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00:06:53 *** supermop_work has quit IRC 01:05:16 *** snail_UES_ has joined #openttd 01:20:12 *** ToBeFree has joined #openttd 01:23:48 *** iSoSyS has quit IRC 01:26:29 *** glx has quit IRC 02:16:08 *** KouDy has joined #openttd 02:25:08 *** muffindrake4 has joined #openttd 02:26:58 *** muffindrake3 has quit IRC 02:53:06 *** rocky1138 has quit IRC 02:53:50 *** Flygon has joined #openttd 03:22:07 *** KouDy has quit IRC 03:28:05 *** ToBeFree has quit IRC 04:01:37 *** KouDy has joined #openttd 04:55:30 <Eddi|zuHause> pjpe: if the tram track grf is more than a year old, it's visual only, it doesn't "do" anything different. and any non-visual stuff only works in the "NRT" branch, that hasn't been merged yet as fas as i am informed 05:28:50 *** snail_UES_ has quit IRC 06:19:37 *** Thedarkb1-X40 has quit IRC 06:20:58 *** Thedarkb-X40 has joined #openttd 06:32:19 *** KouDy has quit IRC 06:35:28 *** Thedarkb-X40 has quit IRC 06:43:59 *** andythenorth has joined #openttd 07:03:52 *** Wacko1976 has joined #openttd 07:11:08 <peter1138> andythenorth, you'll like this one... https://github.com/PeterN/OpenTTD/commit/dc7cfdd4673e6962a1ae1a57d1ef32763d2051c1 07:15:07 <andythenorth> lawks 07:15:13 <andythenorth> well that wrecks FIRS :o 07:17:51 *** KouDy has joined #openttd 07:18:27 <peter1138> :p 07:18:50 <peter1138> You'll never know when to stop! 07:20:03 *** Wacko1976 has quit IRC 07:26:40 *** ToBeFree has joined #openttd 07:30:47 <Eddi|zuHause> for (CargoID i = 0; i < num_cargo; i++) { <-- does that break if num_cargo is changed mid-game? 07:31:18 <Eddi|zuHause> ah no, it's in saveload code 07:33:48 <andythenorth> well FIRS Extreme just got 'interesting' 07:34:06 <andythenorth> time to start FIRS v4 07:34:22 *** Fuco has joined #openttd 07:37:44 <Eddi|zuHause> but with 64 cargos you now need 128 industries (one producer and one consumer each) :p 07:40:33 <Eddi|zuHause> + 07:41:20 <Eddi|zuHause> how typical... sometimes the keyboad slips away from me, and when i try to grab it, i press + and enter on numpad 07:46:11 <andythenorth> *lots* of cargos is kind of counter for FIRS Extreme 07:46:26 <andythenorth> one of the key points of Extreme seems to be 'everything goes everywhere' 07:46:37 <andythenorth> the graph for some cargos have a lot of nodes 07:46:56 <andythenorth> more cargos => fewer nodes per cargo 07:50:57 <V453000> oh god 07:51:17 <andythenorth> V453000: NEW INDUSTRY SET 07:51:40 <andythenorth> omg, FIRSYETI 07:51:44 <andythenorth> make 50% each 07:51:48 <andythenorth> unleash madness 07:51:53 *** KouDy has quit IRC 07:53:29 <V453000> :D 07:53:35 <Eddi|zuHause> you could just try to load both FIRS and YETI at the same time :p 07:53:38 <V453000> I'm waiting for the implementation :? 07:53:39 <V453000> :> 07:57:58 <andythenorth> not even sure I can think of 64 cargos 07:58:04 <andythenorth> 'big yeti' 07:58:07 <andythenorth> 'small yeti' 07:58:08 <andythenorth> etc 08:01:10 <andythenorth> 68 cargos here :P http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargos.html 08:01:21 *** Cubey has quit IRC 08:01:42 *** Cubey has joined #openttd 08:01:56 <V453000> the world is lost 08:02:10 <V453000> meanwhile I'm making an excessively complicated rendering for treinz :D 08:02:36 <Arveen> TRAINZ, MEEP MEEP !!! 