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Log for #openttd on 24th May 2018:
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06:37:03  <andythenorth> o/
06:52:13  <peter1138> \o
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08:01:43  <peter1138> Hmm, well, 52% windowed, 48% fullscreen
08:01:50  <peter1138> We should clearly remove fullscreen, then.
08:02:13  <peter1138> The people have spoken. Unanimous!
08:02:51  <andythenorth> no comment
08:02:53  <peter1138> Clear mandate!
08:03:46  <peter1138> It'll be a hard Window.
08:03:57  <peter1138> We're leaving the fullscreen Union.
08:04:18  <peter1138> Yeah, okay
08:04:22  <peter1138> So 52%, 48%, 0%
08:04:48  <peter1138> How do you do borderless window in SDL 1.2? I suspect you can't.
08:05:21  <LordAro> probably not
08:05:23  <peter1138> Edit: updated the SDL.dll library file so that the DOSBox window is borderless and movable.
08:05:27  <peter1138> ^ sounds about right, lol
08:05:52  <peter1138> Didn't we have a patch for SDL 2 somewhere?
08:06:16  <__ln__> doesn't SDL 2 support multiple screens?
08:06:22  <peter1138> I think we ought to look into glfw.
08:06:34  <LordAro> peter1138: istr RB having something
08:07:06  <peter1138> glfw is multiplatform. All we'd need to do is render to an OpenGL surface.
08:07:12  <andythenorth> what are 'window borders' please?
08:07:23  * andythenorth is confused
08:08:07  <andythenorth> do some platforms actually run OTTD with scroll bars and window chrome and crap?
08:08:48  <LordAro> peter1138: sdl provides an opengl context, no need to through everything out
08:09:08  <LordAro> andythenorth: no, this is basically a fullscreen mode, but without actually making it full screen
08:09:17  <LordAro> just makes the window fill the screen
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08:10:26  <andythenorth> so not title bar etc?
08:10:41  * andythenorth is confused but eh
08:10:52  <LordAro> yeah, basically
08:11:11  <andythenorth> in windowed mode, my ottd fills the screen, apart from 24px of window title bar, and 24px of Mac menu bar
08:13:08  <LordAro> those extra 48px tho
08:13:40  <peter1138> That's nothing on a 4K screen :-)
08:14:12  <peter1138> LordAro, you still have SDL limitations though.
08:14:31  <peter1138> GLFW provides the window natives, and input handling, and it is multiplatform.
08:14:51  <peter1138> You could ditch the cocoa, windows and sdl drivers.
08:15:24  <peter1138> (And, of course, keep them)
08:16:13  <peter1138> Would be nice to have an ALSA backend instead of SDL audio.
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08:46:00  <LordAro> peter1138: true
08:53:05  <peter1138> I wonder if you could have a backend that actually uses separate windows. That might be a mind-fuck :p

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