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Log for #openttd on 18th March 2019:
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00:17:27  *** Flygon has joined #openttd
00:53:59  <Samu> hmm my ai crashed
00:55:36  <Samu> for some reason, some orders became invalid
00:55:57  <Samu> service at depot turned invalid, how could that happen?
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01:02:03  <Samu> how do orders to depot turn invalid?
01:02:17  <Samu> must think
01:03:58  <peter1138> Depot removed.
01:09:44  <Samu> hmm, I schedule removals for later
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01:19:29  <Samu> nah, it wasn't the removal, i actually have a depot here but no vehicle going to it
01:19:38  <Samu> how come
01:20:16  <Samu> I always have vehicles heading to depots in the orders
01:20:44  <Samu> somehow, the order did exist, but turned invalid... must understand why
01:21:05  <Samu> depot exists in the route, I see it
01:44:40  <peter1138> Yes, but.
01:48:15  <Samu> hmm i notice my code has some missing returns...
01:48:49  <Samu> but still doesnt explain these invalid depot orders
01:57:49  <Samu> I don't reuse depots, when I schedule a depot for later removal, and i build a new route, there is no way I would be removing the wrong depot
01:59:05  <Samu> first, it would still exist
01:59:20  <Samu> the new depot would go to a different tile
02:00:00  <Samu> if the depot is removed meanwhile, it is also cleared from the removal list
02:00:11  <Samu> nah, it's not the removing scheduler
02:00:19  <Samu> it's something else
02:22:20  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN opened pull request #7385: Fix: NewGRF feature cleanup. https://git.io/fjvas
02:26:19  <Samu> i dont know what happened :(
02:26:39  <Samu> too bad this is online, i can't restart game
02:26:54  <Samu> would like to replay the game
02:27:20  <Samu> i've hear of that elusive replay network game feature, but never tried
02:28:26  <Samu> "depot removed"
02:28:41  <Samu> somebody flooded them?
02:28:49  <Samu> makes no sense
02:35:48  <Samu> im gonna try avoid removing depots which have vehicles heading to them, but i still doubt it's the scheduler
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03:28:29  <Samu> cargodist is really weird at times
03:28:56  <Samu> it is able to make my buses have a -£11,000 profit last year
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06:40:00  <tot> sorry I had to reload not sure if my msg got posted
06:40:14  <tot> I am trying to compile the game following these instructions; https://wiki.openttd.org/Compiling_on_Windows_using_Microsoft_Visual_C%2B%2B_2015
06:40:42  <tot> however on step 3 of the tortoisesvn i get an error
06:40:51  <tot> 'unable to connect to a repository at url'
06:41:05  <tot>  svn://svn.openttd.org/trunk is what I am using as per the article
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06:52:19  <peter1138> Yeah, we don't use SVN any more.
06:53:46  <tot> is there updated guide on how to compile with patches?
06:53:52  <peter1138> https://github.com/OpenTTD/OpenTTD/blob/master/README.md < Jump to section 7.0 Compiling.
06:54:59  <tot> I have never done this before, where do I apply the patches?
06:55:13  <tot> I asked a friend and he said it was with tortoisesvn but if that is obsolete?
07:01:45  <tot> I have VS2017 open and used the open>folder to load the 1.7 files i extracted from the zip provided by github
07:02:13  <tot> in the patch zip i downloaded off the forums there are several dozen .patch files inside a folder labled 'patches'
07:02:42  <tot> however opening this with the same method seems to overwrite my previously opened files
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07:13:40  <andythenorth> moin
07:16:30  <Pikka> boin
07:17:13  <andythenorth> pikka :o
07:17:20  <Pikka> yas
07:17:20  <andythenorth> did I broke it?
07:17:31  <Pikka> no but I just fixed it
07:17:43  <peter1138> andythenorth, do you thing with this page: https://wiki.openttd.org/Compiling_on_Windows_using_Microsoft_Visual_C%2B%2B_2015
07:18:22  <Pikka> When civi was looking for a depot to build goods trucks in, it didn't check who owned the depot, so a competitor's depot being nearby could prevent it building any vehicles. Oops.
07:18:49  <andythenorth> peter1138: the thing where I delete it?  Or the 'outdated' thing?
07:19:49  <peter1138> I dunno.
07:19:54  <peter1138> All those "compiling on" pages are bullshit.
07:19:58  <peter1138> They all mention svn :p
07:20:14  <andythenorth> yeah
07:21:22  <andythenorth> https://wiki.openttd.org/Compiling_on_Windows_using_Microsoft_Visual_C%2B%2B_2008/2010
07:21:34  <andythenorth> peter1138: you suggested COMPILING.md
07:21:40  <andythenorth> probly in /docs
07:21:51  <andythenorth> still suggesting that?
07:21:53  <peter1138> probably not in /docs
07:22:00  <andythenorth> root?
07:22:20  <peter1138> /docs is not more for things like internals
07:22:36  <andythenorth> kinda depends if we want to web-publish anything with GH Pages
07:22:45  <andythenorth> I am disliking GH Pages quite a lot tbh
07:22:50  <andythenorth> it doesn't really work
07:23:07  <andythenorth> meanwhile, you have a catchments bug to remove :P https://github.com/OpenTTD/OpenTTD/blob/master/known-bugs.txt#L367
07:23:46  <peter1138>  Due to performance decisions the catchment area for cargo accepted by a
07:23:47  <peter1138> lol
07:23:52  <andythenorth> much lol
07:29:51  <tot> sorry to ask again but can someone point me in the direction of an up to date guide on how to apply patches to the source
07:30:11  <tot> all i can find for .patch files makes reference to svn clients
07:30:23  <tot> is there a guide somewhere for using VS?
