Config
Log for #openttd on 14th July 2018:
Times are UTC Toggle Colours
00:03:47  *** iSoSyS has quit IRC
00:36:49  *** tokai|noir has joined #openttd
00:36:49  *** ChanServ sets mode: +v tokai|noir
00:42:39  *** tokai has quit IRC
00:48:53  *** ToBeFree has joined #openttd
00:51:27  *** ToBeFree has quit IRC
01:11:24  *** techmagus has joined #openttd
01:15:55  *** tokai|noir has quit IRC
01:16:29  *** tokai has joined #openttd
01:16:29  *** ChanServ sets mode: +v tokai
01:21:50  *** sim-al2 has quit IRC
01:26:49  *** Supercheese has quit IRC
01:39:18  *** Supercheese has joined #openttd
01:56:57  *** tokai|noir has joined #openttd
01:56:57  *** ChanServ sets mode: +v tokai|noir
02:03:26  *** tokai has quit IRC
02:04:10  *** tokai has joined #openttd
02:04:10  *** ChanServ sets mode: +v tokai
02:04:23  *** techmagus has quit IRC
02:05:12  *** orudge has quit IRC
02:05:12  *** tokai|noir has quit IRC
02:08:54  *** orudge has joined #openttd
02:10:16  *** tokai|noir has joined #openttd
02:10:16  *** ChanServ sets mode: +v tokai|noir
02:11:43  *** muffindrake2 has joined #openttd
02:11:47  *** muffindrake2 has left #openttd
02:13:23  *** snail_UES_ has joined #openttd
02:14:32  *** tokai has quit IRC
02:18:37  *** tokai|noir has quit IRC
02:21:02  *** Flygon has joined #openttd
02:21:21  *** tokai has joined #openttd
02:21:21  *** ChanServ sets mode: +v tokai
02:23:07  *** tokai|noir has joined #openttd
02:23:07  *** ChanServ sets mode: +v tokai|noir
02:29:47  *** tokai has quit IRC
02:42:07  *** tokai has joined #openttd
02:42:07  *** ChanServ sets mode: +v tokai
02:43:28  *** smoke_fumus has joined #openttd
02:45:12  *** tokai|noir has quit IRC
02:53:55  *** tokai|noir has joined #openttd
02:53:55  *** ChanServ sets mode: +v tokai|noir
03:00:17  *** tokai has quit IRC
03:04:19  *** tokai|noir has quit IRC
03:11:44  *** tokai has joined #openttd
03:11:44  *** ChanServ sets mode: +v tokai
03:17:01  *** techmagus has joined #openttd
03:27:25  *** Supercheese has quit IRC
03:55:26  *** Supercheese has joined #openttd
04:04:23  *** glx has quit IRC
04:22:02  *** KouDy has quit IRC
04:56:37  *** snail_UES_ has quit IRC
05:10:16  *** sim-al2 has joined #openttd
05:37:28  *** sla_ro|master has joined #openttd
05:44:56  *** tokai|noir has joined #openttd
05:44:56  *** ChanServ sets mode: +v tokai|noir
05:48:12  *** tokai has quit IRC
06:07:13  *** tokai has joined #openttd
06:07:13  *** ChanServ sets mode: +v tokai
06:11:40  *** andythenorth has joined #openttd
06:12:13  <andythenorth> moin
06:12:41  *** KouDy has joined #openttd
06:13:52  *** tokai|noir has quit IRC
06:39:22  *** smoke_fumus has quit IRC
06:47:39  *** tokai|noir has joined #openttd
06:47:39  *** ChanServ sets mode: +v tokai|noir
06:54:37  *** tokai has quit IRC
07:22:38  *** gelignite has joined #openttd
07:31:54  *** iSoSyS has joined #openttd
07:34:04  *** iSoSyS has quit IRC
07:41:13  *** sla_ro|master has quit IRC
07:55:47  *** nielsm has joined #openttd
08:09:02  *** Progman has joined #openttd
08:26:03  *** Supercheese has quit IRC
08:26:20  *** Supercheese has joined #openttd
08:27:41  *** Supercheese has quit IRC
08:30:26  <andythenorth> extreme enough yet? o_O http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/economies.html#extreme
08:30:48  <andythenorth> wrong link :P
08:30:49  <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#extreme
08:31:17  <andythenorth> chart is better locally for me
08:31:33  <andythenorth> graphviz seems deterministic locally, but varies per platform
08:32:12  <andythenorth> 'packaging' sticks out as a choke point
08:36:18  <andythenorth> 'food' could also be split
08:36:30  <andythenorth> 'meat', 'cheese', etc
08:38:57  *** roidal has joined #openttd
08:43:30  <andythenorth> biab
08:43:31  *** andythenorth has quit IRC
08:45:52  *** tokai has joined #openttd
08:45:52  *** ChanServ sets mode: +v tokai
08:51:26  *** LJ is now known as LANJesus
08:53:01  *** tokai|noir has quit IRC
08:55:33  *** andythenorth has joined #openttd
08:59:16  *** Maraxus has joined #openttd
09:03:35  *** Thedarkb has joined #openttd
09:06:46  *** HerzogDeXtEr has joined #openttd
09:09:34  *** Maraxus has quit IRC
09:09:46  *** sla_ro|master has joined #openttd
09:15:43  *** Wolf01 has joined #openttd
09:15:51  <Wolf01> o/
09:23:50  *** Alberth has joined #openttd
09:23:50  *** ChanServ sets mode: +o Alberth
09:25:01  <Wolf01> And the winner is Alberth for being the 100th user today!
