Config
Log for #openttd on 11th April 2019:
Times are UTC Toggle Colours
00:04:59  <Samu> ugh, the reload ai feature is bugged t.t
00:06:10  <Samu> nice that nullptr forced me to test
00:06:19  <Samu> it would go unnoticed
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00:17:02  <Samu> glx, looks like I found the reason why this line is after DC_EXEC https://github.com/OpenTTD/OpenTTD/pull/7376/files#diff-a642ac2d124f2c9d89c466a024a6a47eR887
00:17:26  <Samu> the company is still alive
00:17:46  <Samu> network delays the command
00:18:38  <Samu> the previous command that was told to bankrupt the company has yet to be executed
00:21:41  <Samu> at least it's what I think
00:21:46  <Samu> still investigating
00:22:24  <Samu> yep, this is still in the same tick
00:22:41  <Samu> the bankrupt command is still in the queue
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00:39:35  <Samu> i edited the comment to indicate this
00:41:23  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7376: More than max_no_competitors could be created in network games https://git.io/fjvY8
00:56:55  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7193: Fix #6468: Load correct version of AI as specified during the time of its save. https://git.io/fhHI1
01:00:28  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7190: Fix #7188: AI instance crash when reloading AI in a server. https://git.io/fh9jW
01:03:46  <Samu> ugh
01:04:00  <Samu> editing on github website broke it
01:06:45  <rubenwardy> you shouldn't edit on the github website, that's not how you git :P
01:08:23  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7190: Fix #7188: AI instance crash when reloading AI in a server. https://git.io/fh9jW
01:14:19  <Samu> visual studio decided to hang in the middle of a rebase.. great!
01:21:56  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7104: Fix #5405: Aircraft could route to depots outside their range https://git.io/fhKsL
01:29:46  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7094: Fix #7088: Retrieve an appropriate name for a non-existant AI/GS when displaying a textfile https://git.io/fhrqY
01:34:12  <Samu> why did this fail? https://github.com/OpenTTD/OpenTTD/pull/7486/checks?check_run_id=98495762
01:39:07  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7094: Fix #7088: Retrieve an appropriate name for a non-existant AI/GS when displaying a textfile https://git.io/fhrqY
01:52:03  <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ
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06:31:57  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN updated pull request #6811: Feature: Add NotRoadTypes (NRT)  https://git.io/vhlfg
06:35:20  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN approved pull request #7493: Fix: Creating a cargo subsidy with a town as source was not considering min population. https://git.io/fjquC
06:35:48  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN merged pull request #7493: Fix: Creating a cargo subsidy with a town as source was not considering min population. https://git.io/fjqeT
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06:44:30  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN opened pull request #7498: Change: Consider any cargo with passenger town effect for passenger-type subsidies. https://git.io/fjquE
06:46:55  <andythenorth> moin
06:47:25  <andythenorth> very town
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07:19:43  <peter1138> o_O
07:19:58  <Xaroth> Well then
07:20:32  <peter1138> You should have a C/C++ dev env on your main machine :p
07:20:39  <peter1138> VS is easy to install these days ;)
07:21:32  <Xaroth> meh, effort
07:21:39  <Xaroth> I'll just grab a vps and install it there
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08:10:20  <peter1138> Xaroth, or provide me with everything to test it myself.
08:10:32  <peter1138> Your instructions assume I have any idea how to access the API :p
08:15:22  <Xaroth> git clone https://github.com/Xaroth/libottdadmin2.git ; cd libottdadmin2 ; git checkout rework-wip ; python3 examples/syncio_custom_client.py --host <ip> --password <admin_password>  . It then starts chugging out log messages on the packets it receives. then reproduce in the client.  But I have a save ready, so I'll just have my vps compile and loa
08:15:22  <Xaroth> d that, should not take me long.
08:22:47  <peter1138> Ok
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08:27:30  <Xaroth> everything's compiled, running some tests
08:27:33  <Xaroth> will let you know
08:35:56  <Xaroth> DEBUG:__main__.Client:Packet received: ServerCompanyUpdate(company_id=1, name='Chedston Transport', manager='P. Bloggs', colour=8, passworded=False, bankruptcy_counter=1, shareholders=[255, 255, 255, 255])
08:35:58  <Xaroth> seems to work
08:36:18  <Xaroth> will wait until the company gets removed.
08:39:18  <Xaroth> DEBUG:__main__.Client:Packet received: ServerCompanyUpdate(company_id=1, name='Chedston Transport', manager='P. Bloggs', colour=8, passworded=False, bankruptcy_counter=2, shareholders=[255, 255, 255, 255])
08:39:20  <Xaroth> so far so good
08:52:08  <DorpsGek_II> [OpenTTD/OpenTTD] Xaroth commented on pull request #7492: Fix #7491: Send company update admin message when bankruptcy counter changes. https://git.io/fjqgP
08:52:27  <Xaroth> Test results recorded, peter1138. lgtm.
09:03:29  <peter1138> It's right that there's no update, correct?
09:03:35  <peter1138> As the company is... gone.
09:03:57  <peter1138> Or should it?
09:05:18  <Xaroth> correct
09:05:21  <Xaroth> there's no update needed
09:05:33  <Xaroth> There's no 'change' in the bankrupcy counter, the company just expires
09:05:41  <Xaroth> so it would not make sense to send an update, to then remove the company
09:08:50  <Xaroth> One could argue about the Economy update, but with it being sent just prior to removal means you have information on how the company performed on the moment of removal
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09:30:13  <peter1138> I guess Economy is periodic rather than every time it changes, otherwise you'd be spammed.
09:30:26  <peter1138> So that makes sense to be sent just before going tits up.
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09:37:22  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7497: Feature: Selective demolition tool. https://git.io/fjq2l
09:39:31  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN requested changes for pull request #7497: Feature: Selective demolition tool. https://git.io/fjq2B
09:39:59  <peter1138> Started that review a while ago but had a meeting in between.
