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00:12:32 *** KouDy has quit IRC 00:25:18 *** Samu has quit IRC 00:48:27 *** Thedarkb2-T60 has joined #openttd 00:58:29 *** Thedarkb2-T60 has quit IRC 01:02:33 *** snail_UES_ has joined #openttd 01:15:50 *** chomwitt has quit IRC 01:23:10 *** Laedek has quit IRC 01:26:34 *** Laedek has joined #openttd 01:30:10 *** Supercheese has joined #openttd 01:49:39 *** wodencafe has quit IRC 02:01:53 *** glx has quit IRC 02:48:47 *** Supercheese has quit IRC 02:49:09 *** Supercheese has joined #openttd 03:07:49 *** Flygon has joined #openttd 03:53:40 *** KouDy has joined #openttd 04:03:54 *** haudrauf has quit IRC 04:04:29 *** sparch_ has joined #openttd 04:04:53 *** haudrauf has joined #openttd 04:09:56 *** sparch has quit IRC 04:17:40 *** agentw4b has quit IRC 04:38:39 *** KouDy has quit IRC 04:48:40 *** Mahjong1 has joined #openttd 04:53:55 *** Mahjong has quit IRC 05:09:06 *** KouDy has joined #openttd 05:14:42 *** FLHerne has quit IRC 05:15:18 *** FLHerne has joined #openttd 05:25:02 *** KouDy has quit IRC 05:41:57 *** Wacko1976 has joined #openttd 05:42:28 *** gelignite has joined #openttd 05:49:25 *** snail_UES_ has quit IRC 06:03:13 *** Alberth has joined #openttd 06:03:13 *** ChanServ sets mode: +o Alberth 06:03:22 <Alberth> moin 06:45:14 *** keoz has joined #openttd 06:52:47 *** dv has quit IRC 07:17:14 *** Supercheese has quit IRC 07:27:59 *** Wacko1976 has quit IRC 07:33:08 *** ToffeeYogurtPots has joined #openttd 07:35:59 *** KouDy has joined #openttd 07:51:06 *** sim-al2 has quit IRC 07:52:17 *** sim-al2 has joined #openttd 07:57:55 *** ToffeeYogurtPots has quit IRC 08:16:27 *** chomwitt has joined #openttd 08:26:28 *** nielsm has quit IRC 08:33:22 *** Wacko1976 has joined #openttd 08:50:32 *** Samu has joined #openttd 08:51:23 <Samu> is there a way to get the refit cost of a vehicle if I have the vehicle? 08:51:30 <Samu> if I don't have* 08:52:23 <Samu> more precisely, refit cost of an engine 08:52:35 <Samu> to cargo x 08:55:41 *** Wolf01 has joined #openttd 08:59:12 <Wolf01> Moin 09:06:35 *** Thedarkb2-T60 has joined #openttd 09:31:05 <DorpsGek_II> [OpenTTD/OpenTTD] vulvulune commented on issue #6887: Add layer showing boundaries for local authorities https://github.com/OpenTTD/OpenTTD/issues/6887#issuecomment-414612671 09:47:15 *** Thedarkb2-T60 has quit IRC 09:50:11 *** Thedarkb2-T60 has joined #openttd 09:55:43 *** wodencafe has joined #openttd 10:02:02 <Alberth> moin 10:03:05 <Alberth> Samu: I don't know, is there a call to obtain refit cost at all? 10:05:13 <Alberth> ie usually you can play the 'reverse information' game here. you need information X, so find all calls that provide X. These calls need other information Y. If you have Y, you're done, else, find all calls that provide Y. These calls need other information Z. If you have Z, ... 10:33:07 *** Mavy has joined #openttd 10:33:07 *** Yexo has quit IRC 10:33:18 <planetmaker> hm 10:33:26 <planetmaker> hi :) 10:33:52 *** Yexo has joined #openttd 10:46:56 <Alberth> hi hi 10:47:31 <Alberth> openttdcoop is very persistent in keeping its users here :p 10:48:28 <peter1138> @seen yexo 10:48:28 <DorpsGek> peter1138: yexo was last seen in #openttd 5 years, 37 weeks, 5 days, 21 hours, 31 minutes, and 57 seconds ago: <Yexo> <NGC3982> The station glitches are CHIPS related. I adressed it to Andy the other day, and it seems like it's b0rked in some way. <- it's still in the issue tracker for CHIPS, but I haven't had time to look at it yet 10:56:49 <planetmaker> very persistent, yes :P 10:57:19 <planetmaker> yexo vanished rather abruptly. 