08:10:27 <peter1138> See, there's absolutely no reason to add that commit ;p 08:10:58 *** KouDy has joined #openttd 08:12:21 <andythenorth> there's absolutely no reason to recreate a game from 1994 :P 08:12:52 <andythenorth> peter1138: GarryG will make use of 64 08:14:54 <peter1138> Wait, 68 cargo types? Shit. 08:15:00 <peter1138> Is there a uint128_t? :p 08:15:38 <andythenorth> don't do it :P 08:15:46 <andythenorth> I *hate* drawing cargo icons 08:15:49 <peter1138> :-) 08:16:03 <peter1138> Take generic pile of minerals -> recolour -> done. 08:16:15 <andythenorth> that works 08:16:17 <V453000> yeah cargo icons are fucking tough 08:16:21 <V453000> what is that, 8x8px max? 08:16:22 <andythenorth> not so much for 'vehicle parts' 08:16:28 <peter1138> V453000, 4x zoom! 08:16:38 <peter1138> 32x32, it's like an icon. 08:16:48 <peter1138> Except nobody uses 4x gui zoom. Except andythenorth. 08:16:52 <andythenorth> my favourite http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargos.html#explosives 08:16:56 <andythenorth> it's animated :P 08:17:04 <andythenorth> but not for me, because full animation is broken 08:17:13 <peter1138> It's not broken. 08:17:19 <andythenorth> oops 08:17:26 <andythenorth> my computer is broken for full animation 08:17:31 <andythenorth> ^ more accurate 08:17:33 <V453000> gui zoom is probably only for wtf-high-dpi displays, where it perceptively is as small as 8x8 on a normal display :P 08:17:41 <andythenorth> 2x GUI zoom is mandatory :P 08:17:41 <peter1138> 32bpp-optimized doesn't support it, but there are 32bpp blitters that support animation. 08:18:00 <andythenorth> it's a trade off 08:18:04 <andythenorth> I can have animation, or frame rate 08:18:18 <peter1138> 32bpp-sse4-anim is the one to use on a relatively not-ancient PC. 08:19:34 <peter1138> Hmm, we only auto-switch to 32bpp-anim. 08:19:43 <peter1138> Perhaps we should try 32bpp-sse4-anim first. 08:19:50 * andythenorth wonders how to set blitter 08:19:56 <andythenorth> wiki says "-b32bpp-sse4-anim" 08:20:00 <andythenorth> but that doesn't work 08:20:09 <peter1138> -b 32bpp-sse4-anim 08:20:15 <V453000> 32bpp-sse4-anim seems to work for me 08:20:30 <peter1138> If it's a core2duo it won't work. 08:20:37 <peter1138> 32bpp-anim should though. 08:22:44 <andythenorth> well I set sse4 08:22:49 <andythenorth> but still failing 08:23:56 <andythenorth> this JGR patch works better for me, but frosch said I was confused https://github.com/OpenTTD/OpenTTD/issues/6469 08:24:12 *** pjpe has quit IRC 08:28:28 *** Fuco has quit IRC 08:29:28 <peter1138> What does it look like? :P 08:29:49 <andythenorth> looks fine, but frame rate is lower 08:29:59 <andythenorth> and FFWD is very sluggish/jerky 08:30:05 <peter1138> Oh. THought you said full animation is broken? 08:30:14 <andythenorth> no my computer is broken for full animation 08:30:30 <peter1138> Okay, but how so? 08:30:48 <peter1138> Is it just that it is slower? 08:30:51 <andythenorth> yes 08:31:11 <peter1138> Er... 08:31:18 <peter1138> You know that's totally normal? 08:31:44 <andythenorth> it changed in hardware or software 4-5 years ago 08:31:56 <andythenorth> I've been given various explanations 08:32:08 <andythenorth> maybe Apple dropped legacy quickdraw APIs 08:32:22 <andythenorth> or something changed in CPU bandwidth 08:32:28 <peter1138> 8bpp was faster because openttd didn't have to deal with it. 08:33:06 <peter1138> But animation with 32bpp is always slower. 