07:31:52  <andythenorth> afaik there is no up to date guide for that tot :)
07:32:13  <andythenorth> you are welcome to make one https://wiki.openttd.org/Main_Page
07:32:48  <tot> what are people using to apply patches then to create custom builds?
07:33:20  <tot> i'm not sure how i would write the guide when I am asking the questions, but i can give it a shot when I understand the process
07:34:49  * andythenorth looks for the link to old info
07:35:38  <andythenorth> https://www.tt-forums.net/viewtopic.php?f=33&t=21678&hilit=patches+apply
07:35:43  <andythenorth> outdated
07:36:50  <andythenorth> or https://wiki.openttd.org/Patches
07:36:59  <tot> yes I have read that but second post seemed to imply that it was for SVN still
07:37:15  <andythenorth> yes, that's a problem
07:37:30  <tot> "The hard way is to get the source code, apply the patch and compile the game yourself. This involves setting up a compile environment on your computer, which can take anywhere from a few hours to a few days, depending on your computer skill level. The easy way is hoping that someone else has done this compiling before, so that you can download a precompiled binary, similar to downloading the official version from the OpenTTD
07:37:41  <andythenorth> where are we starting from?  Do you have git etc?
07:37:43  <tot> Seems to tell me to just ask people to compile it for me...
07:38:07  <tot> i have downloaded the 1.7.zip from github and installed VS2017
07:38:39  <tot> the 1.7.zip is extracted to its own folder and i have used the open>folder in VS2017 to load it
07:38:52  <andythenorth> ok, this might be the most relevant wiki page, it's outdated though https://wiki.openttd.org/Compiling_on_Windows_using_Microsoft_Visual_C%2B%2B_2015
07:39:12  <peter1138> In VS you need to open the project file within projects/
07:39:14  <andythenorth> tot: have you compiled anything before?
07:39:31  <peter1138> s/project file/solution file/
07:39:47  <tot> no but I asked my brother who does a lot and he said to apply patches @ the SVN level
07:39:58  <tot> so that is why I am confused how to do it if that step is now skipped
07:40:40  <andythenorth> so 1. SVN changed to git
07:40:49  <andythenorth> 2. the instructions for Windows are outdated
07:41:11  <andythenorth> 3. nobody working on the core game applies patches, so it's not something anybody really documents
07:41:17  <andythenorth> hope that helps :)
07:41:47  <andythenorth> what's the patch you're trying to apply?
07:41:54  <tot> im sure the people in here know how it is done though? I thought this was the dev chat
07:41:59  <tot> is there somewhere better for me to ask?
07:42:16  <tot> https://www.tt-forums.net/viewtopic.php?f=33&t=71970&sid=637cbee4e286da419236602225ca0ee0&start=280 & https://www.tt-forums.net/viewtopic.php?t=75295
07:43:43  <tot> peter1138, I see multiple .vcproj files inside /projects/ but it does not allow me to select them all
07:44:24  <andythenorth> asking here is good, it just might be that nobody knows the answer :)
07:44:38  <andythenorth> also the channel is more active in evening, European timezone
07:45:29  <tot> on the tt-forums there are pages and pages of .patch files in the development subforum
07:45:33  <andythenorth> yes
07:45:37  <tot> I would be amazed if the developers did not know how they worked
07:45:37  <andythenorth> you can also ask on the forum thread for each patch, sometimes that gets an answer, sometimes it doesn't
07:46:34  <andythenorth> what timezone are you. in?
07:46:42  <tot> I assumed the method would be similar if not identical for every patch so I did not think bumping old topics would be the best way to get the info
07:47:05  <tot> GMT-4
07:48:03  <andythenorth> ok so the channel is often active around 19.00 GMT
07:49:02  <tot> and who should i be looking for to answer
07:49:25  <andythenorth> unknown, you just have to hope
07:51:15  <tot> it is not known who the developers are?
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07:58:34  <peter1138> You need a tool to apply a patch.
07:58:39  <peter1138> TortoiseSVN was one such tool.
07:58:42  <peter1138> Other tools exist.
07:58:54  <tot> https://www.drupal.org/node/1399218
07:59:09  <tot> I found this guide to use git; which i heard mentioned earlier
07:59:22  <peter1138> git apply will maybe do it if the patch is correctly formatted.
07:59:43  <peter1138> However you will need to clone the repo with git to use that, rather than downloading the (rather ancient) 1.7 source code.
08:00:11  <peter1138> andythenorth, I've messed up with my docks :/
08:00:17  <tot> yes the format is listed in the article i believe
08:00:27  <tot> git clone --branch [version] http://git.drupal.org/project/[project_name].git
08:00:48  <tot> so for 1.7 it would be git clone --branch 1.7 https://github.com/OpenTTD/OpenTTD.git?
