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Haven't looked ingame. But sounds good 15:55:18 <andythenorth> allegedly it would reduce savegame size a lot 15:55:34 <andythenorth> (newgrf trees) 15:55:38 <planetmaker> how that? 15:56:33 <andythenorth> reduce tree state storage in tiles 15:56:36 <andythenorth> move it to action 2 / cb 15:57:22 <Eddi|zuHause> proper newgrf trees would need like callbacks about growth patterns and animation states and stuff, it'd grow out of scale and grind every game to a halt for the sheer number of them being on any given map 15:58:06 <planetmaker> I fear so, too ^^ 15:58:22 <planetmaker> though houses and vehicles... are not necessarily less on the map ;) 15:58:35 <Eddi|zuHause> oh yes definitely fewer 15:59:02 <Alberth> add realistic growth, 1 call / year 15:59:19 <andythenorth> they're processed in a periodic loop anyway no? 15:59:26 <andythenorth> game doesn't call all tiles all the time 15:59:28 <Eddi|zuHause> i remember early versions of ECS vectors, where a) map generation took ages, and b) starting on an empty map of any reasonable size was already slow beyond playability 15:59:46 <andythenorth> I don't see the issue, trees have to run code anyway 16:00:11 <andythenorth> I think savegame loading would take longer 16:00:12 <Alberth> newgrf is interpreted rather than native machine code 16:01:21 <planetmaker> new requirement: JIT for NewGRFs :P 16:01:22 <Eddi|zuHause> andythenorth: the problem is almost never the amount of code that is run, but rather like switching context between regular game code and newgrf code and back 16:02:16 <Eddi|zuHause> this kind of switching is many orders of magnitude slower than any piece of code you could run 16:03:25 <andythenorth> ok 16:08:42 *** KouDy has quit IRC 16:22:59 <peter1138> knowing me, knowing you 16:23:45 <peter1138> 16:59 < andythenorth> they're processed in a periodic loop anyway no? 16:23:58 <peter1138> yeah, not if you removed tree state storage in tiles... 16:24:44 <peter1138> Eddi|zuHause, there is no context switching o_O 16:24:58 <Eddi|zuHause> peter1138: it was a bit oversimplification 16:25:02 <peter1138> It's not like there's a separate process :p 16:25:38 <Eddi|zuHause> peter1138: but it's almost definitely provoking cache misses in places where that's unlikely currently 16:26:17 <Eddi|zuHause> and accessing RAM is still like factor 1000 slower than L1 cache 16:29:51 *** Gja has joined #openttd 16:36:53 *** supermop has quit IRC 16:54:53 *** Progman has joined #openttd 16:57:16 *** ToBeFree has quit IRC 16:58:05 <peter1138> cache misses will happen lots anyway 16:58:13 <peter1138> that's far quicker than a context switch 16:59:58 *** iSoSyS has joined #openttd 17:00:35 *** Stimrol has joined #openttd 17:03:02 *** Wormnest has joined #openttd 17:04:21 <andythenorth> so newgrf trees then 17:04:24 <andythenorth> it's all fine 17:04:44 *** _2345 has joined #openttd 17:04:44 <andythenorth> imagine the drama about labels and stuff 17:04:52 <andythenorth> such lulz :P 17:05:33 <andythenorth> tree table 17:05:44 <andythenorth> tree classes 17:06:23 <andythenorth> different trunk thickness 17:06:37 <andythenorth> variable for deciduous or coniferous 17:06:43 <andythenorth> oops, that's probably a prop not a var 17:06:53 <andythenorth> silly andythenorth 17:07:41 *** frosch123 has joined #openttd 17:07:49 <nielsm> ecological effects, these magical trees suck out all energy from the ground preventing any other trees, or farming industries, from growing nearby 17:11:18 *** Wolf01 has joined #openttd 17:12:15 <Wolf01> o/ 17:12:30 <__ln__> \o 17:12:40 *** supermop has joined #openttd 17:12:43 <Wolf01> So, it's 115% air humidity 17:13:32 <__ln__> sounds wet 17:15:24 <Alberth> or just 15% above normal :p 17:15:46 <Wolf01> Nah, normal il 60% 17:15:49 <Wolf01> *is 17:19:52 *** iSoSyS has quit IRC 17:19:57 <andythenorth> tbh 17:20:03 <andythenorth> if we don't do newgrf trees 17:20:07 <andythenorth> I think OpenTTD is dead 17:20:23 <Wolf01> WTF merge NRT and