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09:24:57 <LordAro> Mahjong: fix your connection 09:32:37 *** Mahjong1 has joined #openttd 09:35:40 *** andythenorth has left #openttd 09:37:32 *** Mahjong has quit IRC 11:02:54 <Samu> connection reset by peer? 11:02:58 <Samu> read error 11:03:22 <Samu> nevermind, I'm too late 11:13:14 *** pente has joined #openttd 11:13:27 *** pente has left #openttd 12:06:34 *** IgnoredAmbience has left #openttd 12:42:08 *** andythenorth has joined #openttd 12:56:40 *** peter1138 has quit IRC 13:02:24 *** peter1138 has joined #openttd 13:02:25 *** ChanServ sets mode: +o peter1138 13:04:29 <Samu> the AI is now able to track down where he place bridges 13:04:34 <Samu> and can upgrade them 13:04:35 <Samu> yay 13:08:40 <Samu> and it can save and load them back 13:08:47 <Samu> so proud! :p 13:09:39 <Samu> there is a "maybe not a bug" about tunnels 13:10:52 <Samu> it he tries to build a tunnel from x to y in a tunnel from the same x to the same y, the error message it gets is AREA NOT CLEAR 13:11:07 <Samu> the pathbuilder was expecting ALREADY BUILT message :( 13:11:26 <Samu> for bridges it gets ALREADY BUILT 13:11:36 <Samu> for road pieces it gets ALREADY BUILT 13:11:42 <Samu> but for tunnels it does not 13:11:48 <Samu> bug or intended? 13:13:07 *** andythenorth has left #openttd 13:13:27 <peter1138> Probably neither. 13:14:07 <peter1138> It's not actually wrong, and it's not deliberately intended to be different to the others. 13:14:57 <peter1138> It's not like we all sat down and decided what error messages to give throughout the game. 13:15:43 <peter1138> You could make a feature suggestion (or, heh, a PR) if you think ALREADY BUILT would be a useful status to return in this case. 13:36:33 <Eddi|zuHause> random idea for #6894: ctrl+click with the buy land tool could bulldoze whatever is there to buy the land 13:36:54 *** eirc has quit IRC 13:43:36 *** nielsm has joined #openttd 13:53:01 *** sla_ro|master has joined #openttd 14:05:17 *** eirc has joined #openttd 14:06:48 *** eirc has quit IRC 14:07:41 *** KouDy has quit IRC 14:08:39 *** eirc has joined #openttd 14:40:42 *** KouDy has joined #openttd 14:59:00 *** sla_ro|master has quit IRC 15:00:16 *** KouDy has joined #openttd 15:13:12 *** Gja has joined #openttd 15:16:16 *** Tharbakim has quit IRC 15:16:43 *** Alberth has joined #openttd 15:16:43 *** ChanServ sets mode: +o Alberth 15:16:58 <Alberth> o/ 15:18:28 *** KouDy has quit IRC 15:30:42 *** synchris has joined #openttd 15:33:07 *** Gja has quit IRC 15:35:03 *** andythenorth has joined #openttd 15:35:06 <andythenorth> o/ 15:39:13 * andythenorth has a puzzle 15:48:55 <Samu> local next_tile = cur_node + (cur_node - other_end) / AIMap.DistanceManhattan(cur_node, other_end);~ 15:49:01 <Samu> what kind of magic math is this 15:49:15 *** KouDy has joined #openttd 15:50:45 <Samu> @calc 500 + (500 - 300) / 200 15:50:46 <DorpsGek> Samu: 501 15:50:51 <Samu> what? 15:53:04 *** Wormnest has joined #openttd 15:53:15 <andythenorth> next tile innit 15:53:32 <Samu> @calc 500 + (500 - 700) / 200 15:53:32 <DorpsGek> Samu: 499 15:53:49 <Samu> ah, the next adjacent tile towards a direction, i see 15:54:45 <Samu> what about y axis :( 15:55:10 <Samu> @calc 500 + (500 - 564) / 1 15:55:10 <DorpsGek> Samu: 436 15:55:30 <Samu> @calc 500 + (500 - 436) / 1 15:55:30 <DorpsGek> Samu: 564 15:55:32 *** Thedarkb has joined #openttd 15:55:35 <Samu> nice magic 15:56:53 *** Thedarkb has quit IRC 15:57:49 *** sla_ro|master has joined #openttd 16:03:00 <Alberth> x=0; x=1-x; x=1-x; ... 