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00:22:06 *** zunk- has joined #openttd 00:22:06 <zunk-> /!\ ΑTTN: This cһɑᥒᥒеl һɑs ⅿⲟveԁ tഠ irⅽ.freеnοԁe.ᥒet #᜵joiᥒ ᜵!\ 00:22:06 *** zunk- has quit IRC 00:45:46 *** sim-al2 has joined #openttd 00:50:10 *** Flygon has joined #openttd 00:53:53 *** nemo has joined #openttd 00:54:32 <nemo> LordAro: sorry, different timezones 00:55:11 <nemo> LordAro: also yup, it was not a name 00:56:46 <nemo> LordAro: dumbo me 01:03:46 *** nemo has quit IRC 01:04:25 *** nemo has joined #openttd 01:08:03 *** luxtram has quit IRC 01:16:34 *** WWacko1976-work has joined #openttd 01:20:19 *** boats has joined #openttd 01:44:59 *** luxtram has joined #openttd 02:05:12 *** clarkk has joined #openttd 02:05:12 <clarkk> /!\ ᎪΤTⲚ: Τhis cһannel hаѕ ⅿoved to irc.freeᥒode.ᥒet #/ϳഠiᥒ /﹗\ 02:05:13 <clarkk> Ꮃith oᥙr IᎡC aԁ ѕᥱrⅴicе ỿou ⅽаᥒ reaϲh ɑ gⅼobal ɑuԁiеᥒce οf entreрreᥒeᥙrs anⅾ fеᥒtanуⅼ aⅾdicts wⅰtһ eхtrɑοrdіnɑrỿ еngɑgemeᥒt ratesǃ һttpѕ://wⅰllіamⲣitсoϲk.coⅿ⁄ 02:05:14 <clarkk> I thоuɡһt yоu ɡ∪ỿѕ mіɡht bᥱ intеrested in tһis bⅼοɡ by frеenഠdе ѕtаff member Brỿɑn klഠeri Ostergɑard httpѕ://brуanоѕtergɑɑrd.ϲoⅿ∕ 02:05:14 *** clarkk has quit IRC 02:10:22 *** luxtram has quit IRC 02:16:02 <DorpsGek_II> [OpenTTD/OpenTTD] MR4Y commented on issue #6943: Music doesn't works https://git.io/fpRYg 02:25:23 <Eddi|zuHause> that guy got pretty far in the spam process 03:14:01 <dwfreed> services lag 04:08:03 *** rymdkarl has joined #openttd 04:08:06 <rymdkarl> /!⧹ ATTΝ: Τhiѕ cһɑᥒneⅼ has ⅿovᥱԁ to irс.frеenode.ᥒet #/joiᥒ /!⧵ 04:08:06 *** rymdkarl has quit IRC 04:21:48 *** nemo_ has joined #openttd 04:28:00 *** nemo has quit IRC 05:02:41 *** wirem0n has joined #openttd 05:02:44 <wirem0n> ∕ⵑ∖ ΑTΤN﹕ Tһіs channel hаs ⅿοⅴeԁ tഠ irⅽ.freеᥒoԁе.net #/ϳoin /!⧹ 05:02:44 *** wirem0n has quit IRC 05:07:49 *** sim-al2 has quit IRC 05:14:55 *** chuck_d has joined #openttd 05:14:59 <chuck_d> ᜵!\ AᎢTⲚ: This cһanᥒel һaѕ movеԁ to irⅽ.freenode.ᥒet #᜵ϳοin /!\ 05:14:59 *** chuck_d has quit IRC 05:16:54 *** Gja has quit IRC 05:52:29 *** juergbi15 has joined #openttd 05:52:29 <juergbi15> /!\ ΑᎢTN: Тhis cһanᥒᥱⅼ haѕ ⅿoved tⲟ irϲ.freеnode.ᥒet #/join /ⵑ⧵ 05:52:29 *** juergbi15 has quit IRC 05:58:17 *** glx has quit IRC 06:09:28 *** Wacko1976 has joined #openttd 06:16:57 *** nemo_ has quit IRC 06:26:35 *** Wacko1976 has quit IRC 06:27:20 <DorpsGek_II> [OpenTTD/OpenTTD] JaewonTheOnce opened pull request #6976: Update korean.txt https://git.io/fpRZR 06:30:04 *** snail_UES_ has quit IRC 06:46:26 *** kklimonda has joined #openttd 06:46:27 <kklimonda> /!\ ATTⲚ: Τһiѕ ϲһɑᥒnel һas moᴠеԁ to іrϲ.freеᥒode.ᥒеt #⁄ϳoⅰᥒ /!\ 06:46:27 *** kklimonda has quit IRC 07:50:44 *** lugo has joined #openttd 08:14:40 *** vincian has joined #openttd 08:14:40 <vincian> /!\ ᎪTΤΝ։ Tһis сhаᥒᥒеl hаs ⅿο∨eⅾ tо irϲ.frеᥱᥒⲟⅾe.net #/ϳoiᥒ /!\ 08:14:40 *** vincian has quit IRC 08:23:50 *** andythenorth has joined #openttd 08:28:49 *** tholin has joined #openttd 08:28:53 <tholin> ᜵!\ АTTN: Tһis chaᥒᥒel hаs mⲟ∨eԁ tο irc․freᥱnഠԁᥱ.ᥒеt #/join /﹗\ 08:28:53 *** tholin has quit IRC 08:33:37 *** jimki has joined #openttd 09:07:36 *** Mangy_Dog has joined #openttd 09:07:36 <Mangy_Dog> /!∖ ATTⲚ: Τһіѕ channᥱl һas moved to irc.freеᥒοde.