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Log for #openttd on 4th July 2019:
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04:06:45  <DorpsGek_II> [OpenTTD/OpenTTD] rsn8887 commented on issue #7636: Bring libtimidity support back https://git.io/fj6cg
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08:33:53  <spnda> Just out of curiosity... why is pause and fast forward available in the scenario editor?
08:37:35  <reldred> probably because 'it's always been that way' but, when creating scenarios and building towns buildings will still spawn in construction stages.
08:37:53  <reldred> fast forward obviously is then useful to let that construction finish.
08:38:11  <reldred> I mean I use it a lot to test city generation for building sets I'm making.
08:40:32  <LordAro> the scenario editor is *barely* different from a standard game
08:41:35  <spnda> oh didn't know that. Thought it was just a static world with frozen time
08:41:57  <planetmaker> well, the clock doesn't tick up. But the ticks tick
08:42:11  <planetmaker> so time progresses without the clock moving
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08:49:25  <reldred> Deep
08:49:36  <reldred> Bit like my life at the moment
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09:08:39  <DorpsGek_II> [OpenTTD/OpenTTD] spnda updated pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjLdR
09:12:14  <spnda> Actually... Didn't test how this works ingame so I might have to reupdate this pr
09:19:39  <spnda> Ok I fixed it.... I think this is correct but I am not 100% sure as I can't read arabic
09:20:09  <DorpsGek_II> [OpenTTD/OpenTTD] spnda updated pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjLdR
09:23:54  <LordAro> google translate would probably work well enough for basic comparisons?
09:26:13  <spnda> Yes it gives the desired output so I guess
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13:29:04  <Pannoniae> Hello!
13:32:15  <Pannoniae> I'm trying to compile OTTD on Windows with VS2017. I've installed vcpkg+required packages. After retargeting the solution to the correct win10 SDK and building, I get errors
13:32:15  <Pannoniae> Error	C4430	missing type specifier - int assumed. Note: C++ does not support default-int (compiling source file ..\src\os\windows\crashlog_win.cpp)	openttd	d:\projects\programming\openttd\openttd-patches-jgrpp-0.31.2\src\crashlog.h	131
13:32:38  <Pannoniae> I am very new to IRC so tell me if I've did something wrong.
13:33:11  <nakki> hey, and you're doing well so far
13:34:20  <nakki> might take a moment until someone who can help sees this, so hang around for a while
13:34:41  <Pannoniae> sure, will do
13:35:11  <Pannoniae> another piece of information is that for some reason I can't retarget to 8.1 sdk, only to 10 (probably because I am on win10)
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14:05:37  <FLHerne> Pannoniae: I assume from the path that's JGR's fork and not upstream OTTD
14:06:12  <milek7> Pannoniae: looks like <string> is not included
14:08:47  <Pannoniae> @FLHerne yup it is, but the same happens with the official one, so I assume that is not a problem
14:10:38  <milek7> upstream doesn't have line 131 in crashlog.h, it must be something different
14:13:44  <LordAro> it wouldn't surprise me to be missing a system include somewhere, different headers on different platforms include different other headers
14:13:48  <LordAro> as it were.
14:14:03  <LordAro> Pannoniae: what is on crashlog.h:131 ?
14:14:29  <Pannoniae> Let me switch to official, wait a sec (my PC isn't the fastest :P )
14:17:59  <DorpsGek_II> [OpenTTD/OpenTTD] James103 commented on issue #7438: Music sets (including DOS music) broken after trying other music sets https://git.io/fj6uu
14:18:01  <FLHerne> LordAro: https://github.com/JGRennison/OpenTTD-patches/blob/b634e5d6de3fd7682ea40f9bd876f69e354eaceb/src/crashlog.h#L131
14:18:26  <FLHerne> > bool MakeDesyncCrashLog(const std::string *log_in, std::string *log_out) const;
14:20:11  <LordAro> yeah, definitely just add a #include <string> at the top of the file then
14:21:58  <Pannoniae> okay, here are my findings:
14:22:20  <Pannoniae> master x64 works, x86 doesn't (almost the same errors)
14:22:23  <Pannoniae> JGR neither works
14:22:33  <Pannoniae> thanks for the help :D
14:22:52  <LordAro> master should work on both...
14:22:56  <LordAro> it's certainly testing on both
14:23:01  <Pannoniae> including <string> after stdafx.h didn't make too much of a difference tho
14:23:15  <LordAro> curious
14:23:19  <Pannoniae> all were release, not debug
14:23:29  <Pannoniae> since the instructions said I should switch it into release
14:24:02  <LordAro> OTTD's CI uses VS2017, which are you using?
