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Log for #openttd on 24th April 2019:
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06:23:42  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on pull request #7538: Remove TinyEnumT type https://git.io/fj3NT
06:25:59  <andythenorth> moin
06:58:32  <peter1138> Hello.
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07:11:48  <peter1138> I better go to work :/
07:12:13  <nielsm> morning
07:25:25  <andythenorth> hi
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08:56:22  <nielsm> https://www.transportfever2.com/  I guess that's happening then
08:57:52  <nielsm> "Individually simulated land animals, birds and fish"  important feature?
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09:20:16  <LordAro> very important
09:38:17  <Xaroth> Immersion dude, immersion
09:45:56  <Artea> There were 19553 failed login attempts since the last successful login.
09:46:07  <Artea> Holy Goddess
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10:11:13  <Wolf01> Moin
10:18:03  <Artea> hi
10:18:10  <peter1138> NewGRF animals?
10:18:25  <nielsm> that's a great idea
10:18:46  <peter1138> Actually 'ambient' noises need work.
10:18:51  <Wolf01> Animatronics
10:18:54  <nielsm> can we have elephants roaming around, destroying your infrastructure?
10:19:05  <peter1138> A zoomed out arctic map is pretty noisy :/
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11:42:13  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on issue #7523: Load/Save screen got lost, unrecoverable. https://git.io/fjse2
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12:52:14  <V453000> How would you say the following error? "Can only attach the same engine as self, or any RAIL wagons."
12:52:20  <V453000> the first part is wtf
12:53:42  <V453000> Maybe if it's like "Can only attach RAIL wagons,{}or the same engine as self." so the second weird thing is on a new line, it's already better?
12:57:15  <LordAro> "as self" is weird
12:57:39  <V453000> better ideas please :D
12:57:40  <LordAro> perhaps "or to the same engine" ?
12:58:10  <LordAro> if i'm understanding what the message is trying to say, the "as self" is redundant
12:58:25  <V453000> I guess
12:58:47  <V453000> but if I say "Can only attach the same engine." is it clear that it's the same as self?
12:59:03  <V453000> I might be overthinking it :) it's a hard topic
12:59:09  <Wolf01> Unless "as self" means stand alone
12:59:37  <V453000> my english is also falling a bit short here :)
13:10:59  <Eddi|zuHause> "Can only attach RAIL Wagons or other engines of the same type"
13:11:18  <Eddi|zuHause> possibly with comma
13:11:40  <Eddi|zuHause> the "RAIL" bit might need clarifying
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13:41:11  <V453000> that sounds pretty good Eddi
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14:39:49  <Samu> hi
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14:46:12  <peter1138> Yes
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15:40:16  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh merged pull request #7351: Add: Warn players that company passwords are not truly secure https://git.io/fhhrD
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15:40:31  <nielsm> totally forgot about that one...
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15:47:05  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7514: Scale oil refinery edge distance up by map size https://git.io/fjsku
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16:31:09  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #7514: Scale oil refinery edge distance up by map size https://git.io/fjmhp
16:35:07  <peter1138> Hmm, would be nice to squash those reverts before merge :p
16:35:11  <peter1138> But never mind :p
16:35:39  <nielsm> oh... oops :s
16:37:15  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh requested changes for pull request #7366: Add: List recently executed commands in crashlog output. https://git.io/fjsIG
16:40:09  <peter1138> nielsm, can you squash 7516 a bit before review?
16:40:23  <peter1138> You've got fixes and removes in there.
16:40:55  <peter1138> That's assuming you think it's ready :-)
16:42:07  <nielsm> hmm, I think just a single commit for it all
16:43:41  <peter1138> Maybe. Maybe one for sq changes, and another for the GUI.
16:49:35  <nielsm> "Change"/"Add"/"Feature"?
16:50:16  <nielsm> guess it's Feature?
16:50:57  <peter1138> Add, perhaps. It's not really a gameplay feature.
16:51:04  <peter1138> But I dunno :-)
16:52:12  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #7516: Memory measurement and limits for Squirrel https://git.io/fjYfW
16:54:04  <peter1138> Does the commit checker care about bad indentation if you don't actually touch the bad lines?
