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00:00:17 *** Thedarkb-X40 has joined #openttd 00:22:05 *** Thedarkb1 has quit IRC 00:32:56 *** supermop has joined #openttd 00:35:49 <supermop> yo 00:49:32 *** Thedarkb-X40 has quit IRC 00:56:01 *** sim-al2 has joined #openttd 01:10:51 *** muffindrake1 has quit IRC 01:32:45 *** chomwitt has quit IRC 01:41:04 *** muffindrake1 has joined #openttd 02:35:17 *** muffindrake2 has joined #openttd 02:37:05 *** muffindrake1 has quit IRC 03:44:21 *** glx has quit IRC 04:34:12 *** Coobies has joined #openttd 04:41:01 *** Cubey has quit IRC 04:42:09 *** muffindrake2 is now known as muffindrake 04:45:20 *** Supercheese has joined #openttd 05:10:41 *** supermop has quit IRC 05:20:31 *** Coobies has quit IRC 05:41:01 <Supercheese> >UKRS3 05:41:03 <Supercheese> wew 05:45:32 <Pikka> lies 06:10:27 *** andythenorth has joined #openttd 06:17:14 <andythenorth> moin 06:17:34 <andythenorth> Pikka: this pls https://en.wikipedia.org/wiki/LMS_Garratt 06:17:46 <andythenorth> and dibble the stats so its 110mph too 06:18:11 <Pikka> definitely not 06:18:30 *** Supercheese has quit IRC 06:18:37 <andythenorth> it's easier to play 'what to leave out'? o_O 06:24:10 <Pikka> well definitely leave out anything with weird articulation that's impossible to draw :P 06:24:59 <andythenorth> I found it much easier 06:25:07 <andythenorth> when I stopped trying to include 'my favourite train' 06:25:23 <andythenorth> same for RVs too 06:26:44 *** Supercheese has joined #openttd 06:28:07 <Pikka> yeah 06:28:13 <Pikka> but people like their favourite train 06:28:51 <andythenorth> BORTS 06:29:56 <andythenorth> hmm 06:30:05 <andythenorth> do I need not-stupid-fast EMUs? http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html 06:30:32 <andythenorth> mostly so I can include this, one of my favourite trains https://en.wikipedia.org/wiki/British_Rail_Class_325 06:44:40 <Pikka> mail refit for a generic mk3 MU? 06:47:11 <Pikka> in my 10 locos I had the 321 as the one and only EMU, and this is the mail refit, so it works for me. 06:51:15 <andythenorth> I split pax and mail MUs 06:51:17 <andythenorth> can't remember why 06:56:20 <Pikka> raisins 07:01:24 <Pikka> what do I draw next? 47? 07:01:34 <Pikka> hmm, I need flatcar loads 07:02:03 <andythenorth> me too 07:02:08 <andythenorth> tractors 07:02:26 <andythenorth> 47 is boring 07:02:28 <andythenorth> do a hoover 07:02:30 <andythenorth> or DP2 07:02:35 <andythenorth> or kestrel 07:06:51 <andythenorth> if you do DP2, then you solve the 'everyone puts a Deltic on coal' problem eh ;) 07:06:52 <andythenorth> https://en.wikipedia.org/wiki/British_Rail_DP2 07:10:14 <andythenorth> easter egg: 47 randomly repaints to Lion, Falcon or DP2 :P 07:14:14 <Pikka> yes but 07:15:18 <Pikka> "boring" maybe, but it's still more representative, and people like that. There are still 47s and 20s running around today, while all other loco classes of the era are long gone 07:15:25 *** Supercheese has quit IRC 07:15:25 <andythenorth> I know :( 07:16:00 <andythenorth> the most representative vehicles are the obvs choice eh 07:16:12 <andythenorth> I just like to mess it up a bit :P 07:16:17 <Pikka> not necessarily, but people like familiarity 07:16:30 <Pikka> and often the reasons they're successful translate into TTD, more or less 07:16:47 <andythenorth> hmm 'reversible symmetric' has angered my compile 07:16:58 <Pikka> oops 07:16:59 <andythenorth> it was all nice and tidy, now I'm inserting BAD FEATURE hax 07:27:22 <Pikka> is reversablity BAD FEATURES? 