10:18:36  <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] commented on issue #6908: Request: Persistent storage for vehicles https://git.io/fjqa3
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10:26:56  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN updated pull request #7467: Codechange: Replace duplicated code with TileArea::Expand() https://git.io/fjLmR
10:27:47  <peter1138> m3henry, is there any way to make use of NULLs in the main codebase throw a warning/error?
10:28:01  <peter1138> m3henry, rebasing is getting awkward :-)
10:28:27  <m3henry> Define NULL in stdafx.h to something that doesn't compile?
10:29:09  <peter1138> I mean... shouldn't it be in the repo then?
10:31:10  <m3henry> Well there's one legitimate usage in src/video/win***.cpp
10:31:24  <m3henry> because Microsoft hurr :,v
10:31:31  <peter1138> nullptr doesn't work there?
10:31:54  <peter1138> There's still NULLs within the cocoa driver too.
10:32:03  <m3henry> Yeah, hIMC is a void*, but nullptr is rejected by msvc
10:32:03  <peter1138> And the settings stuff.
10:32:46  <m3henry> 3rd party fils were untouched
10:33:05  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN updated pull request #7464: Fix: Industry coverage area is no longer rectangular. https://git.io/fjIo3
10:33:16  <peter1138> Yes. cocoa driver and settings is not 3rdparty though.
10:33:58  <DorpsGek_II> [OpenTTD/OpenTTD] pirogronian commented on issue #7247: With lots of vehicles, PerformanceAccumulator has a large performance impact itself https://git.io/fjqa2
10:34:19  <m3henry> hmm, I did sed -e 's/\bNULL\b/nullptr/g', that should have got everything
10:36:40  <peter1138> I can fix it :)
10:36:50  <peter1138> Did too much got a couple of STR_nullptr :)
10:38:17  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on issue #7247: With lots of vehicles, PerformanceAccumulator has a large performance impact itself https://git.io/fjqar
10:45:21  <DorpsGek_II> [OpenTTD/OpenTTD] pirogronian commented on issue #7247: With lots of vehicles, PerformanceAccumulator has a large performance impact itself https://git.io/fjqay
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11:13:01  <LordAro> perhaps the performance stuff should be stubbed out for release builds
11:14:06  <milek7> i think performance of it is independent of current_clocksource
11:14:17  <milek7> clock_gettime should use vDSO to read time
11:17:08  <milek7> using ottd_rdtsc if available could be faster
11:17:40  <andythenorth> Pikka bob I liked Pineapple trains :P
11:17:57  <andythenorth> I never used them because $reasons, but I looked at the blog post pictures a fair bit
11:18:01  <andythenorth> directly inspired Horse
11:18:01  <Pikka> pineapple trains is silly
11:18:12  <Pikka> seperate sprites for every CC, I mean what?
11:18:13  <andythenorth> everything is silly
11:18:44  <peter1138> 2100 is not really a lot :/
11:19:11  <peter1138> milek7, rdtsc doesn't measure real time though.
11:20:14  <Eddi|zuHause> <Pikka> seperate sprites for every CC, I mean what? <- must be a real idiot who had that idea...
11:20:26  <peter1138> Yup./
11:20:30  <Pikka> definitely
11:20:35  <peter1138> It'll break my more-cc patch
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11:20:40  <peter1138> And my RGB-CC patch.
11:20:51  <peter1138> I think rgb-cc wins over more-cc, mind you.
11:21:17  <peter1138> http://fuzzle.org/~petern/ottd/rgbcc1.png < it has rainbows, after all.
11:21:27  <Pikka> will it break it? or will it just mean everyone gets the dark blue trains and they don't cc? :)
11:21:51  <peter1138> If the separate sprites also have CC masks, that'll work.
11:21:53  <andythenorth> nyan
11:22:25  <Pikka> if the separate sprites had cc masks, I wouldn't have made them separate sprites :)
11:22:30  <peter1138> Quite.
11:23:01  <andythenorth> when are we doing liveries?
11:23:23  <andythenorth> Horse 2.0 is dangerously close to done, and liveries mean I could stop and rebuild it
11:23:25  <peter1138> Hmm, I should rebase RGB-CC.
11:23:27  <peter1138> And then...
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11:23:32  <andythenorth> liveries!
11:23:35  <peter1138> Make the new blitters work with it.
11:25:19  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN opened pull request #7499: Codechange: NULL -> nullptr in settings files. https://git.io/fjqVX
11:25:43  <peter1138> andythenorth, so variants?
11:30:24  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro approved pull request #7499: Codechange: NULL -> nullptr in settings files. https://git.io/fjqVy
11:31:24  <peter1138> Not even passed CI ;)
11:31:34  <peter1138> So lunch time yes?
11:31:45  <LordAro> yup
11:31:47  <andythenorth> so variants peter1138
11:31:57  <andythenorth> I had a terrible idea which Eddi|zuHause will forbid :P
11:32:26  <andythenorth> if the right bit was set, we could permit cycling the variants on existing vehicles in depot using ctrl-click :P
11:32:44  <peter1138> Not just Eddi|zuHause.
11:33:27  <peter1138> Anyway, I thought variants are more for same-engine-but-slightly-different-spec, rather than just a new paint job.
11:33:39  <milek7> 0.28x, without performanceaccumulator it increased to 0.30x
11:33:49  <peter1138> milek7, that's barely anything.
11:34:32  <peter1138> Is that with the savegame I linked in the issue?
11:34:51  <milek7> yes
11:34:59  <peter1138> I had a 50% performance increase.
11:35:46  <peter1138> 0.24x -> 0.36x
11:35:50  <peter1138> Hmm, still looks small there :-)
11:36:22  <peter1138> Anyway, there is a "fix" but it requires reordering vehicle ticks, and apparently is *slower* for some people :/
11:37:08  <peter1138> #7248
11:37:24  <peter1138> Did you test with that, or just removing the accumulator?