08:33:33 <andythenorth> I was told to use 32bpp because it's faster 08:33:47 <andythenorth> it's a classic FUD situation :) 08:34:02 <peter1138> Well 08:34:09 <peter1138> I'm probably wrong ;-) 08:34:19 <peter1138> I remember running OpenTTD in XGA mode. That was SUPERFAST. 08:34:26 <peter1138> Only issue is you needed to run the game as root. Hah 08:34:35 <peter1138> That actually switched X11 to 8bpp mode. 08:34:50 <peter1138> That was in the days I ran 800x600 on a CRT though. 08:35:41 <peter1138> I'm hopeful that michi_cc's OpenGL patch can be revived (using modern OpenGL where feasible) as this should allow palette animation to be done by the GPU. 08:36:05 <andythenorth> the SSE2 patch from JGR is about 10% faster 08:36:52 <andythenorth> judged by timing trains going round in a circle :P 08:38:29 <peter1138> Ok. So we should add it. It's also usable for older CPUs. 08:38:40 <peter1138> We should also ditch the -simple blitters, probably. 08:38:58 <peter1138> Hmm, I don't think my RGB company colours patch works with these SSE blitters though. 08:39:28 <peter1138> Hmm, actually why wouldn't it? It's just a palette. I've forgotten how it works :-) 08:40:29 <LordAro> peter1138: XGA mode? 08:40:47 <V453000> :) 08:41:37 <peter1138> May have been DGA. 08:42:01 <LordAro> peter1138: DGA mode? 08:42:02 <LordAro> :p 08:44:01 *** sim-al2 is now known as Guest3302 08:44:02 *** sim-al2 has joined #openttd 08:47:36 *** Guest3302 has quit IRC 09:10:54 <peter1138> LordAro, direct graphics access. It literally let you write directly to the video frame buffer. 09:10:59 <peter1138> Hence root. 09:11:30 <peter1138> It's no longer supported since modern graphics cards don't expose that stuff any more, due to the memory sizes involved. 09:11:50 <LordAro> ah right 09:12:15 <peter1138> It switched X11 to 8bpp, so palette animation was actual palette animation. 09:12:29 <peter1138> So zero performance cost. 09:13:34 <peter1138> "The graphics component of XFree86-DGA is not supported because it requires a CPU mapping of framebuffer memory. As graphics cards ship with increasing quantities of video memory, the NVIDIA X driver has had to switch to a more dynamic memory mapping scheme that is incompatible with DGA. Furthermore, DGA does not cooperate with other graphics rendering libraries such as Xlib and OpenGL because it 09:13:40 <peter1138> accesses GPU resources directly." 09:13:59 <peter1138> Progress! ;) 09:14:50 <andythenorth> progress :P 09:18:11 <peter1138> Speaking of progress... I keep buying clothes in medium... This is odd. 09:19:04 <andythenorth> cyclismo 09:19:54 <peter1138> One of my cycling tops is XXXL. It's rather long and loose now. Just about okay for MTBing, but I should probably ditch it. 09:21:33 <V453000> is that nvidia 10xx series or nvidia titan X series drivers? 09:21:49 <peter1138> Err? 09:21:59 <V453000> nvidia X driver 09:22:09 <peter1138> Wayyy before them. 09:22:13 <V453000> oh :) 09:22:19 <V453000> was wondering 09:22:27 <peter1138> But isn't the driver the same for them? 09:22:34 <V453000> nope 09:23:09 <V453000> at least on their driver site they are different, and there were no titan x drivers for a while which would be compatible with linux 09:23:26 <peter1138> I still have a 670 :( 09:23:35 <peter1138> It's a bit shit for VR but passable. 