07:29:16 <andythenorth> if it's just depot flip, it's good 07:29:29 <andythenorth> if you randomly reverse tank engines on build, that's bad features 07:29:32 <andythenorth> but not BAD FEATURES 07:29:43 <andythenorth> bad features are the same as good features 07:29:56 <andythenorth> someone should make a flow chart of FEATURES 07:29:58 <andythenorth> maybe V 07:32:46 *** sim-al2 is now known as Guest2239 07:32:48 *** sim-al2 has joined #openttd 07:37:50 *** Guest2239 has quit IRC 07:38:51 <andythenorth> when a 6/8 vehicle is flipped, what happens to the offsets? 07:47:54 * andythenorth has work to do :P 07:48:18 <peter1138> If the offsets are correct, it should Just Work™ 07:49:20 <andythenorth> I think I have done it wrong :P 07:51:14 <andythenorth> http://dev.openttdcoop.org/attachments/download/8922/flipped_eh.png 07:51:25 <muffindrake> The wiki says the initial rewrite of the game was done in C, when was that changed? 07:51:41 <peter1138> About 10 years ago. 07:52:33 <peter1138> andythenorth, it's possible it Never Worked™ 07:53:44 <andythenorth> it's possible that I am giving the wrong offsets too 07:53:52 <Pikka> andy: you need a second set of sprites with the same offsets 07:54:04 <muffindrake> What C++ standard does the game conform to, then? 07:54:17 <muffindrake> I'm having a hard time scouring the autohell jungle for any std flags 07:54:26 <Pikka> if you want to use the same sprites, you just need to swap the offsets of sprites 1-4 and 5-8 07:54:51 <Pikka> I mean 07:55:10 <peter1138> What autohell jungle? 07:55:14 <Pikka> keep the offsets and switch the sprites, if you want it to flip. whichever way you want to look at it. 07:58:30 <andythenorth> I'm swapping sprites and offsets 07:58:32 <andythenorth> that won't work 07:58:33 <peter1138> As far as I know the offset should place the front of the vehicle in the right place. 07:59:03 <peter1138> That might not work in non-terrain windows, in which case I'd say that's a bug :p 07:59:21 <andythenorth> I'll fix line 52 http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/global_constants.py#L52 08:09:36 *** colde has quit IRC 08:09:39 *** colde has joined #openttd 08:12:22 <Pikka> bounding boxes vs offsets? 08:12:39 <andythenorth> yeah, line 52 is not the problem I misread my code 08:13:20 <andythenorth> I need to do something else 08:19:50 <Pikka> huh 08:20:45 <Pikka> it's been a while, but maybe it does justwork... there's flipped by the game (right click) and there's flipped sprites in the code... the latter requires the offsets changing, maybe the former doesn't. so maybe it's changing the offsets that's causing the problem. 08:21:48 <andythenorth> I am reading the actual nml 08:21:59 *** nauticalnexus has quit IRC 08:22:02 <andythenorth> rare 08:22:08 <andythenorth> I can't really read nml :P 08:23:11 *** nauticalnexus has joined #openttd 08:23:26 *** Vadtec has quit IRC 08:23:50 *** Vadtec has joined #openttd 08:24:32 <andythenorth> so I have a random varaction 2 that swaps the bounding boxes 08:24:47 <andythenorth> to 'build' the vehicle facing forwards / backwards 08:24:54 <andythenorth> and then I allow flipping 08:26:55 <andythenorth> but the random variation is irrelevant 08:27:14 <andythenorth> forward-facing vehicles have the wrong offsets if they're not 8/8 08:27:16 *** Laedek has quit IRC 08:28:09 <andythenorth> what if the offsets are wrong? o_O 08:39:21 <Eddi|zuHause> the world will implode 08:39:58 <andythenorth> oops 08:44:50 <andythenorth> seems I do need to check var C8 and provide different offsets 08:45:35 <andythenorth> Pikka: NARS 2 flips 6/8 ok, do you have to handle var C8 there? 