Log for #openttd on 27th December 2018:
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00:00:18  <Samu> my ai has a very very long loop
00:00:34  <Samu> especially with the increased number of routes, vehicles, etc
00:00:49  <Zuu> You can always toss in calls for scp.Check() a few places in your loop if it is very very long.
00:00:49  <Samu> i get some loops lasting 5 years :(
00:01:09  <Samu> I see
00:01:17  <Zuu> But if it lasts 5 years, then yes that is very very long.
00:01:49  <Samu> it's the road vehicle management, i can't make it faster :(
00:01:58  <Samu> the aircraft management is adequate
00:02:43  <Samu> until it starts searching for a spot for intercontinentals...
00:03:28  <Zuu> If it cannot be faster, can you run it less often on each route and only do a few routes each main loop cycle? Or monitor a few key stats for all and using that select which ones to target with the slower management?
00:05:05  <Samu> i tried something that let it perform road management up to 2220 ticks
00:05:11  <Zuu> And look for marker signs that are cheap to check that could indicate a broken route that requires runnig the path finder etc. So you don't run it blindly on all routes to check that they aren't borken.
00:05:56  <Zuu> Compare profit over time for example.
00:06:28  <Samu> oh, i dont run the pathfinder while inside the road route management
00:07:01  <Zuu> CluelessPlus sometimes does run it in repair mode.
00:08:20  <Zuu> If not else, run it when you receive vehicle crashed event
00:08:48  <Samu> hmm, let me get my main cycle out there
00:08:55  <Zuu> Chances are that someone ran a track through your road and started to crash your vehicles. :-)
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00:09:32  <Zuu> And then you better see if path finder can swap that out for a bridge.
00:09:35  <Samu> my loop starts with Utils.RepayLoan();
00:09:41  <Samu> should be almost instant
00:10:10  <Samu> then it starts the scp check loop, which is supposedly fast enough
00:10:20  <Zuu> I use timers in CluelessPlus source that will register time spent on different parts and log that to console.
00:10:58  <Samu> RemoveLeftovers() is next, which is pretty much just checking if there's something that was left behind that needs to be cleared, so it's also instant
00:11:17  <Samu> dead routes, stations pretty much
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00:11:48  <Samu> updateVehicles(); this is the road management, the more routes, the slower it gets :(
00:12:00  <Zuu> CluelessPlus main loop is unfortunately not very short either codewise.
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00:12:49  <Samu> BuildRoadRoute(cityFrom, buildManager.hasUnfinishedRoute() ? true : false); comes next, which runs the pathfinder, split into several attempts, each attempt is about 500-700 ticks
00:13:07  <Samu> wrightAI.ManageAirRoutes();
00:13:37  <Samu> is selling, adding, removing airports, all at once, it's almost always fast enough, unless it's dealing with too many vehicles in depots
00:14:01  <Samu> 		PerformTownActions(); 		FoundTown(); 		BuildHQ(); should all be very fast
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00:14:07  <Samu> and that's the end of the loop
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00:14:23  <Samu> oh, wait, there's the build air route after the manage air route, my bad
00:14:38  <Samu> usually fast, unless dealing with intercontinentals
00:14:53  <Samu> let me look at clueless
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00:16:00  <Zuu> It is long, but the thing I wanted to point out is TimerStart("name"); .... TimerStop("name");
00:16:39  <Zuu> And every 5 year it prints out the timer counts at the end.
00:17:04  <Zuu> This way I get to know which parts of my main loop to focus on to speed up.
00:19:20  <Samu> this.CheckDepotsForStopedVehicles()
00:19:27  <Samu> i really should prioritize depots indeed
00:19:44  <Samu> having buses waiting 5 years in a depot to be renewed is bad
00:20:09  <Zuu> On line 724, it even runs that check in the middle of managing individual connections.