16:54:21  <nielsm> I don't actually know
16:54:55  <nielsm> if it only checks added lines (which would make the most sense)
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16:58:45  <peter1138> Not that fixing that file harms it.
17:01:57  <nielsm> I've considered just deleting sqmem.cpp
17:02:20  <peter1138> :)
17:28:28  <Wolf01> Ok, friend of mine just arrived in London
17:30:00  <peter1138> Uh huh?
17:34:19  <Samu> oh, more AI updates!
17:34:33  <Wolf01> If you see a guy with a small girlfriend (yeah, small) which chases every Tesla he see, then you found it :P
17:35:12  <Wolf01> (small as "not quite a hobbit but not so far"
17:35:16  <Wolf01> )
17:39:06  <peter1138> I'm not quite in London, so.
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17:42:10  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on pull request #7514: Scale oil refinery edge distance up by map size https://git.io/fjsLC
17:42:27  <peter1138> Avengers: Endgame better be good. 3 hours long o_O
17:42:42  <peter1138> Not seeing it tonight though, that'll be home very late/early...
17:44:24  <Samu> already updating tournament games with new nonocab version, Wormnest
17:45:06  <frosch123> @seen planetmaker
17:45:06  <DorpsGek> frosch123: planetmaker was last seen in #openttd 22 hours, 59 minutes, and 31 seconds ago: <planetmaker> whatever caused it to fail. Previously... well... probably wrong boot order of VMs
17:45:21  <frosch123> so, not on vacation
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17:53:18  <Wolf01> I'm going to see it tomorrow night
17:54:03  <peter1138> Same.
17:58:03  * LordAro doesn't get to see it until tuesday :(
17:58:52  <peter1138> Don't worry I can tell you the story before then :)
18:02:45  <LordAro> ಠ_ಠ
18:02:54  <Wolf01> :D
18:04:52  <Wormnest> Nice Samu, I hope I fixed all bugs and didn´t cause any new ones ;)
18:06:54  <peter1138> Right, I best be off.
18:07:03  <peter1138> To the mountains^W^H hills...
18:08:02  <Samu> results didn't change so far
18:08:27  <Samu> on the crashed game, nonocab took more time now, but still finished first
18:08:46  <Samu> on the rematch
18:14:09  <Wormnest> cool
18:14:51  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7514: Scale oil refinery edge distance up by map size https://git.io/fjsLH
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18:22:02  <andythenorth> yo
18:29:21  <nielsm> yoyo
18:38:07  <Wolf01> yoyoyo
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18:56:01  <DorpsGek_II> [OpenTTD/OpenTTD] Wormnest commented on issue #7530: Crash in kdtree.hpp when removing track in development version https://git.io/fjstg
19:01:30  *** Eddi|zuHause2 is now known as Eddi|zuHause
19:04:57  <Samu> man... it's tough to see air based ais to get wins so easily, I need to make airports more difficult
19:05:06  <Samu> how about infrastructure maintenance? :p
19:07:49  <nielsm> I believe infrastructure maintenance was in part invented to make aircraft less OP
19:08:25  <Samu> mogulai needs 1600 trucks to be ahead of its competitor with 20 aircraft
19:08:29  <Samu> kinda sad
19:10:18  <glx> that's why aircraft are banned on some servers I think
19:14:57  <nielsm> make cargodist also consider the travel cost when picking a route and make not everyone a rich bastard
19:15:39  <Wolf01> ^ top
19:15:52  <nielsm> (effectively limit max station rating)
19:21:14  <nielsm> but I have been wondering if it wouldn't be possible to make an alternate rule system for cdist destination picking and cargo generation in all, but keep the core routing algorithms and link graph
19:21:55  <Wolf01> https://www.youtube.com/watch?v=APzO7OVGakw hmm?
19:22:03  <andythenorth> nielsm: tell me more?
19:22:04  <andythenorth> o_O
19:22:09  <glx> like defining GS functions as callbacks for cdist ?