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08:01:43  <tot> the only reason I was going to use 1.7 was because both the patch files I would like to try are from that era and I assumed would work best on a version that they were designed for rather than perhaps breaking in the new one
08:04:12  <andythenorth> peter1138: ?? o_O
08:04:26  <andythenorth> tot: that is a good assumption
08:05:03  <peter1138> I kinda ignored GetStationGfx and did it like newgrf_stations.
08:05:10  <peter1138> So I've got a hybrid mapping.
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08:06:46  <andythenorth> oops
08:09:25  <tot> what is wrong with my command to pull the 1.7 version using git?
08:10:58  <peter1138> What happened when you did it?
08:16:47  <tot> "Please make sure you have the correct access rights and the repository exists"
08:17:16  <tot> and 'branch 1.7 not found in upstream origin'
08:17:33  <peter1138> Ah
08:17:39  <peter1138> 1.7 isn't a branch, it's a tag.
08:18:10  <tot> i see on the left @ github it says Branch: release/1.7
08:18:27  <tot> how do I find the branch
08:18:35  <peter1138> Oops, you are right
08:18:40  <peter1138> However it is "release/1.7" not "1.7"
08:19:05  <tot> oh I see; thank you
08:19:05  <peter1138> 1.7.0 is a tag
08:19:27  <tot> also after installing Git I have two applications it seems
08:19:36  <tot> MINGW64 which is a console interface I am using
08:19:57  <tot> as well as an application with a UI that allowed me to open my extracted .zip folder from when I downloaded from github earlier
08:20:32  <tot> "However you will need to clone the repo with git to use that, rather than downloading the (rather ancient) 1.7 source code."
08:20:47  <tot> leads me to believe I should be using the console rather than the UI?
08:21:38  <peter1138> There are CLI tools and GUI tools to do this.
08:22:38  <tot> So I should not be using the MINGW64 console?
08:22:49  <peter1138> You should be using whatever you are comfortable with.
08:23:10  <andythenorth> personal preference
08:23:18  <tot> I am comfortable with neither so I ask what the community is more capable of helping me with
08:25:16  <andythenorth> console is more universal
08:26:20  <tot> ok well in the console I have cloned the 1.7 release
08:26:44  <tot> git clone --branch release/1.7 https://github.com/openttd/openttd.git
08:27:11  <tot> however i cant seem to 'checkout'
08:27:20  <tot> it asks for an issue number which returns errors
08:28:04  <tot> https://www.drupal.org/node/1399218
08:28:07  <tot> step 2 on this guide
08:28:26  <andythenorth> you can paste errors to here https://paste.openttdcoop.org
08:28:40  <andythenorth> or straight to this chat, if they're 1 line
08:29:07  <tot> fatal: not a git repository (or any of the parent directories: .git
08:29:23  <peter1138> You need to cd into the clone you just made.
08:29:27  <tot> i was assuming the issue number was for local storage
08:29:51  <peter1138> And the "issue number" bit you can ignore, that's just drupal's naming scheme for bug fixes
08:29:59  <tot> cd ~/path/to/[project-name]
08:30:16  <tot> is that what your referring to?
08:30:30  <peter1138> cd means change directory.
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08:30:56  <tot> is that the correct command?
08:31:09  <peter1138> cloning the repo puts it in a subdirectory, you have to move into the subdirectory...
08:35:34  <tot> ok i figured that out
08:36:30  <tot> the command to apply patches seems to go file by file
08:36:44  <tot> but the patch I downloaded comes with dozens of .patch files
08:37:00  <tot> curl -O https://www.drupal.org/files/[patch-name].patch
08:37:00  <tot> git apply [patch-name].patch
08:38:25  <peter1138> Apply each in turn I guess.
08:38:33  <peter1138> We don't use patch files.
08:38:53  <peter1138> We use git branches, clones, pull-requests...
08:40:15  <tot> https://www.tt-forums.net/viewtopic.php?p=841457#p841457
08:40:27  <tot> arn't .diff and .patches the same?
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08:50:04  <peter1138> Probably?
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08:55:36  <tot> Isn't that a post of you posting a .diff file?
08:55:47  <peter1138> And?
08:55:58  <tot> That is why I am asking if they are the same
08:56:09  <tot> because how ever you apply that file I can likely do with the .patches
08:56:28  <peter1138> That's a 10 year old post.
08:56:36  <peter1138> We still used svn.
08:59:12  <tot> Topics like this circa 1 year ago still regularly post .patch
08:59:13  <tot> https://www.tt-forums.net/viewtopic.php?f=33&t=82463
08:59:51  <andythenorth> yes
09:00:03  <peter1138> So what's the problem?
09:00:07  <andythenorth> people writing patches tend to not be involved with development :)
09:00:19  <andythenorth> so they don't do things how we do them
09:00:21  <peter1138> You said "git apply" above. Did you do that/
09:00:22  <peter1138> ?
09:00:56  <tot> i changed directory and extracted .patch files to the same directory
09:01:09  <tot> but trying to apply them gives me 'invalid url'
09:01:16  <tot> as I am trying to point to them locally
09:01:31  <andythenorth> oof is it a patch queue?
09:01:52  <peter1138> git apply filename.patch
09:02:07  <peter1138> And that gives "invalid url"?
09:02:07  <andythenorth> sometimes the forum has stacks of patches
09:02:13  <andythenorth> which have to be applied in precise order
09:02:36  <tot> git apply 000_Debug.patch
09:02:45  <tot> returns nothing; just moves on to the next line
09:03:15  <andythenorth> I don't know what's correct, but I never used git apply
09:03:17  <andythenorth> I just patch
09:03:40  <tot> patch command?