08:46:34 <Pikka> possibly 08:47:43 <Pikka> not bounding boxes though :P 08:47:54 <andythenorth> bounding boxes work ok 08:48:29 <andythenorth> the flip is using wrong offsets even without magical bounding box stuff 09:09:46 <andythenorth> yeah checking var C8 fixes it 09:18:39 <andythenorth> if this goes well, we'll get bug reports 09:18:53 <andythenorth> that ctrl-click 'reverses' the engine, instead of changing the livery, in other newgrfs :P 09:35:49 <Pikka> psh :P 09:36:59 <Eddi|zuHause> andythenorth: how about people asking you whether you can make more than 2 variants? 09:37:26 <andythenorth> count the number of times flipped? 09:37:30 <andythenorth> cycle through them? 09:37:45 <andythenorth> might actually be the best solution to the long-standing 'choose livery' pony 09:37:53 <andythenorth> alt-click in depot 09:38:02 <Eddi|zuHause> well, you cannot flip 09:38:06 <Eddi|zuHause> err 09:38:08 <Eddi|zuHause> count flips 09:38:22 <Eddi|zuHause> and alt is already reserved 09:39:52 <andythenorth> vehicle.symmetry_type == 'symmetric' 09:39:58 <andythenorth> returns True for 'asymmetric' 09:40:05 <andythenorth> do I misunderstand == in python? 09:42:07 <andythenorth> nope, incorrectly closed loop 10:11:47 *** FLHerne has joined #openttd 10:32:57 <andythenorth> Pikka bob http://dev.openttdcoop.org/attachments/download/8923/BAD_FEATURE.png 10:33:03 <andythenorth> such mail car flip 10:33:22 <Pikka> flippin mail cars 10:33:33 <andythenorth> nice thing is, clone preserves the flip 10:33:42 <andythenorth> so the consist livery isn't re-randomised 10:33:52 <Pikka> so now I have to ctrl-click every vehicle I build to check for easter eggs? 10:34:25 <andythenorth> possibly 10:34:32 <andythenorth> mostly it will say 'vehicle cannot be flipped' 10:34:52 <andythenorth> I have more stupidity planned :P 10:34:59 <Pikka> uhoh 10:36:03 <andythenorth> can do quite a bit with 2CC and a fixed accent colour eh 10:36:13 <andythenorth> engine liveries to match consist major cargo 10:36:15 <andythenorth> https://en.wikipedia.org/wiki/Rail_Express_Systems 10:42:07 <Pikka> just think of the BAD possibilities... 10:49:47 <andythenorth> I am I am :P 10:50:27 <andythenorth> I am enjoying the decision about which generic 0-6-0 to use :) 10:51:06 <andythenorth> the Horse version is named for this, but is drawn as the J11 https://en.wikipedia.org/wiki/LNWR_DX_Goods_class 11:07:47 <Pikka> hmm, yes 11:08:01 <Pikka> but also the J11 is GCR, so... 11:33:10 *** ToffeeYogurtPots has joined #openttd 11:39:54 *** ToffeeYogurtPots has quit IRC 11:42:42 <andythenorth> did the railcars too http://dev.openttdcoop.org/attachments/download/8924/happy_train.png 11:45:14 *** ToffeeYogurtPots has joined #openttd 11:51:23 <Pikka> fancy 11:51:51 <Pikka> still not convinced flipping liveries isn't badfeatures though :P 11:53:46 <andythenorth> no set is complete without a flaw 11:55:26 <andythenorth> such http://dev.openttdcoop.org/attachments/download/8925/wizzo_fgw.png 11:55:58 <andythenorth> https://www.jamiesquibbs.com/uploads/1/0/5/2/10527480/1069069_orig.jpg 11:56:35 <peter1138> 32bpp extra zoom woo 11:56:40 <peter1138> Oh, it's a photo. 