11:37:52  <milek7> removing accumulator
11:42:32  <milek7> oh
11:42:45  <milek7> 0.19x with that patch
11:45:09  <peter1138> So slower for you.
11:45:55  <andythenorth> peter1138: yes, variants are for that
11:46:04  <andythenorth> I am just being a dick because liveries keep coming up
11:46:15  <andythenorth> they're in a recent 'we broke it' GH issue
11:46:28  <peter1138> They're fixed now :p
11:46:35  <andythenorth> there's a RUKTS release, which is a nice set, but afaict just doesn't actually work, because livery subtypes
11:46:53  <andythenorth> and apparently the massive (and nice graphics) foamer Czech set is all magic cargos for liveries
11:47:01  <peter1138> Yeah
11:47:17  <andythenorth> it's pretty much understood that adding magic cargos for liveries is The Thing To Do
11:47:18  <peter1138> It seems that cargo types don't dynamically allocate IDs.
11:47:30  <andythenorth> they don't
11:47:41  <andythenorth> this causes some interesting effects
11:47:45  <peter1138> MISunderstood. Be careful what you write, because some people take it as gospel.
11:48:07  <andythenorth> https://github.com/andythenorth/firs/blob/master/src/economies/steeltown.py
11:48:34  <peter1138> It was not really intended to mix & match cargo types.
11:48:41  <peter1138> ECS is special cause it's all one thing.
11:49:33  <andythenorth> well we can sort out the livery shenanigan mess with variants
11:49:47  <andythenorth> I have a whole other set of whining about towns and town cargos :P
11:49:50  <andythenorth> that will keep
11:50:05  <milek7> hm, clocksource could affect if vDSO is in use
11:50:22  <peter1138> Temporarily they can fix that GRF order shit by using an unused cargo ID.
11:50:27  <milek7> and hyperv one like it doesn't https://github.com/torvalds/linux/blob/8c2ffd9174779014c3fe1f96d9dc3641d9175f00/arch/x86/hyperv/hv_init.c#L55
11:50:35  <peter1138> There's 64 of them, should be simple enough...
11:50:38  <andythenorth> they could all use 64 :P
11:50:39  <milek7> https://blog.packagecloud.io/eng/2017/03/08/system-calls-are-much-slower-on-ec2/
11:50:42  <andythenorth> I promise to not use it
11:51:07  <peter1138> I guess variants can be used for liveries.
11:51:11  <milek7> so this is likely cause of slowdown
11:51:19  <peter1138> Maybe some flag for costs?
11:51:29  <peter1138> I dunno
11:51:59  <andythenorth> variants seem pretty straightforward to me
11:52:33  <andythenorth> just encapsulate vehicles in a group, decide which one is default, let author decide rest
11:52:37  <milek7> you could check with
11:52:41  <milek7> echo tsc | sudo tee /sys/devices/system/clocksource/clocksource0/current_clocksource
11:52:52  <peter1138> I know what my time source is.
11:53:16  <peter1138> I'm not concerned about my performance loss, but if regular users _without_ weird setups have performance issues, that needs to be looked into.
11:53:24  <peter1138> But it might not be the issue.
11:53:55  <peter1138> Peparamis are tiny these days :/
11:54:25  <Eddi|zuHause>  <peter1138> Temporarily they can fix that GRF order shit by using an unused cargo ID <-- GRM for cargos?
11:54:38  <andythenorth> ouch
11:54:38  <peter1138> Does it exist?
11:54:40  <peter1138> Probably does.
11:54:51  <Eddi|zuHause> i once understood how GRM worked
11:54:58  <Eddi|zuHause> that was over 5 years ago
11:54:59  <peter1138> Nobody ever did that.
11:57:03  <peter1138> I know how it works, it's just not very nice :-)
11:57:21  <peter1138> But changing cargo types to be dynamic would probably break everything.
11:58:27  <Eddi|zuHause> it's just another translation layer?
11:58:28  <milek7> i meant to try forcing clocksource to tsc and test with that
11:59:01  <peter1138> Eddi|zuHause, but if it changes the behaviour of allocation to something unexpected...
11:59:08  <peter1138> milek7, well I can't right now :p
11:59:17  <Eddi|zuHause> "echo tsc | sudo tee" <-- what's that weird construct for? wouldn't "sudo echo" suffice?
11:59:29  <peter1138> Eddi|zuHause, no
11:59:32  <milek7> it would run echo as root as pipe would be still as user
11:59:57  <Eddi|zuHause> that's why i do these things in a root shel... :/
12:00:28  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN closed issue #7491: Bankrupcy counter update does not trigger company update admin message https://git.io/fjt1T
12:00:29  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN merged pull request #7492: Fix #7491: Send company update admin message when bankruptcy counter changes. https://git.io/fjtD6
12:00:58  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN merged pull request #7499: Codechange: NULL -> nullptr in settings files. https://git.io/fjqVX
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12:10:43  <Artea> hello
12:10:48  <Artea> I have an issue
12:11:50  <Artea> Im using Dedicated Server and changed the engine_renew and seems still not working
12:12:33  <Artea> using OTTD 1.9.1
12:12:43  <peter1138> Where did you change it?
12:13:07  <Artea> in dedicated server
12:13:53  <peter1138> engine_renew is an odd one. It's actually per-company, so you don't change it on the server.
12:14:11  <peter1138> You can change the setting from a regular client connected as a company.
12:14:29  <peter1138> This is a UX fail :-)
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12:16:07  <Artea> so is bugged when activated in dedicated server ?
12:16:38  <peter1138> It's not bugged, it's NOT a global setting.
12:16:46  <Artea> hmmm
12:17:04  <Artea> so how can I fix it ? shutdown the server and start again ?