09:25:18  <Alberth> \o/
09:25:51  <Alberth> hi hi
09:25:57  <Wolf01> Hi too
09:27:13  <Alberth> I'll mark it as 'done' on my bucket list
09:27:51  <Alberth> did I unlock something?
09:28:33  <Alberth> also, time for lunch
09:46:42  *** Wormnest has joined #openttd
09:47:30  <Wolf01> https://img-9gag-fun.9cache.com/photo/aMjDjQ1_460s.jpg so... planes carrying trains...
09:51:35  <Alberth> doesn't look like a major advantage to me
10:02:36  *** tokai|noir has joined #openttd
10:02:36  *** ChanServ sets mode: +v tokai|noir
10:06:27  *** synchris has joined #openttd
10:09:37  *** tokai has quit IRC
10:11:49  *** tokai|noir has quit IRC
10:16:14  *** tokai has joined #openttd
10:16:14  *** ChanServ sets mode: +v tokai
10:19:59  *** tokai|noir has joined #openttd
10:19:59  *** ChanServ sets mode: +v tokai|noir
10:24:47  *** tokai has quit IRC
10:28:20  *** RafiX has joined #openttd
10:29:55  <andythenorth> so town cargos then
10:29:58  <andythenorth> and packaging
10:29:59  <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#extreme
10:30:11  <andythenorth> furniture, textiles, household appliances
10:32:20  <andythenorth> bottles, boxes, cans
10:34:35  <andythenorth> coffee
10:34:45  <Wolf01> Lunch
10:35:45  <andythenorth> lunch is not a major cargo
10:38:10  <Alberth> :O   great idea
10:38:33  <Wolf01> Lego
10:38:35  <Alberth> looks like it can easily become one of my favorite economies
10:38:49  <andythenorth> lunch economy?
10:38:51  <Alberth> Wolf01:  wrong landscape :p
10:38:56  <andythenorth> pizza, pasta, pie
10:38:57  <Alberth> extreme economy
10:39:03  <Alberth> or citonomy
10:39:15  <Wolf01> Add lunch economy to extreme: win
10:39:17  <andythenorth> I wanted to do a city economy for ages
10:39:30  *** KouDy has quit IRC
10:39:32  <andythenorth> but with 32 cargos, it would have very bland chains for major industry
10:39:44  <andythenorth> everything would be composite cargos
10:39:53  <andythenorth> feel free to suggest city cargos :P
10:40:13  <Alberth> easter eggs :p
10:40:40  <Alberth> obviously should be an easter egg itself
10:41:28  <Wolf01> You should be able to bring base products to cities directly, not only to industries to produce food
10:42:06  <andythenorth> so ideas
10:42:09  <andythenorth> sugar, flour
10:42:11  <andythenorth> dairy products
10:42:21  <andythenorth> household chemicals or detergent
10:42:32  <andythenorth> meat, fish, cheese
10:42:42  <Alberth> no dairy stuff?