10:57:52 <planetmaker> I wonder whether I should weed-out the irc users :) 10:58:00 <Wolf01> How could we tell if that's just his ghost? 10:58:50 <planetmaker> I can tell by checking connections to the bouncer :P got a ghost-buster there :D 10:59:11 <LordAro> Nov 29th 2012 10:59:14 <LordAro> a thursday 11:08:29 *** Wacko1976 has quit IRC 11:16:10 <planetmaker> ye ol' times :) 11:19:49 <Alberth> :) 11:21:11 <LordAro> i've been through uni and a year of work since then 11:23:23 <Eddi|zuHause> feels like i haven't done anything since then 11:40:25 *** andythenorth has joined #openttd 11:42:40 *** andythenorth_ has joined #openttd 11:42:52 <peter1138> Double trouble. 11:43:20 <Wolf01> Team rocket 11:43:29 <Wolf01> (he is the cat) 11:49:35 *** Thedarkb2-T60 has quit IRC 11:50:32 *** andythenorth has quit IRC 12:06:50 *** andythenorth_ has quit IRC 12:39:00 *** andythenorth_ has joined #openttd 12:39:40 *** gelignite has quit IRC 12:42:00 *** andythenorth_ has quit IRC 12:46:44 *** roidal has joined #openttd 13:04:41 *** snail_UES_ has joined #openttd 14:08:28 <Samu> the more I look, the more I want to edit 14:08:32 <Samu> damn me 14:08:40 <Alberth> :) 14:09:31 *** Gustavo6056 has joined #openttd 14:09:33 <Samu> i made the airport component to build from intercontinental to heliport 14:09:54 <Samu> it can become too slow in the later years 14:10:26 <Samu> when more airport types are available, because it checks if it can build one from all available 14:10:33 *** nielsm has joined #openttd 14:10:42 <Alberth> nice 14:11:11 <Alberth> hopefully excluding the airports that are not compatible with the aircraft that you have? 14:11:58 <Samu> it can pair an intercontinental with a heliport 14:12:13 <Samu> ah, aircraft 14:12:25 <Samu> yes, it builds the correct aircraft 14:12:33 <Samu> in this example, it would get helicopters 14:12:38 <Alberth> spiffy 14:13:32 <Samu> there is a weird issue with HeliStation 14:13:41 <Samu> the top tile is an Hangar 14:14:08 <Samu> when i want to give orders to the aircraft to go to the station, it goes to hangar instead, i had to make a workaround 14:14:26 *** Gustavo6046 has quit IRC 14:14:58 <Samu> local order_1 = AIAirport.IsHangarTile(tile_1) ? AIMap.GetTileIndex(AIMap.GetTileX(tile_1), AIMap.GetTileY(tile_1) + 1) : tile_1; 14:14:59 <Alberth> hmm, pseudo-smart software eh 14:15:22 <Samu> this works 14:16:05 <Alberth> sort-of, (x, y+1) might not exist 14:16:27 <Alberth> not in the default airports, but in the general case 14:16:30 <Samu> with the current airports available, it exists 14:16:36 <Samu> yeah, i see what you mean 14:16:50 <nielsm> what if it's a 1x1 heliport 14:17:00 <Samu> doesn't have hangar 14:17:11 <nielsm> oh didn't read the full convo 14:17:29 <Alberth> or you can, but without roof, fly-in depot :p 14:20:12 *** snail_UES_ has quit IRC 14:21:02 *** Arveen has quit IRC 14:23:12 <Samu> I reworked the entire radius to search for a suitable tile to place an airport around