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Log for #openttd on 26th June 2018:
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05:56:29  <SpComb> ah, block signals in factorio, it's like a trip into the past
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12:07:02  <andythenorth> o/
12:08:18  <peter1138> yesno
12:12:20  <Guest278> \o
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13:37:12  <andythenorth> :o
13:37:16  <supermop_work> yo
13:37:32  <andythenorth> I'll need to patch nml then?
13:41:51  <supermop_work> sure
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13:51:12  <peter1138> Probably find all the bugs in it, but hey
13:51:30  <peter1138> What needs patching?
13:52:49  <peter1138> BlockAllocation. Dunno what that is :-)
13:53:30  <andythenorth> think it's just the warning
13:53:42  <andythenorth> https://dev.openttdcoop.org/issues/8557
13:53:50  <andythenorth> NRT next then?
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14:02:51  <LordAro> such map array
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14:15:17  <andythenorth> you mean extending it?
14:15:22  <andythenorth> for 64 railtypes? o_O
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14:17:03  <NovaF117> Heya, I've forgotten how rail signals work. I wanna place them at all four parts of an intersection like this, but I'm confused as to which TYPE of rail signal I should be using. It's really just so the one train stops if the other is coming, so they don't crash into each other.
14:18:00  <NovaF117> https://i.imgur.com/70gNrac.png
14:18:12  <NovaF117> ...Still working on that other rail line, but whatever.
14:18:32  <peter1138> andythenorth, nah, nobody approved that one. Or even commented :p
14:19:21  <andythenorth> peter1138: that's consensus then
14:19:27  <andythenorth> nobody objected, so it's fine
14:19:32  <peter1138> Yeah.
14:20:26  <nielsm> NovaF117, either path signals or two-way block signals will work there
14:20:37  <nielsm> which is correct depends on how the rest of each line looks
14:20:50  <peter1138> Path signals are correct.
14:20:58  <peter1138> No need to bother with block signals
14:21:07  <nielsm> yes prefer path signals when possible :)
14:22:14  <NovaF117> ...Why aren't there signals for concrete roads? Or do road vehicles know to stop when a train is approaching?
14:22:40  <peter1138> There are signals for level crossings
14:23:50  <NovaF117> I guess I just get easily nervous. When I was a teenager, I think I used to build bridges over intersections just to prevent crashes. What a waste.
14:24:31  <peter1138> if you use path signals, then level crossings will close earlier
14:24:38  <peter1138> when the path is reserved.
14:25:07  <peter1138> parallel lines still cause problems though
14:25:40  <NovaF117> Couple other things. Is there a shortcut key for the pause button? :p And is there a way to slow down the game time?
14:26:11  <peter1138> f1
14:27:06  <peter1138> andythenorth, hmm, right, i forgot, i didn't create that PR :p
14:30:55  <andythenorth> peter1138: https://github.com/OpenTTD/OpenTTD/pull/6805
14:31:40  <peter1138> andythenorth, hmm, oops, I was right. Was suddenly thinking about NRT all of a sudden.
14:38:50  <NovaF117> Thanks for the help!
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16:51:01  <nielsm> wrote some lines about the framerate window in the readme, are there any questions left unanswered/unclear parts?

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