14:24:17  <LordAro> nielsm: ^ you've used VS before, right?
14:25:52  <Pannoniae> 1. 2017, yes 2. a few times
14:26:15  <Pannoniae> I am not a prolific programmer though, the reason why I am trying to recompile is station ratings
14:26:35  <LordAro> the second was pointing nielsm at your problem, not a question for you :p
14:26:50  <LordAro> <nick>: is the general way of highlighting people on irc :)
14:26:51  <milek7> note that if you included it after stdafx.h in single .cpp, it could have thrown error in some other cpp
14:27:33  <milek7> better to place it into .h
14:28:30  <LordAro> ^ yes, definitely put the #include in the top of crashlog.h, rather than a cpp file
14:30:12  <Pannoniae> okay nvm win32 official works after a clean
14:30:23  <LordAro> :)
14:30:25  <Pannoniae> so I assume that's a problem with the patchpack then
14:30:55  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7438: Music sets (including DOS music) broken after trying other music sets https://git.io/fj6u7
14:36:48  <DorpsGek_II> [OpenTTD/OpenTTD] Milek7 commented on issue #7636: Bring libtimidity support back https://git.io/fj6zT
14:37:14  <DorpsGek_II> [OpenTTD/OpenTTD] Milek7 updated pull request #7510: Emscripten support https://git.io/fjm0r
14:44:06  <Pannoniae> I've opened an issue at JGR's github.
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16:36:53  <DorpsGek_II> [OpenTTD/OpenTTD] rsn8887 commented on issue #7636: Bring libtimidity support back https://git.io/fj62E
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16:59:56  <snail_UES_> question for you guys. In the railtypes dropdown menu, the default text is in black and it becomes white for the highlighted row (the highlight itself being black)
17:00:53  <snail_UES_> if I change the color for some text in a railtype’s description, and then change the following text back to black, the latter (i.e. the black text) won’t turn white anymore in the highlighted row… resulting in unreadable text (black on black)
17:01:15  <snail_UES_> is this a shortcoming of OTTD? or is there a way to color text in black so that it will turn white when highlighted?
17:01:51  <Eddi|zuHause> snail_UES_: i think there is now a "restore previous colour" code
17:02:12  <snail_UES_> ah nice… is there any documentation about that?
17:04:22  <Eddi|zuHause> maybe somewhere in https://github.com/OpenTTD/OpenTTD/pull/7527
17:07:02  <snail_UES_> ok, I’ll look into it… thanks
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17:58:50  <Wolf01> Oh, so I finished to watch friends, what now?
17:59:28  <frosch123> review PRs?
17:59:41  <Wolf01> I'm not good at that
18:02:06  <frosch123> learn rust, kotlin and go?
18:02:29  <frosch123> also typescript
18:07:43  <Wolf01> I have some ebooks
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19:56:32  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #7620: Fix: Various reliability and correctness improvements to MIDI on Windows https://git.io/fjg34
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20:21:36  <DorpsGek_II> [OpenTTD/OpenTTD] michicc approved pull request #7620: Fix: Various reliability and correctness improvements to MIDI on Windows https://git.io/fj6Vx
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20:26:33  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7438: Music sets (including DOS music) broken after trying other music sets https://git.io/fj6we
20:27:36  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh closed issue #7438: Music sets (including DOS music) broken after trying other music sets https://git.io/fjTMu
20:27:37  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh merged pull request #7620: Fix: Various reliability and correctness improvements to MIDI on Windows https://git.io/fjg34
20:28:41  <nielsm> michi_cc: any thoughts on that other bug report James103 added to #7438 about the ms synth seemingly breaking down after several hours of playback?
20:30:43  <michi_cc> No real idea either, chances are we aren't doing anything wrong.
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20:48:16  <nielsm> uhh... https://0x0.st/z_5f.txt
20:48:18  <nielsm> no thanks?
20:48:35  <nielsm> let's try a full rebuild
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22:48:09  <ealfman87> Hi guys I need some help
22:48:59  <ealfman87> I changed my resolution by mistake, and now when I try to play Im unable to see anything but also to change the resolution
22:50:08  <Eddi|zuHause> press alt+enter
22:50:27  <Eddi|zuHause> that should switch into windowed mode
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23:12:51  <ealfman87> Eddi men u rock!  Thank u so much!
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