00:21:07  <Zuu> Oh, and a CluelessPlus special is that it stores vehicle and connection states in vehicle names. :-D
00:21:43  <Zuu> So I can click on vehicles in the depot and see if they are waiting to be sold or to be replaced. :-)
00:23:13  <Samu> my ai, up to about 1500-2000 road vehicles, it's fast enough
00:23:26  <Samu> after that, it becomes a crawl
00:23:42  <Zuu> Not bad.
00:23:50  <Samu> seems to become exponentially slower the more it gets
00:24:02  <Samu> could never reach 5k vehicles :(
00:24:42  <Samu> it tops at about 3500, and that's already 5 years per loop :(
00:24:52  <Samu> oh well
00:25:41  <Samu> prioritizing depots is now on my to-do
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00:27:45  <Samu> the dynamically adjustment of the number of vehicles, a feature i recently added, is a slow feature in the long run :|
00:28:33  <Samu> adds, then removes, then adds, then removes, depending on the vehicles moving at 0 km/h
00:28:52  <Samu> nice idea in theory, though
00:32:32  <Samu> timing my stuff is a good idea
00:32:58  <Samu> i should do something better about the way i'm timing stuff on the ai
00:33:24  <Samu> what I have was an afterthought, implemented in a rush
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00:45:08  <Samu>
00:45:23  <Samu> gonna see how long this takes in my 3.5k vehicles game
00:47:14  <Zuu> My timing stuff was added quite late too. It doesn't excuse making it nice though. :-)
00:51:38  <Samu> oh gosh, it's so slow i'm already bored lol
00:51:44  <Zuu> :-D
00:52:09  <Zuu> But in overall large programs get out of shape.. CluelessPlus is large and have many quirks. :-)
00:53:04  <Zuu> Backwards compability is one thing that will make it hard to recover from mistakes or bad design in the past.
00:53:27  <Samu> this is weird
00:53:33  <Samu> managed 154 routes in 0 ticks?
00:55:28  <Samu> oh no, i wasn't saving the lists of stuff in depots
00:55:31  <Samu> :(
00:57:56  <Samu> saveload wasn't ready for this, omg i'm so stupid
00:58:56  <Samu> it works on the aircraft side apparently, it wasn't forgotten there
00:59:08  <Samu> i blame the original LuDi
00:59:45  <Samu> or just myself
01:00:15  <Samu> he's storing these vehicles in AILists, but saving lists is slow
01:00:27  <Samu> saving arrays should be faster, right?
01:01:46  <Zuu> I think you can only store squirrel data types so no AILists only arrays, dicts, and simple data types. But maybe OpenTTD have special code for AIList, you have to look up the docs on that.
01:02:02  <Zuu> CluelessPlus just return {} in Save()
01:02:34  <Zuu> And upon a loaded game in Start() it will read the connections from the map.
01:02:59  <Zuu> By parsing order lists, station names and vehicle names.
01:03:24  <Zuu> Using this it rebuilds the connection data to continue manage the connections.
01:05:54  <Samu> hmm, i don't think i can do that here
01:07:02  <Samu> well, it checks for vehicles that are old on the 2nd loop, not all is lost
01:07:44  <Samu> perhaps i dont need to save this data afterall
01:07:52  <Samu> LuDi was smart, not me
01:08:31  <Samu> gonna wait for the 2nd loop, zzz
01:08:34  <Samu> see what happens
01:09:49  <Zuu> Mind that you have limited time in Save() and Load(). If you spend too much time there, your AI will get killed.
01:10:23  <Samu> my load is smart-mode
01:10:44  <Zuu> So any data that is slow to determine for saving has to be pre-cached already before Save() is called. Load is easier, just save the data to this._save and handle it in Start() and you are good.
