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Log for #openttd on 8th September 2018:
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06:47:00  <andythenorth> o/
06:47:00  <Supercheese> I like how I now have three tortoises installed: TortoiseSVN, TortoiseHG, and TortoiseGit
06:47:07  <Supercheese> much turtle
06:48:02  <andythenorth> I have a Tortoise http://wiki.wargaming.net/en/Blitz:GB32_Tortoise
06:48:44  <Supercheese> ah yeah, I have that on War Thunder
06:48:50  <Supercheese> slow lad
06:48:53  <Supercheese> worthy of the name
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10:14:30  <andythenorth> so I reviewed this nml patch, and fixed some bugs https://github.com/nielsmh/nml/commits/indcargonum
10:14:39  <andythenorth> fixes are here https://paste.openttdcoop.org/phnoopups/fpaxbg/raw
10:15:05  <andythenorth> how do I edit history to fix the 2 specific broken commits?
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10:42:21  <LordAro> andythenorth: rebase -i -> edit commits
10:52:41  <andythenorth> is this an accurate guide? https://gist.github.com/kale-stew/e13b3c3999e50b3fe9746f500552ebd7
10:53:51  <LordAro> andythenorth: possibly
10:54:01  <LordAro> in fact, yeah, that'll be fine
10:54:20  <LordAro> you can do rebase -i <source branch, probably master> to get all commits in that branch
10:57:59  <Samu_> dang, the amount of code I had to write to predict the airport type...
10:58:48  <andythenorth> I like git
10:59:18  <andythenorth> but it tends towards the high end of bureacracy
11:01:20  <andythenorth> will it preserve the original author during a rebase?
11:01:30  <andythenorth> this isn't my code
11:01:33  <LordAro> uh
11:01:35  <LordAro> maybe
11:06:44  <nielsm> I think it should yes
11:08:58  <andythenorth> I remember when code was all controlled as "foo_final_final.py" on a shared NAS
11:09:05  <andythenorth> seemed much easier tbh
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13:00:53  <Samu_> noob question
13:01:06  <Samu_> how do I transform a number into text?
13:01:29  <Samu_> example, airport of type 0, instead of saying 0, i wanted it to say small
13:14:51  <Samu_> nevermind, I figured it out, was easier than expected
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13:47:55  <Samu_> there is a weird issue happening and I can't figure out why
13:48:23  <Samu_> the City Airport isn't available in the years 2020's somehow
13:48:29  <Samu_> wondering why
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13:49:28  <DorpsGek_II> [OpenTTD/OpenTTD] jottyfan opened issue #6894: destroy but keep land https://github.com/OpenTTD/OpenTTD/issues/6894
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14:10:37  <Eddi|zuHause> didn't we say github is not for feature requests?
14:22:31  <Samu_> when is metropolitan available
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14:23:33  <Samu_> im having an issue with rotating tried towns, damn me
14:23:43  <Samu_> won't be easy to fix this one
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15:04:07  <andythenorth> o/
15:09:22  <Samu_> when the metropolitan airport becomes available, the AI can't build city airports anymore?
15:09:45  <Samu_> or is it a bug with my script
15:09:47  <Samu_> ?
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15:10:17  <Samu_> something fishy is going on
15:15:47  <DorpsGek_II> [OpenTTD/OpenTTD] szymex73 opened issue #6895: Wrong release version? https://github.com/OpenTTD/OpenTTD/issues/6895
15:16:28  <Wormnest> Several airport thypes expire yes, check the wiki which ones and when
15:26:53  <Eddi|zuHause> andythenorth: there was a ticket earlier that i think you can close as invalid (feature request)
15:29:47  <andythenorth> https://github.com/OpenTTD/OpenTTD/issues/6894 ?
15:29:52  <Eddi|zuHause> yeah
15:30:51  <andythenorth> rationale?
15:32:55  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #6895: Wrong release version? https://github.com/OpenTTD/OpenTTD/issues/6895#issuecomment-419651517
15:33:46  <Samu_> there is a bug somewhere
15:33:56  <Samu_>  suspect it's openttd itself
15:33:58  <LordAro> andythenorth: not current goal, probably
15:34:12  <Samu_> in 1979 the city airport is available for the ai
15:34:18  <LordAro> changing anything to do with how buying land works has always been rejected as it's always too open for abuse
15:34:28  <Samu_> in 1980, when metropolitan becomes available, the city is no longer available for the ai
15:34:33  <Samu_> but for human players it is
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15:34:45  <Samu_> must investigate openttd code
15:35:27  <LordAro> that does sound weird
15:47:54  <Samu_> hmm nop, openttd code seems fine, then it must be my script, for some reason it can't detect the city airport as being available :(
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15:53:41  <Eddi|zuHause> making it difficult to buy land in bulk is sort of an anti-trust-law
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15:54:21  <Eddi|zuHause> also, from CONTRIBUTING.md: "Although we really appreciate feedback and ideas, we will close feature requests that we don't expect to fulfill in the next year."
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16:02:31  <LordAro> Eddi|zuHause: quick, close the NRT prq :p
16:03:06  <Eddi|zuHause> that isn't technically a "feature request" :p
16:07:47  <Samu_> i found the problem
16:08:06  <Samu_> both city and metropolitan have the same price
16:08:25  <Samu_> I was using price as the item index
16:08:38  <Samu_> so when metro became available, the city would poof
16:08:45  <Samu_> from my list
16:09:00  <Samu_> have to build this list in another manner :(
16:10:06  <andythenorth> NRT is dead
16:10:14  <Samu_> really? what happened?
16:10:22  <Eddi|zuHause> NRT is dead, long live NRT!
