Config
Log for #openttd on 30th August 2018:
Times are UTC Toggle Colours
00:02:26  *** Gustavo6056 has joined #openttd
00:07:29  *** Gustavo6046 has quit IRC
00:07:29  *** Gustavo6056 is now known as Gustavo6046
00:15:11  *** KouDy has joined #openttd
00:22:21  *** KouDy has quit IRC
00:37:43  *** Samu has quit IRC
00:43:09  *** snail_UES_ has joined #openttd
00:46:18  *** KouDy has joined #openttd
01:39:56  *** KouDy has quit IRC
01:54:21  *** KouDy has joined #openttd
02:12:20  *** Mek has quit IRC
02:16:20  *** KouDy has quit IRC
02:21:44  *** Mek has joined #openttd
02:35:17  *** KouDy has joined #openttd
02:38:58  *** glx has quit IRC
02:54:29  *** chomwitt has quit IRC
03:00:15  *** KouDy has quit IRC
03:45:36  *** haudrauf has quit IRC
03:46:35  *** haudrauf has joined #openttd
04:07:01  *** Supercheese has joined #openttd
04:14:34  *** snail_UES_ has quit IRC
04:29:38  *** rocky113844 has quit IRC
04:49:01  *** KouDy has joined #openttd
04:51:26  *** Wacko1976 has joined #openttd
04:56:45  *** KouDy has quit IRC
05:47:30  *** KouDy has joined #openttd
06:08:52  *** Wacko1976 has quit IRC
06:15:20  *** Supercheese has quit IRC
06:48:13  *** sla_ro|master has joined #openttd
08:07:58  *** WWacko1976-work has joined #openttd
08:14:41  *** Alkel_U3 has quit IRC
08:14:47  *** Alkel_U3 has joined #openttd
09:07:23  *** Wolf01 has joined #openttd
09:08:05  <Wolf01> o/
09:12:44  <Wolf01> Mmmh, I applied 2 policies to a district and no achievement :/
09:20:53  *** Samu has joined #openttd
09:47:50  *** sim-al2 is now known as Guest2053
09:47:51  *** sim-al2 has joined #openttd
09:54:02  *** Guest2053 has quit IRC
10:22:31  *** ZirconiumX has joined #openttd
11:54:21  <Samu> problem
11:54:23  <Samu> 1.8.0  1.8.0 is not yet released. The following changes are not set in stone yet.
11:54:28  <Samu> https://noai.openttd.org/api/trunk/ai__changelog_8hpp.html
11:54:39  <Wolf01> Meh
11:56:05  <LordAro> not exactly a problem
11:56:15  <LordAro> just some out of date documentation
11:56:32  <LordAro> that won't have been updated since the move to git
11:57:29  <Wolf01> Eddi|zuHause: what's the mod which allows to set the allowed switch to lanes? I thought I had it but it seems not
12:13:39  <Wolf01> Oh, found it
12:28:01  <Wolf01> It would be cool if it was possible to set the turn right always possible on junctions, without being controlled by traffic lights
13:03:12  <Wolf01> People are dying to live in my city, literally... I can't understand why they die so much, maybe too much noise, but even in the low traffic areas? No pollution, no diseases...
13:04:13  *** snail_UES_ has joined #openttd
13:13:31  *** snail_UES_ has quit IRC
13:20:29  *** rocky113844 has joined #openttd
13:28:46  <Samu> WrightAI.GetEngineOptimalDaysInTransit(engine)[0] is this a thing?
13:28:54  <Samu> local fakedist = WrightAI.GetEngineOptimalRealFakeDist(engine, WrightAI.GetEngineOptimalDaysInTransit(engine)[0]);
13:28:59  <Samu> like that
13:29:04  <Samu> that [0]
13:29:25  <Samu> it returns 3 values at once
13:29:43  <Samu> return [days_in_transit, best_income, best_distance];
13:29:48  <Samu> only want the first value
13:29:53  <LordAro> that's fine
13:30:05  <Samu> cool, ty
13:30:08  <LordAro> might want to break it up into variables though, to make it clearer what's going on
13:34:40  *** Wacko1976 has joined #openttd
13:37:36  <Eddi|zuHause> Wolf01: there is a custom traffic light feature in the traffic manager mod, where you can control the phases
13:37:54  <Wolf01> Yeah, but in manual mode
13:38:33  <Wolf01> Also, how do I make horizontal bridges?
13:39:03  <Eddi|zuHause> it would be nice if you could save that as a template and apply it to more crossings
13:39:10  *** rocky113844 has quit IRC
13:39:33  *** rocky113844 has joined #openttd
13:40:13  <Eddi|zuHause> Wolf01: i've not quite figured that out
13:41:32  <Eddi|zuHause> Wolf01: i think i've seen a "more road construction options" mod, but i have not tried that
13:44:06  <Sacro> Wolf01: pgup/pgdown
13:44:25  <Sacro> alters the road height
13:56:53  *** sim-al2 has quit IRC
14:15:11  <Wolf01> Yeah, but not on bridges over rivers
14:15:25  <Wolf01> Or I have to build bridges piece by piece
14:15:58  <Wolf01> Also... is there a limit to land slots? I need to purchase a slot to connect to the railway... but I can't
14:25:35  <Eddi|zuHause> you get land slots as your city grows, up to a total of 9, but there are mods to unlock more (up to 25) and also one that just unlocks the whole map
14:26:39  <Eddi|zuHause> if you look at the city growth milestones, each time it says "2x2km" you get a new slot
14:39:50  <crem> Do youse git or something else for developemtn? If not, otherwise do you follow gitflow or another layout system of branches.
