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00:02:34 *** Arveen2 has joined #openttd 00:06:55 *** Arveen has quit IRC 00:10:37 *** fanioz_ has quit IRC 00:23:01 *** Thedarkb1-T60 has quit IRC 00:23:44 *** Thedarkb1-T60 has joined #openttd 00:25:05 *** Supercheese has joined #openttd 00:26:00 <Samu> im gonna stop borkai 00:26:20 <Samu> it didn't crash, and im already low on free memory 00:27:11 <Samu> ok, i stiopped 00:27:16 <Samu> 7.49 GiB 00:59:52 <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] closed issue #7125: Convert singleplayer game to multiplayer server https://git.io/fhi1r 01:14:11 <DorpsGek_II> [OpenTTD/OpenTTD] bennyman123abc opened pull request #7519: Add: Add .gitignore Exception for VSCode IDE Files https://git.io/fjYV2 01:24:54 *** techmagus_ has quit IRC 01:25:14 *** Corns343434 has joined #openttd 01:26:29 *** techmagus has joined #openttd 01:28:28 *** Corns343434 has quit IRC 01:32:57 *** Corns has quit IRC 01:37:24 *** WWacko1976-work has joined #openttd 01:38:21 *** Thedarkb1-T60 has quit IRC 01:39:33 <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z commented on pull request #7519: Add: Add .gitignore Exception for VSCode IDE Files https://git.io/fjYV7 02:17:18 *** Samu has quit IRC 02:22:50 *** Flygon has joined #openttd 02:29:18 <DorpsGek_II> [OpenTTD/OpenTTD] bennyman123abc closed pull request #7519: Add: Add .gitignore Exception for VSCode IDE Files https://git.io/fjYV2 02:29:19 <DorpsGek_II> [OpenTTD/OpenTTD] bennyman123abc commented on pull request #7519: Add: Add .gitignore Exception for VSCode IDE Files https://git.io/fjYw9 02:32:15 *** Supercheese has quit IRC 02:32:36 *** Supercheese has joined #openttd 02:33:47 *** glx has quit IRC 02:50:37 *** debdog has joined #openttd 02:53:58 *** D-HUND has quit IRC 03:16:11 *** Eddi|zuHause2 has joined #openttd 03:16:11 *** Eddi|zuHause has quit IRC 03:43:16 *** Suprcheese has joined #openttd 03:49:35 *** Supercheese has quit IRC 03:49:42 *** Suprcheese is now known as Supercheese 03:50:29 *** Eddi|zuHause2 is now known as Eddi|zuHause 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#openttd 06:04:23 *** fanioz has quit IRC 06:16:37 *** fanioz_ has quit IRC 07:06:36 <peter1138> Infrastructure cost is recalculated on loading, right? 07:35:51 *** Supercheese has quit IRC 08:36:34 <Artea> yeahhhhhh 08:36:35 <Artea> peter 08:36:44 <Artea> AroAI with 1000 road vehicles 08:36:46 <Artea> hahaha 08:38:01 <Artea> I didn't activated Infrastructure cost, so I don't know 08:40:32 <Artea> "will be paid at regular intervals. " 08:51:02 <peter1138> Basically I want to make sure that infrastructure costs are calculated properly in NRT. 08:51:32 <peter1138> And probably the simplest way to do that is to have two instances open, save in one, load in the other. Compare costs. 08:51:41 <peter1138> Ideally, unit tests, but... 08:55:33 <Artea> jasus 08:55:41 <Artea> 31 MB of downloading 08:56:51 <Artea> my OTTD is crazy right now 08:57:13 <Artea> froze a little :S 09:24:07 <V453000> Artea: I've heard that soundtrack before, it's underwhelming :( totally misses the spice that the original has 09:24:30 <V453000> anyway, our updater script does svnCommand = 'svn switch svn://svn.openttd.org/tags/' 09:24:41 <V453000> how should this command look now that OpenTTD is on github? 09:24:55 <peter1138> Put a # in front of it :D 09:24:57 <V453000> we also have svnCommand = 'svn update -' 09:25:05 <V453000> what? :D 09:25:08 <V453000> # ? 09:25:11 <peter1138> Never update! 09:25:17 <V453000> ._. 09:25:18 <peter1138> Do you want to handle tags? 09:25:20 <V453000> want 1.9.1 yo :P 09:25:37 <V453000> I don't really know, it's my first time trying to understand this script 09:25:44 <peter1138> "git fetch <remotename>" where usually remotename is "origin" 09:25:50 <V453000> I just don't really understand what do I want git to do 09:25:50 <V453000> ah 09:25:55 <V453000> fetch 09:25:59 <peter1138> That'll do the update. 