a town 14:23:35 <Samu> i reused LuDiAI's estimateRectangle thing 14:23:56 <Samu> and then added my own coding to suit it for the various airport sizes 14:23:58 <Alberth> nice 14:24:17 <Samu> wrightai was a permanent 30 radius 14:24:42 <Samu> now it's kinda dependant on town size+airport size+ catchment 14:24:56 <Samu> im kinda proud of it, it works well 14:26:34 <Alberth> sounds like a major improvement indeed 14:30:05 <Samu> for the road vehicle part, I'm not too happy 14:30:09 <Samu> my changes didn't help much 14:30:43 <Samu> i even prevented station spreading, making it perform worse 14:30:46 <Samu> heh 14:31:23 <Samu> kinda expected, but, even with it allowed, it ain't better nor worse the way it was in the original 14:31:43 <Alberth> it happens, it is always complicated to foresee what the effect is precisely 14:33:01 <Alberth> it's mostly a sign you don't quite understand the real core of the problem yet 14:33:10 <planetmaker> hm, umpdated AIs? :) 14:33:16 <Alberth> more work needs to be done 14:37:53 *** Arveen has joined #openttd 14:49:28 *** andythenorth has joined #openttd 14:51:48 <Samu> is it "a hangar" or "an hangar"? 14:51:53 <Samu> my english 14:52:30 <Wolf01> N in front of vocals, H is not 14:56:00 <sparch_> wel 14:56:02 <sparch_> well 14:56:06 <sparch_> it may be not 14:56:37 <sparch_> some vocals have r sound like: a university 14:56:58 <sparch_> you right a university and not an university 14:57:10 <sparch_> *write 15:00:27 <andythenorth> direct reduced iron? 15:00:33 <andythenorth> tyres? 15:00:48 <andythenorth> coke oven offgas? 15:00:58 <andythenorth> tar? 15:01:14 * andythenorth rekking Steeltown 15:03:10 <Alberth> you already have a tyre plant :p 15:04:46 *** andythenorth has quit IRC 15:04:56 <Alberth> copper looks weird in there 15:06:31 <Alberth> oh, already gone, nvm 15:08:49 *** chomwitt has quit IRC 15:12:52 *** andythenorth has joined #openttd 15:13:09 <andythenorth> yes 15:14:00 <andythenorth> I simplified vehicle chain inputs last year 15:14:07 <andythenorth> can’t remember why 15:14:33 <andythenorth> but ‘vehicle parts’ is limiting for cargo sprites 15:15:25 <Alberth> copper looks weird too 15:16:10 <Alberth> I wonder if you a copper chain would work, likely with an opt-out, so you don't need to build two full industry chains 15:16:44 <Alberth> *adding a copper chain 15:17:16 *** andythenorth has quit IRC 15:23:20 <Eddi|zuHause> <sparch_> you right a university and not an university <-- that's because english writing is not phonetic. "university" is WRITTEN with a vowel at the start, but it actually does not start with a vowel SOUND 15:25:59 *** andythenorth has joined #openttd 15:26:11 <Eddi|zuHause> the reverse is also true, like french words which start with a written (but silent) h will shorten their article as if the word starts with a vowel, like "l'hôpital" 15:27:00 <andythenorth> so Tar cargo 15:27:17 <andythenorth> from Coke Oven 15:27:22 <andythenorth> but to where? 