09:25:27 <V453000> well a gpu is my main rendering thing so... :) 09:39:38 *** ToBeFree has quit IRC 09:42:10 *** ToBeFree has joined #openttd 09:47:52 *** sla_ro|master has joined #openttd 10:13:22 *** ToBeFree has quit IRC 10:34:15 <andythenorth> wonder if an eGPU can drive my laptop screen :P 11:03:30 *** chomwitt has joined #openttd 11:57:46 <peter1138> A what now? 11:59:09 <andythenorth> GPU in a box, with thunderbolt cables 11:59:17 <peter1138> O 11:59:24 <peter1138> Maybe. 11:59:52 <peter1138> Let's look at issues. 11:59:54 <peter1138> Okay, I looked. 11:59:55 <andythenorth> let's 12:00:53 <peter1138> #6677 Well now. 12:01:59 <peter1138> #986 ... kinda old. 12:14:07 <__ln__> i think i have a solution for #4449, but dunno about peter's idea of a tristate toggle. 12:19:08 <andythenorth> I wanted to close 6677 but TB said no, it's a valid bug 12:19:50 <peter1138> Does anyone use actual-fullscreen these days? 12:19:54 <andythenorth> not me 12:20:08 <andythenorth> sample size: 1; results 100% no-one 12:20:15 <andythenorth> valid 12:23:56 <peter1138> https://www.tt-forums.net/viewtopic.php?f=29&t=83282 12:24:38 <andythenorth> child #1 uses fullscreen 12:24:58 <andythenorth> mostly because it hides the endless popups about google products trying to update themselves 12:25:02 <peter1138> o_O 12:25:18 <andythenorth> he has a locked down account with limited network access 12:25:32 <peter1138> I use windowed mode, cos multiple screens. 12:25:34 <andythenorth> which triggers constant warnings about google updaters that I can't suppress 12:25:46 <andythenorth> I hate modern computing :| 12:25:54 <__ln__> despite darkvater's recent reappearance, is it time to re-evaluate the Won't implement of #69? 12:26:24 <peter1138> Hurr hurr hurr you said 69 12:26:39 <__ln__> no pun intended 12:26:46 <peter1138> But no. We won't. 12:27:03 <andythenorth> did I just stray into a Beavis & Butthead episode :o 12:28:49 <__ln__> peter1138: you won't re-evaluate or you won't implement? 12:28:57 <peter1138> Either. 12:29:20 <peter1138> Unless it was different in original TTD. 12:29:49 * andythenorth evaluates sitting outside in the sun 12:29:52 <andythenorth> basically fine 12:30:07 <peter1138> Do it. 12:30:12 <peter1138> Then you don't have to consider 64 cargo types. 12:30:28 <peter1138> https://playdos.games/game/play-transport-tycoon-deluxe-online/play/ 12:30:28 <peter1138> Yay 12:31:08 <andythenorth> laptops work outside :P 12:31:21 <peter1138> Yup, only one earring in TTD. 12:33:16 <__ln__> That's right. Well, that's one way to be different. 12:34:02 <V453000> dam 12:34:44 <__ln__> Also I noticed the face generation algorithm doesn't match requirements of the 2010s. There are only caucasian and african american faces. 12:35:24 <peter1138> Who even bothers to look at the face? :S 12:38:57 <andythenorth> not me 12:39:02 <andythenorth> I am too busy looking at trains 12:39:30 <andythenorth> I thought there was a ticket about the face diversity somewhere 12:39:57 <peter1138> Thing is, it is the way it is because these are graphics in the original base set. 12:40:25 <peter1138> And it's so inconsequential to gameplay, there's no need to change it. 12:40:29 <andythenorth> pixel-art for specific races is a potential minefield 12:40:32 <andythenorth> I wouldn't touch it :P 12:40:34 <peter1138> Even the "advanced" editor is pointless. 