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Log for #openttd on 23rd June 2018:
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06:22:46  <Alberth> o/
06:36:50  <andythenorth> o/
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07:46:23  <LordAro> Alberth: now you're stealing my fixes :p
07:46:40  <LordAro> i already did that in #6828
07:47:53  <Alberth> MSYS?
07:48:04  <Alberth> it breaks for Linux too :)
07:48:49  <Alberth> also, why is the town directory gui wider now?
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07:49:03  <Wolf01> Moin
07:53:26  <Alberth> o/
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08:22:39  <LordAro> someone should merge some PRs
08:22:46  <LordAro> over 20 now
08:22:55  <LordAro> like both of mine :)
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08:32:27  <ANIKHTOS> hello
08:32:36  <ANIKHTOS> wish you a good weekend
08:35:21  * nielsm tries to prevent his birds from eating his sandwich
08:36:40  <ANIKHTOS> you have birds???
08:37:04  <nielsm> two cockatiels, both male
08:37:44  <ANIKHTOS> not in a cage??
08:37:50  <ANIKHTOS> i used to have canaries
08:38:00  <ANIKHTOS> it was so nice when they sing but they were on cage
08:38:18  <nielsm> they are happier getting some out-of-cage time daily
08:38:35  <ANIKHTOS> out of jail
08:38:37  <ANIKHTOS> :-)
08:38:49  <nielsm> https://0x0.st/s9a7.jpg
08:39:16  <ANIKHTOS> i time i found a wounded sparrow and i took it home never put it on cage
08:39:25  <ANIKHTOS> the idea was to keep it until it recover
08:39:52  <ANIKHTOS> they are nice
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08:49:32  <nielsm> hmm, linkgraphschedule.cpp line 154 in OnTick_LinkGraph is part of the synchronous game loop, it waits for any unfinished link graph background updates there
08:49:55  <nielsm> maybe that's also worth measuring?
08:50:45  <ANIKHTOS> well make a measurement
08:50:55  <ANIKHTOS> and see if you find anythign worth to measure
09:03:59  <nielsm> yep looks like it does measure something, just going to make a release build and try with one of the really big saves
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09:06:28  <nielsm> oh, wentbourne transport doesn't use cargodist...
09:15:31  <Alberth> :)
09:23:40  <Eddi|zuHause> i feel awfully disconnected since DorpsGek doesn't announce merges anymore
09:24:26  <LordAro> someone should fix that
09:30:37  <ANIKHTOS> back on writing code
09:31:13  <ANIKHTOS> in git sheell the command init makes an empty repo
09:31:16  <ANIKHTOS> how i fill it??
09:32:17  <nielsm> that's only when you start your own thing from scratch
09:32:31  <nielsm> when you start from an existing project you use "git clone"
09:33:47  <ANIKHTOS> okey i have download the files  and i have them in a folder called ottd
09:33:59  <ANIKHTOS> how i make that folder a repository??
09:34:05  <nielsm> you don't
09:34:31  <Alberth> "repository" contains all versions that ever existed in the the project
09:34:39  <Alberth> not just what exists today
09:34:47  <Alberth> git clone  copies that entire history
09:35:31  <nielsm> you point git clone to the online "master" copy (the origin), it clones all data in that, and gives you a checkout
09:35:35  <ANIKHTOS> then whatt i can have local a brabch??
09:35:54  <Alberth> you can make that folder a new repostiory, but then you don't have any history any more
09:36:07  <ANIKHTOS> when you mean clone it will download all that data??
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09:36:24  <Alberth> git clone makes a copy to your computer, so that's all local
09:36:35  <ANIKHTOS> well loosing th ehistory of ottd will be not a loss
09:36:43  <Alberth> yes, it downloads all history
09:36:43  <ANIKHTOS> i will never check any previous code anyway
09:37:43  <ANIKHTOS> how much is openttd now in size if i download it all??
09:37:58  <nielsm> the total git repisitory with all history is 300 MB
09:40:10  <ANIKHTOS> only???