09:26:23 <peter1138> "git checkout 1.9.1" will checkout 1.9.1 09:27:00 <V453000> nice (: I'll try, thank you 09:27:22 <peter1138> For tags, that's fine. For branches you can need something like "git checkout <branch> && git reset --hard origin/<branch>" 09:28:02 <V453000> we just need stable releases and master = nightlies = trunk, right? 09:28:33 <peter1138> master is the new trunk, yes. 09:28:38 <peter1138> But also it's just a branch. 09:29:59 <V453000> arr 09:30:39 <peter1138> Hmm, but for nightlies you may need a specific revision if there's been more commits. 09:31:00 <peter1138> git checkout master && git reset --hard <nightlyhash> 09:31:41 <V453000> all these things work manually, but I guess there is some way to get the <nightlyhash> automatically? 09:31:45 <V453000> same as latest tag 09:33:27 <peter1138> There's a link... somewhere. Hmm. 09:34:46 <peter1138> Hmm, webster.openttdcoop.org seems to be not searchable :( 09:37:27 <peter1138> https://github.com/OpenTTD/website/issues/48#issuecomment-462078953 09:37:38 <peter1138> Not very snapped. They look like very temporary URLs :p 09:37:44 <peter1138> s/snapped/snappy/ 09:38:24 <peter1138> Hmm, ideally that would include the full hash, not just the hash in the version string. 09:42:00 *** Thedarkb1-T60 has joined #openttd 09:45:18 <Artea> how is possible to beat an AI with 50 years old ? 09:45:29 <Artea> got 1,9B euros 09:45:30 <Artea> :S 09:45:47 <peter1138> AIs can be pretty dumb. 09:45:55 <Artea> AroAI isn't 09:46:04 <Artea> not with 1000 road vehicles 09:46:24 <Artea> seems that was my mistake :( 09:46:28 <peter1138> 1000 road vehicles sounds like a bad idea to me :-) 09:46:37 <Artea> yeah 09:46:48 <Artea> just wanted to see if AroAI would reach that number 09:47:03 <Artea> seems it did and become multimilionare 09:49:55 <Artea> at least I have 10M 09:49:58 <Artea> and no loan 09:50:02 <Artea> in 5 years 09:50:25 <peter1138> V453000, https://github.com/OpenTTD/website/issues/48#issuecomment-462078953 < that contains the version information, you'll need to parse it a little more. 10:17:39 *** Laedek has quit IRC 10:25:47 <Artea> damn 10:25:49 <Artea> got error 10:26:26 <Artea> "Your computer is too slow to keep up with the server" 10:26:27 <Artea> :( 10:26:34 *** Gustavo6056 has joined #openttd 10:27:25 *** Gustavo6046 has quit IRC 10:27:25 *** Gustavo6056 is now known as Gustavo6046 10:37:06 *** Thedarkb1-T60 has quit IRC 10:38:45 <Artea> hmmm 10:39:09 <Artea> just notice that FISH 0.9.8 replaces normal ships 10:39:10 <Artea> hmmmmmm 10:39:52 <peter1138> That's normal, yes. 10:42:42 <Artea> well 10:42:51 <Artea> 24 kms/h is slow :( 10:43:48 <peter1138> They're ships. 10:43:55 <peter1138> You can spam a lot of them. 10:44:31 <Artea> low cargo 10:44:42 <Artea> is going rise down my economy :( 10:45:50 <Artea> normal ships can get 112 kms/h 10:47:27 <peter1138> Only the hovercraft. 10:48:12 <Artea> I dont remember the Oil ship 10:48:18 <Artea> but was more than this ones for sure 10:48:37 <Artea> 7,000 euros from a ship that costed 250,000 euros 10:51:17 <peter1138> On its first journey? 10:52:00 *** andythenorth has joined #openttd 10:52:01 <Artea> well, was with half cargo 10:52:08 <andythenorth> yeah, but is it lunchtime yet? 10:52:23 <Artea> not yet 10:52:25 <Artea> also 10:52:26 <Artea> andy 10:52:36 <Artea> is FISH going have new version ? 10:52:42 <peter1138> Well, expecting a RoI after 1 half load is a bit much :p 10:52:52 <peter1138> Also, the past participle of cost is cost, not costed. 