythenorth> that horse bolted
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22:53:11  <andythenorth> livery change on refit is a GOOD FEATURE
22:53:20  <Pikka> oops
22:53:22  <andythenorth> esp. if the livery indicates current cargo
22:53:51  <Pikka> I guess you're not often going to autorefit a DMU between passengers and cargo :P
22:54:04  <Pikka> but then I have your problem
22:54:06  <andythenorth> V convinced me that vehicles should indicate cargo as often as possible 
22:54:13  <Pikka> stripe or solid CC?
22:55:21  <andythenorth> I've been saving this for that question
22:55:22  <andythenorth> https://hattonsimages.blob.core.windows.net/products/8943-LN_3092135_Qty1_1.jpg
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22:56:35  <Pikka> ew
22:56:42  <andythenorth> such nice
22:57:23  <andythenorth> there's always https://farm6.static.flickr.com/5179/5426003680_3a8756f6e0_b.jpg
22:58:05  <Pikka> yes
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23:05:51  <andythenorth> ok I match pax and mail livery to engine 'role' http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html
23:06:17  <andythenorth> with option for solid CC if flipped
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23:06:55  <andythenorth> and some kind of weird magic for pure mail trains
23:07:03  <andythenorth> then profit
23:07:05  <andythenorth> also bed
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