16:08:31 <andythenorth> lo Alberth 16:08:53 *** Sheogorath has joined #openttd 16:14:29 *** Flygon has quit IRC 16:21:49 <FLHerne> LordAro: I think it just translates as "I disagree" 16:25:38 <Alberth> lo andy 16:30:23 <andythenorth> the brown one https://dev.openttdcoop.org/attachments/download/9095/covhops.png 16:30:28 <andythenorth> too much the colour of a poo? 16:32:44 <planetmaker> o/ 16:32:47 <Alberth> at this size somewhat yeah, in a green grassfield it may be not so bad imho 16:32:50 <planetmaker> the colour is fine IMHO 16:32:59 <Alberth> \o planet person 16:33:13 <planetmaker> wood and poo... is just different in touching ;) 16:33:25 <Alberth> doow ! 16:34:55 <andythenorth> I want some variety in default wagon colours 16:35:05 <andythenorth> mostly they are CC, which is good 16:35:17 <planetmaker> so... use 32bpp :) 16:35:29 <andythenorth> not that kind of variety :) 16:35:37 <planetmaker> and still stick to the palette but deviate where it "needs more colour" 16:38:57 <andythenorth> oof, I still need to get the 16 cargos patch fixed 16:39:30 <andythenorth> https://github.com/OpenTTD/OpenTTD/pull/6867 16:39:36 <andythenorth> specifically the nml for it 16:39:59 <andythenorth> https://github.com/nielsmh/nml/commits/indcargonum 16:42:13 *** Tharbakim has joined #openttd 16:45:11 *** HerzogDeXtEr has joined #openttd 16:55:43 *** andythenorth has quit IRC 17:01:27 <Samu> just changed the pathfinder costs to use real costs 17:01:31 *** KouDy has quit IRC 17:01:35 <Samu> £ costs 17:01:45 <Samu> testing 17:01:53 <Samu> i actually wonder what the results will be 17:03:52 <Samu> woah, not bad, for the first route 17:03:57 <Samu> i expected worse 17:11:17 <Samu> lol, it contourns trees 17:12:10 *** Wolf01 has joined #openttd 17:13:15 <Wolf01> o/ 17:13:19 <Samu> contourns farm land, that's good 17:19:47 *** andythenorth has joined #openttd 17:20:09 <Samu> lol https://imgur.com/cdMzZuz 17:20:25 <Samu> construction costs conscious pathfinder 17:21:37 <Samu> sometimes it goes great lenghts to avoid demolishing trees, that's the worst part 17:22:03 <Samu> it's interesting nevertheless 17:23:03 <andythenorth> so I need to clone a branch from a git remote 17:23:10 <andythenorth> so I have a local working branch in my repo 17:23:36 <nielsm> clone the repo (or add it as remote on an existing local repo and fetch) 17:23:47 <nielsm> then checkout remotename/branchname 17:27:50 *** Wormnest has quit IRC 17:31:22 *** Gja has joined #openttd 17:33:41 <Alberth> Samu: it doesn't know you can also build at tiles with 1 corner up? 17:33:47 *** KouDy has joined #openttd 17:33:57 <Alberth> or is that much more expensive ? 17:34:01 <nielsm> Alberth I'm guessing the landscaping costs offset it 17:34:25 <Alberth> it would build foundations, wouldn't it? 17:34:48 <nielsm> yes, those are actually rather expensive 17:35:14 <Alberth> ah, so working properly then :) 17:36:41 <LordAro> iirc all the pathfinder costs are configurable 17:36:48 <LordAro> almost no one ever touches them though 17:39:40 *** ToBeFree has joined #openttd 17:40:29 <FLHerne> andythenorth: I think they look fine 17:42:47 <Samu> https://imgur.com/bRgDDSZ this one was the weirdest 17:42:55 *** SpComb has quit IRC 17:49:11 <nielsm> okay that's weird yes, was that really cheaper than cutting a more direct route through? 17:49:32 <Samu> i doubt it 17:49:45 <Samu> clearing trees aren't all that expensive, are they 17:50:11 <Samu> i guess the cost is applied twice 17:50:59 <Samu> new_tile becomes prev_tile, and it estimates costs from prev_tile to new_tile, so there is some repetition 17:51:26 <Samu> since it's in test mode 17:51:34 <Samu> the trees aren't actually cleared 17:54:18 <Samu> if i could just get the cost of every individual part separated :( 17:54:28 *** Gja has quit IRC 18:00:04 <Alberth> LordAro: I think this is a pathdfinder in squirrel 18:00:56 <Samu> it takes longer to time out 18:00:59 <Alberth> clear the tile if it is not empty? 