10:43:10  <Alberth> I do hope you keep mail, as it has passengers :)
10:43:41  <andythenorth> RT3 had lots of town cargos http://hawkdawg.com/img/rrt/rt3/Industry_Chart.jpg
10:43:48  <Wolf01> Add "amazon" and packages too
10:43:51  <andythenorth> I could eliminate goods completely
10:44:19  <Alberth> oh, dairy is already in
10:44:29  <Wolf01> Amazon eats every type of cargo and produces packages
10:44:31  <andythenorth> not sure what I'd do with 'fish'
10:44:38  <Alberth> 'goods' would be too generic here, I think
10:44:47  <Alberth> eat it, of course
10:45:02  <andythenorth> it needs a processed / unprocessed version
10:45:15  <andythenorth> oh, edible oil is exported from other economies
10:45:17  <andythenorth> that could be in
10:45:41  <andythenorth> a substantial challenge is organising destinations :P
10:45:54  <Alberth> packaging in the harbour seems a bit simple
10:45:59  <andythenorth> towns aren't great for locating the necessary black hole industries
10:46:22  <andythenorth> Wolf01: think we can adjust town road layout? o_O
10:46:29  <andythenorth> add a 'spacious' option?
10:46:35  <Wolf01> What do you need to fix there?
10:46:40  <andythenorth> allow gaps
10:46:45  <andythenorth> build boulevards
10:46:50  <Wolf01> Just add 4x4, 5x5, 6x6
10:46:55  <Alberth> leave that puzzle to the players :)
10:47:05  <andythenorth> I think a few tweaks might help
10:47:05  <Wolf01> ^
10:47:44  <Alberth> what about transporting passengers to the industries?
10:47:45  <andythenorth> ho, Railroad Tycoon had toys :)
10:47:54  <andythenorth> dunno about pax industries
10:48:02  <andythenorth> other sets do it
10:48:08  <Alberth> as in work force
10:48:22  <andythenorth> yes
10:48:25  <andythenorth> YETI or workers
10:48:37  <Wolf01> We need to extend the number of cargos accepted/produced by industries, it will open a lot  of new roads
10:48:42  <Wolf01> Also NRT
10:48:45  <Alberth> just stick with pax
10:48:47  <andythenorth> NRT
10:48:53  <andythenorth> dunno about the accept / produce limit
10:48:56  <andythenorth> I mostly like it
10:49:06  <andythenorth> sometimes 3 out would be useful, but it forces choices
10:49:45  <Alberth> just those that have room for in & out ?
10:50:16  <Alberth> only in or only out  would be weird imho
10:52:08  <Wolf01> 8 in / 8 out
10:53:40  <Alberth> sounds like too much
10:56:02  <Alberth> some coffee would be nice
10:57:54  <andythenorth> so town industries?
10:58:00  <andythenorth> food shop
10:58:01  <andythenorth> fish ship
10:58:07  <andythenorth> fish shop :P
10:58:10  <andythenorth> meat shop
10:58:12  <andythenorth> cheese shop
10:58:15  <andythenorth> clothes shop
10:58:21  <andythenorth> furniture shop
10:58:26  <andythenorth> coffee shop
10:58:28  <andythenorth> bread shop
10:58:39  <andythenorth> household appliance shop
10:58:41  <andythenorth> chemist
10:58:48  <andythenorth> toy shop
10:58:55  <Alberth> supermarket
10:59:06  <nielsm> is it possible to make them not industries but just regular town buildings accepting those goods?
11:02:48  *** KouDy has joined #openttd
11:03:11  *** Antheus has quit IRC
11:03:55  *** frosch123 has joined #openttd
11:04:09  <Alberth> o/
11:05:39  <andythenorth> nielsm: the challenge with houses is (1) ensuring they're built (2) preventing them being replaced (3) players can't fund them
11:05:54  <andythenorth> there are partial solutions to that, but it's easier to just use industry
11:06:01  <Arveen> https://www.twitch.tv/rawiioli <- is that you Wolf01 ? :)
11:10:33  *** Stimrol has joined #openttd
11:14:13  <Wolf01> Wut
11:14:18  <Wolf01> Ahah
11:14:23  <debdog> haha, is he ever goingt start building the bridge
11:14:32  <debdog> *oing to
11:15:24  <Wolf01> I'm studying a new industrial robotic arm for next year's expo, this time with more functions
11:16:48  <Arveen> 4800'ish blocks btw
11:17:13  <Arveen> he spend the last couple of hours just sorting the blocks
11:17:33  <Wolf01> Sorting is for pussies
11:17:48  <Arveen> indeed, i never sorted anything when i build Legos
11:17:54  <Wolf01> Everything inside a bin
11:18:29  <Arveen> would be even more manly if he doesn't look at the instructions
11:18:30  <andythenorth> I sort when I buy from bricklink
11:18:33  <Wolf01> (talks the one which has 19 boxes with compartments)
11:18:36  <andythenorth> but not when I'm building
11:18:45  <andythenorth> I just have a box of big bits and a box of small bits
11:18:45  <Wolf01> Me too
11:19:16  <debdog> can't wait for the cat to roam the table
11:20:48  <andythenorth> nuclear power chain for extreme?