12:17:06  <peter1138> No.
12:17:20  <Eddi|zuHause> every player must set it for themselves
12:17:24  <peter1138> Change the setting from the company you with to enable autorenew for.
12:17:27  <peter1138> Yeah
12:18:04  <Artea> its set on client ingame
12:18:30  <Artea> but still notifications about old vehicles
12:18:40  <Artea> I dont understand what Im doing wrong
12:21:06  <peter1138> Got enough money?
12:21:23  <peter1138> And are they able to reach depots?
12:22:43  <Artea> yes, tons of money and its delivering the cargo
12:22:49  <Artea> yes
12:22:54  <Artea> everything seems ok
12:23:46  <peter1138> Is the engine still available to purchase?
12:24:15  <Artea> yes
12:24:34  <peter1138> Ok, then I don't know. Maybe you have a savegame or something :p
12:24:54  <Artea> is running from dedicated server
12:25:01  <peter1138> And?
12:25:20  <Artea> nevermind, forgot the client
12:25:26  <Artea> but can u join try to join ?
12:25:31  <peter1138> What version is it?
12:25:44  <Artea> 1.9.1
12:25:58  <peter1138> Well, actually, I can't now.
12:27:01  <Artea> ok
12:27:04  <Artea> Thanks anyway
12:43:24  <Artea> notice now
12:43:30  <Artea> than when we do auto-replacement
12:43:48  <Artea> nevermind
12:46:43  <milek7>  Message: Assertion failed at line 213 of /root/OpenTTD/src/core/kdtree.hpp: next != INVALID_NODE
12:46:57  <milek7> this is already known?
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12:48:38  <LordAro> yeah
12:48:57  <LordAro> #7481
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13:35:14  <Samu> hi
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13:49:55  <peter1138> Hello.
14:01:46  <LordAro> is it?
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14:06:01  <peter1138> IS IT?
14:06:15  *** andythenorth has joined #openttd
14:06:20  <peter1138> IS IT!?
14:06:42  <Samu> oh more conflicts :(
14:06:53  <peter1138> Wut no
14:06:56  <planetmaker> it is :P
14:10:46  <nielsm> any opinions on 4 vs 5 lines? -- https://user-images.githubusercontent.com/1062071/55901554-d57ffe00-5bc9-11e9-9cf1-00dfa21a61e1.png  vs  https://user-images.githubusercontent.com/1062071/54077397-d9adb880-42b7-11e9-8606-d5a391d84bbf.png
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14:11:15  <DorpsGek_II> [OpenTTD/website] auge8472 opened pull request #79: Fix: make the size of the fast-download-header content aware https://git.io/fjqK7
14:12:03  <DorpsGek_II> [OpenTTD/website] auge8472 commented on issue #77: Download links in header too long https://git.io/fjqKb
14:14:32  <DorpsGek_II> [OpenTTD/website] LordAro commented on pull request #79: Fix: make the size of the fast-download-header content aware https://git.io/fjqKN
14:15:39  <LordAro> nielsm: is "as many can fit" not an option?
14:15:50  <nielsm> ?
14:16:02  <LordAro> i.e. fit as many as it can on a line
14:16:11  <LordAro> NBSP could make that work
14:16:26  <nielsm> not really no, since the window sizes based on the width of the longest line
14:16:53  <LordAro> but the window is resizable?
14:16:57  <Samu> what is efficiency? hard to tell by just reading it
14:17:12  <nielsm> only for trains, and that just changes how many cars are shown in the lower part
14:17:25  <LordAro> oh right
14:17:30  <DorpsGek_II> [OpenTTD/website] auge8472 commented on pull request #79: Fix: make the size of the fast-download-header content aware https://git.io/fjq6f
14:17:43  <nielsm> or well, it does also size for other vehicles but the additional space is useless
14:17:52  <Samu> is it usage %?
14:17:57  <Samu> like usage %?
14:18:00  <nielsm> I guess I'll keep it on one line for now
14:18:14  <LordAro> nielsm: in which case, 5 certainly looks less cramped
14:18:53  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7376: More than max_no_competitors could be created in network games https://git.io/fjvY8
14:19:01  <nielsm> Samu: delivered cargo*distance over capacity*distance
14:19:15  <nielsm> read the description in https://github.com/OpenTTD/OpenTTD/pull/7353
14:20:43  <nielsm> the trick is that distance in numerator and distance in denominator are different distances, the delivered distance is manhattan distance from pickup to dropoff, while capcity distance is actual path traveled distance
14:22:02  <Samu> is it checked every tile
14:22:16  <Samu> interesting
14:22:22  <Samu> need to check how you did that
14:22:32  <nielsm> yes it counts up as long as the vehicle is moving, or sitting idle
14:23:10  <planetmaker> nielsm, 5 lines looks slightly better to me
14:23:28  <nielsm> ok I'll keep 5 lines then
14:23:43  <nielsm> it just looks strange since it's been 4 lines since always :)
14:23:57  <Artea> I use 3 lines in station
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14:25:44  <nielsm> ._. editing english.txt
14:25:53  <Artea> 3 tiles, I mean
14:26:55  <Samu> i had a patch counting travelling tiles
14:27:04  <Samu> for aircraft, which got rejected
14:27:37  <Samu> Travel(x, y) i see
14:29:16  <nielsm> then what about the vehicle lists... https://0x0.st/zZFU.png
14:29:26  <nielsm> single line or make them all taller? or somehow dynamic?
14:29:32  <nielsm> (yes you can sort by efficiency)
14:29:51  <Samu> https://user-images.githubusercontent.com/43006711/53689655-57bb0e00-3d52-11e9-96d3-4a2db738d7d4.png
14:32:22  <peter1138> nielsm, more importantly, group efficiency? :)
14:32:29  <Samu> it would start counting since takeoff
14:32:36  <Samu> would reset every landing
14:33:27  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/fjq6u
14:34:41  <Samu> 255/256 will never round up
14:34:48  <Samu> 100% not possible?