09:03:47  <peter1138> If it says nothing, it probably worked
09:04:05  <peter1138> "git diff" will show you the current changes
09:04:53  <tot> ok that returned something rather than nothing so I assume it worked
09:05:11  <tot> i see a 'git patch --batch' option
09:05:23  <andythenorth> first, did you make a compile, with no patches?
09:05:26  <tot> when I checked 'patch --help'
09:05:35  <andythenorth> I usually do a clean compile first, to be sure compile is working
09:06:41  <tot> ok i will try that if this fails
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09:07:45  <andythenorth> peter1138: this reminds me exactly why I wanted the old docs about patching removed :)
09:08:05  <andythenorth> it's just the wrong way to do things
09:08:36  <andythenorth> soooooo much easier to just fetch someone's GH branch as a remote
09:12:32  <LordAro> andythenorth: doesn't fix the historical issues though, as evidenced by thr above
09:12:46  <LordAro> there are so many patches only available ...as patches
09:12:55  <andythenorth> I am composing in my head a development forum post
09:13:01  <andythenorth> that maybe could be stickied
09:13:26  <andythenorth> TL;DR 1. please use github for patches 2. if attempting to gravedig a patch, pls first move it to a GH fork
09:13:39  <andythenorth> framed as 'if you want to help' rather than 'you must'
09:14:05  <LordAro> that doesn't solve the issue though - how do you move the patch to a GH fork?
09:14:16  <andythenorth> well it's hard unless you know what you're doing
09:14:34  <andythenorth> or unless a core contributor does it for you
09:14:40  <andythenorth> or the patch author is still active
09:16:05  <LordAro> since when has that ever stopped anyone trying?
09:16:15  <LordAro> samu is the obvious example here
09:16:18  <LordAro> hell, so am i
09:17:39  <andythenorth> well if you add 'teaching people' to the list
09:17:51  <andythenorth> it's otherwise unsolvable, outside of the 4 options above
09:18:06  <andythenorth> so I wouldn't lose any sleep over that one
09:18:58  <andythenorth> "guide to gravedigging old patches for non-programmers" :P
09:19:50  <andythenorth> oops, forgot to eat breakfast
09:24:34  <andythenorth> BBLS
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09:59:43  <peter1138> Well.
10:00:12  <peter1138> Wait for CMake branch to be merged before writing COMPILING.md :-)
10:01:00  * peter1138 ponders.
10:01:20  <peter1138> Yeah, I should ditch part of what I wrote.
10:01:45  <peter1138> I did actually make a NewGRF dock, with NML, and then loaded it into the game.
10:02:16  <peter1138> But then I realised it copied some stupidity from NewGRF (rail)stations.
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11:24:01  <planetmaker> o/
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11:32:01  <Pikka> o/
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11:38:00  <andythenorth> yo
11:44:38  <Pikka> yoyo
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11:59:06  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on pull request #7385: Fix: NewGRF feature cleanup. https://git.io/fjviK
12:20:07  <DorpsGek_II> [OpenTTD/OpenTTD] planetmaker commented on pull request #7385: Fix: NewGRF feature cleanup. https://git.io/fjvPf
12:24:14  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on pull request #7385: Fix: NewGRF feature cleanup. https://git.io/fjvPT
12:30:37  <planetmaker> peter1138, I wonder whether a notification about unsupported features inside the NewGRF should be communicated in any case to the player, though. Not sure
12:31:52  <Eddi|zuHause> there's 3 levels of communication, a debug message, an error in the GRF window, or a popup message
12:32:46  <planetmaker> yes... warnings and errors in the NewGRF window are (currently) generated by the NewGRF itself, though. That's the place I'd like to have it shown, though. As warning
12:33:27  <Eddi|zuHause> that's action B or so?
12:33:53  <Eddi|zuHause> i forgot most of that :)
12:34:02  <planetmaker> yes, I think so. I had to check the newgrf wiki, too :P
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12:51:48  <criador15> it may be annoying but, GSTest to string its possible?
12:51:57  <criador15> and hello o/
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12:52:46  <planetmaker> Test? Text?
12:53:31  <planetmaker> and probably no. You need to use language files which contain the strings
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12:56:32  <criador15> ok, thanks
12:56:52  <criador15> and about the post, after i get the correct anwers i updated it
12:57:33  <criador15> so you and the future people only find the correct anwers(this is wrong? i need to leave the first question?)
12:58:45  <peter1138> Indeed, NewGRF can control its own errors (LOL) but currently from "our side" of the code it's Disable or nothing.
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13:27:37  <peter1138> Let's see if that image leaks.
13:27:57  <planetmaker> ?
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13:51:59  <DorpsGek_II> [OpenTTD/OpenTTD] orudge commented on pull request #7379: Codechange: Use C++11 functions for threading https://git.io/fjv14
13:55:14  <Eddi|zuHause> peter1138: the most "LOL" part is that NewGRFs can force other NewGRFs to deactivate
13:55:36  <planetmaker> yes... though NML does not support that. By design :D
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14:21:52  <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ
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15:04:20  <criador15> hey o/
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16:11:21  <Samu> hi
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16:19:13  <Alberth> o/
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16:51:13  <andythenorth> yo
16:53:00  <Alberth> reformatting nml docs to rst looks like a useful path to at least know what it is supposed to contain.