11:21:14  <Alberth> it will solve the endless discussion :p
11:21:30  <andythenorth> that's still going on?
11:21:40  * andythenorth hasn't forumed 
11:21:46  <Alberth> nah, it's mostly silent
11:21:51  <andythenorth> hmm
11:22:02  <andythenorth> split wood to 'pulpwood' and 'logs' ?
11:22:20  <andythenorth> then pulpwood can also go to biomass power plant
11:22:29  <andythenorth> or biorefinery
11:23:44  <Alberth> from the sawmill?
11:24:28  <andythenorth> from the forest
11:24:59  <andythenorth> https://www.dreamstime.com/stock-photo-rail-cars-loaded-wood-chip-train-yard-full-freight-trains-image43904704
11:25:59  <Alberth> "printing works" ?
11:27:26  <andythenorth> newspapers?
11:27:33  <andythenorth> hmm
11:27:39  <andythenorth> maybe 64 cargos aren't enough
11:27:41  <andythenorth> 128!
11:27:47  <andythenorth> peter1138: ^
11:28:40  <Alberth> :)
11:31:30  <Wolf01> XD
11:39:02  *** Stimrol has quit IRC
11:50:02  <andythenorth> so deliver all the different town cargos straight to town?
11:50:12  <andythenorth> or to warehouses, to make 'food' and 'goods'?
11:54:27  <peter1138> No
11:58:42  <Alberth> warehouse would be silly, you take all this effort to make nice chains, and then just merge all streams?
11:59:21  <Alberth> the whole point is to make chaos in cities, right?
12:02:18  <reldred> I like the idea of chaos in cities
12:08:20  <andythenorth> city chaos
12:08:20  <andythenorth> ok
12:08:41  <andythenorth> I had better figure it out then eh :P
12:08:55  <andythenorth> shall I rename the economy 'City Chaos' :P
12:09:19  <reldred> Industries moving into cities was one of my favorite things with newindustries back in the day of it's introduction, so I'm very keen to see what you're up to based on snippets I've been reading from you over the past few days :P
12:17:52  <Eddi|zuHause> "Chaos City" was the german "translation" of the TV series "Spin City"
12:19:58  <Eddi|zuHause> so, on an unrelated note, i would like some methods to query the state of railtypes. particularly, whether two entries in my RTT are pointing to the same actual railtype.
12:20:23  <Eddi|zuHause> in either an action 2 or 6/7/9/D
12:20:58  <Eddi|zuHause> also, useful would be to know the GRFID defining the railtype (like vehicle var 25)
12:33:03  *** sla_ro|master has quit IRC
12:34:42  *** Progman has quit IRC
12:36:57  *** Antheus has joined #openttd
12:40:39  <frosch123> i think multiple newgrf can define and alter the same railttype
12:41:19  <Eddi|zuHause> i think in the context of var25 it is meant "the location of the action 3"
12:42:25  <frosch123> yes, but act3 is more part of the activation phase than the reservation phase
12:42:59  <frosch123> so testing for that in a7/9 would result in rimworld-style mode
12:43:16  <frosch123> *mods
12:44:02  *** Thedarkb has quit IRC
12:44:06  <Eddi|zuHause> ok, so that part would only make sense in action2
12:45:40  <frosch123> so you want vendor-lockin grfs :) trains stop on tracks of other grf authors
12:45:54  <Eddi|zuHause> yes.
12:46:24  <frosch123> yetis go on strike if they have to drive on r* tracks
12:46:54  <Eddi|zuHause> no, but MB wants to include rail sprites in his station graphics, and they must match the actually used railtype.
12:47:30  <Eddi|zuHause> for that, the railtype label is not a useful distinction
12:49:36  <peter1138> "rimworld-style mods"?