11:57:09 *** Thedarkb-X40 has joined #openttd 11:57:14 <andythenorth> nah it's pikka's new set 11:59:38 <Pikka> 47s are more of a pain to draw than you might think 12:00:37 <Pikka> should I be putting second company colour in my set? 12:01:43 <peter1138> Put 3 in there. 12:01:53 <Pikka> actually... maybe for the 2-tone liveries. so it doesn't matter if players don't set it, it still contrasts. 12:02:20 <andythenorth> peter1138: add 3CC, please :P 12:02:36 <andythenorth> moar is better, right? 12:03:11 <Thedarkb-X40> I'd like to make a set with Irish vehicles and industries but I don't know the first thing about making NewGRFs 12:03:34 <andythenorth> Pikka: doing realistic intro dates on 20 and 47? 12:03:42 <Pikka> yep 12:03:48 <Pikka> and 25 and 37 :P 12:04:08 <Pikka> Thedarkb-X40: pick a vehicle, draw it, code it, go from there. 12:04:45 <andythenorth> where did 25 and 37 come from? :o 12:04:58 <Pikka> they're not in the 10 locos 12:05:03 <andythenorth> 'extra' 12:05:03 <Pikka> but they are in the 20 locos :P 12:05:12 <andythenorth> realistic HP too? 12:05:17 <Pikka> yes 12:05:23 <andythenorth> I'd sack the 25 12:05:30 <andythenorth> but we should do different things eh :) 12:05:38 <Pikka> I like 25s 12:05:41 <andythenorth> yes 12:06:11 <Pikka> also "Type 1, Type 3, Type 4" looks odd as a loco selection 12:06:13 <andythenorth> I should add a 33 12:06:24 <andythenorth> do a 31 :P 12:06:32 <andythenorth> it's a type 2 with wrong prefix number 12:06:32 <Pikka> ew 12:06:42 <andythenorth> I should fix my code 12:06:53 <Pikka> we should all fix our code 12:07:13 <andythenorth> I'm not fixing other people's 12:08:49 <Pikka> https://i.imgur.com/Y5Sehu6.png theoretical tableau d'loc... shhhh 12:09:47 <Pikka> not sure about when/which pacific yet 12:09:55 <andythenorth> is Horse 12:09:57 <andythenorth> not really 12:10:02 <andythenorth> but there's only so many ways to skin the cat 12:10:11 <Pikka> is horse and is ukrs and is original vehicles, yes 12:10:32 <Pikka> all roads lead to pretty much the same set 12:10:40 <andythenorth> is BROS 12:10:42 <andythenorth> is BORT 12:11:06 <andythenorth> I should finish Horse 12:11:07 <Pikka> unless your BRSet and have a Gresley A4 and sixteen variations on one EMU 12:11:08 <andythenorth> and make NARS 12:11:12 <Pikka> you're too 12:11:21 <andythenorth> also 12:11:23 <Pikka> NARSty 12:11:30 <andythenorth> 14 different GP38s 12:11:42 <Pikka> yes, I heard that horse had multiple rosters 12:11:49 <andythenorth> theoretically 12:12:04 <Pikka> yes 12:12:14 <peter1138> So. 12:12:19 <andythenorth> GP15, GP18, GP20, GP35, GP38, GP38-2, GP39, GP40, GP40-2 12:12:19 <Pikka> where's DanMacK? 12:12:23 <andythenorth> stuff 12:12:25 <andythenorth> and things 12:12:31 <andythenorth> his wife has been ill a lot 12:12:44 <andythenorth> last I heard he was driving tow truck in Ontario winter 12:12:50 <Pikka> yikes 12:12:55 <andythenorth> like Highway Thru Hell, but no rotator 12:13:29 <andythenorth> also 14 kinds of Alco RS are needed 12:13:47 <andythenorth> NARS is my favourite set though 12:14:17 <Pikka> after 2.5, when all the BAD FEATURES got taken out 12:16:07 *** ToffeeYogurtPots has quit IRC 12:17:04 <andythenorth> that too 12:17:34 *** ToffeeYogurtPots has joined #openttd 12:35:56 *** Alberth has joined #openttd 12:35:56 *** ChanServ sets mode: +o Alberth 12:36:07 <Alberth> o/ 12:38:02 <andythenorth> hi Alberth 12:38:27 <Alberth> hi hi 12:45:36 <andythenorth> Pikka: doing wagons also? o_O 13:09:21 <Pikka> yers 13:09:52 <Pikka> just the basics 13:11:31 <Pikka> 4-wheel everything, then some bigger wagons in the 60s or so. 13:12:21 <andythenorth> :) 13:12:35 <andythenorth> do you manually repaint the liveries? 