14:41:17  <LordAro> https://github.com/OpenTTD/OpenTTD
14:42:12  <Eddi|zuHause> https://github.openttd.org
14:42:25  <LordAro> or that
14:42:36  <crem> So a branch per minor release, and then cherrypick for patch releases?
14:42:49  <LordAro> no one's really sure yet
14:43:01  <LordAro> there's not been a release since the move to git
14:43:56  <crem> The canonical way is the "gitflow", but probably it's an overkill.
14:44:38  <LordAro> i wouldn't say there's a single canonical way
14:44:40  <crem> I'm trying to come up with some system for another project, while minimizing number of streams.
14:46:00  <Eddi|zuHause> crem: in the svn days there was a fork right before a 1.x.0(-RC1) release
14:46:50  <crem> Fork for a release? And then only cherrypicks came there, right?
14:46:55  <Eddi|zuHause> yes
14:47:42  <crem> Sounds reasonable!
14:48:25  <Eddi|zuHause> that's probaly fine if you only want to backport bugfixes to the 1.x.y releases, not new features
14:48:38  <crem> Do you have some file like "version.txt" in source tree?
14:49:23  <crem> If yes, I wonder what is the sequence of updating it during RC1 fork.
14:49:46  <Eddi|zuHause> version detection is a bit complicated
14:50:29  <Eddi|zuHause> but generally, after the fork of 1.x.0, in trunk there is a commit "we now head for 1.(x+1)"
14:52:06  *** WWacko1976-work has quit IRC
14:52:33  <Eddi|zuHause> so trunk (now master) is currently considered "1.9.0-alpha", whereas the release branch is "1.8.0"
14:58:04  *** roidal has joined #openttd
15:04:31  *** sla_ro|master has quit IRC
15:08:20  <Wolf01> Eddi|zuHause: is there some limitation with rails? I connected 4 stations and I'm not able to set a route, it doesn't seem that there are disconnected rails
15:14:12  *** Mahjong has quit IRC
15:14:50  <Eddi|zuHause> i don't think there is a limitation
15:15:00  <Eddi|zuHause> got to recheck the rails probably
15:15:02  *** Mahjong has joined #openttd
15:15:47  <Eddi|zuHause> are you sure you're using the rail route tool, and not bus route or something? :p
15:16:02  <Wolf01> Yes, rail tool
15:17:13  <Wolf01> It worked before, i paused to replace a bridge with a tunnel and it doesn't work anymore
15:19:10  <Eddi|zuHause> dunno what you're doing wrong
15:19:21  <Wolf01> Rebuilt the rail, now it works again
15:19:55  <Wolf01> I think it was because I moved it a bit with Move IT!
15:31:41  <Eddi|zuHause> could be you disconnected the rail by doing that incorrectly
15:32:21  <Wolf01> Maybe, I only straightened a bit a piece of track
15:39:19  <Wolf01> BBL, maybe
15:39:25  *** Wolf01 has quit IRC
15:52:51  *** Progman has joined #openttd
16:06:10  *** sla_ro|master has joined #openttd
16:22:36  *** chomwitt has joined #openttd
16:26:04  *** Wacko1976 has quit IRC
16:27:47  *** Flygon has quit IRC
16:40:05  *** Supercheese has joined #openttd
16:50:42  *** HerzogDeXtEr has joined #openttd
16:53:02  *** Wacko1976 has joined #openttd
17:21:52  *** PNDA has joined #openttd
17:23:43  <PNDA> Hey, anyone know how I can deselect any Dependency on BaNaNaS for my GRF?
17:30:32  *** chomwitt has quit IRC
17:47:18  *** frosch123 has joined #openttd
18:06:24  *** tokai|noir has joined #openttd
18:06:24  *** ChanServ sets mode: +v tokai|noir
18:13:17  *** tokai has quit IRC
18:22:45  *** Wacko1976 has quit IRC
18:54:43  *** glx has joined #openttd
18:54:43  *** ChanServ sets mode: +v glx
19:05:40  *** roidal has quit IRC
19:14:55  *** PNDA has quit IRC
19:29:44  *** chomwitt has joined #openttd
19:30:14  *** sim-al2 has joined #openttd
19:48:14  *** sim-al2 has quit IRC
19:48:21  *** hph^ has joined #openttd
20:15:20  *** Wacko1976 has joined #openttd
20:30:34  *** Stimrol has joined #openttd
20:35:42  *** Arveen has joined #openttd
20:40:20  *** Arveen2 has quit IRC
21:11:50  <Samu> how do i check if a road has exactly only 1 piece?
21:12:10  <Samu> IsRoadTile doesn't help :(
21:12:22  *** GroovyNoodle has joined #openttd
21:13:12  *** sla_ro|master has quit IRC
21:22:55  *** Progman has quit IRC
21:44:26  *** HerzogDeXtEr has quit IRC
21:45:05  *** Wacko1976 has quit IRC
21:54:26  *** sim-al2 has joined #openttd
22:29:21  *** frosch123 has quit IRC
22:31:08  *** Laedek_ has joined #openttd
22:37:08  *** Laedek has quit IRC
23:00:56  *** Thedarkb-X40 has quit IRC
23:23:18  *** GroovyNoodle has quit IRC
23:27:14  *** snail_UES_ has joined #openttd

Powered by YARRSTE version: svn-trunk