look if it's dead 17:21:02 <andythenorth> NRT = nail in coffin? :D 17:21:45 <Wolf01> We should flood the game with features nobody uses and see :D 17:22:00 <peter1138> I'd look at it 17:22:05 <peter1138> But I'm about to go out MTBing 17:23:04 <andythenorth> put a tablet on your bars 17:23:13 <andythenorth> code review + biking 17:23:19 <andythenorth> double plusgood 17:27:00 *** Flygon has quit IRC 17:27:06 *** Thedarkb has quit IRC 17:27:09 <supermop> i want rich tree biome simulation in openttd 17:27:42 *** keoz has joined #openttd 17:31:20 *** Mahjong has quit IRC 17:35:15 *** Thedarkb has joined #openttd 17:38:49 *** gelignite has joined #openttd 17:41:19 <andythenorth> newgrf trees could grow tumbleweed 17:41:27 <andythenorth> also cows 17:42:04 <andythenorth> what if newgrf 'trees' were 256 pre-defined states? o_O 17:43:04 <Alberth> ie just an animation? 17:43:11 <Alberth> slow one, perhaps 17:45:53 <andythenorth> pretty much 17:51:16 <Wolf01> Just set if the animation must loop or when it stops the object goes away 17:51:47 <andythenorth> periodic processing chooses a frame at random 17:51:54 <andythenorth> it's basically awful 17:51:59 <andythenorth> terrible idea 17:52:09 <Wolf01> You should feel bad 17:52:12 <andythenorth> I don't 17:52:16 <andythenorth> but I feel bad that I don't 18:05:42 *** HerzogDeXtEr has joined #openttd 18:11:51 *** ToBeFree has joined #openttd 18:20:02 *** Mahjong has joined #openttd 18:41:54 <V453000> evening gentlemen :) 18:42:55 <LordAro> omg 18:43:43 <Alberth> hi hi V and Lord 18:46:58 <andythenorth> noooooooo 18:47:00 <andythenorth> it's V453000 18:48:39 <Wolf01> o/ 18:48:59 <V453000> yo :) 18:49:04 <V453000> Alberth: yeah it's pretty dead :P 18:49:20 <Alberth> :o 18:50:13 <Alberth> how is? you're still alive and well? 18:52:20 <V453000> I am, but I don't see continuing on BRIX anytime soon. :D 18:52:36 <V453000> if I do anything, then the train set, but even that probably next year at soonest 18:52:37 <V453000> :d 18:52:56 <Alberth> tooo busy living :) 18:57:35 <LordAro> novel idea 19:01:36 <andythenorth> V453000: work 27 hours / day 19:01:40 <andythenorth> 19 days / week 19:01:42 <andythenorth> simples 19:07:18 * andythenorth -> tanks 19:07:30 <Wolf01> Me too 19:10:06 <andythenorth> I am drawing about 4 Iron Horse trains every day 19:10:19 <andythenorth> there are only 100 left to go eh :P 19:19:21 *** glx has joined #openttd 19:19:21 *** ChanServ sets mode: +v glx 19:20:35 *** Gja has quit IRC 19:30:19 *** Progman_ has joined #openttd 19:33:54 *** Progman has quit IRC 19:34:07 *** Progman_ is now known as Progman 19:36:53 *** Alberth has left #openttd 19:37:39 *** sla_ro|master has quit IRC 19:39:23 *** supermop has quit IRC 19:51:07 *** Thedarkb has quit IRC 20:27:14 *** synchris has quit IRC 20:48:58 *** KouDy has joined #openttd 20:51:30 *** Thedarkb has joined #openttd 20:55:47 *** KouDy has quit IRC 20:58:50 *** gelignite has quit IRC 21:00:56 *** _2345 has quit IRC 21:03:12 *** Lejving_ has quit IRC 21:03:19 *** andythenorth has quit IRC 21:04:32 *** KouDy has joined #openttd 21:08:37 *** Lejving has joined #openttd 21:10:04 <planetmaker> if it's newgrf trees, then better go the whole way, make trees a property of the tile - and make newgrf ground tiles 21:10:25 <Eddi|zuHause> how does that help anything? 21:10:52 <planetmaker> it doesn't help trees. But it helps overall in having a less boring landscape 21:14:33 *** nielsm has quit IRC 21:27:52 *** KouDy has quit IRC 21:49:43 *** KouDy has joined #openttd 21:52:25 *** frosch123 has quit IRC 21:56:22 <Wolf01> 'night 21:56:28 *** Wolf01 has quit IRC 22:02:01 *** Progman has quit IRC 22:03:21 <planetmaker> g'night 22:29:02 *** Wacko1976 has quit IRC 22:36:52 *** HerzogDeXtEr has quit IRC 22:46:23 *** Wormnest has quit IRC 22:50:30 <argoneus> hi V453000 22:50:42 <argoneus> also good evening train friends 23:04:09 *** Thedarkb has quit IRC 23:06:39 *** chomwitt has joined #openttd 23:17:44 *** keoz has quit IRC 23:20:01 *** Thedarkb has joined #openttd