15:28:08 <Eddi|zuHause> dinosaur factory 15:28:19 <Eddi|zuHause> *fossil 15:30:27 <andythenorth> ooh 15:30:36 <andythenorth> tarpit 15:30:42 <andythenorth> supply dinosaurs 15:30:52 <andythenorth> produce fossils 15:31:10 <andythenorth> processing time 25m years 15:31:21 <andythenorth> daylength patch? o_O 15:31:43 *** Flygon has quit IRC 15:33:05 <Alberth> make an aircraft rather than a car :p 15:33:41 <andythenorth> aircraft parts are visually interesting cargo 15:33:58 <Alberth> and a PITA to draw :p 15:34:49 <Eddi|zuHause> need a beluga plane to carry aircraft parts 15:35:42 <andythenorth> oof 15:35:58 <andythenorth> how did Pinterest scam google images so well 15:36:06 <andythenorth> it’s a plague 15:36:48 <andythenorth> all the search results are pinterest, but behind a scamwall 15:39:34 *** andythenorth has quit IRC 15:43:11 <sparch_> Eddi|zuHause, awesome thank you 15:44:42 *** Progman has joined #openttd 15:46:06 *** andythenorth has joined #openttd 15:47:03 <peter1138> andythenorth, yeah, it's sad eh? 15:48:08 <Wolf01> I put -pinterest in searches 15:48:31 *** andythenorth has quit IRC 15:48:31 <Eddi|zuHause> i don't even know what a pinterest is. i don't think i actually ever encountered it 15:49:06 <Alberth> Eddi: nah, aircraft is too big if you need a beluga 15:49:28 <LordAro> maybe it needs a belugas instead 15:49:44 <peter1138> :D 15:49:53 *** andythenorth has joined #openttd 15:50:32 *** sparch_ is now known as sparch 15:51:49 <andythenorth> oof phone irc I give up :p 15:51:59 <andythenorth> it’s remarkably bad 15:53:20 <andythenorth> did anyone finish NRT yet? :p 15:57:42 <Wolf01> I should un-lazy me 15:59:10 *** Gustavo6056 is now known as Gustavo6046 15:59:41 <andythenorth> rekking steeltown is really hard :( 16:00:06 <andythenorth> it’s very lacking in weak spots to poke at 16:00:39 <andythenorth> flawed things are easier to mess with :| 16:05:49 <Alberth> so, don't fix it :p 16:06:56 <andythenorth> i am concluding same thing 16:07:22 <andythenorth> steeltown is my favourite economy so far eh 16:09:58 *** andythenorth has quit IRC 16:11:36 *** synchris has joined #openttd 16:18:13 <Samu> if I limit the game to 50 airplanes, a crashed aircraft prevents me from buying another 16:18:20 <Samu> it would be the 51 16:18:37 <Samu> how do I deal with this 16:18:48 <Samu> i feel like not dealing with it at all 16:20:45 <Alberth> crashed airplane disappears by itself, doesn't it? 16:20:53 <Samu> yes 16:21:13 <Samu> but i am catching the event while the aircraft is in crashed state 16:21:23 <Samu> i can't create the replacement :( 16:21:29 <Alberth> ah 16:21:55 <Alberth> why not count non-crashed aircraft regularly, once a crash happened? 16:22:21 <acklen> or queue the replacement task until the plane is cleared 16:22:22 <Alberth> or maybe simply always do that 16:23:37 <Alberth> or store the crashed plane, like acklen says, and then regularly try to build a new aircraft until it works 16:23:51 <Alberth> or until after some X months 16:24:49 <Alberth> if you automatically adjust number of planes on a route, it will happen automagically without you doing anything special, I would think 16:25:38 <Samu> it kinda does that already, but it prioritizes stations with the largest amount of cargo waiting 16:25:39 *** andythenorth has joined #openttd 16:25:46 <Samu> might not be a direct replacement 16:28:09 *** andythenorth has quit IRC 16:30:50 *** andythenorth has joined #openttd 16:30:52 <Alberth> doesn't sound like a bad solution given the small amount of work you have to do :) 16:33:39 *** andythenorth has quit IRC 16:39:18 <Wolf01> BBl 16:47:35 <Samu> dayum, starting a game in 2040, it takes toooo long to find a suitable location for an airport :( 16:47:58 <Samu> have to think 16:48:04 <Samu> how would I improve this 16:48:22 <Samu> maybe I could look at town noise 16:50:03 <Samu> too slow for my liking, it's been 10 years and still no airport 16:51:21 <Alberth> start with bigger towns 16:52:04 <Alberth> or towns that are quite flat 16:52:48 <Alberth> or find open space first perhaps? 