14:35:24  <Samu> nvm
14:36:05  <nielsm> added a todo list to the PR
14:38:00  <peter1138> That's a useful feature.
14:39:31  <DorpsGek_II> [OpenTTD/website] auge8472 updated pull request #79: Fix: make the size of the fast-download-header content aware https://git.io/fjqK7
14:44:39  <LordAro> Samu: integer division always truncates (or, rounds down)
14:47:29  <Artea> is Goal awards going be an internal feature ?
14:50:25  <Samu> nop
14:51:19  <Samu> it's a game script i think
14:53:22  <Artea> yes
14:53:28  <Artea> Bee Rewards
14:53:58  <Artea> just wanna know if is going be OTTD internal feature
14:54:15  <nielsm> it's not
14:54:22  <Artea> it sux
14:54:36  <Artea> because cannot use 2 game scripts at same time
14:55:10  <peter1138> Well, you can combine them...
14:56:43  <Samu> that requires coding skills
14:58:23  <peter1138> That does, yes.
15:00:00  <Artea> I have editing skills
15:00:08  <Artea> but afraid to broke the game
15:00:25  <Artea> for now I will stick with Bee Rewards
15:00:42  <Artea> next startup of dedicated server will test the CashDrainGS
15:00:57  <planetmaker> you cannot break the game in principle when just editing a game script. Yet a particular savegame... yes. So do some testing on an uninteresting before you use it
15:01:43  <Artea> yes, I have to check the game scripts
15:07:44  <milek7> swapped R and B? https://i.imgur.com/KCtyGKe.png
15:07:55  <Samu> I'm listening to pseudo-björk https://youtu.be/CiNsgYatuco
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15:11:19  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/fjqi2
15:24:09  <peter1138> milek7, beautiful.
15:24:45  <peter1138> Samu, just listen to Björk.
15:26:00  <peter1138> Samu, https://www.youtube.com/watch?v=KhzgNnTt59Y
15:36:46  <Samu> ah
15:36:55  <Samu> before bjork was bjork?
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15:42:29  <Artea> Samu: start a company :P
15:42:56  <Artea> dont know how to send money from company to another ? :S
15:43:13  <Samu> k
15:44:53  <Samu> oh, inflation is on
15:45:08  <Artea> yeah
15:45:20  <Artea> testing inflation in long gameplay
15:48:05  <Samu> wow it's been 8 years already... https://www.youtube.com/watch?v=KIiY-bYomoI
15:48:09  <Samu> omg time flies
15:59:05  <nielsm> oh hey my new 4k display arrived, time to install it
16:00:50  <Artea> OTTD in 4k ? :o
16:01:14  <Artea> would be nice :)
16:01:21  <Samu> enjoy the lag
16:02:13  <Samu> start a 4k map, fully zoom out, full screen
16:02:26  <Samu> if you get more than 1 fps, you'rel ucky
16:02:52  <Artea> :(
16:03:17  <Samu> I meant nielsm
16:08:05  <Samu> peter1138,  Kerli - Love is Dead vs Björk - All is Full of Love
16:08:16  <Samu> discuss :o
16:19:36  <Samu> yeah i still prefer björk anyway
16:21:04  <Samu> https://www.youtube.com/watch?v=Fhu2G-207Ko heh
16:21:04  <Samu> Estonia vs Iceland
16:21:30  <Samu> so they both promote their own origins
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16:24:37  *** ChanServ sets mode: +v glx
16:24:58  <Samu> (safe for work, probably)
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16:45:23  <Samu> incoming björk moment in 10 seconds https://youtu.be/wXMeZwO2qZ0?t=147
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16:45:39  <Samu> I'm too distractful today, I see
16:46:12  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/fhho4
16:57:13  <Samu> bee rewards don't account for inflation
16:57:26  <Samu> those rewards are too tiny
16:58:37  <Artea> yeah
16:58:43  <Artea> only works in first 10 years
16:59:08  <Artea> I mean, first decades of the game
16:59:23  <Artea> that's why I asked if would be a feature
17:00:02  <Artea> the local and global goals
17:00:12  <Artea> that is something new to me
17:00:44  <Artea> didnt played OTTD for 2 years and some and was an older version because I was using Win2000 at the time
17:02:30  <planetmaker> it probably was designed to be played in games w/o inflation
17:02:44  <planetmaker> you can turn off inflation
17:03:22  <Artea> in middle of game ?
17:03:32  <Artea> I'm using dedicated server
17:03:41  <Artea> to check stuff in long gameplay
17:03:47  <Eddi|zuHause> yes, you can turn off inflation, but it won't undo the inflation that already happened
17:04:15  <Artea> yeah
17:04:32  <Artea> is awkward inflation in my game now
17:04:49  <Artea> even I broke the AIAI
17:05:00  <Artea> had to send a mail to owner of ai
17:10:40  <planetmaker> use of the forums thread usually is better
17:11:06  <Artea> I dont remember my login
17:11:18  <Artea> had to try that first
17:11:25  <Artea> can u check the my server, planetmaker ?
17:11:58  <Artea> I really need an opinion of how the game is going
17:12:25  <Artea> feels awkward to me, hardcore to someone to join now
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17:12:49  <peter1138> nielsm, 4K? Now I'm jelly :(
17:14:24  *** Wolf01 has joined #openttd
17:14:58  <Wolf01> o/
17:16:16  <nielsm> peter1138: please stay solid, can't have you wobble too much
17:20:22  <Artea> hmmm
17:20:36  <Artea> replace dont allow same vehicles
17:20:52  <peter1138> Nope, that's what... autorenew... is for ;)
17:21:01  <peter1138> Oh yes, I'm home now.
