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Log for #openttd on 16th May 2018:
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07:58:13  <peter1138> Hmm, apparently I ^Z'd
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08:04:01  <peter1138> Andy the andy
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08:42:45  <andythenorth> peter1138: was it icon sizes that derailed the group livery branch? o_O
08:43:04  <peter1138> No it's the window resizing.
08:43:41  <andythenorth> ach, I can't draw pixels to fix that :P
08:43:51  * andythenorth considers drawing all window sizes
08:47:56  <Eddi|zuHause> that doesn't sound like a solution to any problem that actually exists :p
08:48:14  <peter1138> I could just make the window fixed size.
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13:11:26  <Eddi|zuHause> how the what why? https://github.com/Rahjital/XenoIndustry
13:12:24  <peter1138> Oh
13:12:26  <andythenorth> ha
13:12:58  <andythenorth> can we connect OTTD to stuff then? o_O
13:13:08  <Eddi|zuHause> well, we have the admin port?
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14:46:45  <Alberth> hi hi
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15:07:45  <peter1138> hi
15:09:30  <V453000> Eddi|zuHause: yeah I just read that today as well :D it's nuts
15:10:06  <V453000> connect openttd to your toilet, transport amount of fluids and solids on the map
15:10:23  <V453000> with AR support for your phone of course, seeing the train pick up
15:11:07  <LordAro> thanks for that image
15:11:31  <V453000> you are welcome good sir
15:11:56  <V453000> andythenorth: idea for new train set?
15:32:57  <andythenorth> V453000: o_O ?
15:35:25  <V453000> poo logistics, almost horse
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16:52:43  <andythenorth> bbl
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17:02:10  <Wolf01> o/
17:02:38  <Wolf01> Oh, nice, 6 game updates
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17:28:55  <peter1138> Why can't we do ship tunnels yet?
17:29:04  <Wolf01> Glitches?
17:29:56  <peter1138> Hmm
17:30:09  <peter1138> Damn, docks on canals suck.
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17:41:40  <Wolf01> It's not
17:42:05  <andythenorth> isn't it?
17:42:09  <andythenorth> have you checked?
17:42:17  <peter1138> Hmm, path-reservation for ships?
17:42:38  <andythenorth> child #1 says ship tunnels will seriously enhance the game
17:42:43  <andythenorth> I disagreee, but eh
17:42:49  * Wolf01 doubts
17:43:08  <andythenorth> shall we fix one NRT thing before bed? o_O
17:43:10  <Wolf01> The next one what will be, aircraft tunnels?
17:43:18  <andythenorth> MHL
17:43:31  <peter1138> We have MHL.
17:43:53  <andythenorth> needs aircraft tunnels though, no?
17:43:57  <peter1138> Oh
17:44:20  <peter1138> 1550 tons of grain
17:44:26  <peter1138> need more ships :S
17:44:36  <andythenorth> get Sam
17:45:06  <andythenorth> http://bundles.openttdcoop.org/unsinkable-sam/releases/alpha-2/
17:45:13  <andythenorth> they're only 720t max though
17:45:23  <peter1138> Alpha. How transparent.
17:45:27  <andythenorth> ctrl-click ship capacity?
17:45:34  <andythenorth> reversing ships?
17:45:44  <peter1138> Hmm, I'm playing with FISH apparently.
17:45:51  <andythenorth> yuck
17:45:52  <peter1138> r1687
17:45:57  <andythenorth> terrible
17:46:02  <andythenorth> all of it
17:46:03  <peter1138> Works for me.
17:46:05  <andythenorth> made by fools
17:46:36  <andythenorth> how far shall I cycle?
17:47:01  <peter1138> 20 miles.
17:47:47  <peter1138> I'm also playing with TaI. Old school. Such spread-out townage.
17:47:59  <andythenorth> is nice
17:48:55  <peter1138> Maybe ship docks should only send out one ship at a time.
17:49:05  <peter1138> Cos 8 of them at once is LOUD.
