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Log for #openttd on 16th September 2018:
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03:23:21  <DorpsGek_II> [OpenTTD/OpenTTD] thexa4 opened pull request #6905: Fix #6622: Fixes empty company name in news when gamescript constructs a town https://github.com/OpenTTD/OpenTTD/pull/6905
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06:00:41  <DorpsGek_II> [OpenTTD/OpenTTD] Hemaolle opened pull request #6906: Fix #6742: Only possible to build station next to competitor by using CTRL+click https://github.com/OpenTTD/OpenTTD/pull/6906
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06:52:34  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #6906: Fix #6742: Only possible to build station next to competitor by using CTRL+click https://github.com/OpenTTD/OpenTTD/pull/6906#issuecomment-421711206
06:54:08  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #6906: Fix #6742: Only possible to build station next to competitor by using CTRL+click https://github.com/OpenTTD/OpenTTD/pull/6906#issuecomment-421711405
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07:12:27  <DorpsGek_II> [OpenTTD/OpenTTD] George-VB opened issue #6907: Cargo capacity should be recalculated on TRIGGER_VEHICLE_NEW_LOAD https://github.com/OpenTTD/OpenTTD/issues/6907
07:16:49  <DorpsGek_II> [OpenTTD/OpenTTD] George-VB commented on issue #6907: Cargo capacity should be recalculated on TRIGGER_VEHICLE_NEW_LOAD https://github.com/OpenTTD/OpenTTD/issues/6907#issuecomment-421714164
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07:24:18  <andythenorth> moin
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07:45:24  <DorpsGek_II> [OpenTTD/OpenTTD] George-VB opened issue #6908: Request: Persistent storage for vehicles https://github.com/OpenTTD/OpenTTD/issues/6908
07:47:44  <DorpsGek_II> [OpenTTD/OpenTTD] George-VB commented on issue #6908: Request: Persistent storage for vehicles https://github.com/OpenTTD/OpenTTD/issues/6908#issuecomment-421718140
08:10:18  <andythenorth> oof I have introduced an odd bug to Iron Horse
08:10:29  <andythenorth> some vehicles have their props zeroed
08:10:53  <andythenorth> and the cargo refit list has '(undefined string)' appended to the end of it
08:11:53  <DorpsGek_II> [OpenTTD/OpenTTD] sj26 opened pull request #6909: Add BACKSPACE as a mappable hotkey https://github.com/OpenTTD/OpenTTD/pull/6909
08:13:24  <DorpsGek_II> [OpenTTD/OpenTTD] Hemaolle commented on pull request #6906: Fix #6742: Only possible to build station next to competitor by using CTRL+click https://github.com/OpenTTD/OpenTTD/pull/6906#issuecomment-421721309
08:14:11  <DorpsGek_II> [OpenTTD/OpenTTD] George-VB commented on issue #6907: Cargo capacity should be recalculated on TRIGGER_VEHICLE_NEW_LOAD https://github.com/OpenTTD/OpenTTD/issues/6907#issuecomment-421721393
08:14:34  <DorpsGek_II> [OpenTTD/OpenTTD] Hemaolle commented on pull request #6906: Fix #6742: Only possible to build station next to competitor by using CTRL+click https://github.com/OpenTTD/OpenTTD/pull/6906#issuecomment-421721441
08:14:38  <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on pull request #6909: Add BACKSPACE as a mappable hotkey https://github.com/OpenTTD/OpenTTD/pull/6909#issuecomment-421721448
08:15:35  <DorpsGek_II> [OpenTTD/OpenTTD] sj26 updated pull request #6909: Add BACKSPACE as a mappable hotkey https://github.com/OpenTTD/OpenTTD/pull/6909
08:16:29  <DorpsGek_II> [OpenTTD/OpenTTD] sj26 commented on pull request #6909: Add BACKSPACE as a mappable hotkey https://github.com/OpenTTD/OpenTTD/pull/6909#issuecomment-421721662
08:17:57  <LordAro> where did all that come from