16:55:03  <andythenorth> related, GitHub Pages are leaving me disappointed
16:55:14  <andythenorth> can't figure out why, but they're not doing what I hoped they would
16:55:58  <Alberth> :o
16:56:18  <Alberth> they don't wiki?
16:56:45  <andythenorth> they're a specific mechanic for publishing docs to a website
16:57:00  <andythenorth> optionally including a Jekyll compile, as we also use in OpenTTD website
16:57:17  <andythenorth> but they only publish from one of three options
16:57:19  <andythenorth> master
16:57:21  <andythenorth> master/docs
16:57:29  <andythenorth> or a weird orphaned gh-pages branch
16:58:12  <andythenorth> using master means the root of the repo is polluted with docs
16:58:29  <andythenorth> using docs means that README.md, CONTRIBUTING.md etc can't trivially be included in published docs
16:58:50  <andythenorth> and the gh-pages orphaned branch is just weird, and every contributor will complain about it forever
16:59:53  <andythenorth> as a test, I have made GH publish my fork of OpenTTD website https://andythenorth.github.io/website/
17:01:20  <Alberth> very plain
17:01:47  <DorpsGek_II> [OpenTTD/OpenTTD] thedarkb commented on issue #7008: The Debian and Ubuntu builds all depend on shockingly out of date libicu and libpng packages. https://git.io/fjvSA
17:02:02  <Alberth> maybe if you only edit from the web, gh pages would be fine?
17:02:17  <Alberth> of course that defeats the idea of publishing from source
17:02:22  <andythenorth> kinda yes
17:03:09  <andythenorth> it's quite frustrating, making off-the-shelf things perform
17:03:57  <Alberth> only if you have ideas of how it should behave :)
17:05:23  <andythenorth> I suspect that it can all be resolved with a more complex jekyll compile, with most stuff in master/docs
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17:05:46  <andythenorth> but then it will acquire a reputation of being a weird, broken Jekyll compile and no-one will want to touch it
17:05:48  <andythenorth> :P
17:06:00  <Alberth> why should it be in the gh site? openttd.org would be fine?
17:06:16  <andythenorth> reasons
17:06:25  <andythenorth> 1. GH can do this, why should we?
17:06:46  <andythenorth> 2. it means that forks also get accurate docs (but not branches on forks - which is bad)
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17:07:12  <andythenorth> if there's a PR for nml,  or another tool, I'd like to be able to read finished html docs for the changed features
17:07:40  <Alberth> having sources in gh is one, publishing them in gh is another matter
17:07:59  <andythenorth> similar to, you can read docs for newgrfs
17:08:00  <andythenorth> http://bundles.openttdcoop.org/iron-horse/push/v6985-3135/docs/html/get_started.html
17:08:03  <andythenorth> http://bundles.openttdcoop.org/iron-horse/releases/2.0.0-alpha-7/docs/html/get_started.html
17:08:17  <andythenorth> docs are just widely available, for all published revisions
17:08:32  <andythenorth> and they're html, because it's the easiest format
17:08:38  <Alberth> oh, I agree docs should be in vcs next to the source of the tool
17:09:14  <andythenorth> the GH Pages thing is because *it* looks like GH Pages should be the correct tool for this
17:09:23  <andythenorth> I tried twice now, and TrueBrain has tried once now
17:09:58  <Alberth> I'd settle for source in vcs, in a format that is easily convertible to html-ish
17:10:12  <andythenorth> yeah, that's the GH Pages promise
17:10:31  <andythenorth> .md or similar -> Jekyll -> html pages on GH
17:10:41  <Alberth> provide a Makefile for converting, which generates a set of html pages
17:10:55  <andythenorth> Jekyll :)
17:10:57  <Alberth> where you put the result is another matter
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17:11:21  <andythenorth> I wait to see if TB still thinks it can go onto OpenTTD webspace
17:11:22  <criador15> hello o/
17:11:28  <andythenorth> creds are a problem
17:11:37  <andythenorth> and allowing arbitrary people to publish is a problem
17:12:05  <criador15> there is a method which filter cargo types?(difers from allowed to supply city, and to supply industry?)
17:12:49  <criador15> because of this: GSCargoMonitor.GetIndustryDeliveryAmount i dont know if i can scan all cargo type, or if passenber will go wrong
17:13:05  <andythenorth> is there a magic word to make TB appear? :)
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17:14:00  <Alberth> I think you tried that already by mentioning him
17:14:49  <andythenorth> that
17:14:59  <Alberth> criador if the industry accepts passengers, it should work
17:15:19  <Alberth> but most industries don't take passengers as input cargo
17:15:20  * andythenorth trying to define the general class of problem
17:15:39  <andythenorth> - we publish the OpenTTD website already, using Jekyll and CI/CD
17:15:40  <Alberth> "something that is not solved yet"
17:15:56  <Alberth> why?
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17:16:22  <Alberth> it changes every day or so?