09:40:30  <ANIKHTOS> 1.8 ttakes 100mb in my computer
09:41:31  <ANIKHTOS> can someoen explain the push pull  concept??
09:41:35  <Alberth> binary program code is a lot larger than source text and the changes
09:41:51  <Alberth> git is all local
09:42:04  <Alberth> so everybody has a local copy of all history
09:42:23  <Alberth> sometimes you want to exchange modifications with someone else
09:42:38  <ANIKHTOS> and i need t make a diff file
09:42:59  <Alberth> no, you put changes into git with  commit
09:43:42  <Alberth> when you have write access to a git repository at another computer, you can tell git tp push the changes to that computer
09:44:15  <Alberth> similarly, when you have read access at a git repository at an other computer, you can pull changes from there
09:45:10  <Alberth> git clone is thus also a pull, but it's special in making a direct copy of everything, rather than merging some changes with other changes that exist
09:45:58  <nielsm> hmm, https://0x0.st/s9BB.png -- if I sum all the GL elements rightmost number they add up to 11.57 ms, so there's 1.40 ms unaccounted for
09:46:23  <ANIKHTOS> git clone https... to clone the openttd
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09:46:28  <ANIKHTOS> and have it local to work with
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09:46:50  <Alberth> yes
09:46:58  <Alberth> hai andy
09:47:05  <ANIKHTOS> hello andy
09:47:25  <ANIKHTOS> i make the clone and then i make a new branch
09:47:31  <ANIKHTOS> so i put my changes there
09:47:45  <Alberth> very good, always make a clone before you add any changes
09:48:05  <nielsm> a branch?
09:49:18  <Alberth> euhm, indeed, a branch
09:49:29  <ANIKHTOS> https://git-scm.com/book/en/v2/Git-Branching-Basic-Branching-and-Merging
09:49:32  <ANIKHTOS> there nielsm
09:49:50  <ANIKHTOS> and i commiit my changed files in the new branch
09:49:56  <Alberth> he reacted to me writing "clone" instead of "branch" :)
09:50:37  <Alberth> a branch is like a topic you work on
09:50:47  <ANIKHTOS> i got the idea of branch
09:50:53  <ANIKHTOS> that was the esisest to get
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09:51:45  <Alberth> the simplest is if you fork openttd to your account at github, and clone that repository
09:52:04  <Alberth> that way, you have a repository with write access at github
09:52:23  <Alberth> so you can push branches to github
09:52:25  <ANIKHTOS> i have forked it
09:52:29  <ANIKHTOS> but i have mess up the fork
09:52:42  <ANIKHTOS> can i delete it  and fork again from scratch??
09:52:59  <Alberth> it's your repository :)
09:53:21  <Alberth> you can indeed delete your repositories
09:56:03  <ANIKHTOS> i found the delete it is hidden in the settings
09:56:07  <ANIKHTOS> i delete the fork
09:56:12  <ANIKHTOS> now lets make a new fork
09:56:50  <ANIKHTOS> https://github.com/OpenTTD/OpenTTD this is the official  repo right??
09:57:06  <nielsm> yep
09:57:50  <ANIKHTOS> yes i fork it
09:57:53  <ANIKHTOS> now i can eat it
09:58:00  <ANIKHTOS> i need a knife and some ketchup lol
10:00:54  <ANIKHTOS> so every now and then i need to pull to keep my fork update with the openttd right??
10:02:37  <ANIKHTOS> great one more day somethign new learned
10:03:34  <ANIKHTOS> and more thigns to learn :-)  re write the code i lost the other day :-) by a silly mistake and made my code a bit more compact delete some variables
10:06:16  <ANIKHTOS> ClrBit(ge->status, GoodsEntry::GES_CURRENT_MONTH); this line of code clears the data from GES_CURRENT_MONTH ????