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01:35:28  <Samu> managed the selling/renewing part of 90 routes out of 154 in 4440 ticks
01:35:58  <Samu> @calc 154*4440 / 90
01:35:59  <DorpsGek> Samu: 7597.33333333
01:36:11  <Samu> @calc 7600/74
01:36:12  <DorpsGek> Samu: 102.702702703
01:36:40  <Samu> 103 days just for this :(
01:37:09  <Samu> then there's also the add vehicle to route part, oh crap, this is seriously too slow
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02:13:13  <Samu> addremoveVehicleToRoute is slow
02:13:27  <Samu> expandStations is slow
02:13:35  <Samu> these are the biggest offenders
02:14:31  <Samu> gonna wait for the selling/renewing again
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02:33:05  <Samu> okay, i see where part of the slowdown is coming from
02:33:44  <Samu> creating a list of vehicles of type air or road so that I could count them
02:34:45  <Samu> apparently, i got about a total of 8000 vehicles total
02:34:53  <Samu> road and air included
02:35:14  <Samu> if i only want to count road, or air, it takes about 100 ticks
02:35:32  <Samu> a bit less perhaps
02:35:55  <Samu> but inside loops this adds up to become a slowball
02:36:25  <Samu> what can I do to count?
02:37:38  <Samu> dead chat t.t
02:37:54  <Samu> cyas goodnight
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03:22:59  <DorpsGek_II> [OpenTTD/OpenTTD] lanurmi commented on pull request #6992: small German translation patch
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05:51:04  <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 commented on pull request #6992: small German translation patch
07:24:44  <Eddi|zuHause> @calc 22*8
07:24:44  <DorpsGek> Eddi|zuHause: 176
07:24:48  <Eddi|zuHause> @calc 17*12
07:24:48  <DorpsGek> Eddi|zuHause: 204
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07:25:44  <andythenorth> moin
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07:38:31  <Eddi|zuHause> every time i think a bottleneck is solved, a new one pops up
07:38:36  <Eddi|zuHause> and ships are hopeless :/
07:44:25  <andythenorth> oof
07:44:34  <andythenorth> sounds like they managed to recreate TTD pretty well
07:44:40  <andythenorth> Eddi|zuHause: make a ship mod :P
07:49:48  * andythenorth wonders if TF vehicles make integer tile lengths :P
07:53:52  <Eddi|zuHause> uhm... no.. definitely not
07:54:42  <Eddi|zuHause> andythenorth: platforms have lengths of 80/160/240/...m, but trains have things like 232m
07:55:10  <Eddi|zuHause> wagons of the same generation don't have the same length, engine lengths are all different
07:55:56  <Eddi|zuHause> and trains of length 240m don't quite fit into 240m terminus platforms
07:57:09  <Eddi|zuHause> and i somehow lost my buffer stops...
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08:10:27  <andythenorth> I don't think I could play that game :P
08:10:38  <andythenorth> some part of my brain spent too much time in grids
08:10:59  <andythenorth> tile grids, lego grids, design grids
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08:18:52  <Eddi|zuHause> that might get tricky in a gridless game
08:20:05  <andythenorth> free-form curves bother me :P
08:26:16  <Eddi|zuHause> so i replaced half my trains with modded trains, and now i'm out of money :/
08:50:04  <Eddi|zuHause> <andythenorth> sounds like they managed to recreate TTD pretty well <-- it's actually very different from OpenTTD wrt ships, because in OpenTTD ships have endless capacity (you can just add more) whereas in TF they block each other at docks, and the entry/exit time is so large
08:52:28  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh approved pull request #6985: Fix (#6974): Add filter widget to api (and a double dot from somewhere)
08:53:58  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh merged pull request #6985: Fix #6974: Add filter widget to api (and a double dot from somewhere)
08:57:35  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh approved pull request #6987: Fix: [Win32] WIN32 may not be defined, always prefer the compiler pre…
09:12:30  <andythenorth> oof
09:12:34  <andythenorth> blocking ships :P
09:12:38  <andythenorth> such terrible idea
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10:25:58  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6917: Fix iconv and clang version detection on OSX
10:33:09  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #6992: small German translation patch
10:33:10  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain closed pull request #6992: small German translation patch
10:33:21  <TrueBrain> as it appears nobody wants to close PRs ......