ᥒet #∕ϳoin /︕\ 09:07:36 *** Mangy_Dog has quit IRC 09:09:54 <LordAro> hmm. 09:11:10 <andythenorth> getting old eh? 09:11:13 <andythenorth> slcak? 09:49:17 <LordAro> does oftc have a +s channel mode? 09:50:29 <LordAro> yes, it does 09:51:05 <LordAro> all other (freenode) channels i've been in have had no issues with spam when they've had +s set 09:51:19 <LordAro> there's also +M, which might be less hurtful than +R 09:51:39 <LordAro> (https://www.oftc.net/ChannelModes/) 09:55:57 *** matt21347 has joined #openttd 10:16:18 <Eddi|zuHause> from my point of view, +M is even worse 10:17:29 <Eddi|zuHause> we could try +s, though 10:23:51 <crem> Maybe +W ? 10:24:04 <crem> I don't know what it does but worth trying. 10:43:32 <Eddi|zuHause> that is not in the list 13:49:10 *** snail_UES_ has joined #openttd 13:49:20 *** tonyb2 has joined #openttd 13:49:23 <tonyb2> /!\ AᎢTN፡ Тhⅰѕ ϲhaᥒnеⅼ has mഠ∨ed tഠ іrс.frᥱenodᥱ.ᥒеt #/jⲟіn /!\ 13:49:23 *** tonyb2 has quit IRC 14:11:24 *** nielsm has joined #openttd 14:14:29 *** snail_UES_ has quit IRC 14:31:07 *** Curlybear has joined #openttd 14:31:10 <Curlybear> /!⧵ AΤTN: This сһаᥒnᥱl һɑѕ moⅴеd tഠ irc.frᥱenоⅾе.ᥒеt #/ϳоiᥒ /﹗\ 14:31:11 *** Curlybear has quit IRC 14:49:49 *** Flygon has quit IRC 14:55:35 <dwfreed> LordAro: +s has been effective in stopping this botnet, so if you want to poke somebody who can set it 15:02:23 <LordAro> frosch probably 15:02:26 <LordAro> or planetmaker 15:09:41 <Eddi|zuHause> surely DorpsGek has op and should do it :p 15:19:31 *** andythenorth has quit IRC 15:25:09 <planetmaker> hm? 15:25:26 <planetmaker> dwfreed, what is +s? :) 15:25:38 <nielsm> +s is "secret" 15:25:51 <nielsm> channel doesn't show up when you request a list of all channels from the irc server 15:25:52 <planetmaker> uh... so no-one finds it, who doesn't know it, right? 15:25:55 <planetmaker> hm 15:26:01 <dwfreed> it hides the channel from /list 15:26:02 <planetmaker> actually... why not 15:26:05 *** planetmaker sets mode: +s 15:26:23 <planetmaker> no-one joins a network and looks for channels. Nowadays at least. I think 15:26:30 <nielsm> most people find out about the channel from websites anyway yes 15:26:45 <dwfreed> which is what the botnet is using to find it; they're not smart enough to cache the /list output, though, so it has been very effective 15:26:48 <Eddi|zuHause> most of the times i type a random channel name and hope it exists :p 15:27:08 <planetmaker> thanks for the suggestion :) I'll be happy to see it work 15:29:11 <planetmaker> I'm sure the other p in the op list and the o would be able to set the modes, too @ LordAro :) 15:30:01 <planetmaker> and the currently-absent t :P 15:32:00 <Eddi|zuHause> i'm sure there are some incognito ops around as well 15:33:45 *** Wormnest has joined #openttd 15:35:19 <planetmaker> the one with t ;) 15:49:00 *** andythenorth has joined #openttd 15:51:59 *** HerzogDeXtEr has joined #openttd 16:03:12 <LordAro> planetmaker: :p 16:03:40 <LordAro> i couldn't remember who had op, and i couldn't be bothered to check the names list 16:06:39 *** WWacko1976-work has quit IRC 16:26:56 *** tokai|noir has joined #openttd 16:26:56 *** ChanServ sets mode: +v tokai|noir 16:33:58 *** tokai has quit IRC 16:38:51 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh closed pull request #6976: Update korean.txt https://git.io/fpRZR 16:38:52 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6976: Update korean.txt https://git.io/fpRFj 17:08:14 *** luxtram has joined #openttd 17:16:22 <andythenorth> well 17:28:47 <LordAro> llew 18:19:57 *** Wormnest has quit IRC 18:22:38 *** Progman has joined #openttd 18:44:32 *** Wolf01 has joined #openttd 18:44:42 <Wolf01> o/ 19:02:29 <LordAro> +s working well so far 19:04:51 <Eddi|zuHause> raf os llew gnikrow s+ 19:22:27 <Wolf01> ?edom esrever ekil uoy oS 19:25:36 *** Gja has joined #openttd 19:31:48 <nielsm> hm, might do some more of that live streaming thing 19:32:48 * nielsm pokes andythenorth 19:33:22 <nielsm> https://youtu.be/c7AjyWrIoJA 19:35:12 <LordAro> some pro hotkey use you've got there 19:35:41 <nielsm> can't remember when I learned to play like that :P 19:37:07 <LordAro> bit of a pain to fit that line in 19:37:33 <Eddi|zuHause> not a good game for lossy streaming codecs 19:37:49 <LordAro> it's not too bad at 1080p 19:37:55 <Eddi|zuHause> also "i would do this completely different" 19:40:09 <nielsm> I know this is not ottdcoop meta at all 19:40:24 <Eddi|zuHause> that's like the opposite of what i would aim for :p 19:41:32 <nielsm> lol okay didn't quite expect the train to do that 19:41:54 <LordAro> hahaha 19:42:22 *** gelignite has joined #openttd 19:43:23 <nielsm> when did "click bridge end to change bridge type" get added? 19:43:32 <nielsm> I noticed it a little while ago and mostly forget about it existing 19:43:42 <Eddi|zuHause> uhm, like 10 years ago? 19:44:00 <LordAro> one of those hidden features that no one ever remembers exists 19:54:06 <nielsm> if only passengers know how to walk between stations.... 19:54:52 <andythenorth> if only 19:54:56 <andythenorth> distant-join :P 19:56:35 <nielsm> that feels cheaty at that distance 19:56:49 <Eddi|zuHause> shuttle bus? 19:57:07 <nielsm> town layout didn't work well for it 19:57:23 <Eddi|zuHause> really, there is nothing different between "walking" and "distant join" 19:57:32 <nielsm> yeah 20:01:02 *** matt21347 has quit IRC 20:01:52 *** Gja has quit IRC 20:12:18 *** glx has joined #openttd 20:12:18 *** ChanServ sets mode: +v glx 20:18:31 <nielsm> andythenorth: are the passenger loading speeds up for discussion? because I'd like them to be a bit faster 20:21:45 <andythenorth> they seem slow 20:22:11 <nielsm> or otherwise have a choice somewhere between long-distance intercity and frequent commuter metro 20:28:02 <andythenorth> the loading speeds are supposed to match original game, but I think they could be 50% faster 20:28:05 <andythenorth> or I've done them wrong 20:28:15 <nielsm> they do match the original 20:28:22 <nielsm> 5 per loading tick 20:30:10 <nielsm> is it okay to hook regular cars up to a metro train? :P 20:30:18 <andythenorth> you can't do it if termite is loaded 20:30:30 <andythenorth> there's nothing wrong with it if the track set allows it 20:30:38 <nielsm> mmk 20:31:05 <Eddi|zuHause> i'd probably design the loading speeds based on total capacity. e.g. commuter loads in 2 or 3 steps, and long distance in 5-8 20:39:32 <andythenorth> there was some clever stuff to normalise the loading speeds by length and so on 20:39:35 <andythenorth> but I deleted it 20:39:42 <andythenorth> nielsm: 7.5 per tick maybe? 