08:19:23  <andythenorth> clearly
08:19:31  <andythenorth> it's the start of academic year or something
08:19:33  <andythenorth> or end of holidays
08:20:07  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #6906: Fix #6742: Only possible to build station next to competitor by using CTRL+click https://github.com/OpenTTD/OpenTTD/pull/6906#issuecomment-421722104
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08:21:19  <andythenorth> oof
08:21:24  <andythenorth> hello bisect my old friend :(
08:21:30  <andythenorth> I've come to find the bug again
08:25:20  <LordAro> :D
08:29:24  <DorpsGek_II> [OpenTTD/OpenTTD] Hemaolle commented on pull request #6906: Fix #6742: Only possible to build station next to competitor by using CTRL+click https://github.com/OpenTTD/OpenTTD/pull/6906#issuecomment-421723345
08:30:40  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #6906: Fix #6742: Only possible to build station next to competitor by using CTRL+click https://github.com/OpenTTD/OpenTTD/pull/6906#issuecomment-421723531
08:31:59  <andythenorth> :D
08:41:57  <andythenorth> found the broken rev, but not the cause :P
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08:49:00  <andythenorth> oof
08:49:14  <andythenorth> I thought nml switches could rely on only having a default result these days :P
08:49:17  <andythenorth> apparently not
08:49:20  <andythenorth> fails silently
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09:06:23  <DorpsGek_II> [OpenTTD/OpenTTD] Hemaolle updated pull request #6906: Fix #6742: Only possible to build station next to competitor by using CTRL+click https://github.com/OpenTTD/OpenTTD/pull/6906
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09:07:18  <LordAro> i wonder about the usefulness of the "needs review" label
09:07:31  <LordAro> given github already reports review status
09:09:00  <DorpsGek_II> [OpenTTD/OpenTTD] Hemaolle updated pull request #6906: Fix #6742: Only possible to build station next to competitor by using CTRL+click https://github.com/OpenTTD/OpenTTD/pull/6906
09:11:26  <DorpsGek_II> [OpenTTD/OpenTTD] Hemaolle updated pull request #6906: Fix #6742: Only possible to build station next to competitor by using CTRL+click https://github.com/OpenTTD/OpenTTD/pull/6906
09:13:02  <DorpsGek_II> [OpenTTD/OpenTTD] Hemaolle updated pull request #6906: Fix #6742: Only possible to build station next to competitor by using CTRL+click https://github.com/OpenTTD/OpenTTD/pull/6906
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09:15:26  <DorpsGek_II> [OpenTTD/OpenTTD] Hemaolle commented on pull request #6906: Fix #6742: Only possible to build station next to competitor by using CTRL+click https://github.com/OpenTTD/OpenTTD/pull/6906#issuecomment-421729478
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09:23:02  <Wolf01> o/
09:32:32  <DorpsGek_II> [OpenTTD/DorpsGek-irc] LordAro opened issue #6: No message for reviews https://github.com/OpenTTD/DorpsGek-irc/issues/6
09:36:27  <DorpsGek_II> [OpenTTD/OpenTTD] sj26 merged pull request #6909: Add BACKSPACE as a mappable hotkey https://github.com/OpenTTD/OpenTTD/pull/6909
09:36:27  <DorpsGek_II> [OpenTTD/OpenTTD] michicc pushed 1 commits to master:
09:36:27  <DorpsGek_II>   - Add: BACKSPACE can be mapped as a hotkey (by sj26)
09:36:28  <DorpsGek_II> https://github.com/OpenTTD/OpenTTD/commit/1a73c3983863
09:42:54  <DorpsGek_II> [OpenTTD/DorpsGek-irc] LordAro opened issue #7: PRQ merge messages are duplicated https://github.com/OpenTTD/DorpsGek-irc/issues/7
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12:01:47  <Samu> why is restart from savegames not starting as it started before the savegame?