12:51:40  *** gelignite has quit IRC
12:55:58  *** snail_UES_ has joined #openttd
12:59:04  *** snail_UES_ has quit IRC
13:01:48  *** Cthulhux has joined #openttd
13:02:39  *** Thedarkb has joined #openttd
13:08:18  <frosch123> peter1138: they are loaded in order without any kind of loading stages
13:08:40  <frosch123> so getting multiple mods into a working order requires some puzzling
13:08:48  <frosch123> and some insight how mods change stuff
13:09:30  <frosch123> ottd otoh has at least 3 stages to test what other newgrf did, and i think factorio has two
13:10:31  <Eddi|zuHause> as for the "check if two railtypes are the same", if i want for example a wagon in multiple weight classes (18t, 20t, etc.) with different capacity, then i could hide them if the railtypes do not actually distinguish by weight
13:11:03  <frosch123> i understood that part :)
13:11:09  <frosch123> and it is fine in a7/9
13:11:18  <frosch123> well, a7, not a9 :p
13:12:33  <Eddi|zuHause> i never really understood the distinction
13:22:27  <Wolf01> andythenorth: did you confuse your cat recently?
13:22:43  <andythenorth> not intentionally
13:22:46  *** RafiX2 has joined #openttd
13:29:20  *** sim-al2 has quit IRC
13:29:24  *** RafiX has quit IRC
13:40:50  <andythenorth> hmm
13:40:55  <andythenorth> asphalt
13:40:58  <andythenorth> or bitumen
13:41:14  <andythenorth> but the oil refinery has no spare outputs
13:45:38  <Eddi|zuHause> split it into more industries
13:47:31  <andythenorth> I could
13:47:39  <andythenorth> there isn't really an intermediate product
13:47:58  <andythenorth> there's "naptha" but the term is contended
13:48:31  <andythenorth> biab
14:24:58  *** Wacko1976 has joined #openttd
15:03:12  *** Thedarkb has quit IRC
15:20:24  *** iSoSyS has joined #openttd
15:26:23  *** Progman has joined #openttd
15:27:51  *** RosaElefant has joined #openttd
15:34:37  *** Cthulhux has quit IRC
15:34:40  *** RosaElefant is now known as Cthulhux
15:35:17  *** Cthulhux is now known as Guest1126
15:43:36  *** snail_UES_ has joined #openttd
16:07:33  *** iSoSyS has quit IRC
16:36:08  *** Flygon has quit IRC
16:41:13  *** sla_ro|master has joined #openttd
17:00:53  <andythenorth> hmm
17:00:58  <andythenorth> all this building materials stuff
17:02:53  *** rocky113844 has joined #openttd
17:11:31  *** RafiX has joined #openttd
17:16:49  *** RafiX2 has quit IRC
17:34:28  <peter1138> minecraft?
17:35:43  *** gelignite has joined #openttd
17:45:16  <andythenorth> hmm
17:45:22  <andythenorth> that's more than 64 cargos
17:48:05  <Alberth> just building material?  :p
17:48:59  <Alberth> could split it in a few house materials or so
17:49:00  <andythenorth> wonder whether to disaggregate the cargo
17:49:07  <andythenorth> and just deliver it to more town industries
17:49:17  *** Thedarkb has joined #openttd
17:49:23  <andythenorth> iirc, it's cement, bricks, timber, glass and metal parts
17:49:26  * andythenorth checks
17:49:46  <Alberth> quite enough, I think
17:49:49  <andythenorth> yeah so 5 cargos there
17:50:06  <andythenorth> but glass could be a cargo
17:50:31  <andythenorth> cement already is
17:50:58  <Alberth> insert some pre-fabrication thing in the timber connection?
17:51:12  <andythenorth> there's already http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#lumber_yard
17:51:26  <andythenorth> which turns timber into stuff for houses
17:51:45  <andythenorth> hmm, it needs creosote
17:51:46  <andythenorth> oops
17:51:50  <andythenorth> maybe I should add 'paint'
18:00:58  <andythenorth> medicines?
18:01:04  <andythenorth> in very small units?
18:01:32  <snail_UES_> andythenorth: “glass” is already a stand-alone cargo in ECS
18:01:45  <andythenorth> plausible then
18:02:01  <snail_UES_> and “dyes” in ECS sound very similar to “paint”
18:03:38  <andythenorth> https://en.wikipedia.org/wiki/Coal_tar
18:03:56  <nielsm> dyes and paint are not at all the same thing though?