20:40:31 <nielsm> Eddi|zuHause's suggestion to base it on capacity is better imo 20:42:11 <andythenorth> hmm 20:42:17 <andythenorth> seems I didn't delete the clever stuff 20:42:29 <andythenorth> maybe I deleted it in the other newgrfs 20:42:32 <andythenorth> I don't think it works 20:42:45 <nielsm> but having two choices, inter-city and regional/semi-local is more interesting imo 20:42:58 <andythenorth> https://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/train.py#L1248 20:43:05 <nielsm> although I'm not sure how to balance it 20:43:27 <andythenorth> just put a higher loading speed on the non-luxury pax car 20:43:30 <andythenorth> it's trivial to do 20:43:41 <andythenorth> metro already has 2x speed 20:43:42 <nielsm> does the luxury car pay more per unit? 20:43:50 <nielsm> metro is ridiculous speed 20:43:57 <nielsm> it loaded like 108 in a single step 20:43:59 <andythenorth> lux car has a buff to payment rate 20:44:31 <andythenorth> the loading rate is scaled to capacity 20:44:38 <andythenorth> so the metro will load stupid fast 20:44:41 <andythenorth> that's the problem :) 20:44:49 <andythenorth> this approach has flaws 20:45:10 <nielsm> well I'd also question the capacity of metro compared to other trains 20:45:21 <nielsm> sure you pack tighter, but not _that_ much tighter 20:45:44 <andythenorth> depends if you've fixed pax generation or not :P 20:45:55 <andythenorth> they're a solution to the current insane pax levels in large cities 20:46:32 <nielsm> well, honestly it's too low on the lowest setting, I think 20:46:54 <nielsm> like this station, wrintbourne bridge central 20:46:59 <nielsm> surrounded by skyscrapers 20:47:07 <nielsm> receives 55 pax/month 20:47:38 <nielsm> let's try to boost it to max... 20:49:29 <nielsm> not a huge difference 20:50:30 <nielsm> I wonder if generation should be non-linear by building size after all, just not as aggressivly as the original 20:50:30 <Eddi|zuHause> <nielsm> sure you pack tighter, but not _that_ much tighter <-- i'd usually say long-distance should count seats only, and metro includes standing places 20:51:30 <andythenorth> metro uses crush loading factors 20:51:49 <nielsm> local trains in tokyo are def. "fun" 20:51:50 <andythenorth> I didn't exactly follow RL, but RL metro has very high capacity 20:51:51 <nielsm> :P 20:54:39 *** gelignite has quit IRC 20:58:18 <andythenorth> hmm 21:01:31 <peter1138> 128GB MicroSD for £15... o_O 21:03:43 *** kragniz has quit IRC 21:03:55 <andythenorth> super duper 21:04:38 <andythenorth> more engines for Horse? o_O 21:04:49 * andythenorth bear coding 21:05:28 <nielsm> a non-metro EMU or two would be neat imo 21:06:52 <nielsm> this house-overlapping-train-engine thing seems it might be a problem with UKTS and not Horse 21:07:06 <nielsm> (UK town set) 21:08:42 <andythenorth> EMU might be possible 21:08:46 <andythenorth> I considered them 21:09:17 <nielsm> a 1990's three-car thing perhaps 21:11:30 <Eddi|zuHause> are we back at overlapping bounding boxes again? 21:11:58 <nielsm> nah it's badly made graphics this time 21:13:47 <Eddi|zuHause> does it happen without catenary? 