16:54:41 *** Wacko1976 has joined #openttd 16:56:05 <Samu> i think the order I'm checking this matter 16:57:21 <Samu> i'm testing if i can build an intercontinental airport first, it tests in all towns from a to z if it can be placed. if it can't, then it next tests intercontinental, starting again from a to z 16:57:31 <Samu> i think the order has to be improved 16:57:56 <Samu> it keeps testing for every airport tile, repeating a to z 16:58:06 <Samu> erm, airport type* 16:59:01 <Samu> i think i want to get the town a first, then test the 9 different airport types in it 16:59:09 <Samu> town 'a' 17:00:07 <Samu> it went from testing 1 type of airport into 9 17:00:14 <Samu> that's what's increasing the time 17:01:25 <Samu> maybe i'll keep the best 10 towns 17:01:37 <Samu> then it doesn't really have to search them all 17:01:41 *** Borg has joined #openttd 17:01:49 <Samu> yeah, less towns to search 17:02:42 <Samu> but i still wanted to let it try the lesser towns 17:02:49 <Samu> hmm :( 17:03:06 <Borg> *snort* 17:07:37 <Alberth> try the smaller airport first, if that doesn't fit, no need to test anything after that 17:07:49 *** happpy has joined #openttd 17:08:10 *** happpy has left #openttd 17:09:33 *** happpy has joined #openttd 17:10:09 <Alberth> seems to work doesn't it ? 17:10:29 <Samu> heh, that would be mass heliports 17:10:55 * happpy slaps Borg around a bit with a large fishbot 17:10:59 <Alberth> why? just because the heliport fits doesn't mean you can't try other airports too 17:10:59 *** happpy has left #openttd 17:11:11 *** happpy has joined #openttd 17:11:38 <Samu> the current way I've coded this, if it starts with heliports, the chances of it being built is likely 100% 17:11:43 <happpy> Sorry rone butern borg 17:12:37 <Samu> i start with the biggest noisy airport and go all the way down to the lowest noisy airport 17:13:04 <Samu> so maybe i should filter out towns that don't match the noise of the airport type i'm currently testing 17:13:09 *** agentw4b has joined #openttd 17:13:30 <Borg> happpy: huh? 17:13:41 <Alberth> you can do both, I think 17:13:55 <Samu> sec, let me get my code 17:14:57 <Samu> heh, it's kinda large https://paste.openttdcoop.org/p1najb3xj 17:15:32 *** Wormnest has joined #openttd 17:15:34 <Samu> it starts with BuildAirportRoute 17:15:43 <Samu> that code is executed first 17:19:40 <Alberth> I'd suggest to first try to find the set of airports that can be build, and as a second step which one to actually build 17:20:23 <Alberth> the the former can be done faster if you take noise and airport size into account 17:21:24 *** happpy has left #openttd 17:27:12 *** Wacko1976 has quit IRC 17:29:17 <Samu> that stationadjacent code is complicating things 17:29:33 <Samu> hmm 17:29:49 <Samu> maybe not 17:35:37 *** Wacko1976 has joined #openttd 17:37:19 *** Eddi|zuHause2 has joined #openttd 17:41:54 *** Eddi|zuHause has quit IRC 17:43:32 *** HerzogDeXtEr has joined #openttd 17:47:01 <Samu> the adjacent code is forcing me to test twice 17:47:14 *** Stimrol has quit IRC 17:47:19 <Samu> if (!AIAirport.BuildAirport(tile, airport_type, adjacentStationId) && !AIAirport.BuildAirport(tile, airport_type, AIStation.STATION_NEW)) continue; 17:47:42 <Samu> i guess i can improve a bit 17:48:30 <Alberth> quite, you can add flags whether to test each case 17:48:44 *** Eddi|zuHause2 is now known as Eddi|zuHause 17:49:57 *** frosch123 has joined #openttd 17:50:33 *** Stimrol has joined #openttd 17:53:52 <Samu> if (adjacentStationId != AIStation.STATION_NEW && !AIAirport.BuildAirport(tile, airport_type, adjacentStationId) || !AIAirport.BuildAirport(tile, airport_type, AIStation.STATION_NEW)) continue; 17:54:19 <Samu> this will do it 17:56:45 <Alberth> somewhat simpler 17:58:22 <Samu> wait a minute 17:58:38 <Samu> im trying in a game if i can distant join an airport to a bus station inside the town 17:59:39 <Samu> it seems noise concerns aren't the issue 17:59:42 <Samu> lol 17:59:51 <Samu> i can happily test it once 18:00:38 <Samu> if (!AIAirport.BuildAirport(tile, airport_type, AIStation.STATION_NEW)) continue; 18:00:48 *** andythenorth has joined #openttd 18:00:52 <Samu> i was worried i couldn't, lol 18:01:19 * andythenorth wonders if there’s a ranked list of cargo transported worldwide 18:01:30 <andythenorth> by volume/weight 18:02:01 <andythenorth> v4 Extreme is not convincing me, it lacks any concept 18:02:33 <Alberth> haha, it must have a justifaction :p 18:02:50 <andythenorth> it needs at least an idea 18:03:01 <Alberth> "I just threw industries on a big heap and this is what came out" :p 18:03:33 <andythenorth> Steeltown is ‘semi-realistic steel industry’ plus ‘many connected industries in small space on map’ 18:04:01 <andythenorth> and also ‘cargo input gets horribly reduced in the secondaries’ 18:04:15 <andythenorth> so it’s got a theme 18:05:18 <andythenorth> but the graph is such that all the random by products actually feed the main chain, indirectly 18:05:35 <andythenorth> extreme is blah blah 18:05:44 *** tokai has joined #openttd 18:05:44 *** ChanServ sets mode: +v tokai 18:07:36 <andythenorth> so far the concept is 18:08:03 <andythenorth> ‘somewhat Germany and Poland’ 18:08:10 <Alberth> I think you're more concerned about it than the players :) 18:08:25 <andythenorth> plus ‘ag chain and industry chain are mostly separate’ 18:08:38 <andythenorth> plus ‘most cargos have 2 consumers’ 18:08:56 <andythenorth> well, players don’t have to make it :D 18:09:12 <andythenorth> they don’t need a concept :d 18:09:49 <andythenorth> maybe a shower gives the answer, sometimes works :p 18:12:26 *** andythenorth has quit IRC 18:12:30 *** tokai|noir has quit IRC 18:12:42 *** mindlesstux has quit IRC 18:19:30 *** roidal has quit IRC 18:21:58 *** Borg has quit IRC 18:26:33 *** andythenorth has joined #openttd 18:26:48 *** KouDy has quit IRC 18:28:20 <andythenorth> eh last year I had a prototype ‘Brineland’ economy with salt as major cargo 18:28:36 <andythenorth> which has kind of resurfaced in extreme 18:28:46 <andythenorth> extreme needs a new name :p 18:31:23 *** andythenorth has quit IRC 18:31:51 *** andythenorth has joined #openttd 18:33:28 <andythenorth> Wirtschaftswunder? 