12:02:39  <Samu> gonna be hard to reproduce a bug
12:09:45  <DorpsGek_II> [OpenTTD/OpenTTD] Hemaolle updated pull request #6906: Fix #6742: Only possible to build station next to competitor by using CTRL+click https://github.com/OpenTTD/OpenTTD/pull/6906
12:26:51  <Samu> something happening with AI settings I can't quite explain
12:27:12  <Samu> station spreading was supposed to be enabled. at least it was last night
12:27:25  <Samu> today, when i loaded the save, it is disabled
12:27:45  <DorpsGek_II> [OpenTTD/OpenTTD] Hemaolle commented on pull request #6906: Fix #6742: Only possible to build station next to competitor by using CTRL+click https://github.com/OpenTTD/OpenTTD/pull/6906#issuecomment-421757166
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12:34:24  <andythenorth> well
12:38:22  <DorpsGek_II> [OpenTTD/OpenTTD] sj26 commented on pull request #6909: Add BACKSPACE as a mappable hotkey https://github.com/OpenTTD/OpenTTD/pull/6909#issuecomment-421758505
12:49:16  <andythenorth> so
12:49:26  <andythenorth> can I rebuild FIRS on the basis of 16 cargos in / 16 out?
12:49:29  <andythenorth> o_O
12:50:01  <Wolf01> Why not?
12:50:21  <planetmaker> yeah, why not?
12:51:57  <Wolf01> The port will only benefit from that
12:52:34  <Wolf01> Also the bulk terminal
12:55:57  <andythenorth> it's really a question about pull requests
12:56:27  <andythenorth> https://github.com/OpenTTD/OpenTTD/pull/6867
12:56:41  <andythenorth> also NRT died again Wolf01 https://github.com/OpenTTD/OpenTTD/pull/6811
12:56:49  <andythenorth> I'm not sure I can be arsed to fix it any more
12:56:58  <Wolf01> :(
12:57:15  <andythenorth> I only have x amount of time for ottd stuff
12:57:28  <andythenorth> I can get more done with more satisfaction just doing newgrf
12:57:55  <andythenorth> spending time on core patches (a) I'm not very good at it (b) it's sometimes a waste of time
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12:58:12  <Rifan> hi there
12:58:14  <andythenorth> NRT is stupid
12:58:23  <andythenorth> it's been reviewed now by both Peter and TB
12:58:28  <andythenorth> and still there's no way to get it accepted
12:58:34  <andythenorth> it's like the most broken dev process ever
12:58:42  <Wolf01> That should be my work, but I've enough with development @work
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12:59:30  <andythenorth> well I'm done with it :)
12:59:43  <andythenorth> ottd can clearly make progress, look at all the other accepted PRs
12:59:53  <andythenorth> but this one is a zombie
13:08:24  <Wolf01> The irony is that there's really interest by grf authors
13:09:23  <andythenorth> another irony is that it's the one patch JGR won't integrate :P
13:09:27  <andythenorth> but that's neither here nor there
13:09:55  * andythenorth back to drawing wagons
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14:42:14  <Samu> review my patch requests
14:42:17  <Samu> ploz
14:42:33  <Samu> pull*
14:47:52  <LordAro> needs an actual dev
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15:12:57  <Samu> inflation ruins estimators, dodododo
15:13:09  <Samu> there's not much I can do about it
15:13:14  <planetmaker> :)
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15:15:45  <Samu> @calc 1928+170
15:15:45  <DorpsGek> Samu: 2098
15:15:59  <Samu> the year inflation stops
15:27:31  <Samu> i'm uploading v3 already
15:27:40  <Samu> brb
15:29:04  <Samu> done
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15:34:11  <Samu> is it barely surviving with high costs, inflation, 4% interest rate, 100k loan
15:34:40  <Samu> didn't use infrastructure maintenance costs though
15:51:37  <Samu> the refit problem is making me mad :(
15:55:11  <Samu> https://imgur.com/Dm6DTux
15:55:37  <Samu> fails to build the aircraft, because I cannot estimate refit costs with inflation
15:55:49  <Samu> I cannot even guess a value
15:57:30  <Samu> I'm disappointed :(
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16:02:10  <DorpsGek_II> [OpenTTD/DorpsGek-irc] glx22 commented on issue #7: PRQ merge messages are duplicated https://github.com/OpenTTD/DorpsGek-irc/issues/7#issuecomment-421787752
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16:28:22  <DorpsGek_II> [OpenTTD/OpenTTD] jmakovicka opened pull request #6910: Codechange: Improve (un)zoom performance https://github.com/OpenTTD/OpenTTD/pull/6910