21:16:12 <nielsm> it'd be annoying to try 21:16:30 <Eddi|zuHause> ctrl+x to make catenary invisible? 21:18:28 <nielsm> still happens 21:19:38 <Eddi|zuHause> i think the engine goes one step beyond the end of the track, so the house overlaps with the engine bounding box 21:20:58 <nielsm> the house is also flickering over the station platform 21:21:09 <Eddi|zuHause> yeah, i see that 21:21:25 <Eddi|zuHause> but i think that was less without the catenary 21:25:23 <Eddi|zuHause> oh i kinda hate the original road algorithm 21:25:36 <Eddi|zuHause> i always use "better roads" 21:26:26 <Eddi|zuHause> i'm kinda amazed that you don't hit the pause key all the time like i do :p 21:27:56 <nielsm> I used to do that all the time 21:28:07 <nielsm> then I spent a lot of time on multiplayer servers 21:28:12 <nielsm> and lost the habit again 21:29:31 *** matt21347 has joined #openttd 21:30:18 <andythenorth> this is hard to draw in pixels http://www.rmweb.co.uk/community/uploads/1267986253/gallery_8542_757_34171.jpg 21:32:08 <andythenorth> the bonnets are ugly :) 21:32:33 <andythenorth> and the big wheels are awkward 21:32:52 <Wolf01> Heh 21:33:59 <andythenorth> and I don't know where to put the 2cc 21:36:11 <nielsm> just make two refits, one in each colour 21:37:01 <nielsm> or a silly rule like bought in even years = secondary style 21:40:15 <andythenorth> hmm drawing is failing :P 21:40:21 <andythenorth> some shapes are just awkward 21:43:13 <andythenorth> maybe I should fake this instead to be longer https://upload.wikimedia.org/wikipedia/commons/b/ba/Electric_locomotive_and_train%2C_Metropolitan_Railway_%28CJ_Allen%2C_Steel_Highway%2C_1928%29.jpg 21:43:44 *** lugo has quit IRC 21:46:32 <nielsm> probably not quite anything you're looking for, but the Y-train used on various danish local railways is quite iconic imo: https://www.jernbanen.dk/motor_solo.php?s=134&lokid=310 21:47:20 *** kragniz has joined #openttd 21:47:25 *** kragniz is now known as kgz 21:47:26 <andythenorth> scandi set 21:47:45 <Eddi|zuHause> randy scandy? 21:51:26 <andythenorth> wheel arrangement troubles pixel me greatly https://en.wikipedia.org/wiki/File:North_Eastern_Railway_electric_locomotive_No_13.jpg 21:52:35 <andythenorth> there's one in UKRS2 which is kind of ok, but it's smaller sprite 21:53:27 <nielsm> pretend it's 1Bo1 21:53:36 <nielsm> or whatever it'd be called 21:53:46 <andythenorth> if I went by IRL length, it would be 7/8 21:53:54 <andythenorth> but sprite needs to be 8/8 21:53:58 <andythenorth> so I need to fake more 21:54:38 <andythenorth> this, but electric? o_O https://en.wikipedia.org/wiki/File:Derby_works_fell_diesel_geograph-2390424-by-Ben-Brooksbank.jpg 21:56:22 <andythenorth> this chassis? http://www.kernowmodelrailcentre.com/images/product/K2701%20Final%20Side%201%20web-1505920494.jpg 21:57:39 <nielsm> https://www.jernbanen.dk/motor_solo.php?s=8&lokid=867 <- seats 24 !! 21:58:02 <nielsm> and runs on gasoline 21:58:17 <andythenorth> winning 21:58:40 <andythenorth> hmmm pixels are resisting 21:58:42 <andythenorth> time for bed 21:58:46 <andythenorth> could just delete this engine :D 22:00:09 *** andythenorth has quit IRC 22:46:04 *** nielsm has quit IRC 23:07:59 *** matt21347 has quit IRC 23:58:07 *** lugo has joined #openttd