10:53:07 <Artea> I'm Portuguese, sorry 10:53:13 <peter1138> andythenorth, not quite yet. 10:53:34 <peter1138> No need to be sorry, it's my stupid language :) 10:53:39 <andythenorth> Artea: http://bundles.openttdcoop.org/unsinkable-sam/push/LATEST/docs/html/get_started.html 10:53:50 <andythenorth> http://bundles.openttdcoop.org/unsinkable-sam/push/LATEST/docs/html/ships.html 10:54:00 <peter1138> "Parameter for ship speed" 10:54:01 <peter1138> Hah 10:54:12 <andythenorth> did I actually do that? 10:54:14 * andythenorth looks 10:54:40 <peter1138> No 2x sprites yet, then? 10:54:49 <peter1138> And no introduction dates either. 10:55:13 <andythenorth> https://dev.openttdcoop.org/attachments/download/9408/sam_speed.png 10:55:24 <andythenorth> 2x sprites never :P 10:55:32 <peter1138> Bloody giant pixels. 10:55:38 <andythenorth> I wouldn't mind, but I'll be dead before I can get it done 10:55:46 <andythenorth> because also FIRS, Horse, Hog etc 10:55:49 <peter1138> 3D render them :D 10:56:00 <andythenorth> oof 10:56:05 <andythenorth> no need for that kind of talk 10:56:05 <peter1138> I know right. 10:56:18 <peter1138> Scale them up with 2xSAI or something, and then greeble them. 10:57:08 <peter1138> Does unsinkable sam replace fish? 10:57:18 <andythenorth> kinda 10:57:29 <andythenorth> can use both if wanted 10:57:31 <peter1138> Cos it'd be nice if searching for "fish" would bring it up. 10:57:31 <andythenorth> I wouldn't :P 10:57:39 <peter1138> In the content downloader, that is. 10:57:53 <andythenorth> is it on bananas? 10:57:58 <peter1138> It is. 10:58:00 <andythenorth> oh yeah alpha-3 10:58:08 <andythenorth> tags :P 10:58:45 <peter1138> "Unsinkable Sam is available from the content service in OpenTTD" 10:58:48 <peter1138> So I assumed... 10:59:17 <peter1138> Does it support NewWaterTypes? 11:00:30 <andythenorth> YES! 11:00:31 <peter1138> Hmm, do AIs need to know if a road type or vehicle is tram or not? 11:00:33 <andythenorth> what are they? 11:00:49 <andythenorth> Sam supports New Docks too 11:00:56 <peter1138> I think power compatibility should be enough. 11:02:52 <peter1138> I added the AIEngine::HasPowerOnRoad() method, which might have been useful :p 11:04:56 <peter1138> andythenorth, nothing supports new docks yet :/ 11:05:44 <V453000> oh I was using squid last time 11:05:49 <V453000> so Unsinkable Sam you say 11:05:55 <V453000> I must admit those names are fairly confusing :D 11:05:56 <andythenorth> it's not finished 11:05:59 <andythenorth> but it sucks less 11:06:15 <peter1138> If it was finished, everyone would be saying it's dead. 11:06:19 <andythenorth> yes! 11:06:23 <andythenorth> HEQS is dead! 11:06:33 <V453000> :d 11:06:44 <andythenorth> error 11:06:49 <andythenorth> no SlugDozers in HEQS 11:06:53 <andythenorth> V453000 ^ must fix 11:06:57 *** Thedarkb-T60 has joined #openttd 11:06:57 <andythenorth> SlugDozer 11:07:02 <V453000> interesting concept 11:07:17 <V453000> but slugs devour, they don't doze out of the way 11:07:19 <peter1138> I had to fix master due to Brix. 11:07:21 <andythenorth> hmm google found one https://rebrickable.com/media/cache/ae/35/ae3545f8ebe75ee329d1e9fd9f6446fc.jpg?1546446302.219287 11:07:26 <V453000> peter1138: ? :D 11:07:33 <peter1138> andythenorth, nice! 11:07:56 <andythenorth> YetiDozer 11:08:02 <peter1138> https://github.com/OpenTTD/OpenTTD/pull/7518 11:08:23 <peter1138> Crash cos the water-based transfer station is massssiiiiiiive 11:08:38 <peter1138> Guess what my lunch today is? 11:08:47 <V453000> how does it relate to brix? :d 11:09:04 <peter1138> It didn't mean brix did I? 11:09:12 <peter1138> I meant the one with that industry. 11:09:20 <peter1138> It's still yours though :D 11:09:26 <V453000> yeti then 11:09:29 <peter1138> That's the one. 11:09:37 <peter1138> I had to fix master due to Yeti :D 11:09:46 <andythenorth> my lunc 11:09:49 <V453000> interesting :) 11:09:55 <andythenorth> lunch was supposed to be baked potato 11:09:57 <V453000> was that the exchange merchant industry? 