17:16:24  <andythenorth> - we need to publish technical docs for OpenTTD / toolchains, ideally against multiple released versions, including PRs
17:16:43  <andythenorth> - we need ("I want") to publish newgrf docs, against multiple released versions
17:16:52  <Alberth> ah, ok publish as part of a release
17:16:52  <andythenorth> starts to look like a pattern
17:16:54  <andythenorth> yes
17:17:23  <andythenorth> it can't be 100% slaved to Jekyll, because I have a python compile, and we might also want to use sphinx etc
17:17:51  <andythenorth> - NoGo and NoAI are already published somehow
17:18:02  <andythenorth> - Doxygen for OpenTTD is published somehow
17:18:03  <Alberth> doxygen runs afaik
17:18:41  <Alberth> perhaps compile farm
17:18:55  <andythenorth> likely
17:19:09  <andythenorth> this starts to look like coop bundles again :P
17:19:29  <andythenorth> docs are trivial to build on CI, using whatever tool is most appropriate
17:19:44  <andythenorth> the common thread is publishing the compiled artefacts somewhere
17:19:49  <andythenorth> managing the auth creds to do that
17:19:49  <Alberth> yeah, imho the right spot for it, you're building binaries already
17:20:00  <andythenorth> and having a system for navigating the available versions
17:20:11  <Alberth> always useful
17:21:05  <andythenorth> bonus, if the publishing system can handle PRs, the CI will then just work with that
17:21:31  <Alberth> not sure it should tbh
17:21:31  <andythenorth> and the only problem there is urls / paths / filenames
17:21:40  <andythenorth> the rest just happens
17:21:54  <Alberth> fully auto magical :)
17:22:07  <andythenorth> Alberth: this comes right back round to git versions, because aside from action 14, the other place they're needed is bundle publishing :P
17:22:08  <andythenorth> http://bundles.openttdcoop.org/iron-horse/releases/2.0.0-alpha-7/docs/html/get_started.html
17:22:20  <andythenorth> wrong url, this one is better http://bundles.openttdcoop.org/iron-horse/push/
17:22:44  <Alberth> nice, return of the git versions :p
17:22:48  <Alberth> /me looks
17:22:55  * andythenorth doesn't know how bundles v6993-3137 maps to IH rev 3210
17:22:59  <andythenorth> but let's assume it's magic
17:23:16  <andythenorth> might be jenkins job number or something
17:23:32  <andythenorth> yeah https://jenkins.openttdcoop.org/job/iron-horse/
17:23:33  <Alberth> one is days since sometime
17:23:51  <andythenorth> @calc 6993/365.25
17:23:52  <DorpsGek> andythenorth: 19.1457905544
17:24:05  <andythenorth> year 2000? :P
17:24:06  <Alberth> so 2k
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17:24:52  <Alberth> the nice thing is that you don't have a 32 bit limit here
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17:25:14  <andythenorth> no :)
17:25:15  <Alberth> so 20190318-182534  is feasible
17:25:29  <criador15> and the question i made was, its a alread done filter who filter this?
17:25:31  <criador15> <Alberth> but most industries don't take passengers as input cargo
17:25:44  <andythenorth> maybe we should teach action 14 to understand rev dates
17:25:46  <criador15> there is a IDLE for make GS?
17:25:47  <andythenorth> or hashes
17:26:25  <andythenorth> outside of interactive rebase, git rev dates are probably stable
17:26:32  <Alberth> criador: what filter?  an industry has fixed input cargos
17:26:38  <andythenorth> and have the advantage of encoding which rev is 'newer'
17:26:43  <andythenorth> or even just newere
17:27:16  <Alberth> hashes have no inherent order, you can only use them to make things unique
17:27:20  <criador15> i am using GSCargoMonitor, and have to pass cargoType and the location of what i am monitoring
17:27:36  <Alberth> yes
17:28:02  <criador15> if i pass passenger to farm, it blows up, so there is something alread made?
17:28:04  <andythenorth> yeah hashes don't work for comparison, but rev dates should
17:28:11  <Alberth> andy: action 14 won't mind I think, it takes arbitrary data afaik
17:28:15  <peter1138> Hi
17:28:20  <criador15> hello o/
17:28:27  <Alberth> blows up?
17:28:41  <criador15> blows up <- unespected result
17:28:50  <Alberth> exploding farms in openttd sounds bad
17:29:12  <Alberth> tried sending a passenger to a farm as input cargo?
17:30:09  <Alberth> ie  coal to the power plant,   passenger to farm
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17:32:24  <criador15> i just want to monitor all cargo from a specific city, but city dont acept anything, excet pax and mail
17:33:28  <Alberth> so all other cargoes are just 0
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17:35:13  <Alberth> cargo from an industry in a city does not count as coming from the city ... city is only houses and streets
17:35:40  <criador15> yes, but the goal its not restrict
17:35:45  <criador15> wait
17:36:02  <peter1138> Hmm
17:36:05  <Alberth> /me waits
17:36:29  <peter1138> nml has 'template' but that only covers sprite coordinates, right?
17:37:05  <Alberth> I tried to instantiate a grfid yesterday but that failed
17:37:19  <criador15> GSTown::SetCargoGoal how this works?