19:23:10  <nielsm> well I suppose having it call into GS would not be impossible? depends on the GS being reentrant probably
19:23:45  <glx> I think it's possible, scripts have mandatory functions called by openttd already
19:24:12  <glx> and some optional too
19:24:14  <Artea> hi
19:24:26  <Artea> I think CashDrainGS does that
19:24:35  <Artea> in someway
19:24:39  <nielsm> an issue could be GS spending too much time picking a destination
19:24:56  <nielsm> so you'd still have to abort it forcibly after some time to avoid hangs
19:25:05  <glx> http://nogo.openttd.org/api/1.9.0/classGSInfo.html
19:25:23  <glx> this class has required and optional functions
19:25:34  <glx> which are called by openttd
19:27:58  <glx> I guess it should be possible to limit what the script can do in the callback
19:28:24  <glx> but the script could still prepare data in its main loop and pass it in the callback
19:29:50  <Artea> can someone join my server and tell me if is hard or not, please ?
19:30:22  <Artea> https://servers.openttd.org/en/server/127004
19:30:33  <Artea> 5.196.1.57:3979
19:30:46  <glx> no way, maps too big ;)
19:30:59  <Artea> you can join
19:31:00  <Artea> :)
19:31:13  <Artea> I changed the ticks
19:32:27  <glx> and I don't have 1.9.1 anyway
19:32:42  <Artea> awwww
19:33:14  <Artea> I find hardcore playing now
19:33:19  <Artea> after 600 years
19:33:28  <glx> with inflation ?
19:33:32  <Artea> yes
19:33:37  <glx> no surprise
19:34:30  <Artea> 2 players joined today
19:34:34  <Artea> but didnt build anything
19:34:50  <Artea> only other one still have money
19:34:56  <glx> you don't have pause when no player I guess
19:35:04  <Artea> but started at same time as me, 2040
19:35:09  <Artea> no
19:35:29  <Artea> not even onjoin
19:35:52  <glx> pause on join helps a lot for big maps
19:35:53  <Artea> pause on join, that is
19:36:10  <Artea> but also breaks the ingame
19:36:38  <glx> how ?
19:36:39  <Artea> if someone is building stuff, it gets lost
19:36:51  <Artea> pause can take alot of time
19:36:58  <glx> you can't build during pause
19:37:05  <Artea> exactly
19:37:19  <Artea> for someone who is already playing is messes is the game
19:37:37  <Artea> * it mess
19:37:39  <Artea> with
19:37:41  <Artea> grrr
19:37:53  <glx> just need to wait for unpause
19:37:54  <Artea> sorry, hard to put the ideas into words now
19:38:07  <Artea> yeah, I took put that off
19:38:24  <Artea> so that way there is no interruption ingame
19:39:05  <glx> but if it's very active then many will not be able to join because they won't be able to apply all queued commands
19:40:00  <Artea> I think people are scared of high age servers
19:40:02  <glx> the new client must download the game then apply all commands that happened between the save and the download end
19:40:40  <glx> and it can be too slow to do that, especially with big maps
19:40:54  <Artea> yeah
19:41:04  <Artea> right now is 33 mb
19:41:12  <Artea> the map download
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20:00:01  <frosch123> glx: gs only runs no the server. so all gs decisions must be distributed via commands
20:00:13  <frosch123> no callbacks possible
20:00:42  <glx> oups forgot that detail
20:00:45  <nielsm> oh right
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20:20:29  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh requested changes for pull request #7521: Fix: Stop Construction Windows Closing on Company Rename (Issue #7479) https://git.io/fjsmI
20:34:13  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7498: Change: Consider any cargo with passenger town effect for passenger-type subsidies. https://git.io/fjsmE
20:44:43  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7446: Feature: Show coverage area for existing stations and towns https://git.io/fjsmV
20:59:41  <DorpsGek_II> [OpenTTD/OpenTTD] michicc approved pull request #7539: Fix some GUI scaling https://git.io/fjsm7
21:04:58  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh merged pull request #7539: Fix some GUI scaling https://git.io/fj39Q
21:05:20  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7539: Fix some GUI scaling https://git.io/fjsmp
21:06:29  <DorpsGek_II> [OpenTTD/OpenTTD] frosch123 commented on pull request #7498: Change: Consider any cargo with passenger town effect for passenger-type subsidies. https://git.io/fjsmh
21:08:56  <peter1138> MMmmm, protein
21:11:21  <frosch123> where do ECS tourists go to? i thought they go to specific industries
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21:14:49  <peter1138> They go to towns.