17:21:04  <Artea> it sux
17:21:20  <Artea> because most of vehicles is from ais
17:21:29  <peter1138> Hmm?
17:21:42  <Artea> I bought at least 2 AIs companies
17:21:57  <Artea> Im getting spammed alot about old and very old vehicles
17:22:13  <peter1138> Go on then, tell me what server you're on.
17:22:20  <Artea> mine
17:22:30  <peter1138> Jeez
17:22:38  <Artea> let me get u the address
17:22:47  <peter1138> Just need the name :p
17:22:49  <Artea> 84.91.140.29:13979
17:22:53  <peter1138> "portugal artea" i guess
17:22:57  <Artea> yes
17:24:38  <peter1138> Connection lost.
17:25:11  <Artea> Client #62 is dropped because it took longer than 2500 ticks to join
17:25:12  <Artea> :(
17:25:39  <Artea> I dont know the right numbers for ticks neither
17:26:25  <Artea> Thanks for trying
17:27:00  <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ
17:31:07  <Artea> peter1138: can u try again ? I changed the settings of ticks
17:31:37  <peter1138> The upstream bandwidth is pretty low, heh.
17:31:48  <Artea> a little
17:33:03  <peter1138> Pause on join would probably help
17:36:13  <Artea> that would take too long ingame
17:36:26  <peter1138> Swings and roundabouts
17:40:35  <planetmaker> Artea, pause-on-join... is especially good for servers (or clients) with low bandwidth. What do you need checking with?
17:41:27  <planetmaker> (and what version?)
17:42:40  <Artea> Thanks
17:42:49  <Artea> 1.9.1
17:42:56  <Artea> testing long gameplay
17:43:05  <planetmaker> in what way testing it?
17:43:09  <Artea> and how inflation works on 1 century
17:43:20  <Artea> or 2
17:43:22  <planetmaker> you want me to play a century long?
17:43:29  <Artea> no
17:43:31  <Artea> lol
17:43:37  <Artea> but server will
17:43:38  <peter1138> realtime :D
17:43:44  <planetmaker> ^^^ :D
17:43:52  <Artea> Thanks peter1138
17:44:04  <Artea> awkward command in console
17:45:07  <planetmaker> seeing the download speed or progress... I guess I'll be kicked before it's finished
17:45:14  <Artea> nah
17:45:18  <Artea> I changed the ticks
17:45:58  <peter1138> I do agree that that is a UX fail.
17:46:19  <peter1138> But if you'd done as I asked a few hours ago... ;)
17:46:22  <planetmaker> what?
17:46:50  <Artea> engine_renew in console
17:47:14  <Artea> I know, sorry peter
17:47:31  <Artea> I barely go to settings
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18:02:58  <peter1138> `/win 36
18:06:54  *** frosch123 has joined #openttd
18:08:24  <planetmaker> hm, we have some funky cache problem: I joined a company and looked around. Got zillions of messages of old vehicles etc.
18:08:41  <planetmaker> I left the company and made a new one. And still get messages for vehicles of the old company
18:13:59  <nielsm> and now time to tacke issues with UI scaling! https://0x0.st/zNrG.jpg
18:14:05  <nielsm> like that newspaper being too narrow
18:14:43  <nielsm> (it should be the width of the message portion of the status bar)
18:15:33  <nielsm> query boxes also being hilariously narrow https://0x0.st/zNrD.png
18:15:59  <planetmaker> screen estate is precious! :P
18:16:07  <planetmaker> especially for modal dialogues
18:17:17  <planetmaker> and... we definitely should scale the "borrow 10k $(currency)" with inflation
18:17:43  <planetmaker> I should play more often on unusual settings :P
18:23:02  <Artea> :D
18:23:17  <Artea> I'm glad knowing my test server is helping in dev
18:26:39  <Eddi|zuHause> planetmaker: i thought we already did that
18:27:03  <Eddi|zuHause> or was that just the starting loan?
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18:27:41  <peter1138> nielsm, just do what andythenorth does and waste that HiDPI display by using pixel doubling...
18:27:45  <Eddi|zuHause> i don't think i used that button without ctrl for a long time
18:28:38  <Eddi|zuHause> we need a 1.5x UI scale, 2x is too much
18:32:50  <nielsm> problem is you can't scale the icons by 1.5x
18:34:20  <nielsm> also a funny effect with the dpi scaling manifest we're using: https://0x0.st/zNrh.png
18:34:31  <nielsm> the window decorations are also unscaled
18:34:48  <nielsm> (I'm running 150% scale atm)
18:46:25  <planetmaker> Eddi|zuHause, it doesn't seem so. I'm stuck with 20k here. Or ctrl+click = everything
18:46:31  <planetmaker> which is something one has to know :)
18:47:36  <Eddi|zuHause> so the button should be changed to "x% of max loan"?
18:47:39  <Eddi|zuHause> might get rounding issues
18:49:21  <Eddi|zuHause> need to special case if you have less than x% loaned (because the step size increased since you took up the loan) or are less than x% away from max loan (because the max loan just increased)
18:50:26  <nielsm> it should probably rather be every time inflation rate passes n*100 percent (or maybe 50 + n*100 percent) the loan increment changes by £10k
18:51:17  <Eddi|zuHause> that's the same thing, as inflation and max loan are linear? (needs rounding, of course)
18:52:41  <nielsm> yeah loan step follows inflation, but only in increments of £10k
18:53:47  <nielsm> or maybe even some weird trickery with a 10k, 20k, 30k, 50k, 100k, 200k, 300k, 500k, ... series, somehow?
18:54:03  <nielsm> (or to similar effect)
18:59:46  <Eddi|zuHause> yeah, but still, you need to special case the last step of taking/repaying a loan, because it might not match a full step anymore
19:04:01  <nielsm> loan_size = max(0, loan_size - repay_amount);
19:04:21  <nielsm> loan_size = min(max_loan, loan_size + take_loan_amount);
19:08:29  <Eddi|zuHause> i think you need to separate that for take and repay buttons
19:09:09  <andythenorth> pixel quadrupling!