11:03:01  <TrueBrain> still a downside of our regression, if no gfx can be found, it 'hangs'
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11:14:09  <TrueBrain> awh, regression fails on Windows .. no clue why .. total disaster :D
11:37:20  <Eddi|zuHause> sounds like you're having a great day.
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11:49:27  * peter1138 fires up VS 2017.
11:51:08  <peter1138>  create mode 100644 docs/
11:51:08  <peter1138>  delete mode 100644 docs/Readme_Windows_MSVC.txt
11:51:15  <peter1138> What do I use to read a .md file?
12:00:01  <debdog> texteditor
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12:08:14  <Eddi|zuHause> .md is effectively wiki-formatting?
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12:22:57  <TrueBrain> so for some reason OpenTTD doesn't want to run the regression, but it is not telling me why it doesn't want to :D
12:22:59  <TrueBrain> useful!
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12:28:01  <LordAro> peter1138: Eddi|zuHause: markdown, specifically
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13:21:39  <TrueBrain> meh; so running regression via MSVC doesn't work currently. Seems it used to work in 2011, but we used the mingw build to do that for the last 10 years. Guess .. we won't run regression on the Windows builds :P
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13:30:39  <Eddi|zuHause> regression is overrated
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13:36:28  <FLHerne> Eddi|zuHause: It's sort of halfway between formalised internet-speak formatting and wiki markup
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13:53:23  <andythenorth> well
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17:09:20  <DorpsGek_II> [OpenTTD/OpenTTD] glx22 merged pull request #6987: Fix: [Win32] WIN32 may not be defined, always prefer the compiler pre…
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17:57:18  <Wolf01> o/
18:28:36  <andythenorth> hi
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19:04:39  <nielsm> TrueBrain, maybe add a cmdline flag to redirect/tee debug output to a file
19:04:55  <nielsm> or whatever output the regression tests make
19:08:04  <TrueBrain> that is also a possibility
19:08:16  <TrueBrain> but yeah, as it is now, it is not going to work :D
19:08:25  <TrueBrain> well, guess running the Windows build is better than not running it :)
19:16:32  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain opened pull request #6994: Change: use Azure Pipelines instead of self-hosted Jenkins for CI
19:17:18  <nielsm> :party:
19:17:33  <andythenorth> o_O
19:17:34  <Eddi|zuHause> how is that part of the main repo?
19:18:53  <nielsm> the same way the makefiles and VS projects are
19:18:57  <nielsm> it's build instructions
19:19:55  <andythenorth> I need a train nerd
19:20:00  * andythenorth wonders who will step up
19:22:49  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain updated pull request #6994: Change: use Azure Pipelines instead of self-hosted Jenkins for CI
19:24:27  <TrueBrain> finding bugs :D
19:25:21  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain updated pull request #6994: Change: use Azure Pipelines instead of self-hosted Jenkins for CI
19:26:01  <nielsm> ooh, it's checking itself
19:26:27  <Eddi|zuHause> andythenorth: one who tells you how your sprites have the wrong number of rivets?
19:26:29  <TrueBrain> Eddi|zuHause: guess you haven;t looked in the main repo for a very long time :) Or any other "modern" project :D
19:26:48  <Eddi|zuHause> TrueBrain: not really
19:27:09  <TrueBrain> IaC - Infrastructure as Code
19:27:18  <TrueBrain> any decent project these days defines itself how the CI / CD works
19:27:26  <TrueBrain> high locality
19:27:28  <TrueBrain> easier to maintain
19:27:35  <TrueBrain> (and ... tracked in a VCS!)