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10:07:44  <nielsm> it clears one bit in a variable
10:08:27  <nielsm> specifically, removes the bit indicated by GES_CURRENT_MONTH from the ge->status field
10:11:28  <Alberth> your fork doesn't get updated unless you push to it
10:12:31  <Alberth> the openttd project repository gets updated, you should pull from that to your local copy, and you may push those updates to your fork (but not much needed)
10:13:03  <ANIKHTOS> now with my patch the station info is wrong
10:13:20  <ANIKHTOS> it does nto update the cargo deliver each month
10:13:35  <Alberth> as soon as you push anything to your fork, all missing changes will get copied automatically
10:13:36  <ANIKHTOS> but keeps adding the cargo delivered and the n umber goes up and up and up
10:52:56  <ANIKHTOS> okey i am chanign the vechicles detail windows for my patch
10:53:16  <ANIKHTOS> do you want anythign specific to be shown changed??
10:58:21  <ANIKHTOS> do you think it will be more practical intsead of having last service to have next service date??
10:58:45  <ANIKHTOS> since with the slow patch it will be rather hard to calcualte when the next service will be??
11:04:18  <andythenorth> is it NRT?
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11:07:14  <Alberth> probably SNRT  slow not road types
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12:05:29  <Alberth> always nice when the desktop crashes :p
12:05:54  <ANIKHTOS> you crach linux??
12:05:58  <ANIKHTOS> crash??
12:06:04  <Alberth> just the desktop
12:06:33  <ANIKHTOS> makign changes in the vehicle detail window
12:07:04  <Alberth> reading a piece of paper
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12:08:10  <ANIKHTOS> well you are lucky you crash only desktop usuall windows crash all together
12:11:43  <Alberth> not luck, rather proper design of the system
12:12:11  <peter1138> Windows doesn't usually crash.
12:15:28  <nielsm> windows crashing is usually due to either buggy 3rd-party drivers, buggy 3rd-party software, or faulty hardware
12:19:34  <peter1138> buggy software generally just crashes that software these days.
12:19:45  <peter1138> Right, I better shower, bit stinky after that bike ride :p
12:20:02  <peter1138> Good job there's no Internet Smell Protocol
12:22:36  <Alberth> :)
12:53:08  <ANIKHTOS> bool Vehicle::NeedsServicing() const
12:53:23  <ANIKHTOS> whats the function name///
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12:56:20  <Eddi|zuHause> how technical an answer do you need?
12:57:09  <ANIKHTOS> how i can call thsi one??
12:58:55  <Eddi|zuHause> typically you have a variable "v" of type "Vehicle*" and call v->NeedsServicing()
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13:01:36  <ANIKHTOS> thanks you
13:03:40  <ANIKHTOS> i made it knwo vehicle info windows will show next service date
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13:10:52  <ANIKHTOS> eddi is there anything you want to change in vechicle detail window ??? i am making some changes there to make it be in the spirit of slow days
13:11:23  <ANIKHTOS> anyone has any request?? suggestions?? on what the detail window of vehicles needs so show??
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13:11:55  <nielsm> not really, try out some things and see what works
13:13:21  <Eddi|zuHause> ANIKHTOS: if it doesn't have anything to do with the daylength, you should probably do it in a separate patch
13:13:48  <Eddi|zuHause> (and learn git, so you can manage separate patches)
13:14:02  <nielsm> for example look through the thread with my frame rate window work: https://github.com/OpenTTD/OpenTTD/pull/6822
13:14:12  <nielsm> how much it changed from the early screenshots to the later
13:14:38  <nielsm> just experimenting with different ways to present it
13:24:13  <nielsm> cool! oldest open bug closed!!
13:25:20  <Eddi|zuHause> sad, you crated a new oldest bug!