13:13:21 <Pikka> I'm drawing everything in grey and then doing colour overlays 13:13:31 <Pikka> since you need to do that for CC in 32bpp anyway 13:13:56 *** supermop_work has joined #openttd 13:18:02 <supermop_work> yo 13:18:13 <Pikka> yoyo 13:27:52 *** Thedarkb-X40 has quit IRC 13:32:22 * andythenorth auto-magically repaints fridge wagons 13:32:36 <Alberth> pink neon please 13:32:54 <Alberth> or green or so 13:34:40 <andythenorth> you'll have to zoom :P http://dev.openttdcoop.org/projects/iron-horse/repository/revisions/16884c1f9f52/entry/src/graphics/pony/box_car_pony_gen_1A.png 13:36:33 <Alberth> such tiny pixels :) 13:42:38 * andythenorth avoided drawing 14 wagons 13:51:05 *** Flygon has quit IRC 13:57:50 *** sim-al2 has quit IRC 14:04:38 <Pikka> magic boxcars 14:05:43 <andythenorth> innit 14:08:32 <andythenorth> seems to work 14:08:38 <andythenorth> no need to show the cargo 14:08:41 <andythenorth> just open dorrs 14:12:17 <andythenorth> hmm, show the doors though? 14:13:28 <andythenorth> dunno if that looks better or worse 14:16:10 *** debdog has quit IRC 14:18:02 <Alberth> gives an idea whether the wagon is full or not 14:18:39 <Alberth> which I consider quite useful 14:19:10 <Pikka> can you normally tell with boxcars? Unless they drive around with the doors open, which - for the UK - is very unprototypical 14:19:45 * Pikka must went 14:19:47 <Pikka> gnight 14:19:49 *** Pikka has quit IRC 14:21:14 <Alberth> only during loading 14:21:48 <andythenorth> yeah I drew a gap for loading 14:22:02 <andythenorth> question is whether to also include the doors, moved along side of wagon 14:22:04 <andythenorth> but nah 14:22:06 *** debdog has joined #openttd 14:22:07 <andythenorth> TMWFTLB 14:26:44 <Alberth> would be 2 pixels max? 14:27:18 <Alberth> unless you give them a really different colour, you won't see them at all :) 14:27:39 <andythenorth> exactly 14:28:08 <Alberth> go for 4x zoom, so you can have doors :p 14:28:41 <Alberth> better just use a 32bpp set then :) 14:44:00 *** Thedarkb has joined #openttd 14:58:19 *** Thedarkb has quit IRC 15:07:51 <andythenorth> hmm 15:07:57 <andythenorth> now I do the really BAD FEATURE 15:14:15 <Alberth> :O 15:17:35 <andythenorth> not even sure how to implement it yet :P 15:17:51 <andythenorth> mail cars show livery depending on engine 15:17:59 <andythenorth> but engine livery changes depending on consist :P 15:18:09 <andythenorth> it's nearly a circular reference, but not quite :P 15:26:44 <Alberth> it reads as one :p 15:27:31 <andythenorth> trying pax cars with opening doors right now :P 15:27:32 <andythenorth> looks bad 15:28:30 *** Wormnest has joined #openttd 15:28:43 <Alberth> that's less than a pixel, probably :p 15:29:14 <andythenorth> it's one pixel wide 15:29:19 <andythenorth> black strip, looks dumb 15:29:37 *** Gja has joined #openttd 15:31:12 *** tokai|noir has joined #openttd 15:31:12 *** ChanServ sets mode: +v tokai|noir 15:32:11 *** FLHerne has quit IRC 15:34:23 <andythenorth> hmm looks good in \ / views though 15:38:14 *** tokai has quit IRC 15:39:50 *** ToffeeYogurtPots has quit IRC 