19:28:09  <Eddi|zuHause> well, my intuition would have been that CI config would be a separate repo
19:28:21  <Eddi|zuHause> like you have separate repos for all the bots
19:29:59  <andythenorth> Eddi|zuHause: one who tells me which european electric loco can be squashed for UK loading gauge :P
19:30:09  <andythenorth> I need a fake freight engine for 2020 or so
19:30:14  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain updated pull request #6994: Change: use Azure Pipelines instead of self-hosted Jenkins for CI
19:31:17  <TrueBrain> Eddi|zuHause: you won't see many repositories doing that; and for good reason. How the CI runs, is part of a repository. If you put it somewhere else, locality increases, and that makes it harder to maintain
19:31:27  <TrueBrain> its pretty nifty, how "the world" solved this
19:31:28  <nielsm> andythenorth, with hitachi being in the european market (and england) now maybe a japanese one could work too? remember they largely run on narrow gauge
19:32:40  <TrueBrain> come to think of it .. 'tox' already did it too .. which is older than cloud
19:33:34  <andythenorth> nielsm: seems Hitachi have a UK factory :P
19:33:34  <Eddi|zuHause> andythenorth: doesn't siemens build UK versions?
19:33:59  <TrueBrain> Eddi|zuHause: btw, the bots are in a different repository, but the configuration is per repo too
19:34:43  <TrueBrain> okay, job seems to run now :D
19:38:51  <TrueBrain> <- 8 minutes :D
19:39:15  <nielsm> it's certainly better than 20 minutes :)
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19:42:17  <TrueBrain> now the question .. shall we just switch or not?
19:43:03  <nielsm> it's probably no worse than the current jenkins
19:43:16  <TrueBrain> good point
19:43:39  <TrueBrain> guess I wait for the review, and then switch Jenkins to Azure .. and we will see how much it burns :D
19:44:17  <andythenorth> it's obvs. nearly time to switch :D
19:44:23  <andythenorth> what could go wrong :P
19:47:15  <TrueBrain> not much honestly :)
19:48:22  <nielsm> i'd say it's pretty well tested already
19:49:12  <TrueBrain> and it ONLY runs on CI currently :)
19:56:50  <nielsm> but the PR is not being run on jenkins so it's blocking the regular merge
19:57:00  <TrueBrain> but I have powers!
19:57:06  <TrueBrain> just not going to change that till it is approved :D
19:57:21  <TrueBrain> and lucky enough .. approval has nothing to do with what CIs think :)
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20:08:50  <Heiki> andythenorth: coming in 2020
20:09:08  <andythenorth> yeah I just found that
20:09:21  <andythenorth> life imitates art again :)
20:09:28  <Heiki> haha
20:11:37  <andythenorth> thanks
20:12:18  <andythenorth> any visuals yet? o_O
20:13:59  <Heiki> I haven’t found any, but probably quite similar to Class 88
20:17:28  <TrueBrain> nielsm: I didnt say it with that many words, but I was kinda hoping you would approve my PR :D
20:19:05  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh approved pull request #6994: Change: use Azure Pipelines instead of self-hosted Jenkins for CI
20:19:28  <nielsm> sry :]
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20:19:54  <TrueBrain> :D
20:19:55  <TrueBrain> tnx!
20:21:24  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #6994: Change: use Azure Pipelines instead of self-hosted Jenkins for CI
20:21:31  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain merged pull request #6994: Change: use Azure Pipelines instead of self-hosted Jenkins for CI
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20:24:44  <TrueBrain> lol; I now blocked all existing PRs :D
20:24:46  <TrueBrain> oops :)
20:25:04  <TrueBrain> if any need merging without them getting an update, let me know
20:25:07  <TrueBrain> but I doubt any will
20:28:57  <glx> always fun to break everything ;)
20:29:03  <TrueBrain> hell yeah!
20:29:25  <TrueBrain> I am so happy we now run native MacOS and Win32/Win64 is back in the CI again :D
20:29:49  <TrueBrain> hopefully this weekend I can get DigitalOcean setup decently enough to start with some IaC hosting :)
20:29:50  <glx> I remember the C to CPP switch breaking all patches
20:30:11  <Borg> does anyone build OpenTTD w/ Mingw here?