12:40:58 <V453000> I actually wanted to make a YETI faces replacement 12:41:06 <V453000> but yeah I wanted to make many things 12:41:10 <peter1138> It's not like you've got a set of photographs and you can just add more, or edit the existing ones. 12:41:27 <peter1138> It's built up out of parts like an identifit. 12:41:30 <andythenorth> I just try to make Burt Reynolds 12:41:36 <peter1138> Heh 12:41:45 <andythenorth> it's basically that kids game 'Guess Who' or so 12:41:52 <andythenorth> which has been updated for diversity 12:41:58 <andythenorth> but eh, they have resources to do that 12:48:21 <V453000> doesn't ttd have all them races? 12:48:27 <V453000> ish? 12:48:42 *** snail_UES_ has joined #openttd 12:49:27 <andythenorth> it has 'european' and 'african' 12:49:34 *** sim-al2 is now known as Guest3323 12:49:35 *** sim-al2 has joined #openttd 12:50:05 <andythenorth> so for example, no east asian, no south asian 12:50:17 <andythenorth> no native american, inuits etc 12:51:04 <andythenorth> I can't see us fixing that, it's work, and doing it wrong is stupid and offensive 12:52:47 <V453000> I find it irrelevant 12:54:06 *** Guest3323 has quit IRC 12:57:07 <andythenorth> means, e.g. my kids can't make a face that looks like them 12:57:13 <andythenorth> I'm not sure they care right now 12:58:04 <__ln__> there are also only two genders to choose from in the dialog 12:58:10 *** sim-al2 is now known as Guest3324 12:58:11 *** sim-al2 has joined #openttd 12:58:31 <andythenorth> just swap it all to lego-people style :P 12:58:53 <__ln__> is that offensive towards lego-people? 12:59:07 *** snail_UES_ has quit IRC 12:59:07 <__ln__> or bjarni 12:59:16 <andythenorth> hmm chin 1 has some kind of bug 12:59:27 <andythenorth> in 'male, european' 13:00:54 <peter1138> TTD or OGFX? 13:01:02 <andythenorth> TTD 13:01:09 <andythenorth> it's out of place I think 13:01:16 <andythenorth> it's also the same as the female chin 13:01:25 <andythenorth> that might be intended 13:01:28 <peter1138> Quick, let's pull the game. Literally unplayable. 13:01:39 *** Guest3324 has quit IRC 13:01:44 <FLHerne> Can the face sprites be replaced by NewGRF? 13:01:53 <FLHerne> I don't suppose the labels can 13:02:04 <peter1138> Yes, any sprite can be replaced. 13:02:55 <FLHerne> Hm 13:03:15 <Eddi|zuHause> there is a way for NewGRF to change original TTD strings, but they have to be whitelisted and mapped to OTTD strings 13:03:19 <FLHerne> I was thinking you could do it with a static newgrf so every player can have their own preferred face 13:03:29 <FLHerne> But everyone else would then see it differently 13:03:39 <FLHerne> (if anyone looked at them at all, ever....) 13:03:48 <peter1138> static newgrfs are a pain anyway. 13:04:02 <peter1138> As evidenced by there not being a UI for it. 13:04:23 <peter1138> FLHerne, let's just add webcam support :p 13:04:55 <andythenorth> gravatar :P 13:05:00 <peter1138> Heh 13:05:24 <andythenorth> let's not accidentally add chat roulette to ottd 13:06:10 <__ln__> let's add mandatory facebook login, which also solves the face issue. 13:07:24 <peter1138> GOOD IDEA 13:15:54 <Eddi|zuHause> __ln__: and who pays the lawyer for the GDPR-related stuff? 