18:36:09 *** andythenorth has quit IRC 18:46:59 *** glx has joined #openttd 18:46:59 *** ChanServ sets mode: +v glx 18:50:10 *** KouDy has joined #openttd 18:52:36 <Samu> hmm 18:52:58 <Samu> there should be a CheckFlatnessOfARectangle 18:53:06 <Samu> built in 19:01:26 <Alberth> Industrial kingdom 19:05:01 <Samu> IsBuildableRectangle is not enough 19:05:04 <Samu> plz fix 19:05:06 <Samu> lol 19:05:26 <Samu> doesn't do what I expected it to do 19:07:11 <Samu> looking at openttd code atm 19:07:49 <Samu> /* static */ bool ScriptTile::IsBuildableRectangle(TileIndex tile, uint width, uint height) 19:07:55 <Samu> this is disappointing :( 19:08:19 <Samu> it doesn't treat the rectangle as an area of tiles 19:08:34 <Samu> doesn't check for flatness allowance 19:13:35 *** synchris has quit IRC 19:28:03 <Alberth> you can code industries to build on non-flat areas, flatness requirement would lead to false negatives 19:28:52 <Alberth> also stations and airports can be build on non-flat areas, afaik 19:29:15 <Samu> there is a good function in openttd code itself 19:29:38 <Samu> but it was not ported to the script side 19:29:43 <Samu> can't access it 19:30:08 <Samu> the AI can't use it 19:30:16 <Samu> sec 19:30:36 <Samu> CheckFlatArea in station_cmd.cpp if i recall, brb 19:32:14 <Samu> ah 19:32:15 <Samu> CommandCost cost = CheckFlatLand(airport_area, flags); 19:32:32 <Samu> CheckFlatLand, and it does it's magic 19:32:51 <Samu> line 2221 19:38:29 *** ToffeeYogurtPots has joined #openttd 19:40:42 *** andythenorth has joined #openttd 19:46:00 *** andythenorth has quit IRC 19:48:33 *** Alberth has left #openttd 19:54:39 *** agentw4b has quit IRC 19:57:45 *** ToffeeYogurtPots_ has joined #openttd 20:02:57 *** ToffeeYogurtPots has quit IRC 20:04:22 *** Supercheese has joined #openttd 20:06:29 *** ToffeeYogurtPots_ has quit IRC 20:06:42 *** ToffeeYogurtPots_ has joined #openttd 20:07:14 *** andythenorth has joined #openttd 20:07:16 <andythenorth> “Dusseldorf” 20:08:56 *** andythenorth_ has joined #openttd 20:09:16 *** andythenorth has quit IRC 20:11:22 *** andythenorth__ has joined #openttd 20:13:04 *** andythenorth__ has quit IRC 20:14:34 *** andythenorth__ has joined #openttd 20:17:01 *** andythenorth__ has quit IRC 20:18:20 <planetmaker> * andythenorth [18:01:19] wonders if there’s a ranked list of cargo transported worldwide <-- there is... maybe not world-wide, but the statistics are available at least for each (or most) countries 20:18:44 *** andythenorth_ has quit IRC 20:19:13 <planetmaker> like... http://trade.ec.europa.eu/doclib/docs/2006/september/tradoc_113383.pdf 20:19:24 <planetmaker> buh :( 20:19:59 <Eddi|zuHause> yeah, trying to reply to andy is horrible :p 20:20:41 *** Thedarkb-T60 has joined #openttd 20:26:19 *** sim-al2 has quit IRC 20:32:51 *** Thedarkb-T60 has quit IRC 20:50:55 *** sim-al2 has joined #openttd 21:30:34 *** Wormnest has quit IRC 21:32:21 *** Wacko1976 has quit IRC 21:58:30 *** frosch123 has quit IRC 22:00:49 *** Progman has quit IRC 22:16:03 *** Gustavo6046 has quit IRC 22:16:17 *** Gustavo6046 has joined #openttd 22:50:09 *** chomwitt has joined #openttd 22:52:13 *** HerzogDeXtEr has quit IRC 23:29:34 *** Wolf01 has quit IRC