19:09:15  * peter1138 attempts rebasing.
19:09:22  <andythenorth> peter1138: I run my HDPI display at 4 pixels per pixel
19:09:27  <peter1138> Yes
19:09:31  <andythenorth> and OpenTTD at 2x gui zoom
19:09:33  <peter1138> Because why have all those pixels.
19:09:42  <andythenorth> because my eyes!
19:10:17  <andythenorth> ha ha, I could switch it to 1680x1050 on a 13" screen
19:10:23  <andythenorth> then increase the font size in the OS ;p
19:26:50  <peter1138> Hmm, should I make RGB colours use 7 bits instead of 8 bits?
19:26:56  <nielsm> turns out tracking how long a train is waiting at a red signal is actually a really annoying problem
19:27:26  <peter1138> If I do that then I can pack both 8bpp colour and RGB into the same uint32.
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19:27:34  <nielsm> in part because PBS and block signals are handled entirely different
19:28:06  <nielsm> (when are block and "pre"signals going away?)
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19:33:18  <peter1138> Never :(
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19:39:45  <nielsm> yeah this definitely seems to be counting at double speed when waiting at a block signal compared to a pbs signal
19:40:12  <nielsm> there was a bugfix related to signal waiting times/reversing times recently wasn't there?
19:40:34  <nielsm> anyone care to explain why the block signal causes v->wait_counter to count double? :(
19:46:26  <nielsm> the "mode" parameter to TrainLocoHandler is pretty poorly named
19:49:33  <peter1138> :-)
19:49:40  <peter1138> I was going to say, that's probably why it's doubled :)
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19:53:14  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/fhho4
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20:09:08  <andythenorth> cargodist, what do I do wrong? :(
20:09:20  <peter1138> s/i/e/
20:09:49  <andythenorth> that too
20:10:04  <andythenorth> as first world problems go
20:10:16  <andythenorth> it's really irritating that cdist can't serve two routes from one station
20:10:24  <andythenorth> for the same cargo
20:10:36  <andythenorth> without a latency of up to about 12 months
20:10:49  <peter1138> Should I rewrite #7464 to not depend on #7467?
20:11:13  *** nielsm has quit IRC
20:14:18  <andythenorth> could we have a button on stations, 'force cdist to update'?
20:16:37  <Samu> more conflicts t.t
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20:23:21  <planetmaker> what does the number in front of the (station) rating mean?
20:23:34  <planetmaker> rather cargo rating
20:23:51  <planetmaker> monthly supply... hm
20:24:00  <planetmaker> that changes a lot
20:29:00  <andythenorth> it bounces around every few ticks
20:29:51  <planetmaker> hm, interesting how different it is for the stations
20:30:04  <planetmaker> and interesting how difficult it is to find a RV depot in a town...
20:30:10  <andythenorth> I have never filed an issue for this cdist problem
20:30:20  <andythenorth> I did test a bunch of patches from fonso for it
20:30:25  <andythenorth> but inconclusive
20:30:35  <Samu> wait 885 days
20:30:50  <Samu> something resets or so
20:30:58  <andythenorth> that sounds plausible
20:31:01  <planetmaker> but proper transparency settings help a lot
20:31:37  <andythenorth> planetmaker: don't they :)
20:36:07  <Artea> Samu
20:36:17  <Artea> go waste some money :P
20:37:33  <Samu> sec, i'm rebasing stuff
20:38:37  <Samu> oh, new game?
20:40:31  <Artea> nop
20:41:43  <Samu> made 2 ships on the worst possible coal mine
20:41:45  <Samu> :(
20:42:00  <Artea> :/
20:43:00  <peter1138> Rebased, now to fix the NULLs :D
20:43:15  <peter1138> Oh, not many. Cool.
20:48:48  <Samu> .obm files have NULLs too
20:49:33  <Samu> obm obg obs
21:01:09  <peter1138> No they don't.
21:01:13  <peter1138> They're not soruce code.
21:02:37  <peter1138> Nor source.
21:05:40  <LordAro> there are some inside squirrel_export.{awk,vbs}
21:06:54  <peter1138> I've just done them :-)
21:07:06  <LordAro> :)
21:09:45  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN opened pull request #7500: Codechange: Replace NULL with nullptr in squirrel interface. https://git.io/fjqSa
21:10:41  <LordAro> peter1138: wonder whether it'd be worth replacing res == nullptr with !res ?
21:11:05  <peter1138> It's always been our policy to not treat pointers as boolean.
21:11:13  <LordAro> very good
21:11:57  <planetmaker> hm... conditional order: last year earnings
21:12:09  <planetmaker> not an option currently
21:15:35  <Artea> seems game need more ships
21:15:43  <Artea> 64 km/s is nothing :(
21:15:51  <peter1138> Ships Woo!
21:16:01  <Artea> 112 km/s
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21:16:30  <peter1138> I mean, for a ship, that's actually pretty damn fast.
21:17:03  <Artea> at 300 km/s
21:17:22  <planetmaker> squid... or fish
21:17:24  <peter1138> I had a patch to allow them to go faster but... it was pointless :D
21:17:31  <planetmaker> for ships... that's insane fast
21:17:41  <Artea> to stay at same level as aircraft and maglev trains
21:17:54  <planetmaker> nah...
21:18:41  <Eddi|zuHause> ship speed factor similar to plane speed factor?
21:19:48  <planetmaker> I don't think it's needed... ships are also pretty brain dead. But much slower than planes
21:20:39  <Artea> my Ferry made 2,7M last year
21:20:52  <Artea> not much as the price it was
21:21:17  <Artea> 2 years to pay
21:21:17  <peter1138> So?