15:44:50 *** ToffeeYogurtPots has joined #openttd 15:48:31 *** Cubey has joined #openttd 15:49:16 <Alberth> :) 15:52:22 *** sla_ro|master has joined #openttd 15:55:27 <andythenorth> hmm 15:55:41 <andythenorth> how many different liveries can a 6/8 pax have? 15:55:49 <andythenorth> not many pixels there 16:03:13 *** frosch123 has joined #openttd 16:08:40 <andythenorth> liveries: 1) both CC, no accent colour 2) both CC, 'local train' accent colour 3) both CC 'express train' accent colour 16:08:47 <andythenorth> probably not going to get more than that eh 16:09:19 *** Thedarkb has joined #openttd 16:10:33 <andythenorth> or I could just make life simple and do 2 liveries 16:16:28 <Alberth> lots of train sets with pax, no need to make new ones :p 16:16:46 <andythenorth> it's an interesting project :) 16:17:58 <andythenorth> there are about 120 wagons 16:18:27 <andythenorth> and only 11 pax wagons 16:18:36 <andythenorth> might as well give them some appearance options 16:19:16 <andythenorth> can we have 3rd CC though? :P 16:24:40 <andythenorth> ho 16:24:49 <andythenorth> I could offset the CC with a remap sprite? o_O 16:24:57 <andythenorth> so you pick blue, 3CC is red 16:24:59 <andythenorth> or so 16:28:19 <Alberth> pobably 16:29:21 <andythenorth> probably shouldn't :P 16:30:12 <andythenorth> I need some BROS peeps 16:30:16 <andythenorth> they know all about liveries 16:36:03 *** Progman has joined #openttd 16:39:51 <andythenorth> http://dev.openttdcoop.org/attachments/download/8926/but_liveries.png 16:42:32 <andythenorth> super realisms http://dev.openttdcoop.org/attachments/download/8927/but_liveries_2.png 16:49:18 *** Gja has quit IRC 16:51:35 *** Gja has joined #openttd 17:00:12 *** glx has joined #openttd 17:00:12 *** ChanServ sets mode: +v glx 17:05:07 *** Wolf01 has joined #openttd 17:05:13 <Wolf01> o/ 17:05:44 <andythenorth> o/ 17:05:59 <Wolf01> I'm stressed 17:16:35 <Alberth> less coffee? 17:16:47 <Alberth> but :( 17:16:48 <Wolf01> Not enough 17:16:58 <Alberth> :O 17:17:19 <Wolf01> I only take one espresso at day, maybe 2 but only if I really need it 17:17:54 * peter1138 drinks decaf tea these days. 17:24:16 *** HerzogDeXtEr has joined #openttd 17:26:08 <andythenorth> livery brainache 17:26:30 <andythenorth> 5 generations of pax cars 17:26:35 <andythenorth> might as well make them look different eh? 17:27:21 <andythenorth> that's 10 liveries 17:44:47 <andythenorth> I can only invent 5 so far :P 17:46:58 <Wolf01> Put random graffiti on the other 5 17:50:21 <andythenorth> http://dev.openttdcoop.org/attachments/download/8929/but_liveries_3.png 17:50:37 <andythenorth> and if that looks like noisy crap to you, try http://dev.openttdcoop.org/attachments/download/8931/but_liveries_off.png 17:53:44 <andythenorth> and in other colours http://dev.openttdcoop.org/attachments/download/8933/but_liveries_3B.png 17:55:18 <andythenorth> I could do angled stripes, but I think it will look very bad 17:56:36 <frosch123> engines are already kind of diagonal 17:56:44 <frosch123> the wagons could pass as german ones 17:56:50 <frosch123> nothing angled there 17:57:06 <andythenorth> I am planning a euro set sometime :P 17:57:19 <andythenorth> the UK stuff looks deliberately kind of euro-ish :P 18:08:57 <andythenorth> this will do 18:08:58 <andythenorth> http://dev.openttdcoop.org/attachments/download/8936/but_liveries_4.png 18:09:01 <andythenorth> http://dev.openttdcoop.org/attachments/download/8935/but_liveries_4B.png 