16:36:15  <DorpsGek_II> [OpenTTD/OpenTTD] jmakovicka updated pull request #6910: Codechange: Improve (un)zoom performance https://github.com/OpenTTD/OpenTTD/pull/6910
16:38:14  <DorpsGek_II> [OpenTTD/OpenTTD] jmakovicka updated pull request #6910: Codechange: Improve (un)zoom performance https://github.com/OpenTTD/OpenTTD/pull/6910
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16:41:39  <DorpsGek_II> [OpenTTD/OpenTTD] jottyfan commented on issue #6894: destroy but keep land https://github.com/OpenTTD/OpenTTD/issues/6894#issuecomment-421793462
16:50:42  <DorpsGek_II> [OpenTTD/DorpsGek-irc] LordAro commented on issue #7: PRQ merge messages are duplicated https://github.com/OpenTTD/DorpsGek-irc/issues/7#issuecomment-421794848
16:51:48  <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on issue #6894: destroy but keep land https://github.com/OpenTTD/OpenTTD/issues/6894#issuecomment-421795024
17:10:15  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #6894: destroy but keep land https://github.com/OpenTTD/OpenTTD/issues/6894#issuecomment-421797660
17:10:49  <LordAro> that sse4 sorting prq needs someone who knows what they're doing
17:12:02  <Samu> what is this test supposed to do https://github.com/OpenTTD/OpenTTD/blob/d839526365e66b0846366807e2e697358819751c/bin/ai/regression/tst_regression/result.txt
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17:32:24  <peter1138> LordAro, well the sse4 part is just moved from elsewhere.
17:37:36  <LordAro> well, true
17:38:02  <LordAro> but still requires someone who actually knows what they're doing
17:38:27  <LordAro> Samu: it uses an ai to check that the game is doing what it's supposed to
17:38:41  <LordAro> or, a regression test
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18:40:49  <Samu> already working on v4, because I'm a terrible coder
18:41:14  <Samu> i should stop uploading everytime i make a change
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18:50:02  <Samu> https://github.com/SamuXarick/OpenTTD This branch is 1 commit behind OpenTTD:master.
18:50:10  <Samu> uh... how come
18:50:51  <Samu> how do I make it keep up automatically?
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19:06:40  <Samu> what is this behind/ahead stuff... why is this so complicated
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19:19:18  <nielsm> Samu: in git? "behind" means the remote has some changes you don't have integrated in your version of the branch, and "ahead" means you have some changes in your version of the branch that the remote doesn't have
19:20:25  <nielsm> so when you're ahead and behind at the same time, any pull operation on the branch will require a merge or rebase, and a push operation will fail unless you force (which deletes the changes the remote is ahead with)
19:21:50  <nielsm> if you did an interactive rebase and squashed some commits, of a branch you already pushed to your own remote on github, you will end up in the "ahead and behind" situation
19:23:00  <nielsm> in the specific situation of doing an interactive rebase/squash on a private github branch that you have a pull request for on OpenTTD main project, the correct thing to do is to force-push your changes to your branch on github
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20:17:43  <Samu> my head!
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20:22:55  <LordAro> Samu: so when you made a patch file with svn, you were one "commit" ahead of trunk. if trunk updated at any point, your patch (or the point at which your patch was taken from) would also be "behind"
20:25:29  <Samu> in svn there was just a udpate to latest revision
20:25:35  <Samu> much easier
20:25:49  <Samu> i'm not sure what to do here
20:25:51  <Samu> in git
20:25:55  <LordAro> it's similar, but not the same in git
20:27:34  <LordAro> Samu: https://try.github.io start at the top
20:27:36  <Samu> all i see is merge
20:27:42  <Samu> dont see any push
20:27:45  <Samu> button or
20:27:56  <LordAro> there probably isn't a button for it
20:28:14  <LordAro> depending what you're looking at
20:29:50  <Wolf01> 'night
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20:35:35  <Samu> ah
20:35:45  <Samu> merge upstream/master into master?