21:21:24  <peter1138> That's still a good return :)
21:21:45  <Eddi|zuHause> "608 files changed, 9303 insertions(+), 9581 deletions(-)" <-- how can i make git hide the detailed report on pull?
21:22:03  <peter1138> Don't pull?
21:22:06  <Eddi|zuHause> "src/widget_type.h                           |   4 +-" <-- i don't need to see that
21:22:21  <Eddi|zuHause> and i don't need to see 600 lines of that
21:22:46  <peter1138> git checkout master && git fetch upstream && git reset --hard upstream/master
21:23:01  <peter1138> Or just ignore it. It's not like it matters.
21:23:21  <Eddi|zuHause> surely there must be an option for that
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21:23:23  <peter1138> -q probably
21:23:39  <peter1138> or -n
21:23:45  <peter1138> I recommend looking at the help files.
21:23:56  <peter1138>             Show a diffstat at the end of the merge. The diffstat is also controlled by the configuration option merge.stat.
21:24:02  <peter1138> Maybe? *shrug*
21:24:19  <LordAro> RTFM ;)
21:25:29  <Artea> year 2100
21:25:31  <Artea> :D
21:25:49  <Eddi|zuHause> but that's in the "merge" section... this is a ff pull
21:25:58  <Eddi|zuHause> how am i supposed to know whether that applies?
21:26:56  <LordAro> try it and see?
21:26:56  <LordAro> google also helps :p
21:27:26  <Eddi|zuHause> also it doesn't say what settings i can put in merge.stat... on|off? true|false?
21:29:59  <Eddi|zuHause> i also have no pull to test with
21:30:21  <peter1138> git reset --hard HEAD~5 && git pull ...
21:32:17  <Eddi|zuHause> uhm...  not doing that :p
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21:35:45  <LordAro> switch to master, then do it?
21:38:46  <DorpsGek_II> [OpenTTD/OpenTTD] michicc approved pull request #7500: Codechange: Replace NULL with nullptr in squirrel interface. https://git.io/fjqSb
21:42:14  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN merged pull request #7500: Codechange: Replace NULL with nullptr in squirrel interface. https://git.io/fjqSa
21:43:19  <Samu> uh oh, more conflicts?
21:43:33  <peter1138> Unlikely.
21:44:28  <Eddi|zuHause> now i have something to test :p
21:44:39  <peter1138> You should learn to git harder ;)
21:44:49  <Samu> i have too many branches :(
21:44:53  <Samu> need to delete some
21:45:14  <peter1138> If you say so.
21:45:54  <DorpsGek_II> [OpenTTD/OpenTTD] stormcone updated pull request #7497: Feature: Selective demolition tool. https://git.io/fjq82
21:46:35  <Samu> I don't know what to do about the rejected branches
21:46:44  <Samu> they're pilling up
21:48:40  <LordAro> either delete them, or merge them into a "samu special stuff"
21:48:41  <LordAro> imo
21:49:07  <peter1138> SamuPatchPack?
21:49:13  <Samu> aha
21:49:23  <peter1138> We could have Meaningful Vote 5: Samu-edition.
21:49:37  <peter1138> How many times will Samu submit the same PR...
21:52:40  <Samu> https://github.com/SamuXarick/OpenTTD/branches/yours?page=1
21:52:44  <Samu> 3 pages of branches
21:54:06  <Samu> opf is removed, so i'm gonna delete that
21:58:08  <Samu> deleted 9 branches
21:58:08  <Samu> cool
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21:59:13  <DorpsGek_II> [OpenTTD/OpenTTD] stormcone updated pull request #7497: Feature: Selective demolition tool. https://git.io/fjq82
22:06:41  <planetmaker> I need diagonal stations :P
22:09:33  <peter1138> I had a patch for that ;)
22:09:38  <Eddi|zuHause> i know a person who had a patch for that
22:09:43  <Eddi|zuHause> dangit, too slow :p
22:11:11  <DorpsGek_II> [OpenTTD/OpenTTD] stormcone commented on pull request #7497: Feature: Selective demolition tool. https://git.io/fjq9z
22:20:39  <Samu> hmm, this could be reopen, now that there's a ship cache https://github.com/OpenTTD/OpenTTD/pull/6928
22:20:41  <Samu> what do u think?
22:23:53  <LordAro> ship cache wouldn't affect that at all
22:23:58  <LordAro> given... it wouldn't be cached
22:24:13  <Samu> oh, right
22:24:23  <Samu> i nearly forgot
22:26:45  <Samu> deleted a grand total of 10 branches
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22:42:34  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on pull request #7497: Feature: Selective demolition tool. https://git.io/fjqHc
22:42:55  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on pull request #7497: Feature: Selective demolition tool. https://git.io/fjqHC
22:43:10  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on pull request #7497: Feature: Selective demolition tool. https://git.io/fjqHW
22:43:12  <peter1138> Hm, spam :p
22:47:13  <planetmaker> for the pax network I built sth like cargodist active would be better
22:53:36  <DorpsGek_II> [OpenTTD/OpenTTD] stormcone updated pull request #7497: Feature: Selective demolition tool. https://git.io/fjq82
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23:18:36  <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] closed issue #6907: Cargo capacity should be recalculated on TRIGGER_VEHICLE_NEW_LOAD https://git.io/fjqHy
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23:43:12  <Samu> I didn't PR this, or did I? https://github.com/SamuXarick/OpenTTD/commit/6f2d85d5b8f2bc5935ce968d7f6f57228548da20
23:46:05  <DorpsGek_II> [OpenTTD/OpenTTD] glx22 opened pull request #7501: Use std::sort() when it's possible https://git.io/fjqQt
23:50:47  <Samu> Can't remember why I didn't do a PR
23:50:54  <Samu> it looks ready, it's collecting dust

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