17:37:20  <Alberth> so likely yes it's limited
17:37:25  <peter1138> :/
17:37:38  <peter1138> I want to make a load of tile layouts and a load of similar-switches
17:37:43  <peter1138> But it seems... nope/
17:37:44  <criador15>  /Alberth enable
17:37:47  <andythenorth> yeah nope
17:37:47  <Alberth> even though the docs don't say it
17:38:26  <criador15> https://nogo.openttd.org/api/1.8.0/classGSTown.html#9c1bb45326c08171fe1fd7c8e2f70ec0 SetCargoGoal
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17:38:39  <Alberth> want py-xpd peter?  https://github.com/Alberth289346/py-xpd
17:38:42  <andythenorth> FIRS, one tilelayout, all industries :P https://github.com/andythenorth/firs/blob/master/src/templates/spritelayouts.pynml
17:39:20  <andythenorth> oof
17:39:25  <criador15> so much tasks on the chat
17:39:46  <Alberth> ha, try #python then :p
17:39:53  <criador15> #python
17:40:00  <criador15> try how?
17:40:08  <criador15> its not with me ....
17:40:15  <Alberth> the python channel, just like you're now in the openttd channel
17:40:38  <criador15> not know how to make it via browser chat
17:40:39  <peter1138> Alberth, needs a full-blown example :)
17:41:02  <peter1138> FIRS templatings are way too obtuse.
17:41:07  <Alberth> yep, it's very brief
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17:41:26  <criador15> do you all still play openttd?
17:41:33  <peter1138> Nope.
17:41:43  <peter1138> Developing it is playing it.
17:41:49  <Alberth> play openttd? nah, we prefer discussing and hacking it
17:41:49  <criador15> i know it
17:41:53  <andythenorth> I deliberately show the FIRS ones, they're hard to read
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17:42:09  <peter1138> Hmm, right, I should remove the ground tile from the building tile, yes.
17:42:26  <Alberth> but criador, no idea what the town goal is, never used it
17:42:37  <criador15> thanks
17:42:45  <Alberth> likely you should examine a city builder script for answers
17:42:59  <criador15> if was what i alread see
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17:43:29  <criador15> you need a industry in the city area that acepts its cargo, so when you deliver, the city meets its condition to grow
17:44:05  * andythenorth tries to find a worse FIRS template
17:44:14  <andythenorth> but the one I posted already is the worst
17:44:17  <criador15> like, you deliver coal to the town, and the power plant receive it,(must be in the station area of effect) and then city start to grow
17:44:32  <criador15> andy will wait for that
17:44:35  <andythenorth> on the plus side, this used to be templated with CPP parametric macros
17:44:49  <Alberth> industries and cities are separate things
17:45:08  <criador15> now in these days
17:45:11  <criador15> not*
17:45:14  <Alberth> if you want to connect them, your script must do that
17:45:57  <peter1138> Hmm...
17:46:49  <peter1138> In gimp, is there some way to extract only differing pixels from 2 layers?
17:47:19  <andythenorth> not sure
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17:47:38  <andythenorth> even in Photoshop, I'd have to think hard to get that done
17:47:49  <nielsm> subtract the layers, select all zero pixels, and convert selection to a mask?
17:47:58  <andythenorth> be easier in pillow :P
17:49:20  <peter1138> "Substract" is not what I want, and that only works on RGB images (not indexed)
17:49:46  <Alberth> convert to rgb first :p
17:49:57  <peter1138> Doesn't help, subtract is not the right ope
17:49:58  <peter1138> *op
17:50:15  <andythenorth> how many images to do ?
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17:50:24  <criador15> how i send a image to here?
17:50:26  <peter1138> I need a "difference" tool or something. Hmm.
17:50:32  <andythenorth> if it was once, I'd probably just put the layers on diff, and paint by hand over them
17:50:56  <peter1138> andythenorth, about 60.
17:50:56  <andythenorth> if it was repeatable, I'd probably teach pillow to do it
17:50:59  <andythenorth> oof
17:51:15  <Alberth> criador  som image publishing website like imgur
17:51:36  <andythenorth> for pixels in A, B, if A != B, paint at pixel(X,y)
17:51:41  <criador15> you can send the link please?
17:51:50  <peter1138> imgur.com
17:52:02  <peter1138> gimp is scriptable, but...
17:52:09  <andythenorth> pillow can extract a sequence of pixels, which can be trivially compared in python if the images are identically sized
17:52:19  <peter1138> python-fu? hmm
17:52:23  <andythenorth> that sequence of pixels can be written to a new image
17:52:41  <andythenorth> I do this stuff a lot in newgrf
17:52:49  <andythenorth> but I can't give you a copy-paste line of code :(
17:52:50  <peter1138> Type help() for interactive help
17:52:52  <peter1138> >>> help()
17:52:58  <peter1138> ::: freezes :::
17:53:23  <Alberth> docs.python.org tutorial
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17:53:52  <Alberth> aimed at programmers, so nicely dense
17:53:57  <peter1138> Hmm, gimp can even do this!
17:53:58  <Alberth> hai wolf
17:53:59  <andythenorth> peter1138: this has the smell of the old lady who swallowed a fly
17:54:01  <criador15> https://imgur.com/a/tm5kqsX
17:54:04  <Wolf01> o/
17:54:08  <andythenorth> is this needed for docks?
17:54:08  <peter1138> it does it when you save an animated gif, to optimize the layers.
17:54:11  <criador15> hey wolf
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17:54:29  * andythenorth biab, life admin
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17:54:51  <criador15> looks the magic ^ !
17:55:03  <Wolf01>  <andythenorth> peter1138: this has the smell of the old lady who swallowed a fly <- I wonder how he does know the smell...
