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Log for #openttd on 16th October 2018:
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06:14:41  <andythenorth> TrueBrain are your batteries on? o_O
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10:46:29  <Pikka> oof
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10:51:50  <peter1138> Wll
10:51:52  <peter1138> *Well
10:52:17  <peter1138> Pikka, have you given up doing graphics again? I see pikkarail is blank.
10:52:48  <Pikka> not given up... but things have gotten a bit crazy
10:53:34  <Pikka> I wasn't sure if I was going to need pikkarail for something else, which is why it's blank at the moment
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11:05:56  <PleaseHelp> Anyone online?
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11:08:31  <peter1138> Not them apparently.
11:17:50  <Pikka> shhh
11:18:39  <LordAro> they waited a whole minute!
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11:52:29  <Samu> hi
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13:00:35  <Eddi|zuHause> https://www.tt-forums.net/viewtopic.php?p=1213775#p1213775 <-- i'm assuming that's the same guy?
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13:32:39  <skin> привет. подскажите русские сервера openttd
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14:26:52  <Eddi|zuHause> nastarovje.
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14:58:57  <planetmaker> skin, this is an English-speaking channel.
15:03:07  <andythenorth> maybe we should switch to dutch? o_O
15:03:20  <andythenorth> was it pikka?
15:05:26  <planetmaker> Hm.. Nederlands? Ik sprek en betje Nederlands...
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15:27:57  <GroovyNoodle> test
15:33:01  <Samu> @seen
15:33:01  <DorpsGek> Samu: seen [<channel>] <nick>
15:33:20  <Samu> @seen openttd
15:33:20  <DorpsGek> Samu: openttd was last seen in #openttd 20 weeks, 5 days, 5 hours, 55 minutes, and 3 seconds ago: <OpenTTD> yeah is looky the reddit openttd main network server are stopped
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17:25:05  <andythenorth> is it a brain?
17:25:08  <andythenorth> is it True?
17:25:11  <andythenorth> is it Truebrain?
17:29:08  <Eddi|zuHause> is it superman?
17:29:47  <Eddi|zuHause> speaking of brain, did you hear they're making a new version of tiny toons?
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17:31:20  <Wolf01> o/
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17:35:23  <andythenorth> pinky
17:35:25  <andythenorth> and the brain
17:36:32  <Eddi|zuHause> yes, those
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18:26:42  <yorick> @seen celestar
18:26:42  <DorpsGek> yorick: celestar was last seen in #openttd 40 weeks, 1 day, 5 hours, 30 minutes, and 28 seconds ago: <Celestar> lo
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18:31:25  <Wolf01> Mmmh
18:33:43  <nielsm> hello, and goodbye
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21:34:40  <iSoSyS> Hi! Question, is there any news related with SDL 2.0? And on that matter, is there any related issue/ticket in github?
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21:37:34  <FLHerne> iSoSyS: Ancient one: https://github.com/OpenTTD/OpenTTD/issues/6173
21:38:01  <FLHerne> I think somewhere there was a TT-Forums thread with some experiments
21:38:55  <FLHerne> https://www.tt-forums.net/viewtopic.php?t=69650
21:39:09  <iSoSyS> thanks. Github's search sucks. I tried "SDL" and that ticket was not in the results :|
21:39:33  <iSoSyS> So I guess no attempt has been made.
21:40:50  <FLHerne> This also makes me think of https://github.com/michicc/OpenTTD/commits/opengl , but pretty sure that's orthogonal
21:42:03  <iSoSyS> The context of my question is that I wanted to implement issue #4449. But without proper multi-screen support borderless is but useless.
21:42:34  <FLHerne> Actually, perhaps not
21:47:21  <iSoSyS> how so?
21:50:36  <iSoSyS> Currently I don't have a multi-monitor setup, so I'm not sure how fullscreen in ottd behaves.