18:01:17 <Samu> it's pathfinding 18:01:21 <Samu> can't clear 18:02:35 <Samu> with some math involved, i can try separate prices. i can check the price of demolishing tile 18:02:59 <Alberth> for checking, build the road, note the cost, clear the tile, and build it again, note the cost again 18:03:27 <Alberth> gives an idea of the how much cost you avoided by not going through the woods 18:03:27 <Samu> prev_tile wouldn't need to be accounted again 18:03:58 *** frosch123 has joined #openttd 18:04:27 <Alberth> you could also add a cost for the length of the road 18:05:01 <Samu> this pathfinder always involves two tiles to get costs 18:05:06 <Alberth> to avoid it building long detours 18:05:32 <Samu> hmm let me think 18:05:48 <Alberth> it would always clear the tile right? 18:06:27 <Samu> 1 - 2 - 3 - 4 - 5, starts with null and 1 18:06:29 <Samu> then 1 and 2 18:06:32 <Samu> then 2 and 3 18:06:34 <Samu> etc 18:06:55 <Alberth> and each tile is equal in cost for road, so you can count number of tiles and multiply by road cost for 1 tile 18:07:08 <Alberth> *each cleared tile 18:07:38 *** tokai has joined #openttd 18:07:38 *** ChanServ sets mode: +v tokai 18:07:42 <andythenorth> I need checkout -b, yes? 18:08:18 <Alberth> makes life simpler to refer to the branch, mostly 18:08:29 <Alberth> and required if you add more changes 18:09:32 <andythenorth> I need to interactive rebase 18:09:38 <Alberth> ie you can check-out any commit by referring to the hash, but the only thing from getting it garbage collected is the fact that it is part of some branch 18:09:38 <andythenorth> so I am assuming I need a branch for that 18:10:01 <Alberth> yes, you'll be changing the branch, so head would be dangling otherwise 18:13:00 <andythenorth> goof 18:13:06 <andythenorth> I really like git, but I can't use it 18:13:48 <andythenorth> I have checked out the remote branch, but it has no diff with master 18:13:52 <andythenorth> so that can't be correct 18:14:35 *** tokai|noir has quit IRC 18:14:46 <andythenorth> ok fixed :| 18:16:35 <Samu> maybe i'll have to put this to use https://noai.openttd.org/api/trunk/classAITile.html#76ba2d0b913cf012cfa2bd6436d442e7 18:16:49 <Samu> AITile functions 18:16:56 <Samu> and define a base price for all that stuff 18:16:57 <andythenorth> this is now the worst teddy bear coding channel ever 18:28:11 *** Wormnest has joined #openttd 18:30:44 <Alberth> make a channel with just you? :) 18:31:04 <Alberth> or use a real teddy bear :p 18:31:49 *** SpComb has joined #openttd 18:33:11 <andythenorth> and one for samu 18:35:05 *** Wacko1976 has joined #openttd 18:38:57 *** Supercheese has joined #openttd 18:39:41 <Alberth> night 18:39:53 <andythenorth> bye 18:40:23 *** Alberth has left #openttd 18:42:56 *** wodencafe has quit IRC 18:43:02 *** HeyCitizen has joined #openttd 18:44:00 *** wodencafe has joined #openttd 18:44:10 *** HeyCitizen_ has quit IRC 18:47:01 *** gelignite has joined #openttd 18:52:02 *** iSoSyS has joined #openttd 19:15:32 *** andythenorth has quit IRC 19:15:54 *** andythenorth has joined #openttd 19:15:59 <andythenorth> I need a bigger screen :P 19:16:11 <andythenorth> I have 2 shells, 3 browser windows and a text editor 19:16:19 <andythenorth> just to patch nml :P 19:18:55 *** sla_ro|master has quit IRC 19:21:18 <andythenorth> ooof 19:21:21 <andythenorth> don't think I can do this 19:21:26 <andythenorth> the instructions didn't work 19:21:39 <andythenorth> I am following this 19:21:40 <andythenorth> https://gist.github.com/kale-stew/e13b3c3999e50b3fe9746f500552ebd7 19:21:50 <andythenorth> I have a commit changed locally 19:21:56 <andythenorth> but it won't show in github 19:22:00 <andythenorth> I force pushed 19:22:08 <andythenorth> git sees no more changes to push 19:22:14 <andythenorth> that's one problem 19:22:41 <andythenorth> separately, I need to amend another commit, but I get conflicts when I try to do that 19:22:59 <nielsm> you pushed to my repos on github 19:23:10 <nielsm> not sure if that was your intention 19:23:51 <nielsm> https://github.com/nielsmh/nml/commits/indcargonum 19:24:58 <andythenorth> how did I do that? 19:25:10 <andythenorth> how did I get rights? 