13:16:33 <__ln__> the product manager 13:21:41 * andythenorth trying to draw happy train https://en.wikipedia.org/wiki/British_Rail_Class_365#/media/File:365537_B_Stevenage.JPG 13:21:54 <andythenorth> maybe an advanced face maker for that? 13:37:08 *** Wormnest has joined #openttd 13:43:44 <Eddi|zuHause> what zoomlevel would that be? 13:49:39 <andythenorth> well not 1x :P 13:49:45 <andythenorth> which is what I'm drawing for :P 13:52:16 *** sim-al2 has quit IRC 13:53:56 *** ToBeFree has joined #openttd 13:57:42 *** ToBeFree has quit IRC 14:01:39 *** Compu has quit IRC 14:09:53 <FLHerne> andythenorth: Ooh, those are the first trains I can remember travelling on 14:10:34 <FLHerne> I was always excited to see if my train was going to have a smile 14:10:44 <FLHerne> (they hadn't retrofitted them all yet) 14:13:09 *** KouDy has quit IRC 14:18:14 *** Roman has joined #openttd 14:21:58 *** Compu has joined #openttd 14:34:07 *** pjpe has joined #openttd 14:58:04 *** nielsm has joined #openttd 15:06:39 <peter1138> Oh... waterways NRT :p 15:07:34 *** frosch123 has joined #openttd 15:07:47 <peter1138> Hi 15:10:45 <frosch123> moi 15:10:48 *** Thedarkb-X40 has joined #openttd 15:14:04 *** Wacko1976 has joined #openttd 15:16:53 *** Wacko1976_ has joined #openttd 15:16:54 *** Progman has joined #openttd 15:19:17 *** KouDy has joined #openttd 15:22:08 *** Wacko1976 has quit IRC 15:31:33 *** Pikka has quit IRC 15:33:08 *** Wacko1976_ has quit IRC 15:54:08 *** Wacko1976 has joined #openttd 15:54:28 *** TheMask96 has quit IRC 16:00:08 *** TheMask96 has joined #openttd 16:16:11 *** HerzogDeXtEr has joined #openttd 16:29:25 *** Flygon has quit IRC 16:34:04 *** Wacko1976_ has joined #openttd 16:38:58 *** Wacko1976 has quit IRC 16:50:18 *** Wacko1976_ has quit IRC 16:54:09 *** Progman has quit IRC 16:54:46 *** Wacko1976 has joined #openttd 17:01:05 <andythenorth> 41% Iron Horse 17:01:15 <andythenorth> just 115 trains left to draw :P 17:07:43 *** Progman has joined #openttd 17:10:26 *** Wolf01 has joined #openttd 17:11:08 <Wolf01> o/ 17:14:38 <andythenorth> hi Wolf01 17:14:51 <andythenorth> did anyone merge NRT yet? o_O 17:14:55 <andythenorth> I wasn't looking 17:15:08 <Wolf01> Dunno, I'm busy with trains 17:18:38 <LordAro> andythenorth: needs a PR before it can be merged :p 17:20:36 <andythenorth> o_O 17:20:47 <andythenorth> it needs peter1138 to merge Wolf01's gist to his fork :P 17:20:58 <andythenorth> then I can make a PR for OpenTTD repo :P 17:21:06 <andythenorth> or i could make a fork :P 17:22:15 <nielsm> making a fork with the changes in on github is def. the first step 17:23:13 <Wolf01> Or rebase the already forked one 17:23:14 <nielsm> but with the current pace of merging PRs don't expect it to happen within this year? :( 17:23:40 <LordAro> justdoit.gif 17:24:30 <Wolf01> nielsm: we have been working on it for about 2 years, one more won't be a problem 17:32:06 <Wolf01> https://www.tt-forums.net/viewtopic.php?f=33&t=83275 heh, the same approach I wanted to use for my new daylength 17:38:04 *** Fuco has joined #openttd 17:38:40 <Wolf01> andythenorth: I've seen the leak of the new bugatti... It doesn't convince me 17:41:31 <andythenorth> none of the big cars convince me :) 17:41:41 <andythenorth> I guess I'm not target audience 17:42:01 *** gelignite has joined #openttd 17:42:43 <Wolf01> I'm the right target audience for every big technic 17:42:52 <peter1138> Hi 17:43:30 <andythenorth> Eurobricks Chiron thread: "Omg, I am little bit dissapointed somehow." 17:43:32 <andythenorth> expected 17:44:03 <Wolf01> But I got a burn with the porsche, I wait EB to destroy it before thinking about buying 17:44:35 <Wolf01> Lol, the same reaction I had on the group where I found the picture 17:44:58 <peter1138> Right, NRT. 17:47:14 <andythenorth> Wolf01: https://imgur.com/a/nmchpsS ? 