21:52:05  <ST2> to me maxs on screen when majority of the window is
21:52:29  <FLHerne> I was wondering if the OpenGL-based video backend could be used on platforms that currently use the SDL1.2 one
21:53:04  <FLHerne> But it seems to be heavily tied to Windows
21:54:12  <FLHerne> (where SDL isn't used by default anyway)
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21:55:40  <FLHerne> ...
21:56:13  <FLHerne> Since bug 4449 only mentions Windows, are you sure the SDL version matters to you?
21:56:19  * FLHerne might be misunderstanding
21:57:35  <iSoSyS> the point was to implement borderless to all platforms that support it. You can do it with SDL 1.2, but handling multiple screens is the hard hard bit.
21:59:14  <iSoSyS> I might look at OpenGL, it seems an interesting idea. But for now I'll postpone it, and pick another issue.
22:06:55  <planetmaker> iSoSyS, for me, on 2 monitors, OpenTTD covers in full screen one monitor (as does any other full screen programme)
22:08:01  *** Eddi|zuHause2 is now known as Eddi|zuHause
22:08:03  <iSoSyS> main monitor, or the one where the window currently is?
22:08:25  <Eddi|zuHause> most modern games offer choice between "actual" fullscreen and "windowed" fullscreen
22:08:41  <Eddi|zuHause> which may behave differently
22:09:57  <iSoSyS> I am aware. It is also common to offer an option with the target screen (for borderless at least)
22:10:16  <planetmaker> the latter: current monitor... I wanted to answer until I just tried again
22:10:26  <planetmaker> funkily it cloned itself to both screens :|
22:12:05  <iSoSyS> interesting behavior
22:13:42  <planetmaker> bloody hell. That killed my monitor arrangement and set it to mirror
22:14:18  <iSoSyS> lol. That's something not expected.
22:14:34  <planetmaker> let's see whether it happens again
22:14:38  <ST2> sorry the intrusion: iSoSyS: and about this? https://www.engadget.com/2018/10/15/dell-49-inch-ultrawide-dual-qhd-monitor/
22:14:51  <ST2> (off the chat, sorry)
22:15:05  <planetmaker> yes. Indeed, it happened again
22:15:22  <planetmaker> Activating full screen in openttd resets my monitor arangement to mirror instead of dual
22:16:34  <planetmaker> That's something new to me. And that definitely was different before
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22:20:17  <iSoSyS> I did hammer down a few changes to enable borderless in sdl. But I did some wrong assumptions, and while redoing I stopped once I realized I couldn't handle multi-monitor arrangements from within sdl.
22:22:18  <planetmaker> maybe that's the issue with it...
22:22:24  <iSoSyS> So I guess I either wait for SDL2 or I need to handle it without the help of SDL. Which would be hard and very platform dependent
22:23:03  <iSoSyS> maybe. From my searchs, sdl1.2 is not known to handle multimonitors nicely
22:23:07  <planetmaker> well... platform dependent it is anyway. SDL is primarily used for linux support in OpenTTD. Windows uses GDI. And OSX uses cocoa
22:23:36  <planetmaker> yet, last time I tried, SDL worked at least on mac. But that's rather years ago than months
22:25:09  <iSoSyS> and the other more obscure platforms? isn't it with sdl?
22:25:34  <planetmaker> well, likely. I honestly don't know. Android is a kind of linux as well
22:26:24  <iSoSyS> yes, it seems so. I just checked the readme, except DOS everything is SDL
22:28:02  <planetmaker> I don't say to not care... but if SDL on general linux is improved... that's a win. Even when it doesn't work on some more obscure system :)
22:29:17  <iSoSyS> Actually now I'm curious, anyone with multi-monitor setup wants to try my "bordeless" attempt?  https://github.com/MiguelHorta/OpenTTD/tree/t4449/borderless
22:29:39  <iSoSyS> did SDL2 drop support of any platform?
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22:33:06  <planetmaker> I shall try
22:35:09  <iSoSyS> It's a dropdown in the settings.