11:10:01 <andythenorth> but there has been a failure of cooking 11:10:03 <peter1138> Yeah. 11:10:13 <V453000> well it's the only bigger than 4x4 one :) 11:10:19 <V453000> and non rectangular 11:10:24 <peter1138> It spreads out far from its station part, which I hadn't anticipated. 11:10:32 <V453000> how did you discover the issue? did you actually play YETI? :D 11:10:48 <peter1138> I added it and it failed generating a map :D 11:11:24 <V453000> oh, that easily :D 11:11:30 <peter1138> This is related to the new non-square catchment areas. 11:11:43 <V453000> ah now I understand what that does 11:12:04 <V453000> so industries with non-rectangular areas like FIRS stuff can have non-rectangular catchment areas? That's cool af 11:12:12 <peter1138> Well, it interacts with the neutral station/industry option in 1.9. 11:12:26 <Artea> hhmm 11:12:31 <V453000> as in oil rigs? 11:12:34 <peter1138> Industries without built in stations are not affected. 11:12:34 <peter1138> yes. 11:12:41 <peter1138> Oil rigs, and fishing fields, etc. 11:12:42 <Artea> peter: is map_x and map_y locked ? 11:12:53 <V453000> I'm still not sure what it means :D I should probably just check in game 11:12:55 <peter1138> You can't change them mid-game. 11:13:41 <peter1138> V453000, an option was added so that industries with their own station ONLY serve that station. So you can't build rail stations next to oil rigs to serve them. 11:14:39 <peter1138> Damn, these granola/tiffin bars are like 500 carolies each. Who can afford to eat one of them? : 11:14:42 <peter1138> :s 11:15:21 <Artea> I mean, I changed from 11 (2k x 2k) to 12 (4k x 4k), will work if change to 13 ? 11:15:24 <V453000> oooooh 11:15:30 <peter1138> Artea, oh. no. 11:15:44 <Artea> it would crash, right ? 11:15:51 <peter1138> No, it would just not accept that value. 11:15:57 <Artea> good 11:15:57 <V453000> forced ships :) 11:16:19 <peter1138> V453000, optional, because we anticipated controversy. 11:16:39 <V453000> yeah I understand :) it's interesting 11:22:20 <V453000> proper commit messages my ass https://dev.openttdcoop.org/projects/purr/repository 11:22:29 <V453000> not to mention my local latest version is 0.0.6 ... 11:23:05 <peter1138> Heh 11:29:12 <peter1138> Hmm, can I use sprite 1420 as a bare pavement sprite? 11:30:02 <andythenorth> under the road? 11:30:10 <V453000> is that the city sprite? 11:30:15 <andythenorth> concrete tile 11:30:21 <V453000> ye 11:30:56 <peter1138> That's the one. 11:31:09 <peter1138> Oh, and I mean for roads :-) 11:31:53 <peter1138> Is it lunch time? 11:32:00 <andythenorth> lunch haps here 11:32:06 <andythenorth> potato, tuna, sweetcorn 11:32:41 <peter1138> I have a bit of salad, and a bit of spinach/kale quiche. Such manly food. 11:32:58 <peter1138> So did the baked potato bake? 11:33:14 <andythenorth> it did after I put it in the oven yes 11:33:32 <peter1138> That would help. 11:33:38 <andythenorth> seemed to 11:35:29 <peter1138> http://fuzzle.org/~petern/ottd/tto.png 11:35:33 <peter1138> I wonder why I ever did that? 11:41:51 *** Thedarkb-T60 has quit IRC 11:43:05 *** Samu has joined #openttd 11:52:29 <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] closed pull request #7362: Feature: Reverse train at waypoint orders (jgr) https://git.io/fhhd3 11:53:31 *** andythenorth is now known as Guest446 11:53:32 *** andythenorth has joined #openttd 11:54:03 *** Thedarkb-T60 has joined #openttd 11:55:33 <peter1138> Oh right, 1420 is not appropriate, I need slopes too. 11:56:02 <V453000> farm tile ftw 11:56:26 <peter1138> Paved farm tiles? :D 11:57:20 <V453000> arr 11:57:25 *** Guest446 has quit IRC 12:05:38 *** andythenorth has quit IRC 12:07:55 *** andythenorth has joined #openttd 12:09:18 <peter1138> Hmm