19:25:20 * andythenorth hates wearing clown shoes, it makes me feel stupid 19:25:32 <nielsm> I added you as a collaborator a while ago so you could use the issue tracker on my fork 19:25:38 <andythenorth> oof 19:25:59 <andythenorth> so my local branch treats your remote as origin? 19:26:12 <nielsm> and projects on personal accounts don't have access rights 19:26:36 <andythenorth> well sorry :( 19:26:36 <nielsm> yes it's the default push remote for your local branch 19:26:49 <andythenorth> so I have to specify origin on push? 19:27:27 <andythenorth> this is the problem with trying to follow 2 guides, and having to combine instructiosn from each 19:27:28 <nielsm> at least once 19:27:44 <nielsm> git push -u otherremote 19:28:01 <nielsm> pushes the branch to otherremote and sets that as the default remote for push 19:28:32 <andythenorth> hmm, now I have https://github.com/andythenorth/nml/commits/indcargonum 19:28:36 <andythenorth> I should stick to drawing 19:29:05 <andythenorth> that looks like the rebase is gone, and now I have additional commits 19:29:27 <andythenorth> but nothing in my shell history should have done that afaict 19:34:26 <andythenorth> let's delete the branch 19:35:53 <andythenorth> how many times can I interactive rebase? 19:35:58 <andythenorth> is it a one-time thing? 19:36:06 <nielsm> as much as you desire 19:36:54 <nielsm> I did it a ton when working on my music patches 19:36:54 <andythenorth> ok 19:37:09 <nielsm> mainly to integrate fixes in old commits 19:37:12 <andythenorth> I can see how it would get easy if you're in the habit 19:37:24 <andythenorth> it's a bit like a patch queue 19:40:21 *** synchris has quit IRC 19:44:41 <andythenorth> nielsm: so I have my patches integrated, afaict they are on the right commits 19:44:46 <andythenorth> grf builds anyway :P 19:44:57 <andythenorth> shall I push them to your repo too, as I'm 50% there already :P 19:44:57 <nielsm> cool 19:45:14 <nielsm> you can do that 19:45:30 <nielsm> but I'm going to bed now, slight headache and stuff :( 19:45:42 <andythenorth> ok done 19:46:03 <nielsm> gn 19:48:08 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on pull request #6867: 16 cargo types in and out for industries https://github.com/OpenTTD/OpenTTD/pull/6867#issuecomment-420037189 19:54:07 *** nielsm has quit IRC 19:55:21 <andythenorth> anyone fancy reviewing? :P 19:56:40 *** Wacko1976 has quit IRC 19:56:51 *** Wacko1976 has joined #openttd 19:59:28 *** ToBeFree has quit IRC 20:02:27 *** gelignite has quit IRC 20:03:53 *** KouDy has quit IRC 20:09:53 <frosch123> i have been wanting to do that for 6 weeks :) 20:11:32 <frosch123> if it was not a pr, i probably would have committed the first patches, and skipped stuff like prop 28 20:11:36 *** KouDy has joined #openttd 20:11:44 <andythenorth> process eh :) 20:12:06 <frosch123> can i split a pr and commit the settled part? while skipping what is unclear? 20:16:16 <andythenorth> if you can manage the bureacracy yes :) 20:16:23 <peter1138> Cherrypicking isn't exactly simple with github's PR process. 