18:04:04  <Eddi|zuHause> no
18:04:09  <Eddi|zuHause> paint you make from dyes
18:04:29  <nielsm> paint is usually made with pigment afaik, not sure dyes are suitable for paint
18:04:54  <Eddi|zuHause> well, that's a different thing than what i meant
18:05:03  <andythenorth> I'm trying to work out how to get something to make roads with
18:05:07  <andythenorth> and treat timber :P
18:06:24  <nielsm> copper is an ingredient for some kinds of pressure treatment of timber
18:06:25  <Eddi|zuHause> dyes are water-soluable, and thus easier to process than pigment, but less resistant to light
18:07:29  <andythenorth> hmm
18:07:32  <andythenorth> petcoke
18:07:41  <andythenorth> http://www.raincarbon.com/products-and-services/carbon-products
18:07:59  <Eddi|zuHause> is that coca cola for pets?
18:08:51  <nielsm> it's when you keep lumps of coal for company
18:13:22  <Eddi|zuHause> do the cokes put mice in front of your door or jump on tables?
18:13:29  *** Thedarkb has quit IRC
18:17:26  *** muffindrake has joined #openttd
18:18:33  <andythenorth> https://en.wikipedia.org/wiki/Copper_naphthenate
18:18:40  <andythenorth> copper + petroleum fuels?
18:23:46  <andythenorth> seems a bit detailed
18:25:13  *** RafiX2 has joined #openttd
18:31:34  *** RafiX has quit IRC
18:32:33  *** Thedarkb has joined #openttd
18:43:45  *** roidal has quit IRC
18:57:09  *** Thedarkb has quit IRC
19:12:55  *** Thedarkb has joined #openttd
19:13:57  *** Supercheese has joined #openttd
19:14:55  *** WWacko1976-work has quit IRC
19:16:52  *** sla_ro|master has quit IRC
19:23:45  <andythenorth> so 3 output cargos per industry? o_O
19:27:33  <nielsm> the biggest risk of adding more output cargos per industry in the game would probably be AI and GS compatibility
19:27:48  <nielsm> some may have assumptions
19:28:27  <nielsm> apart from that it looks like it's almost just increasing a constant, everything else already handles the output cargoes in a loop
19:29:01  *** Thedarkb has quit IRC
19:40:22  *** Alberth has left #openttd
19:41:10  <andythenorth> selfishly, it would mean redesigning FIRS :)
19:41:16  <andythenorth> so I am probably -1 :)
19:41:31  <andythenorth> I should solve my current problem differently
20:20:25  <frosch123> nielsm: that's unlikely
20:20:34  <frosch123> in ai and gs everything are lists
20:20:46  *** Wolf03 has joined #openttd
20:20:46  *** Wolf01 is now known as Guest1140
20:20:46  *** Wolf03 is now known as Wolf01
20:25:49  *** glx has joined #openttd
20:25:49  *** ChanServ sets mode: +v glx
20:25:51  *** Guest1140 has quit IRC
20:28:11  <nielsm> frosch123 I know, but I could still imagine someone making dumb assumptions
20:28:21  <nielsm> by copy-paste code or whatever
20:28:41  <frosch123> it's more likely that a newgrf is broken
20:28:45  <frosch123> maybe firs :p
20:30:33  <andythenorth> FIRS compile would need refactored a bit :P
20:35:21  *** sim-al2 has joined #openttd
20:42:49  *** Supercheese has quit IRC
20:50:24  *** RafiX2 has quit IRC
20:50:43  *** RafiX has joined #openttd
20:52:43  *** Thedarkb has joined #openttd
20:54:32  <andythenorth> hmm
20:54:36  <andythenorth> mine tar products?
20:55:39  <andythenorth> how much realism to include? :P
21:09:19  *** Thedarkb has quit IRC
21:31:54  *** Progman_ has joined #openttd
21:35:25  <andythenorth> LPG could be a cargo
21:37:24  *** Progman has quit IRC
21:37:33  *** Progman_ is now known as Progman
21:39:25  *** snail_UES_ has quit IRC
21:39:44  *** snail_UES_ has joined #openttd
21:45:54  <Wolf01> 'night
21:45:56  *** Wolf01 has quit IRC
22:27:47  *** andythenorth has quit IRC
22:28:42  *** Wacko1976_ has joined #openttd
22:32:37  *** gelignite has quit IRC
22:33:34  *** frosch123 has quit IRC
22:34:52  *** Wacko1976 has quit IRC
22:51:53  *** nielsm has quit IRC
22:53:47  *** Guest1126 has quit IRC
22:54:35  *** Wormnest has quit IRC
23:39:10  *** Progman has quit IRC
23:59:09  *** RafiX has quit IRC
23:59:10  *** RafiX2 has joined #openttd

Powered by YARRSTE version: svn-trunk