17:47:18 <andythenorth> "blah blah car" 17:51:48 *** Wacko1976 has quit IRC 17:52:56 <peter1138> Oh, I forgot I already wrote the patch to increase NRT to 64 road types. 17:58:00 *** Gja has joined #openttd 17:59:04 <andythenorth> :P 18:11:13 <peter1138> Ah yes, that rebase 18:12:17 <andythenorth> one big patch :P 18:12:22 <andythenorth> TB said it's fine :P 18:13:38 <peter1138> It's merging the images which is a pain. 18:13:49 <peter1138> That's why I asked if maybe we should just leave them separate :p 18:14:01 <peter1138> Separate file I mean. 18:14:16 <andythenorth> not all in openttdgui.png? 18:14:23 <peter1138> Yeah, merging images sucks 18:14:26 <andythenorth> I can do it 18:14:30 <andythenorth> it's vanilla work for me 18:14:32 <peter1138> Well 18:14:35 <andythenorth> I'd have to fork your fork though 18:15:08 <peter1138> My issue last time I tried was that rebase doesn't leave me with both parts, unlike with text changes. 18:15:24 <andythenorth> yeah I have to make foo.png.orig or whatever 18:15:29 <andythenorth> then manually reconcile 18:15:33 <peter1138> But I have added your gist 18:17:25 <andythenorth> meh, I can't figure out how to fork the fork 18:17:35 <peter1138> :-) 18:17:46 <peter1138> I'm rebasing right now at the moment so it'd be pointless 18:17:48 <andythenorth> github has 'where shall we fork this to?' and then tells me I already have forks 18:18:07 <andythenorth> i might just fix the pngs when you've rebased, and paste them somewhere :P 18:22:56 <peter1138> I've fixed them 18:23:04 <peter1138> Not hard. 18:26:42 <andythenorth> :) 18:28:32 <peter1138> Rebuilding nrt-64 ;) 18:30:24 <peter1138> https://github.com/PeterN/OpenTTD/commits/nrt-block-64-rail/road/tram-types 18:30:25 <peter1138> ;p 18:30:41 <peter1138> Just realised that / in branches are best not used like that :p 18:31:43 <peter1138> Hmm, I think the nrt rebase lost the savegame update, oops. 18:31:48 <peter1138> Don't use what I pushed :p 18:35:29 <andythenorth> :) 18:37:33 <peter1138> kk 18:37:36 <Wolf01> <andythenorth> "blah blah car" <- yeah, only shape, I'll wait to see the mechanic 18:38:11 <peter1138> Didn't bother bumping the savegame for the 64-roadtypes version. 18:38:45 <peter1138> If we ever had concensus on "we should increase that limit" then it would make sense to do it before NRT, so NRT doesn't have a pointless change. 18:39:12 *** tokai|noir has joined #openttd 18:39:12 *** ChanServ sets mode: +v tokai|noir 18:39:38 <Wolf01> We didn't bother to bump it even for 1.7 18:40:35 <peter1138> Well if nothing changed then it's not strictly necessary 18:40:52 <andythenorth> just ship 64 :P 18:40:58 <andythenorth> it's "enough" 18:41:07 <Wolf01> It changed that trunk saves were not converted the right way then :P 18:41:12 <peter1138> Eh, I mean increase from 16 to 64. 18:41:49 <peter1138> Oh I misunderstood you wolf. 18:42:02 <peter1138> andythenorth, i would never condone going above 64 ;) 18:42:21 <peter1138> Someone would want to, right? :S 18:42:25 <Wolf01> If one asks for more than 64 roadtypes, a ban is mandatory 18:44:36 <andythenorth> it's enough 18:45:10 <V453000> well, before I could make the rendering of my new train actually work I got a deadline at work :D 18:45:12 <V453000> G_G 18:45:17 *** glx has joined #openttd 18:45:17 *** ChanServ sets mode: +v glx 18:45:17 <V453000> :D 18:45:38 <andythenorth> :o 18:45:58 *** tokai has quit IRC 18:45:59 <Wolf01> New gui tileset? 