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Log for #openttd on 30th May 2019:
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07:02:58  <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on pull request #7612: Feature: Allow showing Newspaper and Ticker messages in parallel https://git.io/fj0gw
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07:23:53  <juzza1> having some trouble compiling openttd on VS 2019. installed everything mentioned here https://github.com/OpenTTD/OpenTTD/blob/master/docs/Readme_Windows_MSVC.md with vcpkg, still getting errors about linking lzma. here's the output of vcpkg and the errors from vs: https://gist.github.com/juzza1/a5b073dae50f9e368481207c6140e138
07:25:43  <juzza1> same errors with visual studio 2017 too
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07:51:16  <andythenorth> mmmm
07:51:20  * andythenorth makes NRT stuff
07:57:21  <andythenorth> ha
07:57:28  <andythenorth> pikka's AI has figured out how to build multiple docks
07:57:36  <andythenorth> emergent behaviour :P
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09:07:02  <michi_cc> juzza1: My local (working) install lists 5.2.4-1 for lzma. Not sure how to find out what changed from -1 to -2.
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09:37:40  <juzza1> michi_cc: thanks, downgrading lzma to that version solved it. seems like this is the offending commit: https://github.com/microsoft/vcpkg/commit/a9303736fdda58cf5ff3ccc969be917580493c91
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11:31:44  <juzza1> before i make a go at it, any reasons why granular fast forward speed (like 2x, 3x, 4x, unlimited) would be a bad idea?
11:32:37  <juzza1> maybe one being that there is not guarantee of any multiplier depending on map complexity/cpu speed, so maybe it would be confusing to some
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11:47:20  <DorpsGek_II> [OpenTTD/OpenTTD] James103 opened issue #7613: Generating too many news messages at once crashes the game. https://git.io/fj0w2
11:56:19  <LordAro> heh
11:56:45  <LordAro> juzza1: that would probably be the main issue
11:57:02  <LordAro> most "mature" games can barely manage 2x
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12:06:22  <juzza1> yeah, true. an advanced setting to just cap the speed at some multiplier/percentage would probably be better
12:06:30  <Samu> hi
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12:06:50  <juzza1> right now without a cap it's just a bit difficult to use in early game, when the game speed goes up to 20x
12:06:56  <LordAro> juzza1: perhaps, yes
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12:17:20  <Samu> https://www.pathofexile.com/private-leagues/league/You+will+die+league
12:17:21  <Samu> lol
12:17:25  <Samu> this is dumb
12:18:56  <Samu> Deleted!
12:34:40  <Arveen> i can already manage to rip chars in regular league :P
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13:17:08  <FLHerne> juzza1: Agreed, and I think it should probably be set at somewhere <10x by default?
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14:22:40  <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z commented on pull request #7612: Feature: Allow showing Newspaper and Ticker messages in parallel https://git.io/fj0Kb
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16:47:27  <juzza1> FLHerne: seems reasonable
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17:14:58  <Wolf01> o/
17:16:49  <andythenorth> hi Wolf01
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22:06:38  <AlphaJack> How can I translate missing strngs on the Web Translator? I get an "Access Denied" error
22:10:38  <DorpsGek_II> [OpenTTD/OpenTTD] kiwitreekor commented on pull request #7575: Feature: Add industry production graph https://git.io/fj0D2
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23:11:18  <qwebirc73339> jo guys, i really need help on applying some change on the sourc code of the game
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23:13:25  <qwebirc73339> could anyone please help me ?
23:20:02  <Eddi|zuHause> at what point are you stuck?
23:25:17  <qwebirc73339> im trying to apply some change and make the ship "crash" like the train if you think it could happen
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