13:29:31  <ANIKHTOS> well some info in the windows need to change
13:29:43  <ANIKHTOS> to be consisent with the day lenght i build
13:30:00  <ANIKHTOS> now it says isntead of 150 day it say 150 cycles
13:30:12  <ANIKHTOS> and it does nto show last servise but nexr servise
13:30:19  <ANIKHTOS> next
13:30:49  <ANIKHTOS> since with the day lenght it would be obnoxious to figure out when the next servise woudl occur by having the last service
13:32:40  <michi_cc> LordAro: PR count reduced, but your PRs have a change request and a rebase error and generally not really my area of expertise, so I'm not going to mess with them :)
13:33:34  <LordAro> the change request was resolved
13:33:42  <LordAro> but yeah, the other needs rebasing :)
13:33:59  <ANIKHTOS> so generally with my day lenght patch what you want to happen?? any feature syou want to see??
13:34:13  <andythenorth> you have to decide that ANIKHTOS :)
13:34:26  <reldred> How long has OpenTTD been on github? Because last time I was around it didn't feel like OpenTTD was moving terribly quickly from a development point of view and now y'all seem to be iterating on shit pretty quickly.
13:35:51  <ANIKHTOS> well andy the north
13:35:59  <ANIKHTOS> if i can make mor epeopel happy why not??
13:36:13  <ANIKHTOS> why not make a patch that more people will like to use??
13:36:43  <andythenorth> ANIKHTOS: trying to make players happy leads to sadness
13:36:52  <reldred> hah
13:36:53  <andythenorth> make what you like to use :)
13:36:57  <andythenorth> srsly
13:37:04  <michi_cc> LordAro: Then you should poke those people to dismiss their change request.
13:38:27  <ANIKHTOS> well it will make me happy if i am not the only one who will use the patch
13:42:37  * LordAro pokes nielsm frosch123
13:50:19  * nielsm looks through uses of ReallocT again
13:51:01  <nielsm> wow why does FontList exist as a class at all, it's just a dynamic array of strings, except worse than std::vector<std::basic_string<TCHAR>>
13:52:11  <Eddi|zuHause> reldred: move to github was right after last release
13:52:28  <Eddi|zuHause> so in april
13:53:11  <Eddi|zuHause> ANIKHTOS: in order to make people use your patch, you must learn git to distribute the patch.
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13:53:56  <ANIKHTOS> i am leaning eddi but too many thigns to learn at once
13:54:09  <ANIKHTOS> and the fun part is writting the code and making it work ;-)
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14:11:26  <chipper> hi all, anyone aware of an active patch for multi-climate worlds? thanks :)
14:19:41  <Alberth> no
14:20:55  <andythenorth> it's not possible :)
14:21:37  <Eddi|zuHause> i don't like how andythenorth turned into the grumpy cynic of this room
14:22:09  <andythenorth> :P
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14:26:31  <chipper> ahh I see, no bother
14:26:38  <andythenorth> :)
14:26:45  <andythenorth> would be nice eh?
14:27:01  <nielsm> I think there are newgrfs which enable at least most industries in a single climate?
14:27:10  <chipper> yup
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14:29:07  <nielsm> but then you also have incompatibilities like banks, oil wells (do they have temperate "production only drops" or regular behavior?), and I think the game can't support towns that can have different special cargo requirements
14:29:14  <stefino> Hi, can somebody help me with building animation? I have 10 sprite animation for this building but nothing happen in the game. Where is the problem? https://paste.openttdcoop.org/pd2ctjx5y
14:32:49  <ANIKHTOS> https://www.tt-forums.net/viewtopic.php?f=33&t=83372
14:33:14  <ANIKHTOS> posted 2 photos to show the change of the vechicle detail window and the statusbar.
14:33:39  <ANIKHTOS> if you see the date in the vehicle window is ahead from the dat ein the status bar :-)
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17:42:16  <Alberth> o/
17:44:41  <Wolf01> o/
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18:17:06  <andythenorth> hi
18:19:13  <ANIKHTOS> ho andy the cynic
18:32:27  <planetmaker_> \o
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18:50:15  <Alberth> o/
18:51:19  <LordAro> o7
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19:26:37  <peter1138> hi
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21:24:43  <peter1138> planetmaker_, you gotta commit too ;)
21:34:43  <Wolf01> 'night
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