20:35:52  <Samu> push origin
20:35:55  <Samu> is this it?
20:37:33  <Samu> whatever, i clicked push origin
20:37:42  <Samu> probably did the right thing, let's see
20:38:34  <LordAro> likely created a merge commit, which will confuse things in future
20:39:38  <Samu> https://github.com/SamuXarick/OpenTTD
20:39:45  <Samu> This branch is even with OpenTTD:master.
20:39:49  <Samu> seems good to me
20:40:26  <Samu> https://github.com/SamuXarick/OpenTTD/tree/CONFIG_RANDOM-fix
20:40:29  <Samu> bah
20:40:35  <Samu> this thing isn't smart at all
20:44:26  <Samu> if I merge the behind, will I lose the ahead?
20:44:43  <Samu> erm i don't even know if the question makes sense
20:51:01  <LordAro> Samu: yeah, in this case it's worked out because there was no "ahead"
20:51:51  <LordAro> in the case of there being an "ahead", it will (by default) create a merge commit that shoves the 2 separate commit trees together
20:52:16  <LordAro> which will cause issues with the CI if you try to PR it
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20:56:05  <Samu> what is CI?
20:57:01  <LordAro> content integration
20:57:17  <LordAro> it's the thing that shouts at you when you screw up a pull request :p
20:57:18  <nielsm> continuous integration
20:57:29  <LordAro> er, yes, that
20:58:21  <LordAro> (it checks commit messages, indentation and compilation)
20:58:45  <Samu> https://imgur.com/NPKy2Im this is what github desktop is showing me
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21:00:08  <Samu> i dont see rebases or squats or anything like that anywhere :(
21:00:32  <LordAro> squash
21:00:38  <LordAro> squats is something else :p
21:00:50  <LordAro> but yeah, looks like github desktop can't do it
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21:01:19  <Samu> i see branch > update from default branch
21:01:55  <LordAro> that pulls down any updates to your branch (if you've altered it on another computer)
21:01:55  <Samu> meh, now I get 0 behinds and 2 aheads
21:02:04  <Samu> very funny stuff
21:02:08  <LordAro> or maybe it merges it, i don't know
21:02:13  <LordAro> you use VS, right?
21:02:30  <LordAro> their git integration is a bit better, maybe you should try that instead?
21:02:36  <Samu> VS?
21:02:41  <LordAro> visual studio
21:02:48  <Samu> ah, i only use it to edit code
21:03:05  <LordAro> hmm
21:03:18  <LordAro> actual visual studio, or visual studio code?
21:03:23  <LordAro> they're very different
21:03:42  <LordAro> (though they probably both have decent git integrations)
21:04:24  <Samu> Merge branch 'master' into GetMonthlyMaintenanceCost, so this was what happened when i "update from default branch"
21:04:33  <Samu> sec, screenshoting
21:05:10  <Samu> https://imgur.com/0nX4Tq6
21:05:11  <LordAro> yeah, it created a merge conflict
21:05:19  <LordAro> merge commit*
21:06:03  <LordAro> in very simple terms, it merged both your commit (patch) and the remote commit (patch) together
21:06:17  <LordAro> bur seriously, go read various things on the link i posted earlier
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21:08:08  <Samu> looks like that's what i wanted it to do, unless it's gonna cause me troubles in the future :o
21:08:39  <Samu> but having 2 aheads is weird
21:08:56  <Samu> i was expecting 1 ahead, only my patch
21:10:05  <Samu> wow seriously, the revert feature is stupid, now i get 3 aheads
21:10:16  <LordAro> ha
21:10:29  <LordAro> revert is different, not stupid
21:10:44  <LordAro> yeah, you're going to learn to use rebase
21:10:59  <LordAro> however you achieve it (cli, vs, whatever)
21:11:06  <LordAro> but not gh desktop, apparently
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21:15:16  <Samu> here's a better solution
21:15:22  <Samu> send to recycle bin
21:15:29  <Samu> clone repository again
21:16:13  <Samu> because I'm dumb, or the program is utterly stupid
21:16:39  <Samu> probably beause I'm dumb
21:17:45  <Samu> yeah, no more 3 aheads, problem solved :)
21:20:34  <Samu> back to where it started, 1 behind, 1 ahead
21:20:41  <Samu> i prefer to leave it that way
21:20:58  <LordAro> yeah...