18:46:39 <Wolf01> Or are you going out of alpha and you must finish all the graphics in hd? 18:50:15 <Wolf01> BTW, I like the glowing effect of the new ui 18:50:34 <V453000> thanks :) Albert would be happy to hear that 18:50:46 <V453000> Wolf01: basically we want MANY things, but there is ~TIME :D 18:56:54 <peter1138> Are they new road type labels? 18:57:59 <Thedarkb-X40> Do you people play with 90° turns on or off? 18:58:24 <peter1138> Off for trains. 18:58:57 <Wolf01> Me too 18:59:37 <andythenorth> I allow 90º 18:59:47 <andythenorth> I used to not, for realism 19:00:00 <andythenorth> but then...**** that 19:00:08 <Wolf01> I don't because they look stupid 19:00:10 <peter1138> I dislike the way it lets trains misuse X crossings :p 19:00:56 <andythenorth> I decided it's just a game ;p 19:01:00 <V453000> as peter1138 said 19:01:10 <V453000> the shit they do in X crossings is awful 19:01:25 <Wolf01> Also, speaking of trains, I have a yard to scramble 19:15:07 *** Fuco has quit IRC 19:20:06 *** Fuco has joined #openttd 19:20:52 *** Fuco has quit IRC 19:21:05 *** Fuco has joined #openttd 19:21:05 *** Fuco has quit IRC 19:21:36 *** Fuco has joined #openttd 19:25:02 *** KouDy has quit IRC 19:37:47 <peter1138> Hmm 19:40:17 <LordAro> mmH 19:57:50 <Wolf01> Ok, finished this shunting session, it was nice 20:00:46 *** sla_ro|master has quit IRC 20:03:58 *** Maarten has quit IRC 20:04:18 *** nielsm has quit IRC 20:17:16 *** frosch123 has quit IRC 20:22:53 *** Compu has quit IRC 20:27:20 *** Compu has joined #openttd 20:30:01 *** Thedarkb1 has joined #openttd 20:32:13 *** Maarten has joined #openttd 20:39:11 *** tokai has joined #openttd 20:39:11 *** ChanServ sets mode: +v tokai 20:45:43 *** tokai|noir has quit IRC 20:57:20 *** Supercheese has joined #openttd 21:00:06 <Wolf01> 'night 21:00:10 *** Wolf01 has quit IRC 21:02:38 *** cHawk has quit IRC 21:08:58 *** sim-al2 has joined #openttd 21:12:40 *** Progman has quit IRC 21:14:37 <Thedarkb1> I hate how the x train is lost thing works. 21:15:22 *** Gja has quit IRC 21:20:37 *** andythenorth has quit IRC 21:41:44 <V453000> you hate a lot of things don't you :) 21:46:24 *** gelignite has quit IRC 21:57:39 *** HerzogDeXtEr has quit IRC 22:12:38 *** Fuco has quit IRC 22:12:38 *** Thedarkb1 has quit IRC 22:23:18 *** KouDy has joined #openttd 22:31:13 *** KouDy has quit IRC 22:34:17 *** majurg has joined #openttd 22:49:38 <Thedarkb-X40> What year do oil rigs start appearing/ 22:49:48 <Thedarkb-X40> I know it's in the 70s/80s, but like, when exactly? 22:55:55 <Thedarkb-X40> V453000, I'm an irritable little fuck. :P 22:56:23 <Supercheese> https://wiki.openttd.org/Oil_Rig 22:56:25 <Supercheese> 1960 22:56:54 <Thedarkb-X40> Hm 22:57:05 <Thedarkb-X40> FIRS might be postponing them or something?? 22:59:26 <Thedarkb-X40> Nah, I just have 4 on the map that I hadn't seen yet 23:01:12 *** Wormnest has quit IRC 23:04:22 <Supercheese> oh FIRS 23:04:27 <Supercheese> it might be different 23:05:36 <Supercheese> https://dev.openttdcoop.org/projects/firs/repository/entry/src/industries/oil_rig.py 23:05:41 <Supercheese> intro_year=1967 23:25:32 *** cHawk has joined #openttd 23:36:03 *** Stimrol has quit IRC 23:51:45 *** tokai|noir has joined #openttd 23:51:45 *** ChanServ sets mode: +v tokai|noir 23:58:33 *** tokai has quit IRC