18:09:05 <andythenorth> http://dev.openttdcoop.org/attachments/download/8934/but_liveries_4C.png 18:09:18 <andythenorth> supermop_work: ^^ 18:26:20 *** Eddi|zuHause has quit IRC 18:28:41 *** Eddi|zuHause has joined #openttd 18:32:22 *** debdog has quit IRC 18:39:27 *** debdog has joined #openttd 18:42:54 <Thedarkb> What does the current usage in the trains box mean? 18:44:44 <andythenorth> is it % of available cargo capacity used? 18:45:41 <Thedarkb> I don't know 18:45:52 <Thedarkb> I have all trains selected and it just says 34% 18:46:59 <andythenorth> I have 0% with no trains loaded 18:47:08 <andythenorth> so I figure it's cargo capacity utilisation 18:52:37 <Eddi|zuHause> i'm not sure what that feature is that you're talking about. but i'd guess it counts delivered cargo per air distance and time spent at max speed 18:52:47 <Eddi|zuHause> so if you drive back empty it reduces the number 18:52:54 <Eddi|zuHause> if you wait for full load it reduces the number 18:53:01 <Eddi|zuHause> if you wait at red signals it reduces the number 18:53:05 *** ToffeeYogurtPots has quit IRC 18:53:09 <Eddi|zuHause> if your track takes detour it reduces the number 18:53:20 <Eddi|zuHause> if the train accelerates it reduces the number 18:54:10 *** ToffeeYogurtPots has joined #openttd 18:54:14 <Eddi|zuHause> with all that, 34% sounds like a perfectly reasonable number 18:54:56 *** Supercheese has joined #openttd 18:59:22 *** gelignite has joined #openttd 19:09:48 *** Gja has quit IRC 19:30:39 *** iSoSyS has joined #openttd 19:31:13 *** iSoSyS has quit IRC 19:50:23 *** Alberth has left #openttd 19:50:46 *** Tirili has joined #openttd 19:59:46 *** Ttech has quit IRC 20:00:35 *** Compu has quit IRC 20:01:21 *** Ttech has joined #openttd 20:06:52 <andythenorth> not happy with these mail cars http://dev.openttdcoop.org/attachments/download/8937/post_haste.png 20:12:50 *** Compu has joined #openttd 20:15:49 *** sla_ro|master has quit IRC 20:25:30 <frosch123> less windows? 20:25:39 <frosch123> big doors? 20:25:49 <frosch123> like "goods box van" but in pax colours? 20:26:07 <andythenorth> the doors kind of suck 20:26:15 <andythenorth> got the same problem in Hog and Sam 20:26:20 <andythenorth> mail vehicles :P 20:26:57 <andythenorth> blah blah http://bundles.openttdcoop.org/road-hog/push/LATEST/docs/html/static/img/goldmire_mail.png 20:28:26 <andythenorth> original base set just has big black open doors 20:28:59 *** gelignite has quit IRC 20:29:15 <andythenorth> do trains have some kind of user bit I can set? 20:30:01 <frosch123> like "user=andy?" 20:30:41 <Eddi|zuHause> each vehicle has user bits, but you cannot access them, only the OR over all the vehicles in the chain 20:31:18 <andythenorth> can't find them in the docs 20:31:23 <Eddi|zuHause> (and you cannot assume that all the vehicles come from your GRF) 20:31:55 <andythenorth> I am trying to avoid having to do a large varaction 2 checking lead engine ID 20:32:06 <andythenorth> for a livery trick 20:32:26 <andythenorth> probably I should just do the ID check eh 20:32:42 <frosch123> isn't your code generated anyway? :p 20:32:45 <andythenorth> yes 20:32:53 <andythenorth> I just worry about performance in game 20:33:06 <frosch123> it's a binary lookup now :) 20:33:10 <andythenorth> some of the va2 chains must be ridiculous when compiled 20:33:51 <frosch123> try to create a scenario for hash lookups? 