17:56:58  <peter1138> Experience I think
17:57:49  <Alberth> rich imagination
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17:59:24  <Alberth> criador: it may look like it, but that does not mean it is actually done in that way,  lots of stuff is just make-belief  it may be done in a completely different way than you think
17:59:54  <glx> nice I managed cmake to find my grfcodec, but it's probably a very old version
18:00:06  <Alberth> :)
18:01:29  <glx> Unknown NFO file version: 32.  Skipping file.
18:01:29  <glx> GRFCodec trunk r846 - Copyright (C) 2000-2005 by Josef Drexler
18:01:46  <criador15> there is ony way to know
18:01:56  <criador15> lets go read the GS
18:03:10  <glx> hmm let's clone the github one
18:03:48  <peter1138> https://github.com/PeterN/grfcodec/commits/cmake ;)
18:07:10  <Alberth> 3.4.1 was r820, in august 2006
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18:11:10  <LordAro> Alberth: yeah, but r841 could've been 10 years later :p
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18:14:06  <Alberth> r851 was 8 days later
18:15:09  <Alberth> it only contains r822 in-between for some reason
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18:16:11  <nielsm> remaining revisions are likely on another branch
18:17:03  <LordAro> Alberth: boring :p
18:17:11  <LordAro> in which case though, yes, impressively old
18:17:33  <Alberth> perhaps they used branches
18:19:59  <Alberth> from the dark ages where 32 bit RGB images was not a thing yet :p
18:31:33  <peter1138> So my twitch stream is currently me trying to mess with images :p
18:32:20  <andythenorth> very image
18:33:08  <andythenorth> you're cutting out exact overlay shapes?
18:33:36  <peter1138> Doesn't need to be exact but...
18:40:33  <glx> weird the command to generate version.h is not created
18:40:51  * glx is trying with VS and Ninja
18:45:13  <peter1138> andythenorth, did it :D
18:45:35  * andythenorth watches 
18:45:49  <peter1138> Now I need the template system to make the rest :/
18:45:57  <peter1138> Oh, and random variation.
18:46:22  <glx> anyway seeing perl is used later, I should probably switch to mingw
18:46:38  <peter1138> glx, grfcodec cmake or openttd cmake?
18:46:44  <glx> grfcodec
18:46:59  <peter1138> Yeah, I was working on cmake-ify the scripts at some point
18:47:03  <peter1138> Just not got that far yet.
18:47:09  <peter1138> gtg
18:47:11  <peter1138> bbiab
18:48:58  <glx> ok same happen with mingw
18:49:17  <glx> but I see nothing wrong in cmakefiles.txt
18:50:39  <glx> ok found
18:50:58  <glx> a silly typo :)
18:51:47  <glx> and compilation fails
18:54:32  <glx> of course wrong compiler defines used is source
18:56:36  <glx> oh you don't check for boost yet
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19:25:05  <peter1138> nope
19:25:12  <peter1138> i did check for boost but it never worked
19:25:17  <peter1138> then i figured, just remove boost :P
19:26:48  <peter1138> Right, how do I use py... whatever it was?
19:27:37  <peter1138> p[y-xpd
19:27:39  <peter1138> -[
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19:57:35  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain merged pull request #7383: Codechange: fix Intel C++ Compiler linking issues. https://git.io/fjvuO
20:01:20  <Alberth> peter: there is  just 1 main file that you provide as argument to the program
20:01:37  <Alberth> bin/py-xpd myfile
20:02:15  <DorpsGek_II> [OpenTTD/OpenTTD] stormcone commented on pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fjv7N
20:02:27  <Alberth> where definitions are read and stored, and expanded when you call them
20:07:20  <Alberth> hmm, why does it raise stop iteration exceptions?
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20:19:52  <Alberth> right Python3.7 has changed behavior for stopiteration :(
20:23:52  <frosch123> pep 479?
20:25:03  <Alberth> yep
20:26:29  <frosch123> it's weird that python uses exceptions for control flow so often, when that is an anti-pattern in other languages
20:26:34  <Alberth> my usecase isn't in the proposal :p
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20:27:40  <Alberth> they are completely hidden inside python primitives
20:28:28  <glx> ok and it now fails because mkdir() is deprecated
20:29:05  <glx> and the non cmake version doesn't detect mingw correctly
20:29:55  <glx> and will fail at the same place anyway
20:30:16  <glx> so for now grfcodec is unbuildable
20:30:45  <peter1138> with cmake? yeah
20:30:56  <peter1138> at least, mine was wip and unfinished :p
20:31:00  <glx> without it I can't build either
20:44:44  <DorpsGek_II> [OpenTTD/OpenTTD] stormcone opened issue #7386: Measurement tooltips do not always appear https://git.io/fjv5g
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21:13:56  <glx> oh but it compiles with cmake if I fix all the compiler defines
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21:16:28  <glx> peter1138: you have a PR ;)
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21:20:23  <peter1138> Ok
21:20:31  <peter1138> Hmm, how do I specify which random bits to use in a random_switch?
21:21:13  <peter1138> Oh. TILE.
21:21:15  <peter1138> Duh.
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21:38:46  <glx> ok grfcodec and nforenum seem to work, at least with openttd cmake it works
21:39:17  <glx> but I guess they won't run outside mingw because they are not static
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23:39:50  <criador15> hello
23:46:21  <criador15> glx you know about the GSTown::SetCargoGoal()?
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