17:50:13  <andythenorth> just limit number of sound effects on the viewport
17:50:14  <andythenorth> :P
17:50:15  <andythenorth> 'just'
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17:51:00  <andythenorth> hmm I'm cycling at 18.5km/h
17:51:01  <andythenorth> not fast
17:51:19  <peter1138> Faster than I'll be.
17:51:42  <andythenorth> I can sustain about 25km/h it seems
17:51:48  <andythenorth> but I'm wearing jeans, it's hot
17:51:54  <peter1138> That's silly.
17:52:13  <peter1138> Lycra or out.
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18:01:53  <andythenorth> such narrow gauge train http://www.railpictures.net/photo/658070/
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18:17:09  <Wolf01> <andythenorth> reversing ships? <- roll ships
18:19:12  <andythenorth> ship cabooses?
18:19:35  <andythenorth> Wolf01: so how are we going to make these commits to peter1138's fork?
18:19:36  <andythenorth> o_O
18:19:54  <Wolf01> Dunno
18:20:31  <Wolf01> I can provide a patch with the todos removed :P
18:20:56  <andythenorth> probably that then
18:21:03  <andythenorth> how about a mercurial patch queue? o_O
18:21:22  <Wolf01> No Hg
18:23:15  <andythenorth> I think I want a pinzgauer https://www.youtube.com/watch?v=ES9rw9zGDxA
18:23:53  <Wolf01> I should interface with frosch123 and check some of the todos I would remove
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19:07:35  <Wolf01> https://gist.github.com/Wolfolo/c113fa31d6cf81ded843239f17f55541 peter1138, andythenorth, frosch123
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19:09:05  <frosch123> is there an up-to-date spec somewhere?
19:09:19  <frosch123> i have no idea how nrt works these days
19:09:35  <Wolf01> Same as before, we only fixed bugs
19:09:54  <frosch123> i thought there was road catenary now
19:10:05  <frosch123> and other flags and stuff, and town road types
19:11:24  <Wolf01> Yes, we merged the houses friendly roadtype branch, the town roads branch is still in deep waters
19:11:37  <andythenorth> there is road catenary
19:11:54  <Wolf01> As ELRD
19:12:04  <Wolf01> Not as separate bit
19:12:26  <Wolf01> Oh, we decided to draw both catenaries
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19:12:33  <Wolf01> Because reasons
19:12:56  <andythenorth> https://github.com/andythenorth/NotRoadTypes/commit/d8be9839cf1b7a498876391122ef9be67f9df1cc
19:13:02  <andythenorth> and we company coloured them too
19:13:04  <frosch123> Wolf01: that's why i am asking :) it's hard to discuss details if you don't know what things are intentional and which are not
19:13:15  <andythenorth> https://github.com/andythenorth/NotRoadTypes/commit/d6962bb24407dfcbb242f8de78eb35fcad2cbc9b
19:13:28  <andythenorth> so the draft spec is on frosch123 page? o-O
19:13:37  <Wolf01> Yes, still that
19:13:44  <andythenorth> just need to update it then eh :)
19:15:37  <Wolf01> https://wiki.openttd.org/Frosch/NotRoadTypes#Regular_tiles
19:16:08  <Wolf01> Just fill with X
19:16:24  <Wolf01> On Road+tram
19:17:59  <andythenorth> :)
19:30:38  <andythenorth> "There is only one catenary, either from road of from tram. Road takes precedence."
19:30:43  <andythenorth> needs edit
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20:03:55  <andythenorth> is it wrong to edit Frosch's page?
20:04:00  <andythenorth> he's left, so I can't ask now :P
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20:43:24  <andythenorth> hmm
20:43:30  <andythenorth> Hog 1.4.0 was very nearly r1400
20:43:37  <andythenorth> which is meaningless, but pleasing :P
20:44:49  <Wolf01> 'night
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20:47:38  <andythenorth> also
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21:11:21  <peter1138> Evening
21:11:32  <Deep3D> :)
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