16:11:33  <andythenorth> it got crushed under the wheels of improvements
16:11:37  <andythenorth> this happens in software
16:12:30  <andythenorth> the build is dead due to compile farm
16:12:48  <andythenorth> and the feature is bit rotting, and won't ever move due to politics
16:12:57  <andythenorth> but eh, that's software :)
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16:26:18  <Samu_> problem solved, it was my code, :p
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16:41:07  <andythenorth> Eddi|zuHause: if houses had two (or more) production levels...
16:41:14  <andythenorth> one an initial trickle level
16:41:26  <andythenorth> the other depends on passengers delivered to town in last month
16:41:27  <Eddi|zuHause> what would that solve?
16:41:41  <andythenorth> we'd get a different kind of network flooding
16:41:54  <andythenorth> it would have differing levels of flood
16:47:14  <Eddi|zuHause> did we even solve the quadratic passenger generation yet?
16:47:27  <Eddi|zuHause> that's like a one-line patch
16:54:16  <andythenorth> we solved a lot recently
16:54:21  <andythenorth> but probs not that
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17:20:57  <peter1138> Eddi|zuHause, is the patch on github?
17:21:21  <Eddi|zuHause> dunno if anybody even wrote that patch
17:21:33  <peter1138> You seem to know what the patch contains.
17:22:17  <Eddi|zuHause> yes, removing one of the two "chance(1 out of x)" lines
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17:23:26  <andythenorth> oof
17:23:32  <andythenorth> now that NRT is dead, could we ship it?
17:29:48  <LordAro> Eddi|zuHause: can you point to it?
17:38:14  <andythenorth> I can't find it in an issue
17:38:56  <andythenorth> it's not this is it https://github.com/OpenTTD/OpenTTD/pull/6777
17:46:10  <peter1138> It's a classic case of Somebody(tm) should do it.
17:55:28  <andythenorth> classic
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18:09:59  <LordAro> peter1138: you should do it
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18:15:56  <peter1138> What, approve NRT? :p
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18:18:54  <andythenorth> add it as a feature branch :P
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18:42:06  <Samu_> these large with small with heli combinations are so confusing
18:42:26  <Samu_> i'm trying to make everything work in an intelligent manner
18:42:33  <Samu_> but I get lost in my thoughts
18:43:56  <Samu_> i can make a route for a small aeroplane by using large airports... sounds easy when said
18:44:07  <Samu_> but dealing with it in the code is so confusing
18:44:26  <Samu_> I get lost
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19:23:33  <Eddi|zuHause> andythenorth: no, it's not that
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19:49:55  <Samu_> I'm gonna stop thinking
19:51:36  <Samu_> the way it's working right now is not perfect, I know there could be some more airport / aircraft / pair combinations, but the way it works right now is not that bad to tell the truth
19:52:19  <Samu_> it's just doesn't account all possible cases
19:52:29  <Samu_> all possible combinations, but ... meh
19:54:15  <Samu_> the tried Towns recycling isn't perfect either
19:54:57  <Samu_> but at least it will handle all available towns one way or another, just not in an intelligent manner
19:57:32  <Samu_> what shall I name the AI if I'm to upload it to bananas?
19:57:47  <andythenorth> samu AI
19:58:07  <Samu_> it's based on LuDiAI
19:58:33  <Samu_> i picked it up and started adding code to it, initially was supposed to be only fixes, but now it's something more
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19:59:40  <Samu_> it's current name is LuDiAI AfterFix, is that a bad name?
20:00:28  <Samu_> since it was based on it, i thought it fair to name as such, but if that could bring me trouble, I wanna avoid it
20:03:54  <LordAro> i'd say just adding "after fix" on the end of it could cause more trouble
20:04:11  <LordAro> come up with something that has lud/ludi/whatever in its name
20:04:15  <LordAro> imo
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20:08:49  <Samu_> Samu AI?
20:08:56  <Samu_> LuDiSamu
20:09:00  <Samu_> LuSa
20:09:31  <LordAro> you can do whatever you want :p
20:10:07  <Samu_> Samu's LuDi?
20:10:11  <Samu_> Samu's LuDiAI
20:11:56  <Samu_> LuDSa
20:12:05  <Samu_> SaLu
20:12:20  <Samu_> SaLuDiAI
20:13:37  <Samu_> Wormnest: give me ideas !
20:14:22  <Samu_> LuDiAI license is gpl 2.0
20:14:35  <Samu_> it imports roadpathfinder.3 library
20:15:05  <Samu_> it has a copy paste of WrightAI into it as well
20:15:09  <Samu_> I have heavily modified it
20:15:49  <Samu_> what was wrightAI / roadpathfinder licenses?
20:16:07  <Samu_> oh, road pathfinder also imports graphaystar
20:16:19  <Samu_> do all licenses must be compatible with each other?
20:16:47  <LordAro> they do, but i'm pretty sure everything is gpl2
20:20:22  <Samu_> oh, gnu license version 2
20:20:34  <Samu_> gnu general public license
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20:30:58  <andythenorth> someone should do shunting
20:31:04  <andythenorth> so I can drop wagons off for loading
20:34:34  <Eddi|zuHause> someone did that
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22:55:29  <Samu_> guys
22:55:52  <Samu_> how do I get the base maintenance cost of an airport piece
22:56:23  <Samu_> i know it depends on a factor, but there is a base it's being based off
22:56:31  <Samu_> how do I get it?
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23:29:10  <DorpsGek_II> [OpenTTD/OpenTTD] rofl0r opened issue #6896: game crashes on first autosave if compiled without lzo but with lzma https://github.com/OpenTTD/OpenTTD/issues/6896
23:30:46  <DorpsGek_II> [OpenTTD/OpenTTD] rofl0r commented on issue #6896: game crashes on first autosave if compiled without lzo but with lzma https://github.com/OpenTTD/OpenTTD/issues/6896#issuecomment-419679746
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