20:30:28  <glx> it's half broken Borg
20:30:42  <glx> disable freetype and it should work
20:30:42  <nielsm> before any nightlies can be published the revision detection needs to be fixed I think
20:30:51  <TrueBrain> its broken? Bah .. and yes, indeed
20:31:14  <glx> was broken before your work TrueBrain ;)
20:31:14  <nielsm> due to the azure pipeline doing a detached HEAD checkout
20:31:46  * glx talks about mingw
20:31:53  <TrueBrain> nielsm: that is easily fixable :)
20:32:43  <glx> Borg: hmm mingw32 or mingw64 BTW ?
20:32:49  <Borg> mingw32...
20:33:01  <Borg> im still on best windows ever made..
20:33:02  <Borg> ;)
20:33:43  <glx> ah it may build then, for mingw64 it definitively fails with freetype (because harfbuzz)
20:33:56  <Borg> oh.. good
20:36:36  <TrueBrain> nielsm: I guess the main issue with a detached head is that branch detection fails?
20:36:51  <TrueBrain> what we normally do for nightlies, is force the version anyway
20:37:06  <TrueBrain> as we .. had a lot of issues with detection over the years :)
20:38:37  <nielsm> nightlies are just master anyway yes
20:38:59  <nielsm> PRs might be annoying
20:39:15  <TrueBrain> yeah; I think we just need a new way of doing this
20:39:33  <TrueBrain> openttd-openttd-pr6698
20:39:35  <TrueBrain> or something
20:39:45  <TrueBrain> so you can also get: truebrain-openttd-master
20:39:46  <TrueBrain> or something
20:39:47  <nielsm> probably better yes
20:39:57  <TrueBrain> but something for another day :)
20:40:01  <nielsm> rather than depending on whatever bad branch name the PR submitter chose
20:42:24  <glx> I think with github desktop I get pr/XXXX as branch name
20:43:04  * glx likes github desktop for things like that
20:43:23  <glx> not for the silly merges I need to fix with rebase -i ;)
20:43:25  <nielsm>  when did we add those features?
20:43:27  <nielsm> ;)
20:47:55  <glx> note for later: don't switch branch in github desktop while compiling
21:15:49  <glx> ok mingw32 still builds and run
21:17:01  <andythenorth> all modern locomotives look like cheese :P
21:17:20  <andythenorth> harder to draw, and kind of boring
21:27:17  <Borg> glx: cool :)
21:27:50  <Borg> haha.. I just upgraded so old Network safe.. w/ new GRF..
21:28:12  <Borg> now some power stations are overcharging.... 141% capacity output :D
21:36:43  <DorpsGek_II> [OpenTTD/OpenTTD] glx22 opened pull request #6995: Fix 59e42ea17, 1f083c3ac: make clean was not fully cleaning
21:38:00  <glx> let's try the new CI ;)
21:38:09  <LordAro> :o
21:38:32  <Eddi|zuHause> 141% is sqrt(2), so i would expect that to be a reasonable output of a power station :)
21:38:59  <Borg> Eddi|zuHause: haha ;)
21:40:27  <Eddi|zuHause> (given that for AC, this is the factor between average and max)
21:40:38  <Borg> yeah...
21:40:44  <Borg> luicky coincidence :)
21:41:01  <glx> TrueBrain: did the PR trigger the CI ?
21:41:14  <Borg> the true reason is. that I added support for power station layouts.. so smaller produce less power (need less coal too)
21:41:29  <TrueBrain> glx: good point, I forgot to switch something on
21:41:30  <TrueBrain> one sec
21:41:35  <Eddi|zuHause> so many revolutions today, what's next, actual nightly builds? :p
21:42:02  <LordAro> woah now, let's not get ahead of ourselves
21:42:28  <TrueBrain> glx: you need to allow forks to run .. and you cannot do that in the YAML .. I keep forgetting that :D
21:43:07  <TrueBrain> glx: can you push again? (rebase, commit-message change, anything?)
21:43:13  <Eddi|zuHause> so much for locality?