20:16:29 <andythenorth> I like git, I like github 20:16:30 <peter1138> Well, sort of. 20:16:36 <andythenorth> but the bureacracy 20:16:47 <andythenorth> it's quite offputting for actually writing code 20:17:07 <andythenorth> frosch123: so I think prop 28 is unsettled 20:17:17 <andythenorth> dunno what else you would drop, but eh, up to you :) 20:17:49 <frosch123> i would drop everything that is not immediately put to use by firs 20:17:50 <peter1138> The bureaucracy is stuff we've turned on. 20:19:24 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on pull request #6897: GetMonthlyMaintenanceCost https://github.com/OpenTTD/OpenTTD/pull/6897#issuecomment-420046541 20:19:59 <andythenorth> the bureacracy is fixing commits with rebase, instead of whacking a patch in a later commit :P 20:20:26 <andythenorth> actually it's fine, I'm just bad at it 20:22:19 <andythenorth> I think FIRS would use all but prop 28 frosch123 20:22:27 <andythenorth> I'm just checking again, it's a big PR :) 20:29:07 <andythenorth> it's kind of hard to follow exactly the final spec, but industry props 25, 26, 27 and flag 18, and tile flag 1 look like what FIRS needs 20:37:51 *** frosch123 has quit IRC 20:45:25 <Samu> calc 20:45:49 <Samu> @calc 16408-450 20:45:49 <DorpsGek> Samu: 15958 20:46:07 <Samu> @calc 17724-15958 20:46:07 <DorpsGek> Samu: 1766 20:46:47 <Samu> pathfinder computed cost was £17724 20:46:48 <ST2> one day Samu will find that Windows has a calculator too :D 20:47:00 <Samu> real built cost was 15958 20:47:05 <Samu> not bad 20:47:08 <Samu> hi ST2 20:47:16 <ST2> hi :) 20:47:38 <Samu> where are those extra costs coming from :( 21:07:53 *** andythenorth has left #openttd 21:22:27 *** Wacko1976 has quit IRC 21:38:42 <Samu> https://imgur.com/M2deDTw 21:39:07 <Samu> already able to compute the real cost 21:39:22 <Samu> now the estimated cost should be matching the actual cost 21:39:25 <Samu> hmm 21:39:35 <Samu> it is not :( 21:54:46 *** glx has joined #openttd 21:54:46 *** ChanServ sets mode: +v glx 21:56:35 <Samu> i detected where the costs don't match 21:56:38 <Samu> it's on sloped tiles 21:56:42 <Samu> :( 22:02:51 <Samu> the actual costs can vary on the fly 22:03:33 *** HerzogDeXtEr has quit IRC 22:03:45 <Samu> if a tree is being born or dies in a tile, it could affect the costs 22:05:45 <Samu> but the major discrepance is on sloped tiles 22:05:56 <Samu> how am I gonna handle this 22:18:17 <Samu> oh, the pathfinder computes frontwards 22:18:23 <Samu> the pathbuilder builds backwards 22:18:34 <Samu> hmm 22:20:02 <Samu> if I reverse the order, slopes might solve themselves, let's test 22:22:14 *** Wolf01 has quit IRC 22:27:15 <Samu> nope 22:27:18 <Samu> didn't solve it 22:44:41 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #6894: destroy but keep land https://github.com/OpenTTD/OpenTTD/issues/6894#issuecomment-420085886 22:44:52 <DorpsGek_II> [OpenTTD/OpenTTD] jottyfan closed issue #6894: destroy but keep land https://github.com/OpenTTD/OpenTTD/issues/6894 22:45:20 *** Wormnest has quit IRC 23:11:52 *** iSoSyS has quit IRC 23:23:17 <Eddi|zuHause> bot announcements still broken? 23:24:06 <glx> no changes in the bot source so... 23:24:39 *** Flygon has joined #openttd 23:24:52 <LordAro> no they magically fixed themselves 23:25:38 <Eddi|zuHause> i've had bosses that seemed to think like that... "why is this still not working?" "well... nobody worked on it?" 23:49:14 <Samu> ah LordAro 23:49:24 <Samu> the >> 3 23:50:16 <Samu> sec, let me open visual studio 23:50:25 <Samu> will tell you where I get that from 23:51:50 <Samu> ah, the int thing 23:52:03 <Samu> there is no uint16 operator conversion thing 23:52:10 <Samu> when doing the * operation 23:52:20 <Samu> so i transformed uint16 to int 23:54:30 <Samu> ah 23:54:39 <Samu> station.cpp line 555, where I got that >> 3 thing