20:35:27 <andythenorth> this is the graphics va2 chain for a single freight vehicle https://paste.openttdcoop.org/pndicda2e 20:35:50 <Eddi|zuHause> "position_in_articulated_veh" is that new? 20:36:14 *** Chrill has joined #openttd 20:37:20 <andythenorth> define 'new' :) 20:37:24 <andythenorth> repo will know :P 20:37:56 <frosch123> it's not from ttdp age 20:38:27 <andythenorth> there's no nml expression for 'if n in list' ? 20:38:37 * andythenorth might just write a big ugly switch 20:38:44 <frosch123> Eddi|zuHause: only 4 years 20:39:14 <frosch123> andythenorth: do you read your generated code :o 20:41:12 <Eddi|zuHause> in other news: free game http://store.steampowered.com/app/203770/ (free as in "now you have to just pay 140€ to get all the expansions") 20:42:10 <Chrill> Eddi|zuHause I want to Paradox's headquarters a while back! 20:42:14 <Chrill> I went, even 20:42:18 <andythenorth> frosch123: only to debug it 20:42:52 <andythenorth> but rarely 20:42:56 <andythenorth> I can't really read nml 20:43:25 <frosch123> Chrill: paradoxcon? 20:43:40 <Chrill> nein, I did a playtest 20:43:48 * andythenorth needs ID of lead vehicle 20:43:53 <frosch123> i heard they started handing out swords to 20 year employees 20:43:57 <andythenorth> how do I 81 in nml? :P 20:44:03 <andythenorth> must be PARENT or something 20:45:13 <Chrill> It's quite the playground at Paradox 20:45:20 <Chrill> don't see how they ever manage to actually develop their games 20:46:04 <andythenorth> vehicle_type_id looks useful 20:46:25 <andythenorth> hmm things I could do with position_in_vehid_chain :P 20:47:05 <Eddi|zuHause> make each consecutive wagon one colour shade lighter :p 20:47:12 <andythenorth> nah 20:47:16 <andythenorth> shift the CC 20:47:19 <andythenorth> rainbow train 20:47:33 <Eddi|zuHause> have a continuous drawing 20:49:53 <andythenorth> I'm probably just going to make every 3rd car a restaurant car tbh 20:49:54 <andythenorth> quite boring 20:53:31 <frosch123> nuts already has zebra slugs 20:56:33 *** sim-al2 has joined #openttd 20:57:43 *** Chrill has quit IRC 21:00:07 <Wolf01> 'night 21:00:33 *** Wolf01 has quit IRC 21:06:48 <andythenorth> all that nml for reversing 21:07:04 <andythenorth> but all those vehicles are symmetrical, and non-flippable :P 21:07:41 *** frosch123 has quit IRC 21:21:00 *** Progman has quit IRC 21:35:54 *** debdog has quit IRC 21:40:47 *** FLHerne has joined #openttd 21:45:01 *** debdog has joined #openttd 21:52:04 *** chomwitt has joined #openttd 22:02:30 *** bwn has quit IRC 22:09:33 *** Tirili has quit IRC 22:14:00 *** bwn has joined #openttd 22:29:33 *** HerzogDeXtEr has quit IRC 22:44:20 *** Thedarkb-X40 has joined #openttd 22:47:30 *** Thedarkb has quit IRC 22:48:49 *** Wormnest has quit IRC 22:49:15 *** Rubidium has quit IRC 22:50:17 *** andythenorth has quit IRC 22:50:21 *** Rubidium has joined #openttd 22:50:21 *** ChanServ sets mode: +o Rubidium 22:51:35 *** Pikka has joined #openttd 22:52:04 <Pikka> evening all 23:03:11 *** supermop_work has quit IRC 23:17:27 <Supercheese> Kerbal Train Program... or I would, but no trains mods :( 23:17:47 <Supercheese> none I'm aware of, at least 23:22:48 <Eddi|zuHause> i think i've seen something along the lines of monorail 23:26:21 <Supercheese> yeah that was pretty cool, but it relied on the Physics Range extending mod 23:26:44 <Supercheese> I guess Road Trains are a thing 23:55:51 *** FLHerne has quit IRC