21:43:26  <TrueBrain> glx: suggestion: 'make clean' between quotes :P
21:43:34  <TrueBrain> Eddi|zuHause: glass half-empty kinda guy, I see
21:44:08  <Eddi|zuHause> hey, i was just praising all the progress
21:44:41  <DorpsGek_II> [OpenTTD/OpenTTD] glx22 updated pull request #6995: Fix 59e42ea17, 1f083c3ac: make clean was not fully cleaning
21:45:06  <TrueBrain> glx: there we go :)
21:45:25  <Eddi|zuHause> (on an unrelated note, sudden switching between high and low could be a sign of depression)
21:46:01  <TrueBrain> luckily, that is very treatable these days :)
21:46:25  <TrueBrain> glx: hmm ... let me investigate what is going wrong here :)
21:46:50  <glx> it's "in progress"
21:47:10  <TrueBrain> "Latest build not found" .. wuth?
21:49:12  <glx> at least linux and macOS work
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21:50:31  <andythenorth> yay
21:50:34  <TrueBrain> how weird .. it cannot find the dependencies in the artifact ..
21:50:38  <andythenorth> 'work'
21:51:56  <glx> but I like how the checks are detailled in github
21:52:28  <peter1138> I set up my own Jenkins just so I could copy what we'd done here, and now I have no clue ;p
21:55:14  <LordAro> haha
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21:57:18  <TrueBrain> a bit of trial and error .. lets see if I can find the issue
21:57:35  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain opened pull request #6996: Fix: [AzurePipelines] download the correct Windows Dependency artifact
21:58:06  <TrueBrain> no clue if it uses my new yml now, or the one in master :D
21:59:41  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain updated pull request #6996: Fix: [AzurePipelines] download the correct Windows Dependency artifact
22:00:09  <glx> good question
22:01:06  <TrueBrain> from my branch :P
22:01:12  <TrueBrain> not what I would like, but fair enough
22:01:20  <TrueBrain> hmm
22:01:21  <TrueBrain> this is weird
22:01:30  <glx> same error
22:04:55  <TrueBrain> okay, this worked a moment ago .. lolz .. :D
22:05:04  <TrueBrain> weird
22:05:58  <TrueBrain> their editor also lost track of the artifact ... which really is there :D
22:06:37  <nielsm> anyone more awake than me, who can check this for me? -- the "do not write multiple blank lines in a row" part does not work, it does produce multiple blank lines around a skipped block
22:06:46  <nielsm> (the actual block detection and skipping works)
22:07:29  <nielsm> full script:
22:13:57  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain updated pull request #6996: Fix: [AzurePipelines] download the correct Windows Dependency artifact
22:14:43  <TrueBrain> hmm .. if this fixes the issue, I have another problem, but at least I know where that problem is :D
22:15:28  <glx> it doesn't :(
22:15:42  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain updated pull request #6996: Fix: [AzurePipelines] download the correct Windows Dependency artifact
22:15:52  <TrueBrain> ugh, sorry for the spam .. not really another way to test this :(
22:17:13  <andythenorth> GL :)
22:17:14  <andythenorth> bye
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22:17:37  <TrueBrain> this worked moments ago ... lolz
22:18:29  <nielsm> ah figured out my problem
22:20:30  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain updated pull request #6996: Fix: [AzurePipelines] download the correct Windows Dependency artifact
22:23:28  <TrueBrain> okay, it works if I run it manually
22:23:31  <TrueBrain> it fails when it comes from a PR
22:23:32  <TrueBrain> interesting
22:24:02  <glx> depends on the username ?
22:24:19  <glx> or the account
22:25:10  <nielsm> hm did we use "remove:" or "update:" for removing unused strings from language files?