22:35:24  <iSoSyS> btw, you lose alt-tab when in borderless
22:35:42  <planetmaker> ok. Is that necessary to loose?
22:36:29  <iSoSyS> no, but you need to handle explicitly. Since when in borderless the WM delegates all tasks to you
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22:38:11  <planetmaker> where's the setting for borderless?
22:38:23  <iSoSyS> game settings
22:38:38  <iSoSyS> dropdown bellow screen resolution
22:40:20  <planetmaker> hm...
22:41:54  <planetmaker> ok, my fault... built wrong revision from your repo :D
22:42:04  <planetmaker> interestingly ... full screen worked there...
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22:43:21  <iSoSyS> strange, any other of my branchs don't have video driver related changes. So it is something in between 1.8.0 and HEAD
22:44:35  <planetmaker> yeah... my checkout wasn't very recent... so maybe
22:45:01  <planetmaker> so, your windowless version works for me. When activated, it defaults to complete desktop, covering both my screens
22:45:48  <planetmaker> when I change the resolution to smaller, then the main menu and settings window are not re-positioned. I might end up w/o access to them had I made it smaller than half the width
22:46:22  <iSoSyS> Well at least it behaves as expected.
22:46:39  <planetmaker> I'm not sure we have a callback for that, though to reposition windows
22:47:49  <iSoSyS> it's GameSizeChanged()
22:47:56  <planetmaker> I experience little difference between switching between windowed, fullscreen and borderless modes though
22:48:26  <iSoSyS> do fullscreen also spawn both screens?
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22:51:16  <planetmaker> yes
22:51:22  <planetmaker> one big screen
22:51:43  <planetmaker> hm
22:52:42  <planetmaker> err...
22:52:43  <iSoSyS> well, that's the part that would need platform depend things. Spawn both screens is not the intended behavior 99% of the times
22:52:46  <planetmaker> well...
22:53:00  <planetmaker> sometimes one, sometimes both screens when selecting 'full screen'
22:53:00  <iSoSyS> borderless to windowed crashes?
22:53:05  <planetmaker> no crashes
22:53:20  <planetmaker> I can switch from whatever to whatever mode w/o issue
22:53:32  <iSoSyS> ah I saw some crashed with the transition borderless to windowed.
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22:54:33  <iSoSyS> not crash, more like unresponsive. But anyway that is strange. At least I expected some consistency in the behavior
22:55:39  <planetmaker> there is some regularity... but given the time I'm not exactly awake enough anymore to say exactly :)
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22:57:38  <planetmaker> I don't think there's anything unresponsive for me either. It's a quick and clean switch
22:57:43  <planetmaker> no flickering, no nothing
22:59:35  <iSoSyS> btw, what is your environment? X11 or wayland?
23:01:13  <planetmaker> it's fedora 28. So Wayland I suppose
23:01:35  <iSoSyS> interesting interesting
23:04:16  <planetmaker> It's using the default noveau graphics driver, no nVidia stuff
23:08:14  <planetmaker> anyway, good night for now :)
23:08:33  <iSoSyS> it seems only fedora 28 gnome has wayland
23:08:43  <iSoSyS> sure. Good night :)
23:09:45  <planetmaker> well, there'll be Fedora 29 very soonish :P
23:11:08  <planetmaker> hm
23:11:28  <planetmaker> $ echo $XDG_SESSION_TYPE
23:11:28  <planetmaker> x11
23:11:42  <planetmaker> my beliefs crumble :P
23:12:28  <peter1138> https://www.libssh.org/2018/10/16/libssh-0-8-4-and-0-7-6-security-and-bugfix-release/
23:12:31  <peter1138> o_O
23:13:36  <planetmaker> oh bugger
23:15:11  <iSoSyS> wait, that affects a fuckton of servers.
23:16:02  <planetmaker> like... every server
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23:22:40  <iSoSyS> ahhh libssh and openssh are different things
23:22:47  <iSoSyS> the internet can remain calm
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