21:21:06  <LordAro> git's user interface isn't the best thing in the world
21:21:21  <LordAro> but throwing it away just because you don't understand it isn't the best course of action
21:24:36  <LordAro> Samu: seiously though https://try.github.io
21:36:17  <Samu> https://learngitbranching.js.org/?demo this is bad
21:36:31  <Samu> im not using command line stuff
21:36:39  <LordAro> tough
21:37:59  <LordAro> regardless of whether you use it or not, it's important you understand what it's doing
21:38:05  <LordAro> instead of your usual flailing
21:48:10  <Samu> 92 years till max inflation
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21:53:52  <Samu> I really have to avoid using GetClosestTown
21:53:57  <Samu> darn stalls
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22:24:39  <Samu> what is causing stalls? :(
22:24:59  <Samu> i'm bad at this :(
22:35:17  <Samu> https://imgur.com/6z7kUDW
22:35:25  <Samu> not very informative
22:35:46  <Samu> peter1138: halp
22:36:03  <Samu> you're the framerate guy?
22:36:22  <nielsm> I'm the one who wrote the framerate display
22:36:28  <Samu> oh, hi
22:36:50  <Samu> doesn't seem to pinpoint where the cause of the spikes is coming from
22:36:58  <nielsm> it doesn't really have anything for AI or GS right now
22:37:15  <Samu> i know it's from somewhere managing road vehicles
22:37:23  <nielsm> but since they don't show up in any of the vehicle or world processing ticks you can assume it's either AI or GS
22:37:35  <Samu> yes, but which function
22:37:54  <Samu> GetClosestTown can't be, as I dont use that one during road vehicle management
22:38:02  <Samu> only during construction
22:38:55  <nielsm> pathfinding maybe
22:39:43  <Samu> not pathfinding, it's only managing the routes, something like checking if the route needs more vehicles, selling old vehicles, upgrading to new model, upgrading bridges
22:40:07  <Samu> hmm
22:40:21  <LordAro> profiling your own AI is up to you
22:40:24  <LordAro> the game can't do it for you
22:40:32  <LordAro> (well it could, but it doesn't)
22:41:13  <LordAro> also, learn to ask better questions
22:41:32  <LordAro> highlighting people at 23:30 with "halp" isn't very considerate
22:41:36  <LordAro> or useful
22:41:42  <Samu> heh, sorry
22:43:52  <Samu> profiling, that means, disabling parts?
22:43:58  <Samu> see where it's originating from
22:44:06  <Samu> I can do that during management
22:44:35  <LordAro> not necessarily disabling parts
22:44:39  <LordAro> but measuring parts
22:46:40  <nielsm> gn
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22:59:20  <Samu> i found the culprit!
22:59:23  <Samu>             routeManager.m_townRouteArray[i].sellVehiclesInDepot();
23:01:50  <Samu> or maybe I didn't
23:01:55  <Samu> let me disable this one too
23:08:15  <Samu> it wasn't it
23:08:16  <Samu> :(
23:11:08  <Samu> aha, now I got it for real
23:11:10  <Samu> if(MAX_TOWN_VEHICLES < routeManager.getRoadVehicleCount()) {
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23:15:15  <Samu> problem solved
23:20:14  <Samu> https://imgur.com/C0vMAJu
23:20:22  <Samu> no more huge stalls
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