22:25:29  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain updated pull request #6996: Fix: [AzurePipelines] download the correct Windows Dependency artifact
22:25:37  <glx> we used to use "cleanup:"
22:25:53  <TrueBrain> nielsm: the fact you ask, means we made it too complicated :D
22:26:21  <TrueBrain> fix/change/update is already confusing for me :D
22:26:35  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #6990: Fix: Correct display of industry requires/produces in Build Industry window
22:29:24  <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on issue #4410: Trains: var4A in purchase list (current railtype)
22:29:39  <TrueBrain> I am very tempted to store the artifact somewhere else, so I can just download it :P
22:29:58  <glx> yup looking at the logs I see many Cleanup for removing strings
22:31:09  <glx> TrueBrain: the other option being to rebuild the deps each time I guess
22:31:29  <TrueBrain> glx: yeah .. adds 10 more minutes to the CI :(
22:34:19  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain updated pull request #6996: Fix: [AzurePipelines] download the correct Windows Dependency artifact
22:35:16  <TrueBrain> now I come to think of it, it might be good to publish it on github as 'release' :P
22:35:18  <TrueBrain> but that is for another day
22:35:36  <TrueBrain> (possibly others find it useful to have the dependencies pre-compiled too)
22:38:12  <TrueBrain> I think it has to do with authentication of some sorts
22:39:11  <glx> that's what I think too
22:39:43  <glx> because when you start it with your truebrain account it works
22:40:03  <glx> *manually
22:41:54  <TrueBrain> of all the issues, I did not expect this to be one :)
22:47:51  <glx> from suggest installing the github app to the github organisation
22:48:02  <glx> dunno if you did it
22:48:39  <TrueBrain> yeah; the issue seems to be in permissions inside Azure Pipelines
22:48:53  <TrueBrain> a build triggered from a PR has less rights
22:48:57  <TrueBrain> which seems to give issues here
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22:52:02  <glx> oh nice I have access to the configuration ;)
22:52:11  <glx> (don't worry I won't touch)
22:52:48  <TrueBrain> how do you have access?
22:52:51  <TrueBrain> (that is interesting :D)
22:53:19  <glx> only the basic settings, like repos selection
22:53:42  <TrueBrain> you can save it too?
22:53:57  *** sla_ro|master has quit IRC
22:54:06  <glx> and uninstall
22:54:15  <TrueBrain> in GitHub?
22:54:18  <TrueBrain> yeah, ofc, you are owner there
22:54:24  <glx> yes in github :)
22:54:43  <TrueBrain> but yeah, the issue is not with github
22:54:47  <TrueBrain> it is in azure pipelines
22:55:03  <TrueBrain> (the artifact is in azure pipelines, and it tries to download it (and fails))
22:55:49  <glx> hmm I could force merge my PR
22:55:56  <glx> to trigger a master build
22:56:04  <TrueBrain> master build?
22:56:09  <TrueBrain> there is no master build
22:56:15  <TrueBrain> which is a good point, there is no master build :P
22:56:34  <glx> of course because there's no nightly yet
22:56:49  <TrueBrain> yeah, but we can also validate master after commit
22:56:54  <TrueBrain> but not important atm :)
22:57:44  <TrueBrain> when I manually query the API, I get results .. hmm
22:58:04  *** nielsm has quit IRC
22:58:05  <TrueBrain> so .... I need more debugging info
22:59:15  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain updated pull request #6996: Fix: [AzurePipelines] download the correct Windows Dependency artifact
23:02:54  *** Thedarkb-T60 has quit IRC
23:03:07  <glx> hmm it should be possible to add a regression project in the solution
23:03:11  <TrueBrain> meh; more debugging is difficult
23:03:21  <TrueBrain> glx: please do :)
23:05:15  *** Thedarkb-T60 has joined #openttd
23:05:53  <TrueBrain> I see the line of code that fails in the source code, but not really a way to debug it :D
23:09:23  <Wolf01> 'night
23:09:28  *** Wolf01 has quit IRC
23:14:16  <TrueBrain> okay .... guess the only solution is to make our own task, which is a copy of theirs, and add debugging :P
23:20:55  <TrueBrain> funny ... depending on the API version I use, I can access the API or not
23:37:45  *** Samu has joined #openttd
23:38:03  <Samu> hi
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23:57:41  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain updated pull request #6996: Fix: [AzurePipelines] download the correct Windows Dependency artifact

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