21:15:04  <peter1138> Possibly specific industries too.
21:17:26  <peter1138> Yeah, TE_PASSENGERS... isn't used for anything o_O
21:18:44  <frosch123> it's used for statistics
21:18:47  <frosch123> and gs can query it
21:18:52  <peter1138> Yes but...
21:19:19  <frosch123> town effects are ttdp's citybuilders
21:19:20  <peter1138> q
21:19:42  <peter1138> town effects are cargospecs way of hardcoding features
21:19:49  <peter1138> ... +not
21:21:08  <frosch123> https://www.tt-wiki.net/wiki/ECS_Town_Vector._Tourists_centre <- i thought those are the main destination for tourists
21:21:16  <peter1138> Looks like everything that used it was either in my imagination, or was ripped out.
21:21:56  <peter1138> Maybe it's just something I have a patch for ;p
21:22:01  <frosch123> the newgrf spec summarises past usages
21:22:04  <frosch123> now it is up to gs
21:22:26  <peter1138> That's crap.
21:23:28  <peter1138> This specific place hardcodes CT_PASSENGERS, which is, admittedly, probably always there, but still.
21:23:57  <frosch123> it's about which cargos are produces by houses
21:24:53  <frosch123> i have no idea how ecs tourists work, the ecs manual says they go to/from tourists centers
21:24:57  <frosch123> but maybe houses too?
21:25:50  <frosch123> "Tourists has a weight of 125 Kg per tourist."
21:26:00  <peter1138> Too many burgers.
21:26:29  <nielsm> or just heavy luggage
21:26:41  <peter1138> Scary, I was more than that once :p
21:27:20  <frosch123> i don't know, my scale stops at 120
21:28:14  <frosch123> https://www.tt-wiki.net/wiki/File:Ecs_Townvector_1_2_0.png <- that says hotels
21:28:35  <frosch123> so, doesn't ottd create subsidies for tourists between tourist centers and hotels and stuff?
21:35:28  <Artea> I think I found a bug :S
21:35:30  <Artea> but not sure
21:35:56  <Artea> why my airport doesnt get passengers after a large advertise ?
21:36:27  <Artea> I have to level up from water to construct it, maybe bugged ?
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21:41:40  <nielsm> well screenshot? does it actually cover town buildings?
21:41:58  <nielsm> are there other stations in coverage range of those town buildings that may have higher rating than your station?
21:42:08  <peter1138> Hmm.
21:42:14  <nielsm> (only the two stations with highest rating will receive cargo)
21:43:22  <peter1138> So tourists between towns does already work, just comes under the cargo algorithm rather than passengers.
21:43:43  <peter1138> I wonder the passenger-specific method even needs to exist
21:43:47  <peter1138> +if
21:44:50  <peter1138> I might give up on playing hell revealed 2 in ultraviolence mode
21:44:55  <peter1138> I can't get past the first level :p
21:45:17  <Artea> https://imgur.com/S1v9W5C
21:47:27  <Artea> damn disasters
21:47:46  <Artea> really, I don't know the routes of them after crash :(
21:48:09  <Artea> at least move them to crash group
21:48:23  <Artea> disaster group or something...
21:50:46  <nielsm> aircraft that crash don't lose their orders, and they remain on the runway for a while
21:51:01  <nielsm> you can just clone the crashed aircraft to get a new one of same type and same route
21:51:18  <Artea> I know, but problem is they crash while I'm sleeping
21:56:48  <peter1138> The vehicles are gone.
21:56:55  <peter1138> So they can't be in any group.
21:57:37  <Artea> :(
21:58:01  <peter1138> Pause on no players is a nice option to have :p
22:02:18  <Artea> may be
22:02:32  <Artea> but not for my test
22:02:41  <Artea> I wanna see 1000 years
22:03:11  <Artea> how it goes and loan and such
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22:33:30  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN updated pull request #7446: Feature: Show coverage area for existing stations and towns https://git.io/fjksj
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